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COLLECTOR'S EDITIONBats ae) Mba eee sd
WELCOME TO THE
COMPLETE COMICS
MAGAZINE ...
Iwould like to congratulate youon your purchase
of Wizard: The Guide To Comics #1
COLLECTOR'SEDITION. [believethatin your
journeys throughout the comic book world, infor-
mation is hard to assemble. You must. use one
source fornew comics, one for your values, one for
your interviews, and so on. Now, all under one
cover, youcan getitall. Original artwork by your
favorite artists, interviews with today’s top per-
sonalities, previews of new unreleased books,
plus much much more.
I want to thank everyone who made Wizard
possible. I'm proud that we all make such agreat
team. I would like to personally thank Hank
Rose (Comic Images), Walter Wang (Comics Un-
limited), and Steve Saffel (Marvel) and espe-
cially Martin Schranz for their guidance, with-
out which I could not have started.
It is my intent that every month you will be
informed about everything you want to know
about comic books and related items, I’ve been a
3
comic book fan for quite some time, and Wizard
isexactly what I wished for all these years. Now,
eight months and four hours of sleep later, I
present to you, Wizard: The Guide To Comies #1
Every month you will get a chance to collect a
very special gift from the Wizard. So watch out,
even we don't know what might be next. Be
assured, everyone will want one!
dee.
PS, - Love getting mail, so please write and let
me know what you think,
Sincers
OUR CONTRIBUTORS
ee
Gregg Mctihatton Unda Perillo Michael Berry Jane Secarano
Induced to consics thie Limiainghadtobeapar of A San Fcc
Years 4g, and sil hast Word Pesan rico col tee
erin imei font Airing Manager Se feviews of comes-claad foe a has
dogo cater Greg as re eco oe nna for he tors for Marvels Open
freshman at James Maison cant wat opt aaned Prascco Oh fakin bls Sy
Uaiveniy ia Virgina computer es.CONTENTS
FEATURES
WRITING AND DRAWING THE WEB-HEAD
VOL. 1 NUMBER 1 |} interview with cover artist Todd McFarlane. A quick peak
SEPTEMBER 1991) into what makes the web slinger tick
DIGITAL COLOR
Comic books and computers, do they mix well? Well show 1
you their true colors.
PORE VeGE WS
HORROR COMICS: THEN AND NOW
Do tay compare? Den ge sere 77
PICKS FROM THE WIZARD’S HAT
The eens at ia aoe 82
REMEMBERING THE MIDDLE-MAN 94
Sea ee Insight into how distributors view the comics market
Wizard's costume to kick off
‘our premiere issue. Spider GUIDES ANDLISTINGS
Man can be seen in four
monthly titles. Plus, will be
starring in his own motion
Paiure dveoutineary WIZARD'S COMIC WATCH
GRADING YOUR COMICS 22
A great way to recognize quality. Grading made simple,
COMIC BOOK PRICE GUIDE
ham ace eee 25
TRADING CARDS 66
‘The 90's are the decade to collect, so collect them all
TOY FIGURES GUIDE
== Ninis | #1 ISSUES SHIPPING
ISSUE ‘Check out all these new comics before they arrive. 71
‘The ROCKETEER willbe
ThenooxeTecrwitbe | COMIC SHIPPING CALENDAR 72
theaters near you Our I Find out when your favorite comic wl ithe shelves,
interview with Bill Campboll
willhelpumpstartyour | SHOW AND CONVENTION CALENDAR
Doosters for this great 99
summer lassie, by Disney. || Get ready, the show is coming to town,
89LETTER FROM THE EDITOR
WHAT DO THEY DO?
Walk into any comic book shop and ask those
questions to the folks at the racks, buying this
week's shipment of comics, and I'll bet you can’t.
get a satisfactory answer.
Matter of fact, ask the vast majority of profes-
ind I'll bet you still
can't get a satisfactory answer.
‘Twenty-five years ago, during the heyday of
strong editorial presences such as Mort Weisinger
(Superman), Julius Schwartz (Flash, Green Lan-
tern) and Stan Lee (anything at Marvel), the
answers would have been obvious. The editor
sets the tone for the comics, decides on the type
of story to be told, helps the writer and artist
produce their best work — either by suggesting
story ideas or by engaging in brainstorming
sional comies freelancers
sessions.
Today inter-
view in this issue, it's not unusual for a comics
creator to hand in the finished product (in Todd's
case, the entire book — words and pictures)
as Todd McFarlane notes in
PUBLISHER: GAREB S. SHAMUS
BUSINESS MANAGER: MARTIN SCHRANZ
CONTRIBUTING EDITOR: PATRICK DANIEL O'NEILL
ART DIRECTOR: LEO MCCARTHY
FEATURES EDITOR: RICH DUFOUR
PRODUCTION MANAGER: JANE SCARANO |
Any stclement mado
‘ne eattotat postion
Waar: the Gu omice « pubiehed month by Wear Pres.
‘ond Moxico $3495, anc at other eountias $1998. Al paymantsin
Ward ogo sprotactednough fademeankregstration n ne Unteds
JUST ASKING
EDITORS, WHAT ARE THEY,
01848, Nanuet, NV 10954 0548, One-year subseration ote
without the editor ever having seen it before. In
that case, the editor is little more than a traffic
cop between the creator and the production de-
partment.
Another comies pro, an inker, told me that he
wouldn't know ifhe had a particular assignment
until he had done a “test” page and the title’s
regular penciller “okayed” his work — despite
the fact that the book’s editor already thought
the inker was the best man for the job.
What's wrong with this picture? Could it be
that the biggest problem with comics today is
that nobody is telling the writers and artists
when they are being self-indulgent? Or obscure?
Or just plain bad?
Just asking, you understand.
JA-ONWH
ADVERTISING MANAGER: LINDA PERILLO
PROMOTIONS: KENNETH SHAMUS
SYSTEMS MANAGER: ZEV BERMAN
COLORIST: MARK H. McNABB
ILLUSTRATOR: BART SEARS
EDITORIAL ASSISTANT: DOUG GOLDSTEIN
OUR STAFF
ed or implied. are solely ose of he Intvltuas ing intewiewed and do Not repozent
‘only Entre contents copyright 1991, Gareb shorn Enter
rico. nfornation pustcaton: maynotbereprodseesin pan oracle
Postmester: Sond addtass changes to Wars Pes. PO ox BB. Nanuet, N.Y. 10968. 064eQUESTIONS AND ANSWERS
Isthenew Ghost Rider the same
as the one who had his own
series back in the mid 70's?
Vito Pasciello - Buffalo, N.Y
Marvel has hinted strongly that the new Ghost Rider
(Danny Ketch) is possessed by Zarathos, the Spirit of
Vengeance. who at one time had possessed Johnny
Blaze, the original Ghost Rider. However, no one
knows for sure what the origin of the new Ghost Rider
is. Also, before the 70°s Ghost Rider there was a
westem Ghost Rider, Hamilton Slade. Who has noth-
ing to do with either of the demonic Ghost Riders. He
was last seen in Avengers West Coast #41, now calling
himself the Phantom Rider.
Are there any DC/Marvel
crossovers planned for the
future?
"
Ben Dover - Spring Valley, N.Y.
Rumor has it that DC will soon be reprinting all of the
classic DC/Marvel crossovers in trade paperback form,
including Hulk vs Batman, Superman and Spider
‘Man, and the X-Men/Teen Titans crossover. Unfortu-
nately, the JLA/Avengers crossover was cancelled
years ago, and if the companies are planning anything
new, no one is talking. Some team ups that I'm sure
we'd all like to see would are Batman/Punisher, Thor
vs Superman, and Wolverine vs Lobo. It doesn't hurt,
to dream!
Letters are welcome from everyone.
Here is your chance to let us know
what you think. Address all questions
and correspondence to:
WIZARD: The Guide To Comics
| P.O. Box 648
Nanuet, New York 10954-0648
What does the “DC” in DC
Comics stand for?
Dick Holland - New City, N.Y.
It stands for Detective Comics, one of the company's
flagship titles. This is a question we posed to many
readers of comics and were quite surprised how many
people didn't know this. We all have to find out some
time or another.
Treally enjoyed the Predator vs
Aliens mini series from Dark
Horse comics. Is there any
| chance of a Predator vs Aliens
movie?
Albany, N.Y
"Spock" Goldstein
It doesn’t look like it. The idea was proposed, but the
two main monsters are two separate liscensed charac
ters, and the legal red tape that would have to be cut
through makes the project impossible.
Js Cletus Kasady (from Amaz-
ing Spider-Man #344 & 345)
going 10 be the new Venom?
Craig Comell - Pearl River, N.Y.
It sure looks that way. A small piece of the Venom
alien costume tore away from the main suit and landed
on Cletus. It appears like there will be two Venoms
running around the Marvel Universe.Ah
Hf
A
—e
| Gthaistenc- 2
by Patrick Daniel O'Neill
Zit =
WIZARD: You're currently writing and draw.
ing Spider-Man When you were first as-
signed to Amazing Spider-Man—the firsttime
you were drawing the character—was. Spi
der:Man a character you'd been eager to. do?
Or was it just a job that came along?
McFARLANE: It was just a job. | started
collecting comics late and probably broke ina
lot later than many of the younger guys these.
days. | just Considered myself a professional
and whatever assignment | got | tried toda my
darnedest.
WIZARD: Did you sort of grow into the char-
acter?
McFARLANE: Yeah. | think any time you
‘spend any period of time doing a character-—
or any occupation: you become more andTodd’s very first Spider-
Man artwork. Has it really
been 4 years?
more comfortable with it. Right now, | feel
more comfortable doing Spider-Man because
of the repetition; | don't really have to pay
attention to what the characters look like be-
cause I've drawn them for so long. If | took
over Iron Man, say, I'd have to learn who all the
people are around him; it would be kind of a
growing process.
WIZARD: Can that familiarity also lead to a
boredom, eventually — a sameness, such
that the enthusiasm for what you're doing
starts to wane?
McFARLANE: | think so. Probably, other than
ahead-on fight with somebody up at the office,
what would get me off the book is just “I've
done Spider-Man for so many years, I've done
this pose, this shot a thousand times. | just
40 WIZARD +
don’t have the energy for it anymore.” When
that comes, | might take another character
with a totally different feel and create a stir with
him, the way we did with Spider-Man.
WIZARD: Was the move to the new title and
doing your own writing a conscious effort to
put a new
element
into the
package,
to stave off
that bore-
dom?
(MEFARLANE:
Yeah. I'd
Say itwas a
combina-
tion of that
andagrow-
ingdesire to
expand the
horizons.
I'm the kind
of person
who'spretty
fanatical about a lot of things — and my
occupation is no different. | think that, by the
time | left Amazing Spider-Man, my career
was pretty much going full-steam. | was up for
a couple of awards, | was acknowledged as
one of the tops in the field for super-hero comic
books. Why coast on that? | always have to
find a new challenge. Once people started
acknowledging me as a good artist, | needed
to find another outlet. I'd conquered that world,
so to speak, and | have to keep pushing
myself.
y
‘Once | pick’
visually dynam
a story
WIZARD: Let's talk about your working pro-
cess. Do you start with a firmly developed
plot...or do you just start drawing and have it
develop from there?McFARLANE: | probably wing it more than
anybody else in the business right now. Be-
cause | made my reputation as an artist, | tend
to lean toward that field.
The first thing | consciously think of is a visual:
“Who can | bring in as a villain, or what
situation can |
put the charac-
ters in, so the
surroundings
are a visual, to
set a mood?”
Even if Spider-
Man is saying
something
wanky, the look
has a style to it.
Once | pick
something |
think is visually
dynamic, | start
to formulate a
story around it.
| really don't
bother with the
minute details. |
would if | had more time, but | only have four
weeks to turn out the whole book. If |hada few
extra days, I'm sure the stuff would be a little
more... coherent, | guess would be the word.
But right now, if | have an extra day, | want to
spend it on the art instead of sitting down and
doing some big bible on the story.
something
ic, | formulate
around it’
WIZARD: Do you pass at least a rough plot
past the editor before you work on it?
MCFARLANE: Not as much as he’d like.
Sometimes, as a matter of fact, | get going and
| hand in a finished issue and forget that the
editor never even saw a plot.
| don't do any written plots, usually. | think I've
done a couple of paragraphs if | have to bring
in aguest star. That's just so it can be cleared
with the editor who handles that character. |
develop everything in my head; | don't do
thumbnail sketches anymore, Idon'tdo cover
sketches— it’s all sitting in my head and from
my head, | can putt straight on paper. To put,
iton paper more than once—| don'thave the
time to do that. I've got to cut out steps.
There's no sense in my typing out a four-page
plot if | already know what I'm going to do.
WIZARD: Looking at your current work, I get
the feeling that a lot of the drawing is being
done at the inking stage. Am | right?
MCFARLANE: It’s always been like that. |
don't worry about backgrounds, debris, ex-
plosions, until | go in with the brush. | rough
Todd’s very first Spider-
Man Scripting.
SEPTEMBER 1991 1112 WIZARD 1
out the characters, that all. My attitude is
there's no such thing as wrong debris, no such
thing as wrong spaceships, no such thing as
wrong monsters—because there’s nothing in
real life to base them on. Some guys do better
than others... but nobody can say the knob on
this fictional gun should be a little more to the
left.
If a guy's getting smashed into a brick wall,
who cares where the bricks are, as long as
there's a shit-load of bricks, right? | don't do a
lot of real backgrounds. | do a lot of line work
and | doodle the hell out of the pages—and the printing process
muddies it up some; | treat the pages like they're not going to be
‘There’s no such thing
as wrong debris’
colored. Butas long as | get Spider-Man in the right pose and I've
got a cool shot of him coming at you in the splash page, it's not
that important what's behind him. If | can fill up the space with
stuff that kind of, sort of looks right—or at least fill it with linework
—the kids figure there's more detail put in than there really is.
WIZARD: The first time | remember seeing your stuff was on
Infinity Inc. over at DC. | was impressed by your page design
then, playing with border designs and things like that. |don't see
thatin your work anymore. Have you shifted your attitude toward
page design over the years?
McFARLANE: Yeah— you might get a two-part story out of me
where I'll go wanky, but my attitude is that the toughest thing for
any person doing super-hero comics is to sit on the fence: You
can't make it so stylized for the 20 and older crowd that you lose
the kids; but you don't want to make it so simple that it’s just a
kiddie book.
Some of the stuff! was doing on Infinity, some of the page design
stuff —| still try to do as much design work as | can (sometimes
I think Ido ten times as much as a lot of other guys), but I can't
make it too wacky or that ten-to-fifteen crowd gets a little antsy
about the whole look of the book. They only want to work so hardTODD'S PORTFOLIO ALSO INCLUDES
THE HULK, INFINITY INC.,
AND INVASION! AMONG
OTHERS
to figure out the comic book. But once you
getolder, it's kind of neatto haveto delve into
different layers. | have to make a marriage of
both of them so | can get a big audience
base.
WIZARD: Assuming that some place down
the line, as you said, Spider-Man is no longer
enough to keep you occupied, what, in a
perfect world, would be Todd McFarlane’s
next step?
McFARLANE: Unfortunately, once | leave
Spider-Man, | doubt I'll do monthly comic
books again. Part of itis just the grind, part of
it is an economical decision. There's no
reason for me to take over a monthly title
when | could do a special project that would
give me greater creative freedom, better
reproduction, a bigger PR push. Probably
what you'll see me do if and when | leave
Spider-Manis special projects for acouple of
years and then — if | do go back to monthly
comics —I'll self-publish. If I'm going to work
day in and day out, I'll do it for myself. ©
An example of Todd’s
early page design from
Coyote #11 by Epic
Comics.
SEPTEMBER 1991 13by Greg McElhatton
eter created “web shooters” for himself
and decided to use his new-found pow-
ers to get money for his Aunt May and Uncle
Ben, who had reared him since childhood. He
went to a wrestling tournament calling himselt
Spider-Man and beat his opponent. However,
when an escaped criminal ran by him later, he
watched the felon get away. When asked why,
he responded that it wasn't his job to catch
criminals.
few days later, tragedy struck. Peter
A returned home tofind thathis Uncle Ben
had beenmurdered by acriminal. Peter tracked
down the killer only to discover it was the same
one he had let escape earlier.
Atthatmoment, Peter made
avow to use his powers as
Cig, SPider-Man to fight
= pider-Man to fig!
s ney crime. And soa super-
hero was born.
iththose words on thecover of Amazing
Fantasy #15 in August 1962, Stan Lee
and Steve Ditko created anew super-hero, one
that would rock the comics industry with its
longevity and appeal
pider-Manwas originally Peter Parker, a
high school student you wouldn't look at
twice — until that fateful day when, as he was
working in a lab, he was bitten by a radioactive
spider. It wasn’t until later that day that Peter
discovered the ramifications of this event, He
found that he had been gifted with some at- PIDEY’S
tributes of a spider —he could stick to walls and
had the proportionate strength of a spider as VILEST
well! VILLAINS
44 WIZARD 1PIDEY’S ILLUSTRATED
EVOLUTION
1960's
STEVE DITKO
ince then, Spider-Man, or Spidey as heis
known, has gone through many ups and
downs in his personal life. His rogue's gallery is
extensive, with many of his foes becoming some
of the most popular villains today. He's faced
‘such enemies as Doctor Octopus, who has four
mechanical arms grafted to him; the Green
Goblin, with his exploding pumpkin bombs;
Kraven, a hunter who chose Spider-Man as his.
Prey; and Venom, an alien creature that Spidey
once wore as his costume only to haveit try and
take him over!
is personal life has also had its ups and
MD sci. vis est rue love, Gwen Stacy,
was killed by the original Green Goblin, He once
went out with the Black Cat, only to break it up
because of her amoral personality. And yet,
throughitall, he hada roller-coasterrelationship
with Mary Jane Watson, one that finally con-
cluded with their happy marriage, complete with
a wedding dress designed by Willi Smith.
pider-Man’s powers themselves have
even gone through changes. He had six
arms for a short period and once had a living
outfitthat createdits own web and could change
into normal clothing. His strength has been
upgraded throughout the years. And for a brief
time, Spider-Man was the most powerful hero
on Earth, with the cosmic powers of Captain
Universe!
1970°s
JOHN ROMITA, SR.
TODD McFARLANE
Yet some things have almost never changed.
He's still a photographer for the Daily Bugle.
Aunt May is alwaysthereforhim. Andwhilehe's
graduated from high school, he’s nowin college.
ith four titles plus a reprint title, Spider-
Man continues to be a
big name in comics. Why do
people enjoy reading about
him so much? Perhaps it’s
because, despite all his
powers, he'sstilljustone
of us.
SEPTEMBER 1991 15WIZARD’S COMIC WATCH
5 all
OMEGA MEN #3
Release Date: June 1983
Artist: Keith Giffen
Writer: Roger Slifer
From the pages of a comic, found in
boxes marked 5 for $1.00, springs one
of the hottest characters of the 90’s,
LOBO! That's right, DC’s newest sen-
sation made his debut in this obscure
title, and nine years later has become
one of the hottest books in the country.
Lobo began a minor comeback in 1988
by appearing in Justice League Inter-
national #18-21, and later appearances
in the Superman titles, Futher expo-
sure came from the pages of L.E.G.I.0.N
| ’89 (later renamed’90 and’91) when he
joined the group. His jump start to
TM 86 1991 0C Comice, ne.
super stardom occured last year when
Lobo’s 4 issue mini-series hit the
shelves. Lobo has become a solid seller
for DC Comics. Lobo has made numer-
ous appearances in Demon and Legion
of Super Heroes, since the mini-series.
DC Comics has planned more solo Lobo
projects futher down the road, to satify
our thirst for punishment.
For more information on Lobo’s past
past, check out Omega Men #3, 5, and
[Link] the meantime, Omega Men #3is a
great addition to any comic book collec-
tion.
A WNL
FOR, AN INVITATION?
- LOBO -
trea,WIZARD’S COMIC WATCH
X-FACTOR #24
Release Date: January 1988
Artist: Walt Simonson
Writer: Louise Simonson
With X-Factor #24, the Simonson’s
took a grade “B” character, the Angel
(a.k.a. Warren Worthington III), and
transformed him into whatis sure to be
one of the 1990’s hottest characters,
ARCHANGEL!
In recent years, Super Heroes have
been getting excessively more dark and
violent (i.e. Ghost Rider, Lobo, Wolver-
ine, Punisher, etc...) now, this “angel of
death” fits the bill. This grim, evil look-
ing, and razor tipped winged hero is
going to appeal to fans instantly. This
“angel of death” will be getting even
Re
TM&€ 1991 MavelEnt. Group, ne,
1M &0 1991 Marval Ent. Group. he
more exposure as one of the new mem-
bersin Marvel’s expanded X-Menteam.
Archangel will soon become a real su-
perstar, and X-Factor #24 will soon be
very hard to find.
XFoctorM &© 1991 Marve!
Lou eek uk keDIGITAL COG
DC Comics colorists have anew tool, replacing theirbrushes
and Dr. Martin’s Dyes with keyboards and mouses.
BY HEMAY C. COLONIA di
Computers are best known forenhancing the
efficiency of humans through relieving people
of repetitive chores, and doing those repeti-
tive chores much more efficiently. More
recently computers have been put to useifi
the arts for their ability to manipUlatéinfages
and colors. DC Comics hasyb@enusing a
computer system foreolorizing many of their
comics.
Traditionally comics have been colored and
s@patated by hand.
ore in red (ormagenta), one in blue (6reyan),
and one in yellow. DC's. Coniputer system
automates that 6ntiréyprocess,. Creating the
final camera film, from the guide the colorist
creates on-screen.
The TSR comic line and the mature readers
line use the computer coloring system to full
advantage. For example, in the second
issue of Speliiammer, there is a stunning
depiction of a prismatic wall spell shown as a
tight wavy rainbow of colors, an extraordinar-
ily unique image. The computer creates
eerie multi-colored alien skies that fade be-
tween many shades of grey and black. This
effect of the computer is the most impressive
—the infinite palette of the computersystem,
and precision control over the colors allows
the computer to fade very gradually between
one color and another. When madness is in:
18 WIZARD 1
the sky in an issue of Shade, a mature
readers offering from DG, there is a gradual
change between yellow and purple. It's easy
to see the purpleatthe top of apanel and the
yellow atthetbottom, but it is impossible to
draw.a‘distinctline to separate the gradual
fades trom red to orange.
‘Computers"also-allow for quick and easy
experimentation. {t is much easier for DC's
Colorists to@pply colors to see how they look,
and to éxperiment and change the colors
‘Quickly. Although DC's production director,
Bob Rozakis, would not go into great detail
on the exact process, it would be logical to
assume that, especially in some of the spe-
cial-effect scenes in the TSR comics, or the
unusual places that the mature readers titles
visit, that the computer is allowed to ran-
domly generate colors, or perhaps generate
[Link]-between a given range of colors.
The computer. in‘no,way eliminates or re-
places hman colorists, but is a powerful tool
in theitshands. ~ The-colorist controls. the;
process and makes decisions about the'col-
‘ors and. shades, and can-accept, reject, or
modify the computer's output. DC gives full
credit to the person and doesnot even men-
tion the use-of the [Link]-the comics’
credits.
Harvey Comics is alsqusingcomputersin its
production processsthough primarily for digi-
talstorage of black-and-white [Link] Harvey
system permits the productiondepartment to
reduce costs for its large inventory of pages
and fot reprinting with ‘updates’. Harvey's
reprints are also computer-colored, but pub-
[Link] of the process suggest it is
hot as elaborate as DC's system.Computer technology has arrived as a pow-
erful tool for comic creators. Through the
infinite palette and ability to quickly experi-
ment and re-adjust colors, the computer al-
lows for many more possibilities for what the
reader sees. Advances such as these will
continue to keep the comic book an exciting,
Progressive and changing art form.
Inorderto highlightthis article, we present
3 examples of the primary coloring meth-
ods. AT RIGHT: the traditional method, 50
years old and still used for most comics.
Three films are manually cut for each page,
offering a limited palette of colors. LOWER
LEFT: The 1980's introduced fully painted
comics like Green Arrow: The Longbow
Hunters. Each page is an actual painting,
which is scanned as a color photograph, and
printed. LOWER RIGHT: The 1990's has
brought us computerized coloring, used for
Shade: The Changing Man. The color artist
creates effects on-screen and the computer
outputs color-separated negatives.COLLECTING COMICS IN THE 90
Comic book collecting is fun, fun for everyone. In
comic books anything can happen, and does in some
cases. Just when you saw your favorite character die a
bloody death, helshe (it?) comes back, with a ven-
geance, no less.
Everyone collects for their own reason, to make
money, they enjoy the reading, like the artwork, a way
to relax, and many more. Here we will point out some
of the most popular ways of collecting comies. We will
also talk about trends you should look for over the next
six months, We're sure you have a collecting strategy,
so let’s compare.
The first type of collecting we-call “Character
Collecting”, whereby the comics you collect have the
same character throughout. Aperson who collects like:
this will try to purchase all the appearances of this
character, going back to their Ist appearance, their.
origin, a good fight, etc... your budgerallows), Thisis
great way to start and continue collecting."A easy Way
tofinda character to follow is by asking your friends or,
hobby shop salesperson what they recommend given
your tastes.
The second mode, increasing in popularity daily, is
“Artist Collecting”” Whereby you collect books of
the artist you like. Artwoirkhhas always been the biggest.
selling point of a book, and if you-like the artist; you'll
collect the book. Some artist have many titles under
their belt, so to start collecting all of their work may be
difficult, time consuming, and’ éxpensive. You, might
want to collect special issues that the artist has done,
issue which include their Ist work, the Ist appearance
or origin of character, a death, a good splash page, or
basicallya very pivotalissue. If ouhear‘ofanew up-and-
coming artist, great, start collecting. Some titles with
great artists sell as many as a couple’of million issues a
year.
The next mode of collecting is similar to “Artist
Collecting”, but applies to writers, called “Writer
Collecting”. Writers are little harder to follow, be-
cause their recognition is not visualSince their styles:
may vary it might not be apparent. at first glance.
However, there are many-Comics:with table turning
plots that just can’t-be drawn to show exactly what
happened, therefore, a very skillful writer is needed to
coordinate the plot with the illustration. Very recently
some artists are trying their skilsaeploctingand writing
Only time will tell if chisis'a “good” thing.
The collecting fun really kicks into gear when you
combine a fewior all of the’elements we mentioned
earlier. When you-put.a popular artist and character
together, you've got yourself a winner. An artist/writer
combination will also produce the same results.
Recently, a whole new dimension to collecting com-
jes has just surfaced, we call it “Creative Printing”,
20 Wizard 1
wherebya publisher will use out of the ordinary printing
methods to produce a comic book. Theresults have
been staggering, with sales doubling and hobby shops
nationwide selling out in minutes. One of the most
popular methods is using a metallic ink like gold or
silver. This will really grab your attention at first glance.
Embossingis also neat feature, combined with metallic
ink, the books going to second print. Gatefold covers,
‘Which combine a few self-contained pieces of art placed
side-by-side to create one larger, more spectacular
piece, has been very well received.
” has also taken roots in the
dustry. Examples of these are bagging
comics (which was really intended, basically, to protect
the comic while shipping), inserting trading cards, and
multiple covers for one issue. Variations in comics that
arealso very "collectworthy’ are test logos (which had
avery limited distribution), newsstand vs direct copies
(with or without a ULP.C, short for Universal Product
‘Céde), limited productions, and finally changing colors
‘[Link] for second prints.
These creative proccesses cannot work alone. They
must be combined with elements mentioned earlier,
that attract:collectors to begin with. Just putting a
‘special cover on piece of junk will not work.
‘Over the next 6 months’ the comic book industry will
grow tremendously: There will be a few major factors,
when combined, which will create a huge market.
‘The movie [Link] grown to be the #! source
for entertainment. With this inrmind, the big publishers
have been investing lot of time and effort into reaping
the benefits 6f this Thulti-billion dollar business. There
‘are many movie projects in the-works based upon
‘comic book characters, and they're coming soon to a
theater‘near you!
The televition networks have quite a few cartoons
and shows planned for their line-ups. Again this will
bring comic book characters into homes across the
country, A few big publishers have television commer-
cial slots already planned
Sports cards have become the largest, non-television
advertised, hobby in every part of the country. These
same. sports. card “companies are producing trading
cards forthe comic book industry. Comic book cards
may soon be #2.
All these tie-ins tocomic books and characters will
propel the comic industry to new heights. All these tie~
ins will draw many new readers and collectors into the
industry. With all these new collectors trying find Ist
appearances, origin issues, and important works of
artists, you make the call!
With all this information about comic book collect-
ing, you could be well on your way to a successful
collecting career.Computer technology has arrived as a pow-
erful tool for comic creators. Through the
infinite palette and ability to quickly experi-
ment and re-adjust colors, the computer al-
lows for many more possibilities for what the
reader sees. Advances such as these will
continue to keep the comic book an exciting,
progressive and changing art form.
Inorderto highlight this article, we present
3 examples of the primary coloring meth-
ods. AT RIGHT: the traditional method, 50
years old and still used for most comics.
Three films are manually cut for each page,
offering a limited palette of colors. LOWER
LEFT: The 1980's introduced fully painted
comics like Green Arrow: The Longbow
Hunters, Each page is an actual painting,
which is scanned as a color photograph, and
printed. LOWER RIGHT: The 1990's has
brought us computerized coloring, used for
Shade: The Changing Man. The color artist
creates effects on-screen and the computer
outputs color-separated negatives,COLLECTING COMICS IN THE 9
Comic book collecting is fun, fun for everyone. In
‘comic books anything can happen, and does in some
‘cases. Just when you saw your favorite character die a
bloody death, he/she (it?) comes back, with a ven-
geance, no less.
Everyone collects for their own reason, to make
money, they enjoy the reading, like the artwork, a way
to relax, and many more. Here we will point out some
of the most popular ways of collecting comics: We will
also talkabout trends you should look for over the next
six months. We're sure you have a collecting strategy,
so let's compare.
The first type of collecting we call “Character
Collecting’, whereby the comics you collecthave the
same character throughout. A person who collects like:
this will try to purchase all the appearances of this
character, going back to their. Ist/appearancey-their.
origin, a good fight, etc..(if your budgerallows), This is
great way to start and continue collecting-“A easy way.
tofinda character to follow is by asking your friends or.
hobby shop salesperson what they recommend given
your tastes.
The second mode, increasing in popularity daily, is
“Artist Collecting”: Whereby you collect books of
the artist you like. Artwoirkhas always been the biggest.
selling point of a book, and if yourlike the artist; you'll
collect the book. Some artist have,many titles under
their belt, so to start collecting all of their work may be
difficult, time consuming, and’ expensive. You might
want to collect special issues that the artist has done,
issue which include their Ist work. the Ist appearance
or origin of character, a death, a good splash page, or
basicallyavery pivotalissue. If youhear ofa new up-and-
coming artist, great, start collecting. Some titles with
great artists sell as many as a couple of million issues'a
year.
The next mode of collecting is similar to Artist
Collecting", but applies to writers; ealled “Writer
Collecting”. Writers are little harder to follow, be-
cause their recognition is not visual’Since their styles
may vary it might not be apparent at first glance.
However, there are many-Comics-with table turning
plots that just can't-be drawn to show extetly what
happened, therefore, a very skillful writer is needed to
coordinate the plot with thetillustration. Very recently
someartists are trying their skills aeplotting and writing.
Only time will tell if this isa “good” thing.
The collecting fun really kicks into gear when you
combine a few or all of the’elements we mentioned
earlier. When youput.a popular artist and character
‘together, you've got yourselfa winner. An artistiwriter
combination will also produce the same results.
Recently, a whole new dimension to collecting com.
ics has just surfaced, we call it “Creative Printing”
20 Wizard 1
whereby publisher will use out of the ordinary printing
methods to producea comic book. The results have
been staggering, with sales doubling and hobby shops
nationwide selling out in minutes. One of the most
popular methods is using a metallic ink like gold or
silver. This will really grab your attention at first glance.
Embossing is alsoa neat feature, combined with metallic
ink, the books going to second print. Gatefold covers,
Which combinea few self-contained pieces of art placed
side-by-side to create one larger, more spectacular
piece, has been very well received.
“Creative Marketing” has also taken roots in the
comi¢ book industry. Examples of these are bagging
comies (which was really intended, basically, to protect
the comic while shipping), inserting trading cards, and
multiple covers for one issue. Variations in comics that
aréalso very "collectworthy' are test logos (which had
a very limited distribution), newsstand vs direct copies
(with or without a U.P.C, short for Universal Product
Code), limited productions, and finally changing colors
‘on-covers for second prints.
These creative proccesses cannot work alone. They
must 6@ combined with elements mentioned earlier,
that attract: collectors to begin with. Just putting a
Special cover on piece of junk will not work.
‘Over the next 6 months; the comic book industry will
graw tremendously. There will be a few major factors,
when combined, which will create a huge market.
The movie [Link] grown to be the #! source
for entertainment, With this in mind, the big publishers
have been investing lot of time and effortinto reaping
the benefits of this multi-billion dollar business. There
are many movie projects in the-works based upon
comic book characters, and they're coming soon to a
theater near you!
The television networks have quite a few cartoons
and shows planned for. their line-ups. Again this will
bring comic book characters into homes across the
€ountry, A few big publishers have television commer-
cial slots already planned.
Sports cards have become the largest, non-television
advertised, hobby in every part of the country. These
same. sports. card “companies are producing trading
cards forthe comic book industry. Comic book cards
may soon, be #2.
All these tie-ins to:comic books and characters will
propel the comic industry to new heights. All these tie-
ins will draw many new readers and collectors into the
industry. With all these new collectors trying find Ist
appearances, origin issues, and important works of
artists, you make the cal!
With all this information about comic book collect-
ing, you could be well on your way to a successful
collecting career.