TROUBLESHOOTING PAGE
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Sheets
1 Character Sheet (Fillable)This sheet has functions so that you only have to
allocate points to your main stats and the additional
6 points to your skills small cell
2 Character Sheet (Print OnThis sheet is simply for printing to write on
ore info. it has no functions or calculations.
3 Spell Sheet A page for spells and some spell templates for
easier viewing & print.
4 Character History & Bac A page to write your character history and background,
and upload an image.
5 Notes An extra note page.
only have to
d the additional
rite on
mplates for
y and background,
argon anão barbaro 0
CHARACTER NAME RACE & CLASS HEIGHT & WEIGHT EXPERIENCE POINTS
⚡ ACTIONS
LEVEL
▲ △ △ △ ARMOR ❤️HIT POINTS 🎲 HIT DIE 🏁 INITIATIVE
98
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10d12 1
4 1 1 1 ✚ TEMP HP
MAX MAX 0
🚀SPEED
LVL 8
Dado de Furia CURRENT
5
STR🗝 DEX 🗝 INT WIL CURRENT
3d6
▽ ▽ ▼ ▽ CLASS RESOURCES
🩸 WOUNDS
INT DEX INT WILL WILL INT STR WILL WILL DEX
1 1 1 1 1 1 4 1 1 1 ◎ ◎◎◎◎ 💀
ARCANA FINESSE EXAMINATION INFLUENCE INSIGHT LORE MIGHT NATURECRAFT PERCEPTION STEALTH
◎ ◎◎◎◎ ◎
FEATURES & PROFICIENCIES WEAPONS / ATTACKS INVENTORY SLOTS
###
RACE & CLASS TYPE DAMAGE PROPERTIES N ITEMS Qty
RAÇA (Robusto). +2 Dados de Vida máximos, +1 Ferimentos máximos, –1 Greataxe 2d6+STR 2-handed ●
Deslocamento. Você reconhece o Anão se sua INT ●
não for negativa.
●
BACKGOUND (Tradesman/Artisan.)Escolha uma profissão
(Padeiro/Cozinheiro, Ferreiro, Pedreiro, Tecelão, Couro, etc.). Testes que ●
você fizer relacionados a essa profissão serão feitos com vantagem. Você ●
também retém conhecimento especial relacionado à sua profissão. ●
CLASSE
●
*Fúria. (1/turno) Ação: Role um Dado de Fúria (1d4) e reserve-o.
Adicione-o a cada ataque de FOR que você fizer. Você pode ter no ●
máximo Dados de Fúria usando seu atributo pincipal (sua furia ●
acaba se você não atacar, sair do combate, chegar a 0 de HP ou ●
não ativar a furia de novo) ◌
Ao ser atacado, você pode gastar 1 ou mais Dados de Fúria
para reduzir o dano sofrido por FOR+DEX para cada dado ◌
gasto. ◌
*Fúria Intensificada. Se você estiver em Fúria no início do seu ◌
turno, role 1 Dado de Fúria grátis. ◌
*Fúria Persistente. Ao Morrer, você entra em Fúria
◌
automaticamente e sem custo no início do seu turno, tem um
máximo de 2 ações em vez de 1 e ignora os testes de FOR para ◌
realizar ataques. ◌
*Aumento de atributo chave. +1 FOR ou DEX. (Força +1) ◌
*Arsenal Selvagem. Escolha 1 habilidade do Arsenal Selvagem.
◌
**RAMPAGE!(1/ turno) Após acertar um golpe, você pode tratar
seu próximo ataque neste turno como se tivesse rolado a mesma MONEY
quantidade em vez de rolar novamente. Gold 0
*Fúria (2). Sempre que você usar Fúria, ganhe 2 Dados de Fúria.
*Aumento de atributo secundário. +1 INT ou WIL.
(inteligencia +1)
*Arsenal Selvagem (2). Escolha uma 2ª habilidade do Arsenal
Selvagem.
**MAIS SANGUE! Sempre que um inimigo lhe causar um dano
crítico, ganhe 1 Dado de Fúria.
*Fúria Intensificada (2). Seus Dados de Fúria agora são d6s.
*Subclasse. Ganhe a habilidade de subclasse Berserker.
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**CAMINHO DA NÉVOA VERMELHA**
**Frenesi Sangrento. (1/turno) Durante a Fúria, sempre que você
causar um dano crítico ou matar um inimigo, altere 1 Dado de Fúria
para o máximo.
**Consciência Selvagem. Vantagem em testes de Percepção para
notar ou rastrear sangue.
**(Visão às Cegas) enquanto em Fúria você ignora a condição
Cego e pode ver através da escuridão e Invisibilidade dentro desse
Alcance.
**Brutalidade Incontrolável. Enquanto em Fúria, você pode
receber 1 Ferimento para repetir qualquer ataque ou suporte.
----------------------------------------------------------------------------------------------
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*Arsenal Selvagem (3). Escolha uma terceira habilidade do
Arsenal Selvagem.
**Entrando na Briga. Ação: Salte até 2x espaços de DEX em
direção a um inimigo. Se você pousar adjacente a pelo menos 2
inimigos, faça um ataque contra 1 deles gratuitamente.
Aumento de atributo chave. +1 FOR ou DEX.(Força +1)
NAME
CHARACTERS NAME
APPEARANCE CHARACTER HISTORY & BACKGROUND NOTES
NOTES
✨ SPELL LIST ✨
1 AP 🔥 FIRE CANTRIP 1 AP ⚡ LIGHTNING CANTRIP 2 AP 💨 WIND TIER 1
FLAME DART ELECTRICAL DISCHARGE BUSTERY
Deal 3d4 slashing damageGALE
to a target within 90
Inerrantly deal 2d8 lightning damage to all ft.
Deal 1d10 fire damage to any target within 60 other creatures Move a medium or smaller target 5 ft.
ft. within 10 ft. of you. Advantage against flying or small/tiny targets
Inflicts burning on crit. (This can only be cast if you are charged, ending and move them twice as far. Vicious.
High Levels: +5 damage every 5 levels. the condition) Upcasting: Increase the movement by 5 ft. or
High Levels: + damage every 5 levels. move a creature 1 size
1 AP 🔥 FIRE CANTRIP 2 AP ⚡ LIGHTNING TIER 1 category
1 APlarger for each additional mana
💀NECROTIC spent.
CANTRIP
ENCHANT WEAPON ARC LIGHTNING
Deal 3d8 lightning damage to a target within ENTICE
120 ft. On a failed WILL save, a target within 60 ft.
A weapon you hold is enchanted with magical
The bolt also strikes the next closest creature to takes 1d6 necrotic damage and moves 10 ft.
flame for 1
your target. nearer to you.
minute or until you let go. Its damage becomes a
If this attack misses, the lightning fails to find Repeat until they save or cannot move any
1d10 + your level and
ground and strikes you instead. longer.
inflicts burning on crit.
Upcasting: +1d8 for each additional mana High Levels: +3 damage every 5 levels.
2 AP 🔥 FIRE TIER 1 1 AP spent.
☀️ RADIANT CANTRIP 1 AP 💀NECROTIC CANTRIP
CONSUME FLAME REBUKE WITHERING TOUCH
Deal 1d6 radiant damage to a target within 20
Deal 4d10 fire damage to a burning target ft., ignoring armor.
Touch a target and deal 1d12 necrotic damage.
within 60 ft., ending the condition. Deal double damage against undead or the
They are considered undead until the end of
Upcasting: +2d10 damage for each additional cowardly
your next turn.
mana spent. (those behind cover).
High Levels: +6 damage every 5 levels.
High Levels: +1d6 radiant damage every 5
levels.
1 AP ❄️ICE CANTRIP 1 AP ☀️ RADIANT CANTRIP 2 AP 💀NECROTIC TIER 1
ICE LANCE TRUE STRIKE SHADOW TRAP
(Concentration, up to 1 minute.)
Give yourself or an ally within 10 ft. insight into
The next creature to move adjacent to you
an enemy’s defenses.
Deal 1d6 cold damage to a target within 90 ft. suffers 3d12 necrotic damage and a medium or
They gain advantage on the next attack they
Advantage against creatures that are slowed. smaller creature is also Grappled by shadowy
make until the end of their next turn.
High Levels: +3 cold damage every 5 levels. tendrils.
High Levels: This spell gain +5 ft. range every
Upcast: +1d12 damage for each additional
5 levels.
mana spent.
1 AP ❄️ICE CANTRIP 1 AP ☀️ RADIANT TIER 1
BITING FOG HEAL
(Concentration, up to 1 minute.) Touch a creature and heal it 1d6+KEY HP.
Create a 10 ft. opaque cube of icy fog adjacent Upcast: For each additional mana spent choose
to you. one:
Creatures in it take 1d6 cold damage when you +1 Target, +30 ft. range, +1d6 healing.
create it If 5+ mana is spent, you may also heal 1
and at the end of their turn. negative condition
High Levels: +3 damage every 5 levels. (e.g., blind, deaf, 1 wound, etc.)
2 AP ❄️ICE TIER 1 1 AP 💨 WIND CANTRIP
GLACIAL SHARD RAZOR WIND
Deal 3d6 cold damage to a target within 90 ft.
Deal 1d4 slashing damage to up to 2 adjacent
On a critical hit a medium or smaller target is
targets within 90 ft.
knocked prone.
Vicious (roll an additional die whenever this
Advantage against slowed creatures.
crits).
Upcasting: Increase the size by 1 and +1d6 for
High Levels: +2 damage every 5 levels.
each additional mana spent.
1 AP ⚡ LIGHTNING CANTRIP 1 AP 💨 WIND CANTRIP
ZAP BREATH OF LIFE
Deal 2d8 Lightning damage to a target within
120 ft. If this misses, the
Restore 1 HP to a dying creature within 30 ft.
lightning fails to find ground and strikes you
High Levels: +10 ft. range every 5 levels.
instead.
High Levels: +4 damage every 5 levels