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Estatísticas de Criaturas Desalinhadas

O documento apresenta uma lista de criaturas do bestiário, incluindo suas estatísticas como Classe de Armadura (CA), Pontos de Vida (HP), Velocidade e Desafios (CR). Cada criatura tem atributos como força, destreza e inteligência, além de habilidades e ações específicas. Exemplos incluem o Almiraj, Urso Pardo Desperto e Macaco, cada um com suas características únicas e capacidades de ataque.
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0% acharam este documento útil (0 voto)
7 visualizações34 páginas

Estatísticas de Criaturas Desalinhadas

O documento apresenta uma lista de criaturas do bestiário, incluindo suas estatísticas como Classe de Armadura (CA), Pontos de Vida (HP), Velocidade e Desafios (CR). Cada criatura tem atributos como força, destreza e inteligência, além de habilidades e ações específicas. Exemplos incluem o Almiraj, Urso Pardo Desperto e Macaco, cada um com suas características únicas e capacidades de ataque.
Direitos autorais
© All Rights Reserved
Levamos muito a sério os direitos de conteúdo. Se você suspeita que este conteúdo é seu, reivindique-o aqui.
Formatos disponíveis
Baixe no formato PDF, TXT ou leia on-line no Scribd

22/10/2025, 21:08 Bestiary Printer View - 5etools

Almiraj ParaA p211


Urso Pardo Desperto WDMM 72 p

Pequena Besta, Desalinhada Grande Besta, Desalinhada


Iniciali
Iniciali
CA HP Velocidade CR
CA HP Velocidade CR zação.
zação.

+3 +0 34 ( 4d10 + 40 pés, Suba 1 (XP 200; PB


0 (XP 10; PB 11
13 3 ( 1d6 ) 50 pés. (10) 12 ) 30 pés. +2)
(13) +2)
mod salvar mod salvar mod salva
mod salvar mod salvar mod salvar

Str 2 -4 -4 D ex 16 +3 +3 C ontra 10 +0 +0Str 19 +4 +4 D ex 10 +0 +0 C ontra 16 +3 +3


Int 2 -4 -4 Sabedoria 14 +2 +2 C há 10 +0 +0 Int 10 +0 +0 Sabedoria 13 +1 +1 C há 7 -2 -2

Perícias Percepção +4 , Furtividade +5 Perícias Percepção +3

Sentidos Visão no escuro 30 pés, Percepção passiva 14 Sentidos Percepção Passiva 13

Idiomas — Línguas Uma língua conhecida pelo seu criador

Características Características
Olfato Aguçado. O urso tem vantagem em testes de
Familiar. Com a permissão do Mestre, a magia " Encontrar
Familiar" pode invocar um Almiraj. Sabedoria ( Percepção ) que dependem do olfato.

Sentidos Aguçados. O almiraj tem vantagem em testes de Ações


Sabedoria ( Percepção ) que dependem da audição ou da Ataque múltiplo. Ourso realiza dois ataques: um com a
visão. mordida e outro com as garras.
Mordida. Ataque com arma corpo a corpo: +6 para acertar,
Ações
Chifre. Ataquecom arma corpo a corpo: +5 para acertar, alcance de 1,5 m, um alvo. Acerto: 8 ( 1d8 + 4 ) de dano
alcance de 1,5 m, um alvo. Acerto: 5 ( 1d4 + 3 ) de dano perfurante.
perfurante. Garras. Ataque com Arma Corpo a Corpo: +6 para acertar,
alcance de 1,5 m, um alvo. Acerto: 11 ( 2d6 + 4 ) de dano
Macaco MM'25 p348 cortante.

Besta Média, Desalinhada


Iniciali
CA HP Velocidade CR
zação.

+2 30 pés, Suba 1/2 (XP 100;


12 19 ( 3d8 + 6 )
(12) 30 pés. PB +2)
mod salvar mod salvar mod salvar

Str 16 +3 +3 D ex 14 +2 +2 C ontra 14 +2 +2
Int 6 -2 -2 Sabedoria 12 +1 +1 C há 7 -2 -2

Habilidades Atletismo +5 , Percepção +3

Sentidos Percepção Passiva 13

Idiomas —

Ações
Ataques Múltiplos. O macaco realiza dois ataques de
Punho.
Punho. Ataque corpo a corpo: +5 , alcance 1,5 m. Acerto: 5
( 1d4 + 3 ) de dano contundente.
Rocha (Recarga 6 ). Ataque à Distância: +5 , alcance 7,6
m/15 m. Acerto: 10 ( 2d6 + 3 ) de dano contundente.

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Alce Desperto WDMM 72 Rato Desperto


p WDH 102 p

Grande Besta, Desalinhada Pequena Besta, Desalinhada


Iniciali Iniciali
CA HP Velocidade CR CA HP Velocidade CR
zação. zação.

+0 13 ( 2d10 + 2 1/4 (XP 50; +0 0 (XP 10; PB


10 50 pés. 10 1 ( 1d4 - 1 ) 20 pés.
(10) ) PB +2) (10) +2)
mod salvar mod salvar mod salvar mod salvar mod salvar mod salvar

Str 16 +3 +3 D ex 10 +0 +0 C ontra 12 +1 +1
Str 2 -4 -4 D ex 11 +0 +0 C ontra 9 -1 -1
Int 10 +0 +0 Sabedoria 10 +0 +0 C há 6 -2 -2Int 10 +0 +0 Sabedoria 10 +0 +0 C há 4 -3 -3

Sentidos Percepção Passiva 10 Sentidos Visão no escuro 30 pés, Percepção passiva 10

Línguas Uma língua conhecida pelo seu criador Idiomas comuns

Características Características
Investida. Se o alce se mover pelo menos 6 metros em Olfato Aguçado. O rato tem vantagem em testes de
linha reta em direção a um alvo e, em seguida, atingi-lo Sabedoria ( Percepção ) que dependem do olfato.
com um ataque de aríete no mesmo turno, o alvo sofre 7 (
Ações
2d6 ) de dano extra. Se o alvo for uma criatura, ele deve ser
Mordida. Ataque com arma corpo a corpo: +0 para acertar,
bem-sucedido em umteste de resistência de Força CD 13
alcance de 1,5 m, um alvo. Acerto: 1 de dano perfurante.
ou será derrubado .
Ações Babuíno MM'25 p349

Aríete. Ataquecom arma corpo a corpo: +5 para acertar,


Pequena Besta, Desalinhada
alcance de 1,5 m, um alvo. Acerto: 6 ( 1d6 + 3 ) de dano
contundente. Iniciali
CA HP Velocidade CR
zação.
Cascos. Ataque com Arma Corpo a Corpo: +5 para acertar,
alcance 1,5 m, umacriatura caída . Acerto: 8 ( 2d4 + 3 ) de +2 30 pés, Suba 0 (XP 10; PB
12 3 ( 1d6 )
dano contundente. (12) 30 pés. +2)
mod salvar mod salvar mod salvar
Vespa Gigante DespertaWDMM 72 p
Str 8 -1 -1 D ex 14 +2 +2 C ontra 11 +0 +0
Besta Média, Desalinhada Int 4 -3 -3 Sabedoria 12 +1 +1 C há 6 -2 -2

Iniciali Sentidos Percepção Passiva 11


CA HP Velocidade CR
zação.
Idiomas —
+2 10 pés, Voe 1/2 (XP 100;
12 13 ( 3d8 )
(12) 50 pés. PB +2) Características
mod salvar mod salvar Táticas de Matilha.
mod salvar O babuíno tem Vantagem em uma
Str 10 +0 +0 D ex 14 +2 +2 C ontra 10 +0 jogada
+0 de ataque contra uma criatura se pelo menos um
Int 10 +0 +0 Sabedoria 10 +0 +0 C há 3 -4 de
-4 seus aliados estiver a até 1,5 metro da criatura e o
aliado não tiver acondição Incapacitado .
Sentidos Percepção Passiva 10
Ações
Línguas Uma língua conhecida pelo seu criador Mordida. Ataque corpo a corpo. Jogada: +1 , alcance 1,5 m.
Acerto: 1 ( 1d4 - 1 ) Dano perfurante.
Ações
Ferroada. Ataque com Arma Corpo a Corpo: +4 para
acertar, alcance 1,5 m, uma criatura. Acerto: 5 ( 1d6 + 2 ) de
dano perfurante, e o alvo deve realizar umteste de
resistência de Constituição CD 11 , sofrendo 10 ( 3d6 ) de
dano de veneno em caso de falha, ou metade desse dano
em caso de sucesso. Se o dano de veneno reduzir o alvo a
0 pontos de vida, o alvo fica estável, mas envenenado por
1 hora, mesmo após recuperar pontos de vida, e fica
paralisado enquanto envenenado dessa forma.

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Texugo MM'25 p349 Urso preto MM'25 p349

Pequena Besta, Desalinhada Besta Média, Desalinhada


Iniciali Iniciali
CA HP Velocidade CR CA HP Velocidade CR
zação. zação.

+0 20 pés, toca 5 0 (XP 10; PB 30 pés,


11 5 ( 1d4 + 3 )
(10) pés. +2) +1 Escalar 30 1/2 (XP 100;
11 19 ( 3d8 + 6 )
mod salvar mod salvar mod salvar
(11) pés, Nadar 30 PB +2)
pés.
Str 10 +0 +0 D ex 11 +0 +0 C ontra 16 +3 +3
Int 2 -4 -4 Sabedoria 12 +1 +1 C há 5 -3 -3 mod salvar mod salvar mod salva

Str 15 +2 +2 D ex 12 +1 +1 C ontra 14 +2 +2
Perícias Percepção +3
Int 2 -4 -4 Sabedoria 12 +1 +1 C há 7 -2 -2
Res. Veneno
Perícias Percepção +5
Sentidos Visão no escuro 30 pés, Percepção passiva 13
Sentidos Visão no escuro 18 metros, Percepção passiva
Idiomas — 15


Ações Idiomas

Mordida. Ataque corpo a corpo: +2 , alcance 1,5 m. Acerto:


1 de dano perfurante.
Ações
Ataque Múltiplo. O urso realiza dois ataques de Rasgar.

Bastão MM'25 p349 Rasgar. Ataque corpo a corpo. Rolagem: +4 , alcance 1,5 m.
Acerto: 5 ( 1d6 + 2 ) de dano cortante.
Pequena Besta, Desalinhada

CA
Iniciali
HP Velocidade CR
Falcão de Sangue MM'25 p350

zação.
Pequena Besta, Desalinhada
+2 5 pés, Fly 30 0 (XP 10; PB
12 1 ( 1d4 - 1 ) Iniciali
(12) pés. +2) CA HP Velocidade CR
zação.
mod salvar mod salvar mod salvar
+2 10 pés, Voe 1/8 (XP 25;
Str 2 -4 -4 D ex 15 +2 +2 C ontra 8 -1 -1 12 7 ( 2d6 )
(12) 60 pés. PB +2)
Int 2 -4 -4 Sabedoria 12 +1 +1 C há 4 -3 -3
mod salvar mod salvar mod salvar
Sentidos Visão às Cegas 18 metros, Percepção Passiva Str 6 -2 -2 D ex 14 +2 +2 C ontra 10 +0 +0
11
Int 3 -4 -4 Sabedoria 14 +2 +2 C há 5 -3 -3
Idiomas — Perícias Percepção +6

Ações Sentidos Percepção Passiva 16


Mordida. Teste de Ataque Corpo a Corpo: +4 para acertar,
Idiomas —
alcance 1,5 m. Acerto: 1 de dano perfurante.
Características
Pack Tactics. The hawk has Advantage on an attack roll
against a creature if at least one of the hawk's allies is
within 5 feet of the creature and the ally doesn't have the
Incapacitated condition.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2)
Piercing damage, or 6 (1d8 + 2) Piercing damage if the
target is Bloodied.

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Boar MM'25 p350 Camel MM'25 p351

Medium Beast, Unaligned Large Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+0 1/4 (XP 50; 1/8 (XP 25;


11 13 (2d8 + 4) 40 ft. 10 -1 (9) 17 (2d10 + 6) 50 ft.
(10) PB +2) PB +2)
mod save mod save mod save mod save mod save mod save

Str 13 +1 +1 D ex 11 +0 +0 C on 14 +2 +2 Str 15 +2 +2 D ex 8 -1 -1 C on 17 +3 +5
Int 2 -4 -4 W is 9 -1 -1 C ha 5 -3 -3 Int 2 -4 -4 W is 11 +0 +0 C ha 5 -3 -3

Senses Passive Perception 9 Senses Darkvision 60 ft., Passive Perception 10

Languages — Languages —

Traits Actions
Bloodied Fury. While Bloodied, the boar has Advantage on Bite. Melee
Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2)
attack rolls. Bludgeoning damage.
Actions
Gore. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Cat MM'25 p351

Piercing damage. If the target is a Medium or smaller Tiny Beast, Unaligned


creature and the boar moved 20+ feet straight toward it
AC Init. HP Speed CR
immediately before the hit, the target takes an extra 3 (1d6)
+2 40 ft., Climb 0 (XP 10; PB
Piercing damage and has the Prone condition. 12 2 (1d4)
(12) 40 ft. +2)

Brown Bear MM'25 p350 mod save mod save mod save

Str 3 -4 -4 D ex 15 +2 +4 C on 10 +0 +0
Large Beast, Unaligned
Int 3 -4 -4 W is 12 +1 +1 C ha 7 -2 -2
AC Init. HP Speed CR

+1 40 ft., Climb 1 (XP 200; PB Skills Perception +3, Stealth +4


11 22 (3d10 + 6)
(11) 30 ft. +2) Senses Darkvision 60 ft., Passive Perception 13
mod save mod save mod save
Languages —
Str 17 +3 +3 D ex 12 +1 +1 C on 15 +2 +2
Int 2 -4 -4 W is 13 +1 +1 C ha 7 -2 -2 Traits
Jumper. The cat's jump distance is determined using its
Skills Perception +3
Dexterity rather than its Strength.
Senses Darkvision 60 ft., Passive Perception 13
Actions
Languages — Scratch. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Slashing
damage.
Actions
Multiattack. The bear makes one Bite attack and one Claw
attack.
Bite. MeleeAttack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3)
Piercing damage.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3)
Slashing damage. If the target is a Large or smaller
creature, it has the Prone condition.

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Cave Badger OotA p96 Clawfoot ERLW p289

Medium Beast, Unaligned Medium Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+0 30 ft., Burrow 1/4 (XP 50; +3 1 (XP 200; PB


12 13 (2d8 + 4) 13 19 (3d8 + 6) 40 ft.
(10) 15 ft. PB +2) (13) +2)
mod save mod save mod save mod save mod save mod save

Str 13 +1 +1 D ex 10 +0 +0 C on 15 +2 +2 Str 12 +1 +1 D ex 16 +3 +3 C on 14 +2 +2
Int 2 -4 -4 W is 12 +1 +1 C ha 5 -3 -3 Int 4 -3 -3 W is 12 +1 +1 C ha 10 +0 +0

Senses Darkvision 30 ft., Tremorsense 60 ft., Passive Skills Perception +3, Stealth +5
Perception 11
Senses Passive Perception 13
Languages —
Languages —
Traits
Keen Smell. The badger has advantage on Wisdom
Traits
Pack Tactics. The clawfoot has advantage on an attack
(Perception) checks that rely on smell.
roll against a creature if at least one of the clawfoot's allies
Tunneler. When the badger burrows, it leaves tunnels is within 5 feet of the creature and the ally isn't
behind. incapacitated.
Actions Pounce. If theclawfoot moves at least 20 feet straight
Multiattack. The badger makes two attacks: one with its toward a creature and then hits it with a claw attack on the
bite and one with its claws. same turn, that target must succeed on a DC 11 Strength
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. saving throw or be knocked prone. If the target is prone, the
Hit: 4 (1d6 + 1) piercing damage. clawfoot can make one bite attack against it as a bonus
action.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one
target. Hit: 6 (2d4 + 1) slashing damage. Actions
Multiattack. The clawfoot makes two attacks: one with its
bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 7 (1d8 + 3) slashing damage.

Constrictor Snake MM'25 p351

Large Beast, Unaligned


AC Init. HP Speed CR

+2 30 ft., Swim 1/4 (XP 50;


13 13 (2d10 + 2)
(12) 30 ft. PB +2)
mod save mod save mod save

Str 15 +2 +2 D ex 14 +2 +2 C on 12 +1 +1
Int 1 -5 -5 W is 10 +0 +0 C ha 3 -4 -4

Skills Perception +2, Stealth +4

Senses Blindsight 10 ft., Passive Perception 12

Languages —

Actions
Bite. MeleeAttack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2)
Piercing damage.
Constrict. StrengthSaving Throw: DC 12, one Medium or
smaller creature the snake can see within 5 feet. Failure: 7
(3d4) Bludgeoning damage, and the target has the
Grappled condition (escape DC 12).

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Cow VGMʟ 207 Crocodile


p MM'25 p352

Large Beast, Unaligned Large Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+0 1/4 (XP 50; +0 20 ft., Swim 1/2 (XP 100;


10 15 (2d10 + 4) 30 ft. 12 13 (2d10 + 2)
(10) PB +2) (10) 30 ft. PB +2)
mod save mod save mod save mod save mod save mod save

Str 18 +4 +4 D ex 10 +0 +0 C on 14 +2 +2 Str 15 +2 +2 D ex 10 +0 +0 C on 13 +1 +3
Int 2 -4 -4 W is 10 +0 +0 C ha 4 -3 -3 Int 2 -4 -4 W is 10 +0 +0 C ha 5 -3 -3

Senses Passive Perception 10 Skills Stealth +2

Languages — Senses Passive Perception 10


Traits Languages

Charge. If thecow moves at least 20 feet straight toward a


target and then hits it with a gore attack on the same turn,
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
the target takes an extra 7 (2d6) piercing damage.
Actions Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2)
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one
Piercing damage. If the target is a Medium or smaller
target. Hit: 7 (1d6 + 4) piercing damage.
creature, it has the Grappled condition (escape DC 12).
While Grappled, the target has the Restrained condition.
Crab MM'25 p351

Tiny Beast, Unaligned Crow WDMM 302 p

AC Init. HP Speed CR
Tiny Beast, Unaligned
+0 20 ft., Swim 0 (XP 10; PB
11 3 (1d4 + 1) AC Init. HP Speed CR
(10) 20 ft. +2)
+2 10 ft., Fly 50 0 (XP 10; PB
12 1 (1d4 - 1)
mod save mod save mod save (12) ft. +2)
Str 6 -2 -2 D ex 11 +0 +0 C on 12 +1 +1
mod save mod save mod save
Int 1 -5 -5 W is 8 -1 -1 C ha 2 -4 -4
Str 2 -4 -4 D ex 14 +2 +2 C on 8 -1 -1
Skills Stealth +2 Int 2 -4 -4 W is 12 +1 +1 C ha 6 -2 -2

Senses Blindsight 30 ft., Passive Perception 9 Skills Perception +3

Languages — Senses Passive Perception 13


Traits Languages

Amphibious. The crab can breathe air and water.


Traits
Actions Mimicry. The crow can mimic simple sounds it has heard,
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning such as a person whispering, a baby crying, or an animal
damage. chittering. A creature that hears the sounds can tell they
are imitations with a successful DC 10 Wisdom (Insight)
check.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 1 piercing damage.

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Deep Rothé MPMM 71 Deinonychus


p MPMM 95 p

Medium Beast (Cattle), Unaligned Medium Beast (Dinosaur), Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+0 1/4 (XP 50; +2 1 (XP 200; PB


10 13 (2d8 + 4) 30 ft. 13 26 (4d8 + 8) 40 ft.
(10) PB +2) (12) +2)
mod save mod save mod save mod save mod save mod save

Str 18 +4 +4 D ex 10 +0 +0 C on 14 +2 +2 Str 15 +2 +2 D ex 15 +2 +2 C on 14 +2 +2
Int 2 -4 -4 W is 10 +0 +0 C ha 4 -3 -3 Int 4 -3 -3 W is 12 +1 +1 C ha 6 -2 -2

Senses Darkvision 60 ft., Passive Perception 10 Skills Perception +3

Languages — Senses Passive Perception 13


Traits Languages

Beast of Burden. The rothé is considered to be one size


larger for the purpose of determining its carrying capacity.
Traits
Pounce. If thedeinonychus moves at least 20 feet straight
Actions toward a creature and then hits it with a Claw attack on the
Dancing Lights. The rothé casts dancing lights, requiring same turn, that target must succeed on a DC 12 Strength
no spell components and using Wisdom as the saving throw or be knocked prone. If the target is prone, the
spellcasting ability. deinonychus can make one Bite attack against it as a
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one bonus action.
target. Hit: 7 (1d6 + 4) piercing damage. If the rothé moved Actions
at least 20 feet straight toward the target immediately Multiattack. Thedeinonychus makes one Bite attack and
before the hit, the target takes an extra 7 (2d6) piercing two Claw attacks.
damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) piercing damage.
Deer MM'25 p352
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Medium Beast, Unaligned target. Hit: 6 (1d8 + 2) slashing damage.
AC Init. HP Speed CR

13
+3
4 (1d8) 50 ft.
0 (XP 10; PB Diatryma WDH 191 p

(13) +2)
Large Beast, Unaligned
mod save mod save mod save
AC Init. HP Speed CR
Str 11 +0 +0 D ex 16 +3 +3 C on 11 +0 +0
+1 1/4 (XP 50;
Int 2 -4 -4 W is 14 +2 +2 C ha 5 -3 -3 11 19 (3d10 + 3) 50 ft.
(11) PB +2)
Skills Perception +4 mod save mod save mod save

Senses Darkvision 60 ft., Passive Perception 14 Str 14 +2 +2 D ex 12 +1 +1 C on 12 +1 +1


Int 2 -4 -4 W is 10 +0 +0 C ha 5 -3 -3
Languages —
Senses Passive Perception 10
Traits Languages —
Agile. Thedeer doesn't provoke an Opportunity Attack
when it moves out of an enemy's reach. Actions
Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Ram. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) target. Hit: 6 (1d8 + 2) piercing damage.
Bludgeoning damage.

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Dimetrodon MPMM 95 Dolphin p MPMM 97 p

Medium Beast (Dinosaur), Unaligned Medium Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+0 30 ft., Swim 1/4 (XP 50; +1 0 ft., Swim 60 1/8 (XP 25;
12 19 (3d8 + 6) 12 11 (2d8 + 2)
(10) 20 ft. PB +2) (11) ft. PB +2)
mod save mod save mod save mod save mod save mod save

Str 14 +2 +2 D ex 10 +0 +0 C on 15 +2 +2 Str 14 +2 +2 D ex 13 +1 +1 C on 13 +1 +1
Int 2 -4 -4 W is 10 +0 +0 C ha 5 -3 -3 Int 6 -2 -2 W is 12 +1 +1 C ha 7 -2 -2

Skills Perception +2 Skills Perception +3

Senses Passive Perception 12 Senses Blindsight 60 ft., Passive Perception 13

Languages — Languages —

Actions Traits
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hold Breath. The dolphin can hold its breath for 20
Hit: 9 (2d6 + 2) piercing damage. minutes.
Actions
Dire Wolf MM'25 p352
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Large Beast, Unaligned target. Hit: 5 (1d6 + 2) bludgeoning damage. If the dolphin
moved at least 30 feet straight toward the target
AC Init. HP Speed CR
immediately before the hit, the target takes an extra 3 (1d6)
+2 1 (XP 200; PB
14 22 (3d10 + 6) 50 ft. bludgeoning damage.
(12) +2)
mod save mod save mod save Draft Horse MM'25 p352

Str 17 +3 +3 D ex 15 +2 +2 C on 15 +2 +2
Large Beast, Unaligned
Int 3 -4 -4 W is 12 +1 +1 C ha 7 -2 -2
AC Init. HP Speed CR
Skills Perception +5, Stealth +4 +0 1/4 (XP 50;
10 15 (2d10 + 4) 40 ft.
Senses Darkvision 60 ft., Passive Perception 15 (10) PB +2)
mod save mod save mod save
Languages —
Str 18 +4 +4 D ex 10 +0 +0 C on 15 +2 +2
Traits Int 2 -4 -4 W is 11 +0 +0 C ha 7 -2 -2
Pack Tactics. The wolf has Advantage on an attack roll Senses Passive Perception 10
against a creature if at least one of the wolf's allies is
within 5 feet of the creature and the ally doesn't have the Languages —
Incapacitated condition.
Actions
Actions Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4)
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3)
Bludgeoning damage.
Piercing damage. If the target is a Large or smaller
creature, it has the Prone condition.

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Eagle MM'25 p353 Falcon WDH 53 p

Small Beast, Unaligned Tiny Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+2 10 ft., Fly 60 0 (XP 10; PB +3 10 ft., Fly 60 0 (XP 10; PB


12 4 (1d6 + 1) 13 1 (1d4 - 1)
(12) ft. +2) (13) ft. +2)
mod save mod save mod save mod save mod save mod save

Str 6 -2 -2 D ex 15 +2 +2 C on 12 +1 +1 Str 5 -3 -3 D ex 16 +3 +3 C on 8 -1 -1
Int 2 -4 -4 W is 14 +2 +2 C ha 7 -2 -2 Int 2 -4 -4 W is 14 +2 +2 C ha 6 -2 -2

Skills Perception +6 Skills Perception +4

Senses Passive Perception 16 Senses Passive Perception 14

Languages — Languages —

Actions Traits
Talons. MeleeAttack Roll: +4, reach 5 feet. Hit: 4 (1d4 + 2) Keen Sight. The falcon has advantage on Wisdom
Slashing damage. (Perception) checks that rely on sight.
Actions
Elk MM'25 p353
Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Large Beast, Unaligned target. Hit: 1 slashing damage.

AC Init.

+0
HP Speed CR

1/4 (XP 50;


Fastieth ERLW p289

10 11 (2d10) 50 ft.
(10) PB +2) Medium Beast, Unaligned
mod save mod save mod save AC Init. HP Speed CR

Str 16 +3 +3 D ex 10 +0 +0 C on 11 +0 +0 +4 1/4 (XP 50;


14 9 (2d8) 50 ft.
Int 2 -4 -4 W is 10 +0 +0 C ha 6 -2 -2 (14) PB +2)
mod save mod save mod save
Skills Perception +2
Str 12 +1 +1 D ex 18 +4 +4 C on 10 +0 +0
Senses Darkvision 60 ft., Passive Perception 12
Int 4 -3 -3 W is 11 +0 +0 C ha 4 -3 -3
Languages — Senses Passive Perception 10

Actions Languages —
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3)
Bludgeoning damage. If the target is a Large or smaller Traits
creature and the elk moved 20+ feet straight toward it Quickness (Recharge 5–6). The fastieth can take the
immediately before the hit, the target takes an extra 3 (1d6) Dodge action as a bonus action.
Bludgeoning damage and has the Prone condition. Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 8 (1d8 + 4) piercing damage.

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Fiendish Giant Spider OotA p97 Flying Monkey ToA p220

Medium Beast, Unaligned Small Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+3 40 ft., Climb 1/2 (XP 100; 30 ft., Climb


13 11 (2d8 + 2) +2 0 (XP 10; PB
(13) 40 ft. PB +2) 12 3 (1d6) 20 ft., Fly 30
(12) +2)
mod save mod save mod save
ft.

Str 12 +1 +1 D ex 16 +3 +3 C on 13 +1 +1 mod save mod save mod save

Int 3 -4 -4 W is 12 +1 +1 C ha 4 -3 -3 Str 8 -1 -1 D ex 14 +2 +2 C on 11 +0 +0
Int 5 -3 -3 W is 12 +1 +1 C ha 6 -2 -2
Skills Perception +3, Stealth +7
Senses Passive Perception 11
Res. Cold, Fire, Lightning
Languages —
Imm. Poison; Poisoned

Senses Blindsight 10 ft., Darkvision 60 ft., Passive Traits


Perception 13 Familiar. With
the DM's permission, the find familiar spell
can summon a flying monkey.
Languages —
Pack Tactics. The flying monkey has advantage on an
attack roll against a creature if at least one of the monkey's
Traits
allies is within 5 feet of the creature and the ally isn't
Spider Climb. The spider can climb difficult surfaces,
incapacitated.
including upside down on ceilings, without needing to
make an ability check. Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target
Web Sense. While in contact with a web, the spider knows
the exact location of any other creature in contact with the Hit: 1 (1d4 - 1) piercing damage.
same web.
Web Walker. Thespider ignores movement restrictions
Fox IDRotF p288

caused by webbing. Tiny Beast, Unaligned


Actions AC Init. HP Speed CR

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one +3 30 ft., Burrow 0 (XP 10; PB
13 2 (1d4)
creature. Hit: 4 (1d6 + 1) piercing damage, and the target (13) 5 ft. +2)
must make a DC 11 Constitution saving throw, taking 7
mod save mod save mod save
(2d6) poison damage on a failed save, or half as much
Str 2 -4 -4 D ex 16 +3 +3 C on 11 +0 +0
damage on a successful one. If the poison damage
Int 3 -4 -4 W is 12 +1 +1 C ha 6 -2 -2
reduces the target to 0 hit points, the target is stable but
poisoned for 1 hour, even after regaining hit points, and is Skills Perception +3, Stealth +5
paralyzed while poisoned in this way.
Senses Darkvision 60 ft., Passive Perception 13

Fish GoS p224 Languages —


Tiny Beast, Unaligned
Traits
AC Init. HP Speed CR Audição Aguçada. A raposa tem vantagem em testes de
+3 0 ft., Swim 40 0 (XP 10; PB Sabedoria ( Percepção ) que dependem da audição.
13 1 (1d4 - 1)
(13) ft. +2)
Ações
mod save mod save mod save Mordida. Ataque com Arma Corpo a Corpo: +5 para acertar,
Str 2 -4 -4 D ex 16 +3 +3 C on 9 -1 -1 alcance 1,5 m, uma criatura. Acerto: 1 de dano perfurante.
Int 1 -5 -5 W is 7 -2 -2 C ha 2 -4 -4

Senses Darkvision 60 ft., Passive Perception 8

Languages —

Traits
Water Breathing. The fish can breathe only underwater.

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Sapo MM'25 p354 Morcego gigante MM'25 p355

Pequena Besta, Desalinhada Grande Besta, Desalinhada


Iniciali Iniciali
CA HP Velocidade CR CA HP Velocidade CR
zação. zação.

+1 20 pés, Nade 0 (XP 10; PB +3 10 pés, Voe 1/4 (XP 50;


11 1 ( 1d4 - 1 ) 13 22 ( 4d10 )
(11) 20 pés. +2) (13) 60 pés. PB +2)
mod salvar mod salvar mod salvar mod salvar mod salvar mod salva

Str 1 -5 -5 D ex 13 +1 +1 C ontra 8 -1 -1 Str 15 +2 +2 D ex 16 +3 +3 C ontra 11 +0 +0


Int 1 -5 -5 Sabedoria 8 -1 -1 C há 3 -4 -4 Int 2 -4 -4 Sabedoria 12 +1 +1 C há 6 -2 -2

Perícias Percepção +1 , Furtividade +3 Sentidos Visão às Cegas 36 m, Percepção Passiva 11

Sentidos Visão no escuro 30 pés, Percepção passiva 11 Idiomas —


Idiomas
Ações
Mordida. Ataque corpo a corpo. Jogada: +5 , alcance 1,5 m.
Características Acerto: 6 ( 1d6 + 3 ) de dano perfurante.
Anfíbio. O sapo pode respirar ar e água.
Salto parado. O salto em distância do sapoé de até 3 Canário Gigante FTD p23
metros e o salto em altura é de até 1,5 metro, com ou sem
corrida. Grande Besta, Desalinhada

Ações CA
Iniciali
HP Velocidade CR
Mordida. Ataque corpo a corpo: +3 , alcance 1,5 m. Acerto: zação.

1 de dano perfurante. +2 26 ( 4d10 + 4 30 pés, Voe 1/2 (XP 100;


12
(12) ) 60 pés. PB +2)
Texugo gigante MM'25 p354
mod salvar mod salvar mod salva

Besta Média, Desalinhada Str 10 +0 +0 D ex 14 +2 +2 C ontra 12 +1 +1


Int 2 -4 -4 Sabedoria 10 +0 +0 C há 6 -2 -2
Iniciali
CA HP Velocidade CR
zação. Sentidos Percepção Passiva 10
+0 30 pés, toca 1/4 (XP 50;
13 15 ( 2d8 + 6 ) Idiomas —
(10) 10 pés. PB +2)
mod salvar mod salvar A
ções
mod salvar

Str 13 +1 +1 D ex 10 +0 +0 C ontra 17 +3 Bicada. Ataque com arma corpo a corpo: +4 para acertar,
+3
Int 2 -4 -4 Sabedoria 12 +1 +1 C há 5 -3 alcance 1,5 m, um alvo. Acerto: 7 ( 1d10 + 2 ) de dano
-3
perfurante.
Perícias Percepção +3

Res. Veneno Centopéia gigante MM'25 p355

Sentidos Visão no escuro 18 metros, Percepção passiva Pequena Besta, Desalinhada


13 Iniciali
CA HP Velocidade CR
zação.
Idiomas —
+2 30 pés, Suba 1/4 (XP 50;
14 9 ( 2d6 + 2 )
Ações (12) 30 pés. PB +2)
Mordida. Ataque corpo a corpo. Jogada: +3 , alcance 1,5 m. mod salvar mod salvar mod salvar
Acerto: 6 ( 2d4 + 1 ) de dano perfurante. Str 5 -3 -3 D ex 14 +2 +2 C ontra 12 +1 +1
Int 1 -5 -5 Sabedoria 7 -2 -2 C há 3 -4 -4

Sentidos Visão às Cegas 9 metros, Percepção Passiva 8

Idiomas —

Ações
Mordida. Ataque corpo a corpo: +4 , alcance 1,5 m. Acerto:
4 ( 1d4 + 2 ) de dano perfurante, e o alvo permanece na
condição Envenenado até o início do próximo turno da
centopeia.

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Caranguejo Gigante MM'25 p356 Besouro de fogo


Besta Média, Desalinhada gigante MM'25 p357

Iniciali
CA HP Velocidade CR Pequena Besta, Desalinhada
zação.
Iniciali
+1 30 pés, Nade 1/8 (XP 25; CA HP Velocidade CR
15 13 ( 3d8 ) zação.
(11) 30 pés. PB +2)
+0 30 pés, Suba 0 (XP 10; PB
mod salvar mod salvar 13
mod salvar 4 ( 1d6 + 1 )
(10) 30 pés. +2)
Str 13 +1 +1 D ex 13 +1 +1 C ontra 11 +0 +0
mod salvar mod salvar mod salvar
Int 1 -5 -5 Sabedoria 9 -1 -1 C há 3 -4 -4
Str 8 -1 -1 D ex 10 +0 +0 C ontra 12 +1 +1
Habilidades Furtividade +3
Int 1 -5 -5 Sabedoria 7 -2 -2 C há 3 -4 -4
Sentidos Visão às Cegas 9 m, Percepção Passiva 9 Res. Fogo

Idiomas — Sentidos Visão às Cegas 9 metros, Percepção Passiva 8

Características Idiomas —
Anfíbio. O caranguejo pode respirar ar e água.
Características
Ações Iluminação. O besouro emite Luz Brilhante em um raio de 3
Garra. Ataque Corpo a Corpo: +3 , alcance 1,5 m. Acerto: 4 (
metros e Luz Fraca por mais 3 metros.
1d6 + 1 ) de dano Contundente. Se o alvo for uma criatura
Média ou menor, ele tem a condição Agarrado (CD 11 para Ações
escapar ) de uma das duas garras. Mordida. Ataque corpo a corpo: +1 , alcance 1,5 m. Acerto:
1 de dano de Fogo.
Libélula gigante WBtW p234
Mosca gigante DMG'24 p261
Grande Besta, Desalinhada
Grande Besta, Desalinhada
Iniciali
CA HP Velocidade CR
zação. Iniciali
CA HP Velocidade CR
zação.
+4 10 pés, Voe 1/2 (XP 100;
16 22 ( 4d10 ) +1 19 ( 3d10 + 3 30 pés, Voe
(14) 60 pés. PB +2)
11 0 ( PB +2)
(11) ) 60 pés.
mod salvar mod salvar mod salvar
mod salvar mod salvar mod salva
Str 15 +2 +2 D ex 18 +4 +4 C ontra 11 +0 +0
Int 3 -4 -4 Sabedoria 10 +0 +0 C há 3 -4 Str 14 +2
-4 +2 D ex 13 +1 +1 C ontra 13 +1 +1
Int 2 -4 -4 Sabedoria 10 +0 +0 C há 3 -4 -4
Sentidos Percepção Passiva 10
Sentidos Visão no escuro 18 metros, Percepção passiva
Idiomas — 10

Características Idiomas —
Drone. Aobater as asas, a libélula emite um zumbido alto
que pode ser ouvido a uma distância de até 36 metros.
Ações
Mordida. Ataque com arma corpo a corpo: +6 para acertar,
alcance de 1,5 m, um alvo. Acerto: 6 ( 1d4 + 4 ) de dano
perfurante.
Reações
Esquiva Sobrenatural. A libélula reduz pela metade o dano
sofrido por um ataque, desde que consiga ver o atacante.

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Aranha voadora Giant Frog MM'25 p357

gigante WDMM 150 p


Medium Beast, Unaligned
AC Init. HP Speed CR
Grande Besta, Desalinhada
+1 30 ft., Swim 1/4 (XP 50;
Iniciali 11 18 (4d8)
CA HP Velocidade CR (11) 30 ft. PB +2)
zação.
mod save mod save mod save
30 pés, Suba
+3 26 ( 4d10 + 4 1 (XP 200; PB Str 12 +1 +1 D ex 13 +1 +1 C on 11 +0 +0
14 30 pés, Voe
(13) ) +2) Int 2 -4 -4 W is 10 +0 +0 C ha 3 -4 -4
40 pés.
mod salvar mod salvar
Skills
mod salvar
Perception +2, Stealth +4

Str 14 +2 +2 D ex 16 +3 +3 C ontra 12 +1 +1
Senses Darkvision 30 ft., Passive Perception 12
Int 2 -4 -4 Sabedoria 11 +0 +0 C há 4 -3 -3
Languages —
Habilidades Furtividade +7
Traits
Sentidos Visão às Cegas 3 metros, Visão no Escuro 18
Amphibious. The frog can breathe air and water.
metros, Percepção Passiva 10
Standing Leap. The frog's Long Jump is up to 20 feet and
Idiomas — its High Jump is up to 10 feet with or without a running
start.
Características
Escalada de Aranha. A aranha pode escalar superfícies Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 2)
difíceis, incluindo tetos de cabeça para baixo, sem
precisar fazer um teste de habilidade. Piercing damage. If the target is a Medium or smaller
creature, it has the Grappled condition (escape DC 11).
Sentido da Teia. Aoentrar em contato com uma teia, a
Swallow. The frog swallows a Small or smaller target it is
aranha sabe a localização exata de qualquer outra criatura
em contato com a mesma teia. grappling. While swallowed, the target isn't Grappled but
has the Blinded and Restrained conditions, and it has Total
Caminhante da teia. A
aranha ignora as restrições de
Cover against attacks and other effects outside the frog.
movimento causadas pela teia.
While swallowing the target, the frog can't use Bite, and if
Ações the frog dies, the swallowed target is no longer Restrained
Mordida. Ataque com Arma Corpo a Corpo: +5 para acertar, and can escape from the corpse using 5 feet of movement,
alcance 1,5 m, uma criatura. Acerto: 7 ( 1d8 + 3 ) de dano exiting with the Prone condition.
perfurante, e o alvo deve realizar umteste de resistência de At the end of the frog's next turn, the swallowed target
Constituição CD 11 , sofrendo 9 ( 2d8 ) de dano de veneno takes 5 (2d4) Acid damage. If that damage doesn't kill it,
em caso de falha, ou metade desse dano em caso de the frog disgorges it, causing it to exit Prone.
sucesso. Se o dano de veneno reduzir o alvo a 0 pontos de
vida, o alvo fica estável, mas envenenado por 1 hora, Giant Goat MM'25 p357

mesmo após recuperar pontos de vida, e fica paralisado


Large Beast, Unaligned
enquanto envenenado dessa forma.
AC Init. HP Speed CR
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit,
range 30/60 ft., one creature. Hit: The target is restrained +1 40 ft., Climb 1/2 (XP 100;
11 19 (3d10 + 3)
by webbing. As an action, the restrained target can make a (11) 30 ft. PB +2)
DC 12 Strength check, bursting the webbing on a success. mod save mod save mod save
The webbing can also be attacked and destroyed (AC 10; Str 17 +3 +5 D ex 13 +1 +1 C on 12 +1 +1
hp 5; vulnerability to fire damage; immunity to bludgeoning, Int 3 -4 -4 W is 12 +1 +1 C ha 6 -2 -2
poison, and psychic damage).
Skills Perception +3

Senses Darkvision 60 ft., Passive Perception 13

Languages —

Actions
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3)
Bludgeoning damage. If the target is a Large or smaller
creature and the goat moved 20+ feet straight toward it
immediately before the hit, the target takes an extra 5 (2d4)
Bludgeoning damage and has the Prone condition.

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Giant Hyena MM'25 p357 Giant Octopus MM'25 p358

Large Beast, Unaligned Large Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+2 45 (6d10 + 1 (XP 200; PB +1 10 ft., Swim 1 (XP 200; PB


12 50 ft. 11 45 (7d10 + 7)
(12) 12) +2) (11) 60 ft. +2)
mod save mod save mod save mod save mod save mod save

Str 16 +3 +3 D ex 14 +2 +2 C on 14 +2 +2 Str 17 +3 +3 D ex 13 +1 +1 C on 13 +1 +1
Int 2 -4 -4 W is 12 +1 +1 C ha 7 -2 -2 Int 5 -3 -3 W is 10 +0 +0 C ha 4 -3 -3

Skills Perception +3 Skills Perception +4, Stealth +5

Senses Darkvision 60 ft., Passive Perception 13 Senses Darkvision 60 ft., Passive Perception 14

Languages — Languages —

Actions Traits
Bite. MeleeAttack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Water Breathing. The octopus can breathe only
Piercing damage. underwater. It can hold its breath for 1 hour outside water.
Bonus Actions Actions
Rampage (1/Day). Immediately after dealing damage to a Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 +
creature that was already Bloodied, the hyena can move up 3) Bludgeoning damage. If the target is a Medium or
to half its Speed, and it makes one Bite attack. smaller creature, it has the Grappled condition (escape DC
13) from all eight tentacles. While Grappled, the target has
Giant Lizard MM'25 p358 the Restrained condition.

Large Beast, Unaligned Reactions


Ink Cloud (1/Day). Trigger: The octopus takes damage
AC Init. HP Speed CR
while underwater. Response: The octopus releases ink
+1 40 ft., Climb 1/4 (XP 50;
12 19 (3d10 + 3) that fills a 10-foot Cube centered on itself, and the octopus
(11) 40 ft. PB +2)
moves up to its Swim Speed. The Cube is Heavily
mod save mod save mod save Obscured for 1 minute or until a strong current or similar
Str 15 +2 +2 D ex 12 +1 +3 C on 13 +1 +1 effect disperses the ink.
Int 2 -4 -4 W is 10 +0 +0 C ha 5 -3 -3

Senses Darkvision 60 ft., Passive Perception 10


Giant Rat MM'25 p358

Small Beast, Unaligned


Languages —
AC Init. HP Speed CR

Traits 13
+3
7 (2d6)
30 ft., Climb 1/8 (XP 25;
Spider Climb. The lizard can climb difficult surfaces, (13) 30 ft. PB +2)
including along ceilings, without needing to make an ability mod save mod save mod save
check. Str 7 -2 -2 D ex 16 +3 +5 C on 11 +0 +0
Actions Int 2 -4 -4 W is 10 +0 +0 C ha 4 -3 -3
Bite. MeleeAttack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2)
Skills Perception +2
Piercing damage.
Senses Darkvision 60 ft., Passive Perception 12

Languages —

Traits
Pack Tactics. The rat has Advantage on an attack roll
against a creature if at least one of the rat's allies is within
5 feet of the creature and the ally doesn't have the
Incapacitated condition.
Actions
Bite. MeleeAttack Roll: +5, reach 5 feet. Hit: 5 (1d4 + 3)
Piercing damage.

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Giant Riding Lizard OotA p131 Giant Sea Eel GoS p237

Large Beast, Unaligned Large Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+1 30 ft., Climb 1/4 (XP 50; +2 0 ft., Swim 40 1/2 (XP 100;
12 19 (3d10 + 3) 14 19 (3d10 + 3)
(11) 30 ft. PB +2) (12) ft. PB +2)
mod save mod save mod save mod save mod save mod save

Str 15 +2 +2 D ex 12 +1 +1 C on 13 +1 +1 Str 11 +0 +0 D ex 14 +2 +4 C on 12 +1 +1
Int 2 -4 -4 W is 10 +0 +0 C ha 5 -3 -3 Int 7 -2 -2 W is 10 +0 +0 C ha 7 -2 -2

Senses Darkvision 30 ft., Passive Perception 10 Skills Perception +2, Stealth +4

Languages — Senses Darkvision 60 ft., Passive Perception 12


Traits Languages

Spider Climb. The lizard can climb difficult surfaces,


including upside down on ceilings, without needing to
Traits
Water Breathing. The eel can breathe only underwater.
make an ability check.
Actions Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 13 (2d10 + 2) piercing damage.
Hit: 6 (1d8 + 2) piercing damage.

Giant Rocktopus OotA p28


Giant Seahorse MM'25 p359

Large Beast, Unaligned


Large Beast, Unaligned
AC Init. HP Speed CR
AC Init. HP Speed CR
+1 5 ft., Swim 40 1/2 (XP 100;
+1 20 ft., Climb 1 (XP 200; PB 14 16 (3d10)
11 52 (8d10 + 8) (11) ft. PB +2)
(11) 10 ft. +2)
mod save mod save mod save
mod save mod save mod save
Str 15 +2 +2 D ex 12 +1 +1 C on 11 +0 +0
Str 17 +3 +3 D ex 13 +1 +1 C on 13 +1 +1
Int 2 -4 -4 W is 12 +1 +1 C ha 5 -3 -3
Int 4 -3 -3 W is 10 +0 +0 C ha 4 -3 -3
Senses Passive Perception 11
Skills Perception +4, Stealth +5
Languages —
Senses Darkvision 60 ft., Passive Perception 14

Languages — Traits
Water Breathing. The seahorse can breathe only
Traits underwater.
Camouflage. The octopus has advantage on Dexterity
Actions
(Stealth) checks.
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2)
Actions Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one if the seahorse moved 20+ feet straight toward the target
target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target immediately before the hit.
is a creature, it is grappled (escape DC 16). Until this
Bonus Actions
grapple ends, the target is restrained, and the octopus can't
Bubble Dash. While underwater, the seahorse moves up to
use its tentacles on another target.
half its Swim Speed without provoking Opportunity
Ink Cloud (Recharges after a Short or Long Rest). A 20-foot- Attacks.
radius cloud of ink extends all around the octopus if it is
underwater. The area is heavily obscured for 1 minute,
although a significant current can disperse the ink. After
releasing the ink, the octopus can use the Dash action as a
bonus action.

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Giant Snail WBtW p234 Giant Spider MM'25 p359

Large Beast, Unaligned Large Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

10 ft., Climb 1/4 (XP 50; +3 30 ft., Climb 1 (XP 200; PB


11 -4 (6) 22 (4d10) 14 26 (4d10 + 4)
10 ft. PB +2) (13) 30 ft. +2)
mod save mod save mod save mod save mod save mod save

Str 15 +2 +2 D ex 3 -4 -4 C on 11 +0 +0 Str 14 +2 +2 D ex 16 +3 +3 C on 12 +1 +1
Int 3 -4 -4 W is 10 +0 +0 C ha 3 -4 -4 Int 2 -4 -4 W is 11 +0 +0 C ha 4 -3 -3

Senses Darkvision 60 ft., Passive Perception 10 Skills Perception +4, Stealth +7

Languages — Senses Darkvision 60 ft., Passive Perception 14


Traits Languages

Salt Osmosis. Whenever the snail starts its turn in contact


with a pound or more of salt, it takes 1d4 necrotic damage.
Traits
Spider Climb. The spider can climb difficult surfaces,
Using an action to sprinkle a pound of salt on the snail
including along ceilings, without needing to make an ability
deals 1d4 necrotic damage to it immediately and another
check.
1d4 necrotic damage to it at the start of its next turn (after
which the salt rubs off), provided the snail has not Web Walker. The spider ignores movement restrictions
withdrawn into its shell. caused by webs, and it knows the location of any other
creature in contact with the same web.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one Actions
target. Hit: 5 (1d6 + 2) bludgeoning damage. Bite. MeleeAttack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3)
Piercing damage plus 7 (2d6) Poison damage.
Shell Defense. The snail withdraws into its shell, gaining a
+4 bonus to its AC until it emerges. It can emerge from its Web (Recharge 5–6). Dexterity Saving Throw: DC 13, one
shell as a bonus action on its turn. creature the spider can see within 60 feet. Failure: The
target has the Restrained condition until the web is
Giant Space Hamster BAM 56 p destroyed (AC 10; HP 5; Vulnerability to Fire damage;
Immunity to Poison and Psychic damage).
Large Beast, Unaligned
AC Init. HP Speed CR Giant Swan WBtW p38

+1 30 ft., Burrow 1/4 (XP 50;


11 22 (4d10) Large Beast, Neutral Good
(11) 10 ft. PB +2)
AC Init. HP Speed CR
mod save mod save mod save
+3 10 ft., Fly 80 1 (XP 200; PB
Str 14 +2 +2 D ex 12 +1 +1 C on 10 +0 +0 13 26 (4d10 + 4)
(13) ft. +2)
Int 2 -4 -4 W is 12 +1 +1 C ha 4 -3 -3
mod save mod save mod save
Senses Passive Perception 11 Str 16 +3 +3 D ex 17 +3 +3 C on 13 +1 +1
Languages — Int 8 -1 -1 W is 14 +2 +2 C ha 10 +0 +0

Skills Perception +4
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Senses Passive Perception 14
Hit: 7 (2d4 + 2) piercing damage.
Languages Auran, Common

Traits
Keen Sight. The swan has advantage on Wisdom
(Perception) checks that rely on sight.
Actions
Multiattack. The swan makes two attacks with its beak.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 6 (1d6 + 3) piercing damage.

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22/10/2025, 21:08 Bestiary Printer View - 5etools

Giant Toad MM'25 p360 Giant Wasp MM'25 p361

Large Beast, Unaligned Medium Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+1 30 ft., Swim 1 (XP 200; PB +2 10 ft., Fly 50 1/2 (XP 100;


11 39 (6d10 + 6) 13 22 (5d8)
(11) 30 ft. +2) (12) ft. PB +2)
mod save mod save mod save mod save mod save mod save

Str 15 +2 +2 D ex 13 +1 +1 C on 13 +1 +1 Str 10 +0 +0 D ex 14 +2 +2 C on 10 +0 +0
Int 2 -4 -4 W is 10 +0 +0 C ha 3 -4 -4 Int 1 -5 -5 W is 10 +0 +0 C ha 3 -4 -4

Senses Darkvision 60 ft., Passive Perception 10 Senses Passive Perception 10

Languages — Languages —

Traits Traits
Amphibious. The toad can breathe air and water. Flyby. The wasp doesn't provoke an Opportunity Attack
Standing Leap. The toad's Long Jump is up to 20 feet and when it flies out of an enemy's reach.
its High Jump is up to 10 feet with or without a running Actions
start. Sting. MeleeAttack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2)
Actions Piercing damage plus 5 (2d4) Poison damage.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2)
Piercing damage plus 5 (2d4) Poison damage. If the target Giant Weasel MM'25 p361

is a Medium or smaller creature, it has the Grappled Medium Beast, Unaligned


condition (escape DC 12).
AC Init. HP Speed CR
Swallow. The toad swallows a Medium or smaller target it
+3 40 ft., Climb 1/8 (XP 25;
is grappling. While swallowed, the target isn't Grappled but 13 9 (2d8)
(13) 30 ft. PB +2)
has the Blinded and Restrained conditions, and it has Total
Cover against attacks and other effects outside the toad. mod save mod save mod save

In addition, the target takes 10 (3d6) Acid damage at the Str 11 +0 +0 D ex 17 +3 +3 C on 10 +0 +0


end of each of the toad's turns. The toad can have only one Int 4 -3 -3 W is 12 +1 +1 C ha 5 -3 -3
target swallowed at a time, and it can't use Bite while it has
Skills Acrobatics +5, Perception +3, Stealth +5
a swallowed target. If the toad dies, a swallowed creature
is no longer Restrained and can escape from the corpse Senses Darkvision 60 ft., Passive Perception 13
using 5 feet of movement, exiting with the Prone condition.
Languages —

Giant Venomous Snake MM'25 p361


Actions
Medium Beast, Unaligned Bite. MeleeAttack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3)
Piercing damage.
AC Init. HP Speed CR

+4 40 ft., Swim 1/4 (XP 50;


14 11 (2d8 + 2)
(14) 40 ft. PB +2)
mod save mod save mod save

Str 10 +0 +0 D ex 18 +4 +4 C on 13 +1 +1
Int 2 -4 -4 W is 10 +0 +0 C ha 3 -4 -4

Skills Perception +2

Senses Blindsight 10 ft., Passive Perception 12

Languages —

Actions
Bite. MeleeAttack Roll: +6, reach 10 ft. Hit: 6 (1d4 + 4)
Piercing damage plus 4 (1d8) Poison damage.

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Giant Wolf Spider MM'25 p362 Golden Stag HotDQ p35

Medium Beast, Unaligned Large Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+3 40 ft., Climb 1/4 (XP 50; +0 1/4 (XP 50;


13 11 (2d8 + 2) 10 13 (2d10 + 2) 50 ft.
(13) 40 ft. PB +2) (10) PB +2)
mod save mod save mod save mod save mod save mod save

Str 12 +1 +1 D ex 16 +3 +3 C on 13 +1 +1 Str 16 +3 +3 D ex 10 +0 +0 C on 12 +1 +1
Int 3 -4 -4 W is 12 +1 +1 C ha 4 -3 -3 Int 2 -4 -4 W is 10 +0 +0 C ha 6 -2 -2

Skills Perception +3, Stealth +7 Senses Passive Perception 10

Senses Blindsight 10 ft., Darkvision 60 ft., Passive Languages —


Perception 13
Traits
Languages —
Charge. If the elk moves at least 20 feet straight toward a
target and then hits it with a ram attack on the same turn,
Traits the target takes an extra 7 (2d6) damage. If the target is a
Spider Climb. The spider can climb difficult surfaces,
creature, it must succeed on a DC 13 Strength saving
including along ceilings, without needing to make an ability
throw or be knocked prone.
check.
Actions
Actions Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Bite. MeleeAttack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3)
target. Hit: 6 (1d6 + 3) bludgeoning damage.
Piercing damage plus 5 (2d4) Poison damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Goat MM'25 p362
prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

Medium Beast, Unaligned Hadrosaurus MPMM 96 p

AC Init. HP Speed CR
Large Beast (Dinosaur), Unaligned
+0 40 ft., Climb 0 (XP 10; PB
10 4 (1d8) AC Init. HP Speed CR
(10) 30 ft. +2)
+0 1/4 (XP 50;
mod save mod save mod save 11 19 (3d10 + 3) 40 ft.
(10) PB +2)
Str 11 +0 +2 D ex 10 +0 +0 C on 11 +0 +0
mod save mod save mod save
Int 2 -4 -4 W is 10 +0 +0 C ha 5 -3 -3
Str 15 +2 +2 D ex 10 +0 +0 C on 13 +1 +1
Skills Perception +2 Int 2 -4 -4 W is 10 +0 +0 C ha 5 -3 -3
Senses Darkvision 60 ft., Passive Perception 12 Skills Perception +2
Languages — Senses Passive Perception 12

Actions Languages —
Ram. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning
damage, or 2 (1d4) Bludgeoning damage if the goat moved Actions
Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
20+ feet straight toward the target immediately before the
hit. Hit: 7 (1d10 + 2) bludgeoning damage.

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Hare IDRotF p294 Hellwasp Grub BGDIA p95

Tiny Beast, Unaligned Small Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+3 20 ft., Burrow 0 (XP 10; PB +2 30 ft., Climb 1/4 (XP 50;


13 1 (1d4 - 1) 13 4 (1d6 + 1)
(13) 5 ft. +2) (12) 30 ft. PB +2)
mod save mod save mod save mod save mod save mod save

Str 1 -5 -5 D ex 17 +3 +3 C on 9 -1 -1 Str 5 -3 -3 D ex 14 +2 +2 C on 12 +1 +1
Int 2 -4 -4 W is 11 +0 +0 C ha 4 -3 -3 Int 1 -5 -5 W is 7 -2 -2 C ha 3 -4 -4

Skills Perception +2, Stealth +5 Senses Blindsight 30 ft., Passive Perception 8

Senses Passive Perception 12 Languages —


Languages
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Traits creature. Hit: 4 (1d4 + 2) piercing damage, and the target
Escape. The hare can take the Dash, Disengage, or Hide
must succeed on a DC 11 Constitution saving throw or
action as a bonus action on each of its turns.
take 10 (3d6) poison damage. If the poison damage
reduces the target to 0 hit points, the target is stable but
Hawk MM'25 p362
poisoned for 1 hour, even after regaining hit points, and is
Tiny Beast, Unaligned paralyzed while poisoned in this way.

AC Init.

+3
HP Speed

10 ft., Fly 60
CR

0 (XP 10; PB
Hyena MM'25 p363

13 1 (1d4 - 1)
(13) ft. +2) Medium Beast, Unaligned
mod save mod save mod save AC Init. HP Speed CR

Str 5 -3 -3 D ex 16 +3 +3 C on 8 -1 -1 +1 0 (XP 10; PB


11 5 (1d8 + 1) 50 ft.
Int 2 -4 -4 W is 14 +2 +2 C ha 6 -2 -2 (11) +2)

Skills Perception +6 mod save mod save mod save

Str 11 +0 +0 D ex 13 +1 +1 C on 12 +1 +1
Senses Passive Perception 16
Int 2 -4 -4 W is 12 +1 +1 C ha 5 -3 -3
Languages — Skills Perception +3

Actions Senses Darkvision 60 ft., Passive Perception 13


Talons. Melee Attack Roll: +5, reach 5 ft. Hit: 1 Slashing
Languages —
damage.

Traits
Pack Tactics. The hyena has Advantage on an attack roll
against a creature if at least one of the hyena's allies is
within 5 feet of the creature and the ally doesn't have the
Incapacitated condition.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 3 (1d6) Piercing
damage.

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22/10/2025, 21:08 Bestiary Printer View - 5etools

Ice Spider SKT p127 Jackal MM'25 p364

Large Beast, Unaligned Small Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+3 30 ft., Climb 1 (XP 200; PB +2 0 (XP 10; PB


14 26 (4d10 + 4) 12 3 (1d6) 40 ft.
(13) 30 ft. +2) (12) +2)
mod save mod save mod save mod save mod save mod save

Str 14 +2 +2 D ex 16 +3 +3 C on 12 +1 +1 Str 8 -1 -1 D ex 15 +2 +2 C on 11 +0 +0
Int 2 -4 -4 W is 11 +0 +0 C ha 4 -3 -3 Int 3 -4 -4 W is 12 +1 +1 C ha 6 -2 -2

Skills Stealth +7 Skills Perception +5, Stealth +4

Res. Cold Senses Darkvision 90 ft., Passive Perception 15

Senses Blindsight 10 ft., Darkvision 60 ft., Passive Languages —


Perception 10
Actions
Languages —
Bite. MeleeAttack Roll: +1, reach 5 ft. Hit: 1 (1d4 - 1)
Piercing damage.
Traits
Spider Climb. The spider can climb difficult surfaces,
including upside down on ceilings, without needing to
Jaculi ToA p225

make an ability check. Large Beast, Unaligned


Web Sense. While in contact with a web, the spider knows AC Init. HP Speed CR
the exact location of any other creature in contact with the +2 30 ft., Climb 1/2 (XP 100;
same web. 14 16 (3d10)
(12) 20 ft. PB +2)
Web Walker. Thespider ignores movement restrictions mod save mod save mod save
caused by webbing.
Str 15 +2 +2 D ex 14 +2 +2 C on 11 +0 +0
Actions Int 2 -4 -4 W is 8 -1 -1 C ha 3 -4 -4
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Skills Athletics +4, Perception +1, Stealth +4
creature. Hit: 7 (1d8 + 3) piercing damage, and the target
must make a DC 11 Constitution saving throw, taking 9 Senses Blindsight 30 ft., Passive Perception 11
(2d8) poison damage on a failed save, or half as much
Languages —
damage on a successful one. If the poison damage
reduces the target to 0 hit points, the target is stable but
poisoned for 1 hour, even after regaining hit points, and is
Traits
Camouflage. The jaculi has advantage on Dexterity
paralyzed while poisoned in this way.
(Stealth) checks made to hide.
Icy Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit,
Keen Smell. The jaculi has advantage on Wisdom
range 30/60 ft., one creature. Hit: The target is restrained
(Perception) checks that rely on smell.
by webbing, and takes 1 cold damage at the start of each
of its turns. As an action, the restrained target can make a Actions
DC 12 Strength check, bursting the webbing on a success. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
The webbing can also be attacked and destroyed (AC 10; Hit: 9 (2d6 + 2) piercing damage.
hp 5; vulnerability to fire damage; immunity to poison, and Spring. The jaculi springs up to 30 feet in a straight line
psychic damage). and makes a bite attack against a target within its reach.
This attack has advantage if the jaculi springs at least 10
feet. If the attack hits, the bite deals an extra 7 (2d6)
piercing damage.

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Knucklehead Trout IDRotF p295 Lion MM'25 p364

Small Beast, Unaligned Large Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+2 0 ft., Swim 30 0 (XP 10; PB +2 1 (XP 200; PB


12 7 (2d6) 12 22 (4d10) 50 ft.
(12) ft. +2) (12) +2)
mod save mod save mod save mod save mod save mod save

Str 14 +2 +2 D ex 14 +2 +2 C on 11 +0 +0 Str 17 +3 +3 D ex 15 +2 +2 C on 11 +0 +0
Int 1 -5 -5 W is 6 -2 -2 C ha 1 -5 -5 Int 3 -4 -4 W is 12 +1 +1 C ha 8 -1 -1

Senses Darkvision 60 ft., Passive Perception 8 Skills Perception +3, Stealth +4

Languages — Senses Darkvision 60 ft., Passive Perception 13


Traits Languages

Water Breathing. The trout can breathe only underwater.


Traits
Actions Pack Tactics. The lion has Advantage on an attack roll
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. against a creature if at least one of the lion's allies is within
Hit: 4 (1d4 + 2) piercing damage. 5 feet of the creature and the ally doesn't have the
Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Incapacitated condition.
Hit: 4 (1d4 + 2) bludgeoning damage. Running Leap. Witha 10-foot running start, the lion can
Long Jump up to 25 feet.
Koi Prawn JttRC p26
Actions
Large Beast, Unaligned Multiattack. Thelion makes two Rend attacks. It can
AC Init. HP Speed CR
replace one attack with a use of Roar.

+2 0 ft., Swim 40 1/2 (XP 100; Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3)
13 16 (3d10) Slashing damage.
(12) ft. PB +2)
Roar. Wisdom Saving Throw: DC 11, one creature within 15
mod save mod save mod save
feet. Failure: The target has the Frightened condition until
Str 12 +1 +1 D ex 15 +2 +2 C on 11 +0 +0
the start of the lion's next turn.
Int 2 -4 -4 W is 12 +1 +1 C ha 5 -3 -3
Senses Passive Perception 11 Lizard MM'25 p364

Languages — Tiny Beast, Unaligned


AC Init. HP Speed CR
Traits
+0 20 ft., Climb 0 (XP 10; PB
Charge. If the prawn moves at least 20 feet straight toward 10 2 (1d4)
(10) 20 ft. +2)
a target and then hits it with a ram attack on the same turn,
the target takes an extra 7 (2d6) bludgeoning damage. If mod save mod save mod save

the target is a creature, it must succeed on a DC 11 Str 2 -4 -4 D ex 11 +0 +0 C on 10 +0 +0


Strength saving throw or be knocked prone. Int 1 -5 -5 W is 8 -1 -1 C ha 3 -4 -4
Water Breathing. The prawn can breathe only underwater. Senses Darkvision 30 ft., Passive Perception 9
Actions
Languages —
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one
target. Hit: 4 (1d6 + 1) bludgeoning damage.
Traits
Spider Climb. The lizard can climb difficult surfaces,
including along ceilings, without needing to make an ability
check.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing
damage.

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Mastiff MM'25 p365 Mula MM'25 p365

Medium Beast, Unaligned Besta Média, Desalinhada


AC Init. HP Speed CR Iniciali
CA HP Velocidade CR
+2 1/8 (XP 25; zação.
12 5 (1d8 + 1) 40 ft.
(12) PB +2) +0 1/8 (XP 25;
10 11 ( 2d8 + 2 ) 40 pés.
mod save mod save mod save (10) PB +2)
Str 13 +1 +1 D ex 14 +2 +2 C on 12 +1 +1 mod salvar mod salvar mod salva

Int 3 -4 -4 W is 12 +1 +1 C ha 7 -2 -2 Str 14 +2 +4 D ex 10 +0 +0 C ontra 13 +1 +1


Skills Perception +5 Int 2 -4 -4 Sabedoria 10 +0 +0 C há 5 -3 -3

Sentidos Percepção Passiva 10


Senses Darkvision 60 ft., Passive Perception 15
Idiomas —
Languages —

Actions Características
Besta de Carga. A mula é considerada um tamanho maior
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1)
para determinar sua capacidade de carga.
Piercing damage. If the target is a Medium or smaller
creature, it has the Prone condition. Ações
Cascos. Ataque corpo a corpo: +4 , alcance 1,5 m. Acerto:
Mountain Goat IDRotF p304 4 ( 1d4 + 2 ) de dano contundente.

Medium Beast, Unaligned


Polvo MM'25 p365
AC Init. HP Speed CR
Pequena Besta, Desalinhada
+1 40 ft., Climb 1/8 (XP 25;
11 13 (2d8 + 4)
(11) 30 ft. PB +2) Iniciali
CA HP Velocidade CR
zação.
mod save mod save mod save
+2 5 pés, nadar 0 (XP 10; PB
Str 14 +2 +2 D ex 12 +1 +1 C on 14 +2 +2 12 3 ( 1d6 )
(12) 30 pés. +2)
Int 2 -4 -4 W is 10 +0 +0 C ha 5 -3 -3
mod salvar mod salvar mod salvar
Senses Passive Perception 10
Str 4 -3 -3 D ex 15 +2 +2 C ontra 11 +0 +0
Languages — Int 3 -4 -4 Sabedoria 10 +0 +0 C há 4 -3 -3

Traits Perícias Percepção +2 , Furtividade +6


Investida. Se a cabra se mover pelo menos 6 metros em Sentidos Visão no escuro 30 pés, Percepção passiva 12
linha reta em direção a um alvo e, em seguida, atingi-lo
com um ataque de aríete no mesmo turno, o alvo sofre 3 ( Idiomas —
1d6 ) de dano contundente adicional. Se o alvo for uma
criatura, ele deve ser bem-sucedido em umteste de Características
Compressão. O polvo consegue se mover por um espaço
resistência de Força CD 12 ou será derrubado .
tão estreito quanto 2,5 cm sem precisar se movimentar
De Pés Firmes. A cabra tem vantagem em testes de
muito para isso.
resistência de Força e Destreza contra efeitos que a
Respiração aquática. O polvo só consegue respirar
deixariam prostrada .
debaixo d'água.
Ações
Aríete. Ataquecom arma corpo a corpo: +4 para acertar, Ações
Tentáculos. Ataque corpo a corpo: +4 , alcance 1,5 m.
alcance de 1,5 m, um alvo. Acerto: 5 ( 1d6 + 2 ) de dano
contundente. Acerto: 1 de dano contundente.
Reações
Nuvem de Tinta (1/Dia). Gatilho: Uma criatura termina seu
turno a até 1,5 metro do polvo enquanto estiver submersa.
Resposta: O polvo libera tinta que preenche um Cubo de
1,5 metrocentrado nele mesmo, e o polvo se move até sua
Velocidade de Natação . O Cubo fica Fortemente
Obscurecido por 1 minuto ou até que uma corrente forte
ou efeito similar disperse a tinta.

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Coruja MM'25 p366 Pantera MM'25 p366

Pequena Besta, Desalinhada Besta Média, Desalinhada


Iniciali Iniciali
CA HP Velocidade CR CA HP Velocidade CR
zação. zação.

+1 5 pés, Fly 60 0 (XP 10; PB 50 pés,


11 1 ( 1d4 - 1 ) +3 1/4 (XP 50;
(11) pés. +2) 13 13 ( 3d8 ) Subida 40
(13) PB +2)
mod salvar mod salvar mod salvar
pés.

Str 3 -4 -4 D ex 13 +1 +1 C ontra 8 -1 -1 mod salvar mod salvar mod salva

Int 2 -4 -4 Sabedoria 12 +1 +1 C há 7 -2 -2 Str 14 +2 +2 D ex 16 +3 +3 C ontra 10 +0 +0


Int 3 -4 -4 Sabedoria 14 +2 +2 C há 7 -2 -2
Perícias Percepção +5 , Furtividade +5
Perícias Percepção +4 , Furtividade +6
Sentidos Visão no escuro 36 metros, Percepção passiva
15 Sentidos Visão no escuro 18 metros, Percepção passiva
14
Idiomas —
Idiomas —
Características
Sobrevoo. Acoruja não provoca Ataques de Oportunidade Ações
quando voa para longe do alcance do inimigo. Rasgar. Ataque corpo a corpo. Rolagem: +5 , alcance 1,5 m.
Ações Acerto: 6 ( 1d6 + 3 ) Dano cortante.
Garras. Ataque corpo a corpo: +3 , alcance 1,5 m. Acerto: 1 Ações de bônus
de dano cortante. Fuga Ágil. A
pantera realiza a ação Desvencilhar-se ou
Esconder-se.
Boi MPMM 72 p

Grande Besta (Gado), Não Alinhado


Pavão BGDIA p195

Iniciali
Besta Média, Desalinhada
CA HP Velocidade CR
zação. Iniciali
CA HP Velocidade CR
+0 15 ( 2d10 + 4 1/4 (XP 50; zação.
10 30 pés.
(10) ) PB +2) +0 10 pés, Voe 0 (XP 10; PB
10 5 ( 1d8 + 1 )
mod salvar mod salvar mod salvar
(10) 50 pés. +2)

Str 18 +4 +4 D ex 10 +0 +0 C ontra 14 +2 +2 mod salvar mod salvar mod salvar

Int 2 -4 -4 Sabedoria 10 +0 +0 C há 4 -3 Str 7 -2


-3 -2 D ex 10 +0 +0 C ontra 13 +1 +1
Int 2 -4 -4 Sabedoria 12 +1 +1 C há 4 -3 -3
Sentidos Percepção Passiva 10
Perícias Percepção +3
Idiomas —
Sentidos Percepção Passiva 13
Características
Besta de Carga. O boi é considerado um tamanho maior Idiomas —
para determinar sua capacidade de carga.
Características
Ações Visão e Olfato Aguçados. O pavão tem vantagem em
Sangrento. Ataque com arma corpo a corpo: +6 para testes de Sabedoria ( Percepção ) que dependem da visão
acertar, alcance 1,5 m, um alvo. Acerto: 7 ( 1d6 + 4 ) de ou do olfato.
dano perfurante. Se o boi se mover pelo menos 6 metros
Táticas de Matilha. O pavão tem vantagem em uma jogada
em linha reta em direção ao alvo imediatamente antes do
de ataque contra uma criatura se pelo menos um dos
acerto, o alvo sofre 7 ( 2d6 ) de dano perfurante adicional.
aliados do pavão estiver a até 1,5 metro da criatura e o
aliado não estiver incapacitado .
Ações
Bico. Ataque com arma corpo a corpo: +2 para acertar,
alcance de 1,5 m, um alvo. Acerto: 2 ( 1d4 ) de dano
perfurante.

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Porco SKT p143 Pteranodonte MM'25 p367

Besta Média, Desalinhada Besta Média (Dinossauro), Não Alinhada


Iniciali Iniciali
CA HP Velocidade CR CA HP Velocidade CR
zação. zação.

+0 0 (XP 10; PB +2 10 pés, Voe 1/4 (XP 50;


11 5 ( 1d8 + 1 ) 30 pés. 13 13 ( 3d8 )
(10) +2) (12) 60 pés. PB +2)
mod salvar mod salvar mod salvar mod salvar mod salvar mod salva

Str 13 +1 +1 D ex 11 +0 +0 C ontra 12 +1 +1
Str 12 +1 +1 D ex 15 +2 +2 C ontra 10 +0 +0
Int 2 -4 -4 Sabedoria 9 -1 -1 C há 5 -3 -3Int 2 -4 -4 Sabedoria 9 -1 -1 C há 5 -3 -3

Sentidos Percepção Passiva 9 Perícias Percepção +1

Idiomas — Sentidos Percepção Passiva 11

Idiomas —
Piranha MM'25 p366
Características
Pequena Besta, Desalinhada Sobrevoo. Opteranodonte não provoca um Ataque de
Iniciali Oportunidade quando voa para longe do alcance de um
CA HP Velocidade CR
zação. inimigo.
+3 1,5 m, nadar 0 (XP 10; PB Ações
13 1 ( 1d4 - 1 )
(13) 12 m. +2) Mordida. Ataque corpo a corpo. Jogada: +4 , alcance 1,5 m.
mod salvar mod salvar mod Acerto:
salvar 6 ( 1d8 + 2 ) de dano perfurante.
Str 2 -4 -4 D ex 16 +3 +3 C ontra 9 -1 -1
Int 1 -5 -5 Sabedoria 7 -2 -2 C há 2 -4 -4
Rato MM'25 p367

Sentidos Visão no escuro 18 metros, Percepção passiva 8 Pequena Besta, Desalinhada


Iniciali
Idiomas — CA HP Velocidade CR
zação.

Características +0 20 pés, Suba 0 (XP 10; PB


10 1 ( 1d4 - 1 )
Respiração aquática. A piranha só consegue respirar (10) 20 pés. +2)
debaixo d'água. mod salvar mod salvar mod salvar

Ações Str 2 -4 -4 D ex 11 +0 +0 C ontra 9 -1 -1


Mordida. Ataque corpo a corpo: +5 (com vantagem se o Int 2 -4 -4 Sabedoria 10 +0 +0 C há 4 -3 -3
alvo não tiver todos os seus Pontos de Vida ), alcance 1,5
Perícias Percepção +2
m. Acerto: 1 de dano perfurante.
Sentidos Visão no escuro 30 pés, Percepção passiva 12
Pônei MM'25 p367
Idiomas —
Besta Média, Desalinhada
Características
Iniciali
CA HP Velocidade CR Ágil. O
rato não provoca Ataques de Oportunidade quando
zação.
se move para fora do alcance do inimigo.
+0 1/8 (XP 25;
10 11 ( 2d8 + 2 ) 40 pés. Ações
(10) PB +2)
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing
mod salvar mod salvar mod salvar
damage.
Str 15 +2 +4 D ex 10 +0 +0 C ontra 13 +1 +1
Int 2 -4 -4 Sabedoria 11 +0 +0 C há 7 -2 -2

Sentidos Percepção Passiva 10

Idiomas —

Ações
Cascos. Ataque corpo a corpo: +4 , alcance 1,5 m. Acerto:
4 ( 1d4 + 2 ) de dano contundente.

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Raven MM'25 p368 Reindeer IDRotF p107

Tiny Beast, Unaligned Large Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+2 10 ft., Fly 50 0 (XP 10; PB +0 1/4 (XP 50;


12 2 (1d4) 10 13 (2d10 + 2) 50 ft.
(12) ft. +2) (10) PB +2)
mod save mod save mod save mod save mod save mod save

Str 2 -4 -4 D ex 14 +2 +2 C on 10 +0 +0 Str 16 +3 +3 D ex 10 +0 +0 C on 12 +1 +1
Int 5 -3 -3 W is 13 +1 +1 C ha 6 -2 -2 Int 2 -4 -4 W is 10 +0 +0 C ha 6 -2 -2

Skills Perception +3 Senses Passive Perception 10

Senses Passive Perception 13 Languages —


Languages
Traits
Charge. If the reindeer moves at least 20 feet straight
Traits toward a target and then hits it with a ram attack on the
Mimicry. The raven can mimic simple sounds it has heard,
same turn, the target takes an extra 7 (2d6) damage. If the
such as a whisper or chitter. A hearer can discern the
target is a creature, it must succeed on a DC 13 Strength
sounds are imitations with a successful DC 10 Wisdom
saving throw or be knocked prone.
(Insight) check.
Actions
Actions Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing
target. Hit: 6 (1d6 + 3) bludgeoning damage.
damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Reef Shark MM'25 p368
prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

Medium Beast, Unaligned Riding Horse MM'25 p368

AC Init. HP Speed CR
Large Beast, Unaligned
+2 5 ft., Swim 30 1/2 (XP 100;
12 22 (4d8 + 4) AC Init. HP Speed CR
(12) ft. PB +2)
+1 1/4 (XP 50;
mod save mod save mod save 11 13 (2d10 + 2) 60 ft.
(11) PB +2)
Str 14 +2 +2 D ex 15 +2 +2 C on 13 +1 +1
mod save mod save mod save
Int 1 -5 -5 W is 10 +0 +0 C ha 4 -3 -3
Str 16 +3 +3 D ex 13 +1 +1 C on 12 +1 +1
Skills Perception +2 Int 2 -4 -4 W is 11 +0 +0 C ha 7 -2 -2
Senses Blindsight 30 ft., Passive Perception 12 Senses Passive Perception 10
Languages — Languages —

Traits Actions
Pack Tactics. The shark has Advantage on an attack roll Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3)
against a creature if at least one of the shark's allies is Bludgeoning damage.
within 5 feet of the creature and the ally doesn't have the
Incapacitated condition.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. MeleeAttack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2)
Piercing damage.

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Rooster JttRC p206 Scorpion MM'25 p369

Tiny Beast, Unaligned Tiny Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+3 0 (XP 10; PB +0 0 (XP 10; PB


13 1 (1d4 - 1) 10 ft. 11 1 (1d4 - 1) 10 ft.
(13) +2) (10) +2)
mod save mod save mod save mod save mod save mod save

Str 5 -3 -3 D ex 16 +3 +3 C on 8 -1 -1 Str 2 -4 -4 D ex 11 +0 +0 C on 8 -1 -1
Int 2 -4 -4 W is 14 +2 +2 C ha 6 -2 -2 Int 1 -5 -5 W is 8 -1 -1 C ha 2 -4 -4

Skills Perception +4 Senses Blindsight 10 ft., Passive Perception 9

Senses Passive Perception 14 Languages —


Languages
Actions
Sting. Melee
Attack Roll: +2, reach 5 ft. Hit: 1 Piercing
Traits damage plus 3 (1d6) Poison damage.
Keen Sight. The rooster has advantage on Wisdom
(Perception) checks that rely on sight.
Seahorse MM'25 p369
Actions
Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one Tiny Beast, Unaligned
target. Hit: 1 slashing damage. AC Init. HP Speed CR

+1 5 ft., Swim 20
12 1 (1d4 - 1) 0 (PB +2)
Rothé VGMʟ 208 p (11) ft.

Large Beast, Unaligned mod save mod save mod save

AC Init. HP Speed CR
Str 1 -5 -5 D ex 12 +1 +1 C on 8 -1 -1

+0 1/4 (XP 50; Int 1 -5 -5 W is 10 +0 +0 C ha 2 -4 -4


10 15 (2d10 + 4) 30 ft.
(10) PB +2) Skills Perception +2, Stealth +5
mod save mod save mod save
Senses Passive Perception 12
Str 18 +4 +4 D ex 10 +0 +0 C on 14 +2 +2
Languages —
Int 2 -4 -4 W is 10 +0 +0 C ha 4 -3 -3
Senses Darkvision 30 ft., Passive Perception 10 Traits
Water Breathing. The seahorse can breathe only
Languages —
underwater.
Traits Actions
Charge. If the rothé moves at least 20 feet straight toward Bubble Dash. Whileunderwater, the seahorse moves up to
a target and then hits it with a gore attack on the same its Swim Speed without provoking Opportunity Attacks.
turn, the target takes an extra 7 (2d6) piercing damage.
Actions
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 7 (1d6 + 4) piercing damage.

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Seal IDRotF p308 Sled Dog RoT p27

Medium Beast, Unaligned Medium Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+1 20 ft., Swim 0 (XP 10; PB +2 1/4 (XP 50;


11 9 (2d8) 13 11 (2d8 + 2) 40 ft.
(11) 40 ft. +2) (12) PB +2)
mod save mod save mod save mod save mod save mod save

Str 10 +0 +0 D ex 12 +1 +1 C on 11 +0 +0 Str 12 +1 +1 D ex 15 +2 +2 C on 12 +1 +1
Int 3 -4 -4 W is 12 +1 +1 C ha 5 -3 -3 Int 3 -4 -4 W is 12 +1 +1 C ha 6 -2 -2

Senses Darkvision 60 ft., Passive Perception 11 Skills Perception +3, Stealth +4

Languages — Senses Passive Perception 13


Traits Languages

Hold Breath. The seal can hold its breath for 15 minutes.
Traits
Keen Smell. The seal has advantage on Wisdom Keen Hearing and Smell. Thedog has advantage on
(Perception) checks that rely on smell. Wisdom (Perception) checks that rely on hearing or smell.
Actions Pack Tactics. The dog has advantage on an attack roll
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. against a creature if at least one of the dog's allies is
Hit: 1 piercing damage. within 5 feet of the creature and the ally isn't incapacitated.
Actions
Sheep SKT p142
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Small Beast, Unaligned Hit: 7 (2d4 + 2) piercing damage. If the target is a creature,
AC Init. HP Speed CR
it must succeed on a DC 11 Strength saving throw or be
knocked prone.
+0 0 (XP 10; PB
10 3 (1d6) 30 ft.
(10) +2)
Snow Leopard TftYP p183
mod save mod save mod save

Str 12 +1 +1 D ex 10 +0 +0 C on 11 +0 +0 Large Beast, Unaligned

Int 2 -4 -4 W is 10 +0 +0 C ha 5 -3 -3 AC Init. HP Speed CR

+2 37 (5d10 + 1 (XP 200; PB


Senses Passive Perception 10 12 40 ft.
(12) 10) +2)
Languages — mod save mod save mod save

Str 17 +3 +3 D ex 15 +2 +2 C on 14 +2 +2
Traits
Int 3 -4 -4 W is 12 +1 +1 C ha 8 -1 -1
Sure-Footed. The sheep has advantage on Strength and
Dexterity saving throws made against effects that would Skills Perception +3, Stealth +6
knock it prone.
Senses Darkvision 60 ft., Passive Perception 13

Languages —

Traits
Keen Smell. The leopard has advantage on Wisdom
(Perception) checks that rely on smell.
Pounce. If theleopard moves at least 20 feet straight
toward a creature and then hits it with a claw attack on the
same turn, that target must succeed on a DC 13 Strength
saving throw or be knocked prone. If the target is prone, the
leopard can make one bite attack against it as a bonus
action.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (1d10 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 7 (1d8 + 3) slashing damage.

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Space Eel BAM 55 Space Hamster


p WDMM 251 p

Small Beast, Unaligned Tiny Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+4 10 ft., Fly 30 1/2 (XP 100; +0 0 (XP 10; PB


14 7 (2d6) 10 1 (1d4 - 1) 20 ft.
(14) ft. PB +2) (10) +2)
mod save mod save mod save mod save mod save mod save

Str 12 +1 +1 D ex 18 +4 +4 C on 11 +0 +0 Str 2 -4 -4 D ex 11 +0 +0 C on 9 -1 -1
Int 1 -5 -5 W is 10 +0 +0 C ha 1 -5 -5 Int 2 -4 -4 W is 10 +0 +0 C ha 4 -3 -3

Senses Darkvision 60 ft., Passive Perception 10 Senses Darkvision 30 ft., Passive Perception 10

Languages — Languages —

Traits Traits
Unusual Nature. The eel doesn't require air. Keen Smell. the hamster has advantage on Wisdom
(Perception) checks that rely on smell.
Actions
Multiattack. If it
isn't attached to a creature, the eel makes
one Bite attack and one Tail Spine attack. Space Mollymawk BAM 57 p

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one Small Beast, Unaligned
creature. Hit: 4 (1d6 + 1) piercing damage, and the eel AC Init. HP Speed CR
attaches to the target. While attached, the eel can't make +2 10 ft., Fly 50 0 (XP 10; PB
Bite attacks. Instead, the target takes 4 (1d6 + 1) piercing 12 3 (1d6)
(12) ft. +2)
damage at the start of each of the eel's turns. The eel can
mod save mod save mod save
detach itself as a bonus action. A creature, including the
target, can use its action to detach the eel. Str 6 -2 -2 D ex 14 +2 +2 C on 11 +0 +0

Tail Spine. Melee Weapon Attack: +3 to hit, reach 5 ft., one Int 3 -4 -4 W is 12 +1 +1 C ha 3 -4 -4
creature. Hit: 3 (1d4 + 1) piercing damage, and the target Skills Perception +5
must succeed on a DC 10 Constitution saving throw or be
poisoned for 1 minute. Until this poison ends, the target is Senses Passive Perception 15
paralyzed. The target can repeat the saving throw at the Languages —
end of each of its turns, ending the effect on itself on a
success. Traits
Flyby. The mollymawk doesn't provoke opportunity attacks
Space Guppy BAM 55 p when it flies out of an enemy's reach.

Small Beast, Unaligned Hold Breath. The mollymawk can hold its breath for 15
minutes.
AC Init. HP Speed CR

+3 0 (XP 10; PB Actions


13 3 (1d6) 0 ft., Fly 30 ft. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
(13) +2)
Hit: 4 (1d4 + 2) piercing damage.
mod save mod save mod save

Str 3 -4 -4 D ex 16 +3 +3 C on 10 +0 +0
Int 1 -5 -5 W is 10 +0 +0 C ha 1 -5 -5

Senses Darkvision 60 ft., Passive Perception 10

Languages —

Traits
Air Envelope. If it
has at least 1 hit point, the guppy can
generate an air envelope around itself when in a vacuum.
This air envelope can sustain the guppy and one other Tiny
creature in its space indefinitely.
Flyby. The guppy doesn't provoke opportunity attacks when
it flies out of an enemy's reach.
Actions
Tail Slap. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 1 bludgeoning damage.

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Space Swine BAM 57 Swarm of Bats


p MM'25 p370

Medium Beast, Unaligned Large swarm of Tiny Beasts, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+1 40 ft., Fly 40 1/4 (XP 50; +2 1/4 (XP 50;


11 22 (4d8 + 4) 12 11 (2d10) 5 ft., Fly 30 ft.
(11) ft. PB +2) (12) PB +2)
mod save mod save mod save mod save mod save mod save

Str 12 +1 +1 D ex 12 +1 +1 C on 12 +1 +1 Str 5 -3 -3 D ex 15 +2 +2 C on 10 +0 +0
Int 4 -3 -3 W is 10 +0 +0 C ha 3 -4 -4 Int 2 -4 -4 W is 12 +1 +1 C ha 4 -3 -3

Skills Perception +4, Survival +4 Res. Bludgeoning, Piercing, Slashing

Senses Passive Perception 14 Imm. Charmed, Frightened, Grappled, Paralyzed, Petrified,


Prone, Restrained, Stunned
Languages —
Senses Blindsight 60 ft., Passive Perception 11
Actions
Languages —
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) piercing damage.
Traits
Swarm. The swarm can occupy another creature's space
Spider MM'25 p369
and vice versa, and the swarm can move through any
Tiny Beast, Unaligned opening large enough for a Tiny bat. The swarm can't
AC Init. HP Speed CR
regain Hit Points or gain Temporary Hit Points.

+2 20 ft., Climb 0 (XP 10; PB Actions


12 1 (1d4 - 1)
(12) 20 ft. +2) Bites. MeleeAttack Roll: +4, reach 5 ft. Hit: 5 (2d4) Piercing
damage, or 2 (1d4) Piercing damage if the swarm is
mod save mod save mod save
Bloodied.
Str 2 -4 -4 D ex 14 +2 +2 C on 8 -1 -1
Int 1 -5 -5 W is 10 +0 +0 C ha 2 -4 -4

Skills Stealth +4

Senses Darkvision 30 ft., Passive Perception 10

Languages —

Traits
Spider Climb. The spider can climb difficult surfaces,
including along ceilings, without needing to make an ability
check.
Web Walker. The spider ignores movement restrictions
caused by webs, and the spider knows the location of any
other creature in contact with the same web.
Actions
Bite. Melee
Attack Roll: +4, reach 5 ft. Hit: 1 Piercing
damage plus 2 (1d4) Poison damage.

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Swarm of Insects MM'25 p370 Swarm of Piranhas MM'25 p370

Medium swarm of Tiny Beasts, Unaligned Medium swarm of Tiny Beasts, Unaligned
AC Init. HP Speed CR AC Init. HP Speed CR

20 ft.; Climb +3 5 ft., Swim 40 1 (XP 200; PB


+1 1/2 (XP 100; 13 28 (8d8 - 8)
11 19 (3d8 + 6) or Fly 20 ft. (13) ft. +2)
(11) PB +2)
(DM's choice) mod save mod save mod save

mod save mod save mod save Str 13 +1 +1 D ex 16 +3 +3 C on 9 -1 -1


Str 3 -4 -4 D ex 13 +1 +1 C on 14 +2 +2 Int 1 -5 -5 W is 7 -2 -2 C ha 2 -4 -4
Int 1 -5 -5 W is 7 -2 -2 C ha 1 -5 -5
Res. Bludgeoning, Piercing, Slashing
Res. Bludgeoning, Piercing, Slashing
Imm. Charmed, Frightened, Grappled, Paralyzed, Petrified,
Imm. Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Prone, Restrained, Stunned
Senses Darkvision 60 ft., Passive Perception 8
Senses Blindsight 30 ft., Passive Perception 8
Languages —
Languages —
Traits
Traits Swarm. The swarm can occupy another creature's space
Spider Climb. If the swarm has a Climb Speed, the swarm and vice versa, and the swarm can move through any
can climb difficult surfaces, including along ceilings, opening large enough for a Tiny piranha. The swarm can't
without needing to make an ability check. regain Hit Points or gain Temporary Hit Points.
Swarm. The swarm can occupy another creature's space Water Breathing. The swarm can breathe only underwater.
and vice versa, and the swarm can move through any
Actions
opening large enough for a Tiny insect. The swarm can't
Bites. Melee Attack Roll: +5 (with Advantage if the target
regain Hit Points or gain Temporary Hit Points.
doesn't have all its Hit Points), reach 5 ft. Hit: 8 (2d4 + 3)
Actions Piercing damage, or 5 (1d4 + 3) Piercing damage if the
Bites. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) swarm is Bloodied.
Poison damage, or 3 (1d4 + 1) Poison damage if the swarm
is Bloodied. Swarm of Rats MM'25 p370

Medium swarm of Tiny Beasts, Unaligned


AC Init. HP Speed CR

+0 30 ft., Climb 1/4 (XP 50;


10 14 (4d8 - 4)
(10) 30 ft. PB +2)
mod save mod save mod save

Str 9 -1 -1 D ex 11 +0 +0 C on 9 -1 -1
Int 2 -4 -4 W is 10 +0 +0 C ha 3 -4 -4

Res. Bludgeoning, Piercing, Slashing

Imm. Charmed, Frightened, Grappled, Paralyzed, Petrified,


Prone, Restrained, Stunned

Senses Darkvision 30 ft., Passive Perception 10

Languages —

Traits
Swarm. The swarm can occupy another creature's space
and vice versa, and the swarm can move through any
opening large enough for a Tiny rat. The swarm can't
regain Hit Points or gain Temporary Hit Points.
Actions
Bites. MeleeAttack Roll: +2, reach 5 ft. Hit: 5 (2d4) Piercing
damage, or 2 (1d4) Piercing damage if the swarm is
Bloodied.

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Swarm of Ravens MM'25 p371 Swarm of Rot Grubs MPMM 237 p

Medium swarm of Tiny Beasts, Unaligned Medium swarm of Tiny Beasts, Unaligned
AC Init. HP Speed CR AC Init. HP Speed CR

+2 10 ft., Fly 50 1/4 (XP 50; 5 ft., Climb 5 1/2 (XP 100;
12 11 (2d8 + 2) 8 -2 (8) 22 (5d8)
(12) ft. PB +2) ft. PB +2)
mod save mod save mod save mod save mod save mod save

Str 6 -2 -2 D ex 14 +2 +2 C on 12 +1 +1 Str 2 -4 -4 D ex 7 -2 -2 C on 10 +0 +0
Int 5 -3 -3 W is 12 +1 +1 C ha 6 -2 -2 Int 1 -5 -5 W is 2 -4 -4 C ha 1 -5 -5

Skills Perception +5 Vuln. Fire

Res. Bludgeoning, Piercing, Slashing Res. Piercing, Slashing

Imm. Charmed, Frightened, Grappled, Paralyzed, Petrified, Imm. Charmed, Frightened, Grappled, Paralyzed, Petrified,
Prone, Restrained, Stunned Prone, Restrained

Senses Passive Perception 15 Senses Blindsight 10 ft., Passive Perception 6

Languages — Languages —

Traits Traits
Swarm. The swarm can occupy another creature's space Swarm. The swarm can occupy another creature's space
and vice versa, and the swarm can move through any and vice versa, and the swarm can move through any
opening large enough for a Tiny raven. The swarm can't opening large enough for a Tiny maggot. The swarm can't
regain Hit Points or gain Temporary Hit Points. regain hit points or gain temporary hit points.
Actions Actions
Beaks. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bites. Melee Weapon Attack: +0 to hit, reach 0 ft., one
Piercing damage, or 2 (1d4) Piercing damage if the swarm creature in the swarm's space. Hit: 7 (2d6) piercing
is Bloodied. damage, and the target must succeed on a DC 10
Cacophony (Recharge 6). Wisdom Saving Throw: DC 10, Constitution saving throw or be poisoned. At the end of
one creature in the swarm's space. Failure: The target has each of the poisoned target's turns, the target takes 3 (1d6)
the Deafened condition until the start of the swarm's next poison damage. Whenever the poisoned target takes fire
turn. While Deafened, the target also has Disadvantage on damage, the target can repeat the saving throw, ending the
ability checks and attack rolls. effect on itself on a success. If the poisoned target ends
its turn with 0 hit points, it dies.

Tiger MM'25 p371

Large Beast, Unaligned


AC Init. HP Speed CR

+3 1 (XP 200; PB
13 30 (4d10 + 8) 40 ft.
(13) +2)
mod save mod save mod save

Str 17 +3 +3 D ex 16 +3 +3 C on 14 +2 +2
Int 3 -4 -4 W is 12 +1 +1 C ha 8 -1 -1

Skills Perception +3, Stealth +7

Senses Darkvision 60 ft., Passive Perception 13

Languages —

Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3)
Slashing damage. If the target is a Large or smaller
creature, it has the Prone condition.
Bonus Actions
Nimble Escape. The tiger takes the Disengage or Hide
action.

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Velociraptor MPMM 96 Vulture p MM'25 p372

Tiny Beast (Dinosaur), Unaligned Medium Beast, Unaligned


AC Init. HP Speed CR AC Init. HP Speed CR

+2 1/4 (XP 50; +0 10 ft., Fly 50 0 (XP 10; PB


13 10 (3d4 + 3) 30 ft. 10 5 (1d8 + 1)
(12) PB +2) (10) ft. +2)
mod save mod save mod save mod save mod save mod save

Str 6 -2 -2 D ex 14 +2 +2 C on 13 +1 +1 Str 7 -2 -2 D ex 10 +0 +0 C on 13 +1 +1
Int 4 -3 -3 W is 12 +1 +1 C ha 6 -2 -2 Int 2 -4 -4 W is 12 +1 +1 C ha 4 -3 -3

Skills Perception +3 Skills Perception +3

Senses Passive Perception 13 Senses Passive Perception 13

Languages — Languages —

Traits Traits
Pack Tactics. The velociraptor has advantage on an attack Pack Tactics. The vulture has Advantage on an attack roll
roll against a creature if at least one of the velociraptor's against a creature if at least one of the vulture's allies is
allies is within 5 feet of the creature and the ally isn't within 5 feet of the creature and the ally doesn't have the
incapacitated. Incapacitated condition.
Actions Actions
Multiattack. The velociraptor makes one Bite attack and Bico. Ataque corpo a corpo: +2 , alcance 1,5 m. Acerto: 2 (
one Claw attack. 1d4 ) de dano perfurante.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature. Hit: 5 (1d6 + 2) piercing damage. Morsa IDRotF p312

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one Grande Besta, Desalinhada
target. Hit: 4 (1d4 + 2) slashing damage.
Iniciali
CA HP Velocidade CR
zação.
Venomous Snake MM'25 p372
22 ( 3d10 + 6 20 pés, Nade 1/4 (XP 50;
9 -1 (9)
Tiny Beast, Unaligned ) 40 pés. PB +2)
AC Init. HP Speed CR mod salvar mod salvar mod salva

+2 30 ft., Swim 1/8 (XP 25; Str 15 +2 +2 D ex 9 -1 -1 C ontra 14 +2 +2


12 5 (2d4)
(12) 30 ft. PB +2) Int 3 -4 -4 Sabedoria 11 +0 +0 C há 4 -3 -3
mod save mod save mod save
Sentidos Percepção Passiva 10
Str 2 -4 -4 D ex 15 +2 +2 C on 11 +0 +0
Idiomas —
Int 1 -5 -5 W is 10 +0 +0 C ha 3 -4 -4

Senses Blindsight 10 ft., Passive Perception 10 Características


Prenda a respiração. Amorsa consegue prender a
Languages —
respiração por 10 minutos.
Actions Ações
Bite. MeleeAttack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Presas. Ataque com arma corpo a corpo: +4 para acertar,
Piercing damage plus 3 (1d6) Poison damage. alcance de 1,5 m, um alvo. Acerto: 7 ( 2d4 + 2 ) de dano
perfurante.

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Cavalo de Guerra MM'25 p373 Cão Selvagem ParaA p96

Grande Besta, Desalinhada Pequena Besta, Desalinhada


Iniciali Iniciali
CA HP Velocidade CR CA HP Velocidade CR
zação. zação.

+1 19 ( 3d10 + 3 1/2 (XP 100; +2 0 (XP 10; PB


11 60 pés. 12 3 ( 1d6 ) 40 pés.
(11) ) PB +2) (12) +2)
mod salvar mod salvar mod salvar mod salvar mod salvar mod salvar

Str 18 +4 +4 D ex 12 +1 +1 C ontra 13 +1 +1
Str 8 -1 -1 D ex 15 +2 +2 C ontra 11 +0 +0
Int 2 -4 -4 Sabedoria 12 +1 +3 C há 7 -2 -2Int 3 -4 -4 Sabedoria 12 +1 +1 C há 6 -2 -2

Sentidos Percepção Passiva 11 Perícias Percepção +3

Idiomas — Sentidos Percepção Passiva 13


Ações Idiomas

Cascos. Ataque Corpo a Corpo: +6 , alcance 1,5 m. Acerto:


9 ( 2d4 + 4 ) de dano contundente. Se o alvo for uma
Características
Audição e Olfato Aguçados. O cão tem vantagem em
criatura Grande ou menor e o cavalo tiver se movido mais
testes de Sabedoria ( Percepção ) que dependem da
de 6 metros em direção a ela imediatamente antes do
audição ou do olfato.
acerto, o alvo sofre 5 ( 2d4 ) de dano contundente extra e
fica na condição Prostrado . Táticas de Matilha. O cão tem vantagem em uma jogada
de ataque contra uma criatura se pelo menos um dos
Doninha MM'25 p372 aliados do cão estiver a até 1,5 metro da criatura e o aliado
não estiver incapacitado .
Pequena Besta, Desalinhada
Ações
Iniciali
CA HP Velocidade CR Mordida. Ataque com arma corpo a corpo: +1 para acertar,
zação. alcance 1,5 m, um alvo. Acerto: 1 ( 1d4 - 1 ) de dano
+3 30 pés, Suba 0 (XP 10; PB perfurante.
13 1 ( 1d4 - 1 )
(13) 30 pés. +2)
mod salvar mod salvar mod salvar Lobo MM'25 p373

Str 3 -4 -4 D ex 16 +3 +3 C ontra 8 -1 -1 Besta Média, Desalinhada


Int 2 -4 -4 Sabedoria 12 +1 +1 C há 3 -4 -4
Iniciali
CA HP Velocidade CR
Habilidades Acrobacia +5 , Percepção +3 , Furtividade +5 zação.

+2 1/4 (XP 50;


Sentidos Visão no escuro 18 metros, Percepção passiva 12 11 ( 2d8 + 2 ) 40 pés.
(12) PB +2)
13
mod salvar mod salvar mod salva
Idiomas —
Str 14 +2 +2 D ex 15 +2 +2 C ontra 12 +1 +1
Ações Int 3 -4 -4 Sabedoria 12 +1 +1 C há 6 -2 -2
Mordida. Ataque corpo a corpo: +5 , alcance 1,5 m. Acerto: Perícias Percepção +5 , Furtividade +4
1 de dano perfurante.
Sentidos Visão no escuro 18 metros, Percepção passiva
15

Idiomas —

Características
Táticas de Matilha. O lobo tem Vantagem em jogadas de
ataque contra uma criatura se pelo menos um dos aliados
do lobo estiver a até 1,5 metro da criatura e o aliado não
tiver acondição Incapacitado .
Ações
Mordida. Ataque Corpo a Corpo: +4 , alcance 1,5 m. Acerto:
5 ( 1d6 + 2 ) de dano perfurante. Se o alvo for uma criatura
Média ou menor, ele tem a condição Caído .

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22/10/2025, 21:08 Bestiary Printer View - 5etools

Iaque SKT p172 Jovem Lobo do Inverno TftYP p181

Grande Besta, Desalinhada Grande Besta, Desalinhada


Iniciali Iniciali
CA HP Velocidade CR CA HP Velocidade CR
zação. zação.

+0 13 ( 2d10 + 2 1/4 (XP 50; +2 37 ( 5d10 + 1 (XP 200; PB


10 50 pés. 14 50 pés.
(10) ) PB +2) (12) 10 ) +2)
mod salvar mod salvar mod salvar mod salvar mod salvar mod salva

Str 16 +3 +3 D ex 10 +0 +0 C ontra 12 +1 +1
Str 17 +3 +3 D ex 15 +2 +2 C ontra 15 +2 +2
Int 2 -4 -4 Sabedoria 10 +0 +0 C há 6 -2 -2Int 3 -4 -4 Sabedoria 12 +1 +1 C há 7 -2 -2

Sentidos Percepção Passiva 10 Perícias Percepção +3 , Furtividade +4

Idiomas — Sentidos Percepção Passiva 13


Características Idiomas

Investida. Se o iaque se mover pelo menos 6 metros em


linha reta em direção a um alvo e, em seguida, atingi-lo
Características
Audição e Olfato Aguçados. O lobo tem vantagem em
com um ataque de aríete no mesmo turno, o alvo sofre 7 (
testes de Sabedoria ( Percepção ) que dependem da
2d6 ) de dano extra. Se o alvo for uma criatura, ele deve ser
audição ou do olfato.
bem-sucedido em umteste de resistência de Força CD 13
ou será derrubado . Táticas de Matilha. O lobo tem vantagem em uma jogada
de ataque contra uma criatura se pelo menos um dos
Ações aliados do lobo estiver a até 1,5 metro da criatura e o
Aríete. Ataquecom arma corpo a corpo: +5 para acertar,
aliado não estiver incapacitado .
alcance de 1,5 m, um alvo. Acerto: 6 ( 1d6 + 3 ) de dano
contundente. Ações
Mordida. Ataque com Arma Corpo a Corpo: +5 para acertar,
Cascos. Ataque com Arma Corpo a Corpo: +5 para acertar,
alcance 1,5 m, um alvo. Acerto: 10 ( 2d6 + 3 ) de dano
alcance 1,5 m, umacriatura caída . Acerto: 8 ( 2d4 + 3 ) de
perfurante. Se o alvo for uma criatura, ela deve ser bem-
dano contundente.
sucedida em um teste de resistência de Força CD 13 ou
será derrubada .

Zebra ParaA p106

Grande Besta, Desalinhada


Iniciali
CA HP Velocidade CR
zação.

+0 13 ( 2d10 + 2 1/4 (XP 50;


10 60 pés.
(10) ) PB +2)
mod salvar mod salvar mod salva

Str 16 +3 +3 D ex 10 +0 +0 C ontra 12 +1 +1
Int 2 -4 -4 Sabedoria 11 +0 +0 C há 7 -2 -2

Sentidos Percepção Passiva 10

Idiomas —

Ações
Cascos. Ataque com Arma Corpo a Corpo: +5 para acertar,
alcance de 1,5 m, um alvo. Acerto: 8 ( 2d4 + 3 ) de dano
contundente.

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