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Ficha de Personagem: Mago Draconato LV 1

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paulothiago20000
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© All Rights Reserved
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0% acharam este documento útil (0 voto)
11 visualizações3 páginas

Ficha de Personagem: Mago Draconato LV 1

Ficha de RPG

Enviado por

paulothiago20000
Direitos autorais
© All Rights Reserved
Levamos muito a sério os direitos de conteúdo. Se você suspeita que este conteúdo é seu, reivindique-o aqui.
Formatos disponíveis
Baixe no formato PDF, TXT ou leia on-line no Scribd

Mago - LV 1 Acólito Diego

Draegor Velnir CLASSE E NÍVEL

Draconato
ANTECEDENTE

Neutro
NOME DO JOGADOR

0 XP
NOME DO PERSONAGEM RAÇA TENDÊNCIA PONTOS DE EXPERIÊNCIA

INSPIRAÇÃO
FORÇA
11 Neutro ( Mas faz o que ele
9 +2
CLASSE
ARMD
bem enteder)
BÔNUS DE PROFICIÊNCIA INICIATIVA DESLOC. Calmo.
-1 TRAÇOS DE PERSONALIDADE

PV Totais 7
-1 Força
Buscar conhecimento
7
DESTREZA
+1 Destreza

12 ●
+1 Constituição
+5 Inteligência PONTOS DE VIDA ATUAIS IDEAIS

+1 ● +3 Sabedoria
0 Carisma Dragão e humano
CONSTITUIÇÃO TESTES DE RESISTÊNCIA
PONTOS DE VIDA TEMPORÁRIOS

13
LIGAÇÕES

+1 Acrobacia (Des) Total 7 SUCESSOS


Ser muito lindo e perfeito
+1 ● +5 Arcanismo (Int)
-1 Atletismo (For)
1d6+con FRACASSOS

DADOS DE VIDA TESTES CONTRA A MORTE DEFEITOS


INTELIGÊNCIA 0 Atuação (Car)

16 0 Blefar (Car)
NOME BÔNUS DANO / TIPO
+1 Furtividade (Des)
Arma de sop +4 2d6 -Resistência Elemental:
+3 +5 História (Int)
eletricidade
0 Intimidação (Car) Grimorio -Resistência ao dano do tipo
SABEDORIA ● +3 Intuição (Sab)
da ancestralidade dracônica.
12
+5 Investigação (Int)
-Conjuração Arcana: Usa INT
+3 Lidar com Animais (Sab) Grimorio 6 magias LV 1
+3 Medicina (Sab) como atributo chave. CD de
+1

+5 Natureza (Int) magia = 8 + Proficiência + INT.


CARISMA
+3 Percepção (Sab) -Bônus de Ataque com Magia:
0 Persuasão (Car) Proficiência + INT.
10 +1 Prestidigitação (Des) -Refúgio dos Fiéis: Acesso a
● +5 Religião (Int) abrigo, alimento e ajuda
0 +3 Sobrevivência (Sab)
básica em templos da sua fé.
PERÍCIAS ATAQUES E MAGIAS

Habilidades:
SABEDORIA PASSIVA (PERCEPÇÃO)
PC
- Bordão - Mãos magicas (mão
flutuante)
- Comum PP - Grimório - Toque Chocante (1d8até o
nivel 5)
- Dragonico
PE
- Pacote de Estudioso - Raio de Gelo(1d8 e dá
paralisia)
PO 15
- Celestial - Símbolo sagrado - Faísca da Bruxa (1d12, dano
PL eletrico)
- Elfico - Livro de orações - Escudo Arcano(+5 CA por
Sombrio turno)
IDIOMAS E OUTRAS PROFICIÊNCIAS EQUIPAMENTO CARACTERÍSTICAS E HABILIDADES
- 5 Varetas de incenso
TM & © 2014 Wizards of the Coast LLC. Cópia permitida apenas para uso pessoal. Tradução: Johny Robert | johnyrobert@[Link]
376 1,92 92

Draegor Velnir IDADE

Azuis
ALTURA

Parda
PESO

Negros
NOME DO PERSONAGEM OLHOS PELE CABELOS

NOME

SÍMBOLO

APARÊNCIA DO PERSONAGEM ALIADOS E ORGANIZAÇÕES

OUTRAS CARACTERÍSTICAS E HABILIDADES

HISTÓRIA DO PERSONAGEM TESOURO

TM & © 2014 Wizards of the Coast LLC. Cópia permitida apenas para uso pessoal. Tradução: Johny Robert | johnyrobert@[Link]
HABILIDADE CHAVE CD DO TR BÔNUS DE ATAQUE
CLASSE DE CONJURADOR

0 TRUQUES 3 6

NÍVEL
MAGIA
ESPAÇOS TOTAL ESPAÇOS USADOS

1 7
EPAR
NOME DA MAGIA
AD
PR

4
MAGIAS CONHECIDAS

TM & © 2014 Wizards of the Coast LLC. Cópia permitida apenas para uso pessoal. Tradução: Johny Robert | johnyrobert@[Link]

Common questions

Com tecnologia de IA

Draegor Velnir's spellcasting is governed by his Intelligence, which serves as the key attribute for calculating the Difficulty Class (DC) of his spells and the bonus to his attack rolls. With a proficiency bonus added to his Intelligence, the spell DC is calculated as 8 plus his proficiency and Intelligence scores. These factors make him proficient in delivering spells effectively, thereby solidifying his role as a Mago in battle by increasing his control over spellcasting potency and precision .

Draegor Velnir's equipment plays a crucial role in enhancing his combat and magical capabilities. The key items include his Staff and Spellbook, which are essential for casting and preparing spells. Additionally, his Arcane Shield provides a +5 bonus to his Armor Class per turn, significantly increasing his defense in combat situations. Items like the Symbol of Faith also contribute to his role by offering basic sustenance and support when interacting with temples, which could aid in long-term survival and resource acquisition .

Proficiency in multiple languages such as Common, Draconic, Celestial, and Elvish significantly enhances Draegor Velnir's role in a diverse campaign setting by allowing effective communication across different racial and cultural groups. This skillset can provide strategic advantages such as gaining access to secure information, forming alliances with various factions, and negotiating disputes. Moreover, language proficiency can enable him to comprehend and utilize magical texts or artifacts from a range of cultural origins, broadening his repertoire of spells and magical capabilities .

Draegor Velnir's personality traits and ideals, such as his calm demeanor and pursuit of knowledge, shape his interactions by fostering an image of rationality and curiosity. These attributes likely lead to him being perceived as a reliable and insightful ally, especially in scholarly circles or organizations focused on acquiring wisdom. His pursuit of knowledge can drive collaborative endeavors or quests centered around uncovering mysteries, thereby influencing how other characters and organizations view and engage with him in the game .

Draegor Velnir's associations with allies and organizations aligned with his faith play a pivotal role in supporting his quest for knowledge by providing essential resources such as shelter, food, and intelligence. These connections can lead to collaborative expeditions, access to ancient texts, or patronage in scientific inquiries. Such affiliations might reinforce his ideals and goals, influencing character development by deepening his engagement with the pursuit of knowledge and potentially aligning his neutral disposition with the broader objectives of these groups .

Draegor Velnir's proficiencies in skills such as Arcana, Perception, and Intuition leverage his Intelligence and Wisdom to contribute positively during skill checks. However, his negative modifiers in Strength and Dexterity limit his effectiveness in physical challenges requiring skills like Athletics or Acrobatics. This creates a balance where his strengths lie in knowledge-based and perception tasks, making him valuable in scenarios that require investigation or magical insight, while physical confrontations might require additional support from allies .

Draegor Velnir's neutral alignment and broad capabilities provide strategic flexibility in complex scenarios blending combat and diplomacy. His intelligence-based spellcasting can deliver precise magical support, while his calm demeanor aids in diplomatic negotiations. However, his neutral stance could be a double-edged sword; it offers adaptability but may hinder long-term alliances if perceived as unreliable. His strategic value lies in his ability to adapt and provide decisive actions while maintaining personal motivations, balancing both combat prowess and manipulation through his knowledge and calmness .

A Draconato's racial abilities significantly enhance their performance as a Mago by providing elemental advantages and damage resistances. They possess resistance to electricity and additional resistance derived from their draconic ancestry, which bolsters their defensive capabilities. Moreover, their conjuration spells utilize Intelligence as a key attribute, aligning well with the Draconato's propensity for intelligence-based bonuses, thereby enhancing their spellcasting effectiveness .

Draegor Velnir's neutral alignment, described as doing 'what he well pleases,' combined with his calm demeanor, suggests a character that is guided more by personal motivations than rigid moral or ethical codes. This allows flexibility in decision-making, making him unpredictable in both alliances and actions. In role-playing scenarios, such traits can lead to unique and diverse interactions, where Draegor might oscillate between cooperation and self-interest depending on the situation, thereby affecting his relationships and strategic decisions .

Draegor Velnir's characterized defects could manifest as challenges in quests, particularly if they relate to his neutrality, potentially resulting in indecisiveness or conflicts with more morally or ethically driven party members. His tendency to do as he pleases could undermine group cohesion if his decisions contradict the group's objectives or expectations, creating tension in group dynamics. Such flaws might also leave him vulnerable to manipulation or estrangement in situations demanding strong ethical stances .

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