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A edição de outubro de 1991 da Wizard apresenta o Ghost Rider na capa e inclui uma entrevista com Chris Claremont sobre os X-Men, destacando a evolução das histórias e personagens. Claremont discute a dinâmica entre as equipes de X-Men e Uncanny X-Men, enfatizando a importância de cada personagem e suas interações. O documento também menciona novos recursos e a expansão da revista, além de agradecimentos aos leitores pelo sucesso da edição anterior.
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CLAREMONT @ PRICE GUIDE ® PREVIEWSCONTENT
VOL. 1 __NUMBER2
OCTOBER 1991
Ghost Rider sports a
Wizard's costume to torch
our second issue. We're
still trying to figure out how
the hat doesn't catch fire,
Ghost Rider can be found
every month inhis own title
and making guest appear.
ances throughout the
Marvel Universe.
"X" Marks The Spot: Chris
Claremont and Marvel's
Mutants. 9
2 WIZARD #2
FEATURES
MORE THAN A GHOST OF A CHANCE
Interview with cover artist, Javier Saltares,
DRACULA — THE KING OF VAMPIRES
Stil thirsty after all these years,
PREVIEWS
GHOST RIDER: THEN and NOW
Find out how he blazed into town. 2 3
PLATINUM SPIDER-MAN CONTEST
Here's your chance to own one of comics most prestigous books 26
NOVEMBER 22, 1963 12:30 P.M.
Where were you when President Kennedy was assassinated?
Let's find out from Steven Grant.
GUIDES ANDLISTINGS
GRADING YOUR COMICS
Reese ees seat se eee 30
COMIC BOOK PRICE GUIDE
Receteesia ener egees neat 33
TRADING CARDS
Feels aerestes fe reacts 84
NEW TOP 100
‘Check out the best selling books for the last 3 years,
PICKS FROM THE WIZARD’S HAT
‘This month's sneak peek at what's to come.
WIZARD COMIC WATCH
Here's more books to keep a Wizard eye on.
NEW UP & COMING ARTIST
He's not new, but he's hot — Sam Kieth!
FIND THE ZARETSKY
Where is he? Try to find him twice,LETTER FROM THE PUBLISHE
WELCOME TO
THE WORLD OF
WIZARD #2
Thank You! Thank Youl Thank You! For what you ask?
For_moking Ward #7 a bigger success than | ever
Imagined. You flooded our offices with malibags full of
replies suggestions, and good wishes. Now we're really
psyched for Wizard #2.
Since Wizard #1 teally cast a spell, we've added 24
more pages and burst at the seams so we had to add
@ perfect bind to Wizard #2. Now you can really en-
hance your comic book knowledge.
We solicited Weard Trading Cards for issue #3. irsistably,
due to an over whelminglyhuge response to the poster,
Instead of the cards, we will bring you a poster of the
unused Ghost Rider cover!
Ijust recently got a new computer, and it plays all of
Monty Python's favorite biurbs along with Rocky and
Bullwinkle, Foghorn Leghorn, and the Looney Toones
theme. Even at 4am | have someone to talk to.
8ypopuiardemand, Ihavejustsignedadealto produce
the Wizard covers on T-Shirts. Petty neat, | sleep in my
prototype every night.
Before you tun the pages, | thought | would let you
PUBLISHER: GAREB S, SHAMUS
BUSINESS MANAGER: MARTIN SCHRANZ
CONTRIBUTING EDITOR: PATRICK DANIEL O'NEILL
ART DIRECTOR: RICH DuFOUR
CREATIVE DIRECTOR: LEO McCARTHY
PRODUCTION MANAGER: JANE SCARANO
PRODUCTION ASSISTANT: RALPH O°BRIEN
know, wehavejust completed our fist DC cover tobe
on Wizard #4. Riddle me this.
Every issue we'll be expanding our existing features
‘nd adding a few new ones. We have many new
ideas to improve your overall comic book interest,
‘ond make you a more informed reader
Whew Firstissue is done and now the second, Where
Next... Issue #3, and what surprises we have for you!
Sincerely
Gareb 8, Shamus
Publisher
P.S. - Remember: Tell your friends, you have
a Wizard
OUR STAFF
eee oS
ADVERTISING MANAGER: LINDA PERILLO
PROMOTIONS: KENNETH SHAMUS
RESIDENT COOK: GRANDMA DEBBIE
COLORIST: MARK H. McNABB
ILLUSTRATOR: BART SEARS
EDITORIAL ASSISTANTS: DOUG GOLDSTEIN
PAT McCALLUM.
eR a RI ARE SAE IS SE
‘Ary statement made n Vizard: The Geide To Comics. exxessed crimped. cre icely howe of thelnckichick baing [Link] not repretent the
ctrl positon of the pubisher, who doesnot accept any fesponsbilly for such satomonts Allextwokcs TM ord © of er teipective Owes,
\Wearct The Guide To Comics published mori by Waord Prats P.O Box 8, Nanuet NY 1094 A542. One-year aibacrictions rte i $27.50, Canada
nd Mexde0 $34.95 cnclal other counties$30.95. AlpaymentsinUS furcsoryy.éiacontenkscopyrght 199), Cexeb SreanusErieremen re The Weord
legelsprotected trough raderiak ogstaionin fhe Untadstatesof medina. lvarmetion pubkcanon, may note terxockycedin ero wholsincry
form without witten prot consent of Word Pras andl Gored S Shams
Postmaster: Send across choriges to Wir Pras,.O, Box 8, Nanuet, NY. 10958968,
4 WIZARD #2MARKS THE SPOT
“The point is that all of them — Scott, Jean,
Angel, Iceman, Beast, Wolverine, Storm, all
the rest — are all X-Men,” Chris Claremont
says, discussing the origin of the scheme
that has resulted in two monthly titles featur-
ing Marvel's senior mutant team —
Uncanny X-Men
and X-Men. “They
all come out of the
school; they are all
a part of the first
twogenerationsof
Xavier's dream. It
doesn't matter
whether they call
themselves
X-Factor, X-Men,
X-traordinary —
callitwhat you like
— they are all, at
heart, X-Men. That
allowed a certain
freedom of action
to break the old
patterns and chal-
lenge some oldas-
sumptions.”
Chris Claremont
has been writing
Uncanny X-Men
for more than 16 years; “longer than most of
my audience has been alive,” as Claremont
puts it. But despite the appearance of hav-
ing created a bi-weekly X-Men series,
Claremont says the two books will still be
different. “My intention, from the start, was
CHRIS CLAREMONT
and
MARVEL’S MUTANTS
by Patrick Daniel O'Neill
that the two titles go —to a degree — their
own way,” he notes. “What you're seeing, in
a sense, is the adventures of eight or ten
people who happen to live in the same
house. In certain respects, their lives will
intermingle: Things that happen to one team
willaffectthe other
team, simply be-
cause that's where
they all live, where
they all hang out.
This is the center
of their being, in
the same way that,
ifpick eight people
who work at Mar-
vel Comics—they
may live and their
lives may have fo-
cuses that are to-
tally outside the of-
fice, but the office
is the place where
they all meet. I'm
viewing this as an
ensemble, some-
whatlike Hill Street
Blues, L.A. Law,
Northern Expo-
sure, anything like
that.”
Butthat wasn’talways the plan, according to
Claremont. Originally, the powers-that-be
at Marvel wanted one team in two books.
“Tom deFalco’s vision for the new X-Men
book was to have two books done by two
different artists with the same five charac-“PVE KNOWN THEM (ALL) TOO LON
ters in each — essentially making the book
a bi-weekly. | opposed that and [editor] Bob
Harras agreed with me—basically because
in practical terms we didn’t think it could be
done, because the coordination problems
between two different artists plotting con-
secutive stories on that kind of schedule
would be a nightmare
“Secondly, it was a waste of resources. We
had a dozen or more really superb charac-
ters; to have to cull them down to a half
dozen — first of all, you'd be casting six
characters into comic-book limbo, who would
immediately be picked up for some other
series, which would perpetuate the X-Fac-
tor mess.
“More importantly, it created a situation
where | was asked to play favorites with
characters | couldn't play favorites on any-
more,” he notes. “I've known them too long;
| don’t have any favorites. They all deserve
their moment in the sun and to be written as
they should be written —which is to say, by
me. | didn't really want to see characters in
whom | had invested all this time and effort
go off to other writers who, however good
they are, will always be different.”
Actually, Claremont thinks that, even under
iginal plan, the two series would have
found different paths. “The fact that Whilce
Portacio and Jim Lee [the artists on Un-
canny X-Men and X-Men respectively] are
totally different people, totally different art-
ists with surprisingly different styles, means
that the books couldn't help but go in differ-
ent directions,” he notes. “Jim's interests
aren't Whilce’s and vice versa. The way |
would interact as a writer with Jim would not
be the way | would interact with Whilce.
Therefore, intone, in direction, in emphasis,
the books couldn't help but go in different
directions, even though they might be
similar,
=
MARVEL GIRL STORM WOLVERINE
Very much a natural She has serious doubts John Byme’s emphasis
leader: the most abstract about her capacity to lead. of Logan changed the
thinker of all. shape of Marvel.
Art by Andy Kubert. Art by Marc Silvestri Art by John BymeI COULDN’T PLAY FAVORITES ANYMORE”
SRM ee a 9 ee a oe
“That doesn't preclude storylines, plotlines,
situations, that do intermingle — but | think,
for myself, | would prefer a situation where
you have two independent but strong books,
as opposed to what some people envi-
sioned as one bi-weekly title,” he concludes.
The teams were not split along the lines that
many fans expected: It is not the old team
— Cyclops, Marvel Girl, Beast, Iceman,
Archangel — and the new — everyone
else. The team in Uncanny X-Menis led by
Storm, and includes Marvel Girl, Iceman,
Archangel and Colossus. The X-Men squad
is helmed by Cyclops, and features Beast,
Wolverine, Rogue, Psylocke, andGambit.
Both teams will report to Professor X.
Claremont says the new groupings were
designed to create new synergies among
these characters.
“What would happen if Scott and Jean were
on different teams? What would happen if
we had some of the X-Factor people on one
and some of the X-Men on the other — but
a mix? And we wanted to see if we could
create a new synergy in terms of character,”
he suggests. But that doesn’t mean we'll
see conflicts about who's in charge,
Claremont is quick to add. “These aren't
kids anymore, to a large extent; they're
grown-up, they're experienced, they've been
through the mill. | would hope that they
would approach a question like this in a
rational, adult manner. Doesn't mean they
won'tchallenge the status quo; doesn’tmean
they will
“Storm has serious doubts about her capac-
ity to lead. Jean is very much a natural in that
regard. Iceman is an unknown quantity.
Colossus doesn't really drift in that direc-
tion,” he points out. “Archangel’s a possibil-
ity, but—if you'll excuse an inadvertent pun
— he’s a little too flighty, too psychotic.
We're talking about introducing abrand new
CYCLOPS NIGHTCRAWLER COLOSSUS
An abstract person who is Given a lot of ‘air time” by Doesn't really drift in the
a conceptual strategist. his fan: artist Dave direction of leadership.
Cockrum.
Art by Paul Smith Art by Dave Cockrum Art by John Romita, Jr.sixth character to the team, but at this point,
nothing's been defined about him.
“Again — how things are the first issue does
not necessarily mean they'll be the same six
months down the line.”
On the otherside, the old conflict between
Cyclops and Wolverine will not re-emerge,
Claremont assures. “It's not that Wolverine
is a follower or not; he works with people.
Scott and Storm are, if you view this as a
military company, the captains; Wolverine is
Sgt. Rock. He is not a conceptual strategist.
He's the kind of person who can look at a fire
fight and know how to win it, but he can’t take
the two steps back and look at the fire fight in
relation to the entire battle. He's just too
focussed on the moment. In that context, he
isnota ferociously abstract person, whereas
Scott and Storm are far more abstract and
Jean is probably the most abstract of all.
14 WIZARD #2
“Wolverine works with people out of respect
for their abilities. He’s aman who does know
his limitations; they're are certain things that
Scott is better at than he is, therefore he will
defer to Scott in those regards,” he goes on.
“Doesn't mean he won'tgive hima hard time
— because Wolverine’s way of keeping
people on their toes is to needle them, to
challenge them every step of the way. If
Scott were to prove himself unworthy of
being the leader, then Wolverine might take
him down — not because he has any seri-
ous animosity toward Scott, but just be-
cause it's better for the team.”
Other than the differences that will develop
out of different casts, Claremont is hard-
pressed to say how the two books will differ.
A lot depends on how his relationship with
the two artists develops. “It would be a
matter of how Whilce, for example, would
approach the story, what characters he pre-fers, what kinds of stories he would like to
tell," Claremont explains.“Whilce is more sci-
ence-fictional oriented than Jim is, therefore
the stories could, conceivably, focus in a
more purely science-fictional approach;
whereas Jim would have a different ap-
proach,
“It relates to tone, perhaps, more than sub-
stance — and that's something that evolves
over time,” he continues. “The kinds of sto-
ries | did with John Byrne were different from
the stories | did with Dave Cockrum, both
before and after John—which were different
from the stories | did with John Romita, Jr. or
Paul Smith or Marc Silvestri or even Jim.
“You don't want to play to your artist’s weak-
nesses; you don't want to shove something
down their throat that they fundamentally do
not want to draw,” he sums up. “By the same
token, Dave Cockrum, when he drew
X-MEN, was a big fan of Nightcrawler, so
Nightcrawler gota lot of ‘air time,’ soto speak.
John Byrne didn'tlike Nightcrawler that much,
but he loved Wolverine, so you saw the de-
emphasis of Nightcrawler and the emphasis
of Wolverine, with ramifications that changed
the shape of Marvel. That's what I'm talking
about in terms of different directions. There
are characters that Jim will mesh well with
that Whilce won't; there are types of that
Whilce will love to do that Jim won't. How
those interact with the writer will define how
the books look different.” &
This may well be the last inter-
view Chris Claremont gives con-
cerning the X-Men for quite a
while. Shortly after this conver-
sation, Chris announced thathe
was resigning from the writing
chores on X-MEN and
UNCANNY X-MEN, following a
series of editorialdifferenceswith
Bob Harras. linvited Chris todo
an addendum to the interview,
aninvitation he politely declined.
For the next several months,
Chris will be touring the country.
promoting his comics work and
his new novel, GROUNDED, as
well as working on a third novel.
—Patrick Daniel O'Neill
a
DEAT
Chris Claremont's first
X-Men script: Uncanny
X-Men 94,
Sixteen years, 185issues,
plus assorted annuals &
specials later: Chris’s last
X-Men script?
OCTOBER 1901 18JAVIER PALJARES
by Datrick Daniel CO@HE
After slightly more than half-a-dozen yearswwotne
business, Javier Saltares came to fan attention
when he brought comic-book life to the latest
version of Marvel's flame-headed cyclist, the
Ghost Rider. We started this chatby discussing his
background and training,
WIZARD: Where do you come from?
SUGVIER SALTARES: I've lived in New York all
my life. was born March 15, 1961 inthe Bronx and
been here ever since.
WIZARD: Have you had any formal art training?
SALTARES: Not really. I've had very little—
mostly I've met people who are artists and satin
OCTOBER 1991 17“Everybody wants
the [creative]
control”
with them on classes. | was fortunate enough to
meetacouple of nice teachers whowouldletme sit
inon classes. But 'm pretty much self-taught...the
most famous old Marvel/Buscema rule of picking
up the Andre Loumas and George Bridgeman
books and just draw from there and from life.
Mostly, I'm self-driven.
WIZARD: Where would someone go to find your
earliest professional work?
SALTARES: At DC Comics, | was working onthe
New Talent Showcase books.
WIZARD: How did you move over to Marvel and
pick up on Ghost Rider?
SALTARES: | was working at Marvel for a couple
of years straight — two or three years — noton
any one book, but hopping around. | was working
steadily; Ineverhad atime when | didn'thave work
Finally, | guess they figured my work was coming
up to snuff and they were looking for a new person
18 WIZARD #2
to begin a new project. All the big names were
taken on the big projects. | kind of lucked out,
WIZARD: What was your working method like on
Ghost Rider with Howard Mackie?
SALTARES: Mostly he wrote and | drew. We
spoke very little about storyline and ideas. We
always talked about talking about it and never
‘seemed to get around to it. Things were always
moving so fast that, by the time we were ready to
talk about issue #9, we were already working
on #10.
I'm not on Ghost Rider, anymore, of course. But
Howard would do a plot, give it to Bobbie Chase,
who would edit it (whatever that means), and she
would pass it on to me.
WIZARD: What are you working on now?
SALTARES: I'mworkingona special Flash project
for DC with John Byme; he wrote it and I'm pencil-
ling and inking it,
WIZARD: That's the one based on the TV series?
SALTARES: Yep.
WIZARD: How does it feel to work on a character
like the Flash, someone with that much history?
SALTARES: |like the Flash, Like all artists, Ihave
favorites — at DG, it's always been the biggies:
Superman, Batman, Flash. At Marvel, it's Hulk,
Silver Surfer, Spider-Man, Captain America.
Any of the mainstream characters, the old tried-
and-trues, you're always eagerto try your hand at.
WIZARD: In films, the line always seems to be —
“What | really want to do is direct.” Lately, in
comics, all the artists seem to be saying, “What |
Bxtime ago. Nojhing
this lately.“That's what makes
comics fun: I'm,
earning, my, living,
and getting a,
creative release.”
——
In the very first comic | ever did — seven or eight
years ago — there's a short interview with me.
They asked me my goals and | said, “I eventually
want to write, draw and ink my own book,” That's
not an uncommon goal. All artists want to do that,
all inkers want to do that. I'd even say writers — if
they could take the time to learn to draw — would
want to write, draw and ink their own work. Every-
body wants the control.
You have to wait to prove to the money folks that
your ideas are worth it. If there's anything I'm
grateful to Ghost Rider for, i's that: It gave me the
clout to walk into DC and say | wanted to pencil and
ink my own work. Eventually, I'll write it, too.
As a matter of fact, Brian Augustyn and | are
working on one of his brainchildren... and | told
him | wanted to co-plot it. That's my first step
toward writing.
WIZARD: When and where did you develop your
interest in comics?
SALTARES: In junior high, | met Mark Texeira. |
used to doodle a lotand he would show me conics.
That sparked the idea.
it for me was looking at certain
remember looking at Frazgt
What really di
20 WIZARD #2
Until the editor calls and wants to hang you for
being so late!
All and all it's a good life, if you don't take it too
seriously. If you take it too seriously, like anything
else, you limit yourself.
WIZARD: On one level, you have to have the
motto, “It's just comic books.”
SALTARES: Exactly. | always say that.
I remember talking to a friend in the business and
he asked if | really believed that. “I can take this
industry or leave it,” | told him. | don’t mean that in
any negative sense; it's just that | have had so
many different types of jobs before | drew comics
that, for me, the concept of workis more important.
You have to make a living. As long as you're
working and supporting yourself, you're doing all
right | think the person is more importantthan what
he does; what you do can help develop you as a
person, but it’s not everything you are.
I'ma creative person; so are all artists and writers.
What makes them different — not necessarily
special — is that they need an outlet for their
creativity, in much the same way an athlete needs
to play his sport, for example.
That's what makes comics fun for me: I'm killing
two birds with one stone. I'm working, I'm earning
my living and I'm getting a creative release. OCOLLECTING COMICS IN THE 90'S
PAT
McCALLUM
By the time you finish reading this first line, this
book may have gone to a second print. Orat least
that's the way it seems these days. One of the
hottest aspects of collecting comics in the '90s is the
altered appearances on most second print comics,
where, at times, the second print is more desirable
than the first.
This, however, has
not always been the
case. Going back a
year anda halfago, sec-
ond prints of comics
were considered no
more than reading cop-
ies. Thesereprints were
a simple way to supply
dealers with enough
copies to satisfy their
customers. Instead of
tuming away customers
due to lack of availabil
ity or the drastically in-
flated price, dealers can
offerthe second print at
a lower or cover price.
Rarely did these sec-
ond prints experience a
price increase, and
when they did, it was
next to nothing. Sec-
ond prints were merely the same book with a
“second printing” disclaimer printed inside. Why
would fans find these books to be desirable? Why.
would they want to add these to their collections?
They didn't, so second print books have always
been available for cover price, and shelves were
always stocked with them.
This all ended with the release of Spider-Man #1
Marveltook a book, that atthe time had the highest
printrun in history (2.8million copies), and reprinted
itwith a metallic gold cover, causing a nation wide
stirthat rocked the industry. The public considered
ita "new" book, oranother variation on the original,
which created something unprecedented. The
gold second print has. surpassed the first printing
22 WIZARD #2
in popularity and value. This “reading copy" was
now the book to own, and the floodgates were
opened for future second prints
Marvel has been popular for publishing the
‘ew look" to their second prints, but DC Comics
has justjoined the craze. Thesenewsecond prints
have neon colors, metallic inks, gatefold covers,
etc. The popularity of second prints has main-
tained itself. Many of the “new look” second
printings have surpassed their first print in the
marketplace.
Comic book retailers are now at a loss. Should
they cut their orders on new books, hoping for a
second print that they can mass order on? Should
they hold back the second printings from the
public and wait to see what happens? Are first
Prints really worth it any more? These are under-
standable fears, the public is bent on this second
print craze, leaving dealers with large amounts of
the now not-so-desirable first printings.
Have the better de-
signed, higher quality
second prints de-
stroyed the market for
their first print counter-
parts? The common
misconception is yes,
that they have, but this
isnotthecase. Thetew
second printings which
surpassed the originals
price-wise made a lot
of noise in the industry,
while the majority went
unnoticed. Don't con-
sider all second prints
gems justbecause one
or two skyrocket.
The second print-
ings to really watch out
for are those that jump
out at you with outra-
geous covers thatcatch
and hold your eye (a
strong content helps a little). Remember, a gold
cover does not a winner make.
Now don''t take all this the wrong way. Second
prints are nota bad thing. Quite the contrary. The
fact that these new" books are unpredictable is
fantastic. This industry could use more of this type
of product, items which stir up the waters and keep
people guessing. If this industry wishes to expand
and come close to reaching it's potential, Comic
book companies should continually explore new
ways to increase their readership. This is one of
many projects which is helping comics to grow
tremendously. Let's hope the companies continue
in this direction, and don't sit on their hands
keeping the industry at a standstill.One of the hot comics in today’s market is Marvel’s Ghost
Rider, wherein a demon on a motorcycle wreaks fiery ven-
geance on wrongdoers. And just about everyone knows that
this Danny Ketch isn’t the first Ghost Rider-— especially since
Johnny Blaze has turned up and told Ketch about his own career
as Ghost Rider.
But Dan Ketch isn’tthe second Ghost Rider, either. Oreven the
third. He’s the fourth Ghost Rider.
The original version wasn’t demonic; he was a fake. He didn’t
ride a motorcycle, but a horse. And he wasn’t even published
by Marvel!
That original version first appeared in Tim Holt #11, published
by Magazine Enterprises (better known as M.E.) in 1950. Holt
was one of the popular western movie actors of
the time — not as big as Gene Autry or Roy
Rogers, but a big enough star to have his own
comic book.
One of the back-up features, starting in #6 (in
those days, almost every comic book had back-
up features), was the Calico Kid. The Kid’s real
name was Rex Fury, and he wasa U.S. Marshal.
Five issues after he was introduced he under-
ent a drastic transformation; he became the
ost Rider. Still a westem — and now a
jerhero, too. Almost immediately, he got his
title as part of the A-/ series, as well as
fy back-ups various places. (4-/ was more
8 M.E.’s equivalent of Dell’s Four Color,
's Showcase.)
Lawrence and pants, and covered’
cape that glowed white on one s
Watt-Evans He could use this to disappe:
OCTOBER 1901 23only appeared at night, and there were noelectric
lights in the Old West, he was effectively invis-
ible when wrapped in his cape with the black
side out. He would swirl the cloak about to
create ghostly effects. How he could see through
the cape was never really explained, and some of
the stunts he pulled to convince people he had
supernatural powers would sure convince me—
for example, to quote a caption in Ghost Rider
#7, “By a clever use of
his specially prepared
cloak, The Ghost Rider
appears to lift his head
from his shoulders!”
How you do that by ma-
neuvering a black cloak
isbeyondme. Healso
had a “magic lantemn”
— for you youngsters,
that’s the 19th-century
version of a slide pro-
jector— and used it for
various additional spe-
cial effects, projecting
images of ghosts and
monsters.
Initially, the GhostRider
tackled ordinary out-
Jaws. Then it was out-
laws who were using
fake supernatural gim-
micks to terrorize their
victims — there was a nice irony there, as the
Ghost Rider would use his own stunts to expose
the bad guys’ stunts, and to scare them into really
believing in spooks.
And then he started running up against the real
supernatural — by 1953 he was tackling zom-
bies and the like. This was, after all, the early
1950s, when horror comics were hot; in addition
to his own adventures, the Ghost Rider also
started hosting “Tales of the Ghost Rider’—
horror stories in western settings.
24 WIZARD #2
The original Ghost Rider who rode in the 1950s.
But the market collapse of the mid-fifties put an
end to it all. M.E. gradually withered away,
starting in 1954; they shut down for good in
1958. Their Ghost Rider, to the best of my
knowledge, last appeared late in °55
Itshould be mentioned thatthe M.E. version was
drawn by Dick Ayers. Well, by 1967, Dick
Ayers was at Marvel, and somebody — prob-
ably Ayers, who got
plotting credit — had
the clever idea of re-
viving the old M.E.
character.
The Marvel version
was schoolteacher
Carter Slade, who used
glowing powder and a
reversiblecloaktoplay
ghost. The powder
came from a mysteri-
ous meteor, and was
giventoSlade bya wise
old medicine man
Slade, like Rex Fury,
had a projector forspe-
cial effects. The sto-
ries shied away from
the supernatural stuff
that had crept into the
later MLE. stories, and
stayed with fairly ordi-
nary western villains.
The series was nota hit; after seven issues it was
cancelled. Six issues were reprinted in the sev-
enties, but with the name changed to Night Rider
— because by then the third Ghost Rider had
appeared. More recently, in a run of stories in
West Coast Avengers, he was calling himself the
Phantom Rider. In 1972, in the pages of Marvel
Spotlight #5, a motorcycle stunt-rider by the
name of Johnny Blaze made a deal with Satan —
in exchange for his soul, Blaze was promised
that his beloved mentor, Crash Simpson,
wouldn’t die of the cancer that was killing him.So Simpson died in a motorcycle crash. Blaze
deserves an award of some sort for truly inept
phrasing in his request.
Satan then put his mark on Blaze —at night he
would transform into a flaming skeleton, able to
throw hellfire around. This was supposed to be
a short-term thing, because Satan would soon
return and claim Johnny’s soul — except that
Johnny was loved by
Roxanne Simpson,
whose soul was so pure
that her love shielded
Johnny against Satan’s
power.
(Marvel now says it was
Mephisto, rather than the
real Satan — but that
isn’t the way it read at
the time.) This seri-
ously weird premise was
the work of the new
GR’s creator, Gary
Friedrich, and it didn’t
really hold up well. Vi-
sually, Ghost Rider was
great, but the set-up
didn’t make for great
stories. Almost imme-
diately, writers began
tinkering with it.
The day/night thing Johnny Blaze frees his soul in Ghost
went fairly early, but the trigger for the transfor-
mations varied considerably over the years.
Roxanne’s purity of soul as Johnny’s protection
was a nuisance — it tied Blaze to a wimpy love
interest, and made Satan look stupid with his
constantunsuccessfill attemptsto pry Blaze away
from her. How it got cleared up is something of
alandmark in comicshistory. In Ghost Rider #9,
Satan had finally gotten rid of Roxanne; he had
Johnny Blaze trapped when a mysterious char-
acter walked out of the crowd and banished the
ET
Devil. This person gave no name, called himself,
just “a friend” but it’s pretty clear that this
was Christ.
It had taken divine intervention to save Blaze.
The next feature to change was the nature of the
Ghost Rider himself. At first, the fiery skull-
faced creature called the Ghost Rider was just
("33 [MARVEE COMICS GROUP
Va
Johnny Blaze; then it
was the dark, vengeful
side of Blaze’sperson-
ality; and finally, it
turned out to be a genu-
inedemon, Zarathos by
name, who had pos-
sessed Blaze. In Ghost
Rider #81 Zarathos
was disposed of,
Johnny Blaze was free,
and he and Roxanne
rode off into the sunset
together, ending the
series. That was 1983,
making the third ver-
sion the most success-
ful yet, with over a de-
cade of adventures to
hiscredit. As for the
ee fourth and latest, who’s
isthe been around for
fee scarcely ayear—well,
itremainstobeseen what
der #81. will become of him.
Lawrence [Link] the author of fifieen
novels and thirty-thr8ghort stories, to date, as
well as over a hufidlpetig@fieles about comic
books for varidpsipublications 9
END
OCTOBER 1991 25by Randall W. Scott
Areview by Henry T. Colonna
Collecting comics is a hobby that most
comics readers probably feel self-con-
scious about for one reason or another.
Although the readers themselves know
otherwise, much ofthe
world believes that SttI/7
“TThis book]
strongly affirms
the aesthetic value
of comics”
comic books are pre-
dictable stories about
men and women
wearing spandex and
fighting each other for
control ofthe universe.
Family members,
business partners,
and friends of comic
readers don't under-
stand the care and interest that comic
readers devote to their collections, be-
cause, in their eyes, comic books are for
adolescents. As more and more sophis-
ticated superhuman and non-superhu-
man comics enter the market, particu-
larly during the last half of the ‘80s, with
titles like Sandman attracting musicians,
painters, and writers after being exposed
in mainstream magazines like Rolling
Stone, comics are perhaps making slow
progress towards becoming a respect-
able form of entertainment, education,
and research.
Comics Librarianship, by Randall W.
Scott, strongly affirms the aesthetic value
of comics by promoting through detailed
instructions the value, need, methodol-
ogy and value of starting and maintaining
a comics research library.
The book makes
clear in the beginning
that it is not a guide-
book for the hobby-
ist. The introduction
sets up the underly-
ing premise that
comic books belong
in academia, and is
fortunately neither
defensive nor con-
frontational. From
this point onward, this
premise is understood, and the book
becomes an instructional tool for setting
up a comic library using a university as a
haven. Towards the end, more difficultissues such as censorship are explored,
and the book does take a stance. But in
doing so, the author is not preachy or
dogmatic.
There are many suggestions for a grass-
roots approach for anyone with the en-
ergy and desire to begin to build a comics
library. The author clearly and succinctly
details approaches
to building collec-
tions, including
fosteringrelations
with local communi-
ties retailers andcol-
lectors. There is
definitely insight that
any comics reader
would find valuable,
butinsightthatis es-
sential for someone
who would choose
to begin an actual
library.
Methods of cataloging, storying, and pre-
serving comic books are detailed, includ-
ing some ideas that are different from the
methods that most collectors use. In
particular, Scott proposes a thorough cata-
loging system unique enough to suit comic
books, yet adaptable enough to work with
the current Library of Congress rules.
While exploring all of his ideas and sug-
gestions, Scott remains authoritative, yet
“The book becomes an
instructional tool
for setting up a
comic library ina
university”
friendly and careful, detailed yet simple,
clearly organized, and always profes-
sional.
This book is definitely intended to be a
guidebook to someone starting a comics
library, but it reaches much more deeply
than that. Comics Librarianship becomes
either intentionally or unintentionally a
vindication for all of us
who have been self-
conscious about our
hobby. Throughout
every page, through-
out every example,
there is a sense of
pride that all comics
collectors should
share. Any self-con-
scious feeling that a
comics collector has
about his hobby
should definitely be al-
leviated by reading this
book.
Currently, the commonplace existence of
comic book libraries in universities seems,
quite far-fetched. But if this innovative
book actually helps start even one library
at a university, it will havedone a great
service to the comics world. Credibility in
academia ultimately means credibility to
society. @In today’s comic book market, grade is one of the most important factors that influences
the value of a comic book. There are many grades that fall between the ones listed below;
however, the grades presented here are the ones with the most noticeable signs of
ew
MINT: By definition, amint comic book shouldappearasifitjustcame 200% of the NEAR MINT value. This all depends on the scarcity and
offthepress, flawless. There shouldbe nosigns of wearinsideoroutside desireability of the specific comic in hi
ofthe issue, Thecover should becentered,spine shouldbe very tight(no present) issues in Mint condition are usi
creases), and all comers should be sharp. The pages inside should not NEAR MINT
show any signs of aging. A MINT comic book could be worth upto
‘grade, Most newer (70's to
ly valued upto 120% of
NEAR MINT: A comic book in thi
Usually, there is only one small im
frombeing MINT. One ofthese flaws may be, cover!
center, one comermay be slightly rounded, orthe spines w
‘one tiny erease, The pages inside should show almost no signs of aging
(or wear, with a bright and glossy cover. The comie books listed in this
guide are valued at NEAR MINT prices
25°)! is
Nov |
Pe |
VERY FINE: A comic book in this condition will show some pages. The comicsiin this grade are valued at 0% to 70% ofthe NEAR
signs of aging and wear. The spine will have few slight creases, he MINT value, again depending on the scarcity and demand for the
‘comers might notall be sharp, and the color may have lostalitte luster. specific issue
There should be no folds, cuts, or markings in any way, on any of the
30 WIZARD #2changes in condition. Grading comics vary from person to person depending on how
much they regard certain flaws or imperfections. This guide will serve to help you in the
process of grading your comics.
FINE: This comic book is a good example of a well read comic. The cover, especially around the staples. Although there are still no pages
‘cover may show some minor flaking, the spine showsnoticeable signs with cus, folds, or missing totally. A FINE comic book will usually be
‘of wear, pages have slightly discolored - showing signs of age,and the valued at 30% to 50% of the NEAR MINT value
‘comersare rounded. An issue inthis condition may haveaslightly loose
GOOD/VERY GOOD: Comics inthis range will have very noticeable shoulda'tbe any chunks missing. Thisis avery common grade foroldet
signs of aging and wear. There will be spine eases, rounded comers, comics. Comics in GOOD/VERY GOOD condition are valued from
very minorcutsortears,minormarks writing) [Link] 10% to 30% ofthe NEAR MINT values.
POOR: Acomicbookin this condition hasmany defects. Somepossible rusty staples, pe marks, cut out eoupons, missing complete pages,
flaws include ripped pages, a bent spine, a small chunk missing, large writing marks, or stains. A POOR comic is worth less than 10% of the
creases, and very discolored or faded pages. Any comic with unnatural NEAR MINT value,
defectsare usually considered POOR. Examplesinclude waterdamage,
OCTOBER 1991 31Hello and welcome to the Wizard’s Won-
derful World of Video Games. What the old
Gamemaster is going to try to do here is be
informative, entertaining and maybe even
downright funny attimes. Controversy comes
at no adaitional charge.
First. lets talk about the
X-Men’s hottest hero, Wolver-
ine. going head to head with
the Mutant Master of Magne-
tism, Magneto, and with his
arch-enemy, Sabretooth, who
may or may not be his own
father! No, were not talking
about the newest issue of his
comic, we're talking about
LJN’s newest smash cart for
the NES, “WOLVERINE!” Yup,
that wacky Canadian makes
his solo debut in what looks to
be a sizzling game filled with
such cool features like the
awesome “berzerkermode,””
which squashes your opponents. Look for
this little gem to be in the toy stores soon!
Camerica: Quicklybecomingthe Game-
masters favorite game company, produces
the Game Genie. Only avallablein Canada,
this excellent little gadget snaps on to your
Nintendo cartridges and lets youreprogram
them. That's right! Make yourself invincible.
Start with an infinite amount of lives. Make
the game as hard or easy as you like. The
Game Genie sells for about $70 in K-Mart,
Toys R Us and other stores of the like in
Canada.
‘Super NES: Yes, that's the name for the 16-
‘92 WIZARD #2
Mat
bit Nintendo system which should be reach-
Ing store shelves by the time youread this. It
carries a suggested retall price’ of $199.95,
and will come out with Super Mario Brothers
4, Peter Mann, Nintendo Marketing V.P.
expects to sell 2 million units
and 6 million games by the
end of 1991.
For those of you who must
know, some Super NES titles
include: Zelda3,SuperBases
Loaded, Gradius 3, The
Simpsons, John Madden
Football, Final Fantasy 2 and
Super Play Action Football.
Genesis: Sega has coun-
tered the Big N by lowering
the price on their GenesisSys-
tem from $189 to $149. From
now till September, a mail-in
offer entitles you to a free
Sonic, The Hedgehog game
(A $55 value). What a value!
Sonic is one of the most dynamic games|’ve
ever played, and an experience that
shouldn't be missed.
The story revolves around Sonic, a hedge-
hog who would give the Flash a run for his
money. An evil scientist has transformed his
animal friends into unthinking robot slaves,
and it’s up to Sonic to put things right. Can
he zip through the seemingly endless horl-
zontal, vertical and 360 degree flipping
scenes. During this super-caffinated adven-
ture, Sonic must travel through tubular un-
derground tunnels, cross tumbling bridges
and bounce acrosssuspended moving plat-
1
Hforms. Whether you're right side up or up-
side down, Sonic The Hedgehog is more
than just your average run and jump game.
This challenging game merges quick think-
ing required by a challenging puzzle with a
game that will leave you breathless.
Another cool game for the Genesis is Toe
Jam & Earl, which deals with two hip-hoppin,
smooth-rappin aliens from the planet
Funkatron. The two connoisseurs of pop
culture and junk food have a big problem;
they are strandedonthe weirdest, the wacki-
est, the oddiest planetin the universe- Earth!
Can these two ‘spaced’ aliens gather the
scattered remains of theirstarship (the “Righ-
teous Rapmaster Rocket Ship”), put them
back together and get off this crazy
mudball? Well, with hordes of nerd herds,
‘obsessive mad dentists, crying-baby-toting
shoppers and the love inducing Cupid, it
won't be easy. But who said life on Earth
was? Allin alll, this is one cart which can'tbe
missed!
More upcoming Genesis titles include: Spi-
der-Man,Swamp Thing, Decapattack (we ‘re
dying to see this one...), Valis Ill, Phantasy
Star Ill, Double Dragon II, Mario Lemieux
Hockey (Sega’sown SuperMario!), and Jesse
“The Body’ Ventura Wrestling. With the new
low price, Sonic, and more than 100 titles
available in the stores now, Super NES has a
lot of catching up to do.
Hot onthe heels of the Nintendo Gameboy
is the Game Gear by Genesis. Opposed to
Gameboy’s black and white screen, Game
Gear is in full color, has stereo sound and a
back lit screen (Game Gear is awesome in
the darkl). The success of Game Gear looks
assured, as Sega expects to gain 25% of the
one billion dollar handheld marketplace in
America. The system made its debut in the
fall of last year in Japan, where it sold 40,000
units in just two days... WOW! Game Gear
should be available by the time you read
this at a suggested retail price of $149.95
which includes the mego-hit “Columns,” a
$34.95 value. Watch for it!
Bytes & Pieces:
The Gamemaster has just found out that
starting in September, Sonic will replace Al-
tered Beast as the free game when you buy
a Genesis. Sega is also introducing a CD-
ROM unit for the Genesis in early “92, No.
price yet, but it'll play 3 and 5 inch audio
CD’sandis designed to stack right beneath
the Genesis.
Watch out for Camerica. In the next few
months they will introduce three amazing
items. The first is a Nintendo cart
sized item that you can slip a
Gameboy game into. This will
allow you to play Gameboy on
the NES. The next is tentatively
called the Express. It’s alittle bigger
than a Gameboy, with a color LCD screen
that lets you play regular Nintendo games
onthe go. The prototype we saw allows you
to plug in a regular NES controller, although
anon-game padi a distinct possibility. Also,
inthe next6monthsCamericawill release 20
games on 14 carts. Leading the pack is the
Camerica Gold Quattro Series, which gives
youfour512k gamesonone2meg cart. And
if that wasn’t enough, the bold Series carts
will use a custom designed super chip that
lets your 8 bit Nintendo paint 16 bit quality
graphics.
Ifanyone has got any Game Genie codes
let me know. Are the game companies
mentally becoming “If its not based on a
comic or movie, or isn’t a sequel, we‘re not
interested?’ We'll get into that in the com-
ing months. Until then, remember- It’s not
real, it’s only a game.
OCTOBER 1991 93pon eS Ea sy
ORR ren
oC oru Rea
EUnet can
Coser at ons
Reais et aoe
Prosecosi boc tore aame
Seance on aR eta
Potente cet inate
eee eset any
eer emena ito mee etc
yea eMetrics tay cra
Holmes, and has two other
Pe recesteee tent a re
ESRC t tn Cone en
oer inmecouce nee To
Pye eet amet
Coenen ert
Some eerie yen
OC a ocean a eerste
Pe vCR Senecio omens re
nal novel — a project Powell
een rece Rok OM sect
Ce ecard tS
Con Man Cees met
adaption is mixed.
Contents
Cian oes (ome aa TS
Ree orcs
DEC ee Mee Tost tees
eee er eu t tog ict
fel ame amet el ini Comm ola
eae
Papen eto
POE ae ore tant
omit terra eececs
Pore ce a eters tert eel
The Ghosts of Dracula. Origi
Sora gece steer cece ss et ae
ere encore C Rte ian
Pee eta ce
bel OMe Notas
BUDE ae eee tone
Prose meen Cte
Drea ce Beto rst es
Dau enamored
PMc E Comment ctt a
cian Harry Houdini, Dracula
pronrTe Me cece meee at tag
Stull Thirsty
Priel ee cero nT aC
ero RUM Cte rea
Rey og teria Toke te
Peace
n_ issue #4 of this
Pere M goo baer ty
oe lanl mos
gin, noting that the
vampire’s beginnings have
Neer rte ted
Doreen Caton ist
Operon
after all these years
By Paul Robb
Ron arse cosmetics
emma mest
origins,” Powell notes.
BREET sont’
Pm gem ce maT
pyran eC Mn (oe Lents
doesn't work forme. Besides,
eae Ten mc Ne Code
OnE met cant
Drea aterm
SOME Tg see CI
Pret ngs een!
cic merece
OCTOBER 1991
m1poreten ee our hae erste eta Ut
Christ. His name more or less means
‘son of the devil.’ He’s not the evil, vile
Peace eee tet
Rieger cece ky eed
Crem se Rat ae Cos ee
Pe eer TET Coenen
eee ROR kes te
De Ueeske te CIC RAZ cay
and the messiah legend,” Powell
adds. “Even in Stoker's original
PS Men eR Cantata!
Sc Soc Cen nt nt
ea
CSR eRe e ty
Prete cron emai sa tt
eer cent nat
Cece en not tecomam rt
Pere ne a eee td
Ope ten ene ce Rasa
Se Ue Ren teri ceco aco tg
COU ean eRe Tne tenant ey
Ba cee ot era eet
Simones Reem eae Cee
OCB aCe mee Cee)
Pao Meo Ceca ts ee cccal
named “king of the undead.” Then a
vampiric horde takes on the Turks.
owell’s follow-up to Ghosts of
Delran cee
Eternity’s Dracula Rex: 1990
recon nec ss saan
DOT etre este ince te reesttCrom
artist for both seriesis Seppo Makinen,
Ru rent aoae kro ecttonc tu)
a” “The Ghosts
of Dracula”;
the count contacts
Harry Houdini
in 1925.
wizarD #2
eee aR RC Risen eee K el cee
ee rel Bae Sco e CR CR rrony
ren em eet oat ta coe EN
eee eats
Nae ee ee RT noe
Tet Ooo harcore Serta tet
DE ome aaa ce re aorta
wanted to show different species of vampires
Core eeu en Ciro irene ta
UM EE Reet eae tase RC etter
ots road
Ra UCB CE Moa acce le Rece-tit tei
he doesn't like to stay in one place,”
ees tem ocr ot
Les eo eM ene test
eM nose Cot Oo eee)
memories of, he has good memories of a few
eect een CROROMET Cheon teeters ert
eee eed ecera net ecet tas
Peet canon ea eee at tka
Ped ox mena erm etn eM ICES athe sist
ee comet cette eee ye eae nt)
wants to resolve that.” Powell notes that when
Pete eC g ee cece teeta
Peete en eae coe tes a reece
Tee ares eeonteotts eek esracula Rex:1990 reveals vampirism
running in the
RRC one cn O Rn ohare
Coleco Len semis La
egg Emenee iy
compelled to do it.
See Vi eed se tee
lof Dark Shadows] there.” he adds.
Case Ser et cume meth ian
el ae ess) CCMA ZT
OO aOR meee CRC
pe ene Se ee ee CS ess
Png RNa Cert)
not been committed to an insane asylum
I was intrigued by that section and I've
touched on it in Ghosts.”
ea ACR cnet
Deen cm CR antec
eR Co Meese ta
Dee Ct ae ete eed sess)
Pio een tenis ere ne eros ene a
Cob errata orn ce amar
Pe enc seen Ce en os oe
ete eet Eos om Ld
Colca gor tonic RcaT tee am Tet
Van Helsing blood.
SE Nace Cee
Petes Seu Cen ee ee Ca coco
PRR Rem eT arg
Pub iea omen ten Mere]
CR Recemn eRe line crs
Be ences rarest
their head, they're dead and that's it. They
Pr eon ee sonemonte ena Tear
Pe CUR Kerem Cmte)
CTR ormce eaten eiuec)
Se
an Helsing was a Catholic priest in
eMac kt rat Cesc
DA Run ue ee oc imeie balclerieeel
porn ome MER mR crete ated
UCC RC ema tcrme tm teetit
area aoa On eRe a eta sta)
Er eas eR eat
OCMC RCN a ace Meet a ac mcd
Doe Riese Ne CR onan rte
DUC Cee rem stiecerrt Salts metre
pire,” he notes.
BNE vam erm me ber Lem mai)
Cron eroe meet Cincy
foc Meme ee Br ees
POURS etna tanta cy)
ocToBeRhim. He wants to kill all life
on earth so he can eventually
die too,” Powell elaborates.
nthe Rexseries, there
will be a huge vampire
warbetween Dracula's
followers and Van Helsing’s
followers, Powell says. “It’s
been a lot of fun to write so
far,” he says. “It's done ona
much grander scale than
Ghosts because I wanted to
do something really epic —
something cosmic.”
owell also points out
that there igeaatifiog
= ©
suck pigttilinonese anne T
|
verted characters in this
we
Pires,” h&@@yewith a laugh.
esides these mini-se-
ries for Eternity, Powell
is also tackling
Dracula, and a few other fa-
mous movie monsters, for a
TSR series this summer. The
June release, Battle for
Smithville: Dark Asylum, is
an eight-part mini-series set
within TSR's R.I-P. apspeiatil
series. Poyelisetititi aston
is Jeg
ly based on a card
Gimewnonappesee tn the
Seeger Carlicr issuc of
Bere series.
teve Gerboiialiagime
up apgitifieredmenye
cp@CSonaemEgn to
a scric eT seen cad
going (GUienaSeassnn is:
but deC fig ee mmOre a
my aja eenelobontan
114 WIZARD #2
—l consider it the best thing
Tve ever done.” The basic
storyline: A small town is in-
vaded by classic movie mon-
sters such as Dracula and
Frankenstein,
na nutshell, it's mon-
sters with a Watchmen.
like reality,” Powell says.
e admits that the
Dracula in this series
is not the same char-
acter he usy@iiamammmtmaout
and indeed isa fat cry from 1
“It's definitely not the s..i—
Dracula I usually do, so 1
Bas 2 nice chagig@gnpaeenlh
liked the concep ggOmE
do just_about anythin=ey
wanted to(within that fray)
Wore s TREGEGPTD ination
of Dark Shadglil and Twin
Peaks — it's Gai ce
laughs. The 3iiataignneiS
series is Patrick Oli, with
whom Powell worked on his
Frankenstein adaption.
n Dark Asylum, there's
a lot of emotional an-
guish of the sort where
you say ‘it's not good to be a
monster’ but unfortunately
this is what they are,” Powell
says. He already has a sequel
planned to this series, a two-
issue story called The Dead
Place focusing on Franken-
stein, the new experiment,
not the original monster. If
Powell has his way, he'll be
keeping Dracula bloodthirsty
for yqquemiamoome, ©
TEA iLe KEEP yOu
BaeEt 6 WI
Ue FOReveR...
VIITH Me By YOUR
‘SIDE.Che Wizard Times
Conspiracy to Commit Comics
Steven Grant
examines the
events in Dallas
on a November
afternoon some
28 years ago in
BADLANDS.
By RALPH MONTANO
Special to The Wiz
ard
NOVEMBER 22, 1963: 12:30 P.M.
(Central Standard Time)
“Where were you wfien Presiden
John F. Kennedy wage fated?
is one question most adults in this
country can answer With vivid and
accurate recollection.
On that fateful day, Steven Grant,
the author of Badlands a six
issue mini-senigs ffonrBark Horse
Comics — sii his fifth grade
class located i6 Medison, WI, and
prepared to athe school assem-
bly
But the gathering wascanceltedand
school was dismissed without any
reason being given. It was hours
after the fact when Grant learned
the President was dead,
“Momcalled froma friend’s house
ident Kennedy had
been shottodeath in
recalls. “By that tines the grayish
day had turne¥plgek because of the
purplish and YB glouds in the
sky
and toldme Pre:
“I hadn’t thought About the presi-
dent or government before [the as-
sassination]. It [Link] vision
of some people plaigging'to-bump
everyone off —-sfarting with the
Presidentand working down tome.
it was my introduction to
Today conspiracy and political
OCTOBER 1991 115crimes are two of Grant's favorite
subjects when writ
writing Badlands,
reached beyond sfté conventional
worldofel ‘intothe
harsher pl
Badlands takes place between 1963
and 1964, With the Kennedy assas-
sination taking place in issue five.
All Clues Removed
From Book
The story follows Coprad Breman,
small-time ex-gghyivho findshim-
self suckerett fgi@the plot to kill
Kennedy. As the 388,
Breman is helpless sper
into a complex web o king-
fish,oil tycoons, governmentagents
and dopplegangers.
Grant says the conspiracy plot is so
‘complex, he considers his previous
works dealing with political assas-
sination"“a warm-up for Badlands.”
Considering his record, that is say-
ingsometbing.
Besidesa ero Pt and
graphic n6vel for Marvel Comi
Grant also created and wrote’
per at First Comics.
Z
assassination came easy, Grant
notes. He has been working on the
subject since the age of 16.
Grant/Gearrano team
again in cross-country
endeavor.
Granttitled Badlandsafterthe sparse
2 \yegions of west Texas. He says the
epee sparse tone of the story
dit also represents the psycho-
7 logical state of his main character.
“Conrad is a rebel without a clue,”
Grant explains. “He has a little
understanding on the way in and he
never gets Sagugh information to
Feit ast
in for the publi in genctal.”
te
Oneethewsing wns GR Sea
(who lives in California) again
teamed with Whisper artist Vincent
Giarrano (in New York). “A lot of
people think the artist and writer
need to work together a lot more
118 WIZARD #2
than they do,” Grant says. “Vince
and I, we know each other's style
and we're pretty sympathetic.”
But theré are occasional surprises
inany workingteam. Forexample,
seca emitey (dfpte page heis
drawing."
“My research was done by osmo-
sis,” he says. “I've accumulated a
lot of information about the assassi-
nation over the years. —
Si
‘
Before Istarted writing, [re
of the spade of books on the subject
thatcarpeout recently, Lalso flipped
several older books that I
laying around.”
ZF -Asthat point, the series was without
a name. And titling his work is
often the most difficult and essen-
tial task, Grantpointsout."“Tusually
need a title before I start writing.
Once Ihaveatitle, the story almost
writesitself.”
Ba sea
Ww so
CONRAD BREMAN
“A stand-in for the public”
lc told me, ‘I've worked ah,
with you enough one Ishould _ 4n thg’aqniversary of the Kennedy
appreciate the script as I go along
rather than reading ahead,"* Grant
says. “I thought that was great.”
The end result is set to be released
assassifiation. “It’s a barren book,
as it should be,” he notes. “The
characters carry the plot with ex-
pression and action. All the clues
areremoved,” ee
sAuthor Grant says: “TI
Believe There is a Conspiracy
According to Grant, readers famil-
iar with the various conspiracy theo-
ries will recognize many sequences
in the series. For other readers,
Badlands may bean introduetionto
politically motivated crime.
dobelieve there isaconspiracy,”
Grant says. “Anyone can go to a
public library and see the
government’ sevidence contradicts
itself. It igiust & matter of wading
through Bt 8,000 pages of testi-
mony.” Granthaskiggerhopesand
plans for Bddlgnidgand other works
underway. “Tydighdy would Tike to
see Badlands and other stuff about
the cover-upkeadatAbibger inyes-
tigation,” he saysSalh ould eeQuire
amass movement ta get goig apd
those are a rare thing)
“On the other hand, a mass move-
mentis possible because theyall start
with a small group and snowball
into something bigger,” Grant sur-
mises
Beyond the first Badlands series,
Grant is planning a secBhd that will
follow “the psychological state of
the U.S.A.” through the yelts fol-
lowing the assassination. The
Kennedy assassination is the start-
ing point of several mini-series be-
cause of the impact it carries on
culture in the United States, Grant
says.
“Itisthe pivotal point ofthe 1960s,
perhaps of the century,” he points
out. “Like the middle of an hour-
glass when half of the sand has
fallen to the bottom.”
Inother works, Grantsays Whisper
will retum in 1992. But details are
still being worked out.
Ys. cmos
Bo NevE PONCE,
Through his work, Grantultimately
hopes toring crimecomics back to
the forefront of the industry.
“Crime comics are the wiy"tS go,”
he declares. “You have a genre that
stripsaway super-heroes. Ifhandled
properly, crime comicscandomuch
more than super-hero comics do.”
The problem with,recent attempts
to renew the gerire\igplack of cre-
'y, Grant says” “he old cops
and robbers stuff that BC did is out
of date and’avérpopularized,” he
concludes: &¥oucan watch thesame
stuff Witthisrash of cop programs
on tetevisidn. What is needed is a
new direftion for crime comics be-
cause there is a lot more to crime
than good guys and bad guys.” ©
ng cw encnecs
A Canpsions roe
Ve
OCTOBER 1991117THE NEW TEEN
TITANS #2
q
i
8
8
5
als
Now in his own monthly series
Deathstoke is destined to bo
Pr
‘CANTHIS TRULY BE THE ID OF
768 BON TEA
Artist: George Perez
Writer: Marv Wolfman
Release Date: December, 1980
Publisher: DC Comics
He’s not Arnold Schwarzenegger, but he
still terminates quite nicely. He‘s Slade
Wilson, AKA Deathstroke the Terminator,
DC’‘s answer to the Punisher. Originally
one of the Teen Titans’ most dangerous
foes, he has mellowed (just anitsy bit) and
now is an “anti-hero,” one who fights on
the right side but with highly questionable
methods, This makes him right at home
alongside such other fan favorites as
Wolverine, Lobo, Ghost Rider and the
Punisher. With the debut ofhisown monthly
series in June, this is definitely an issue that
should be watched carefully.COMME WHEY
IL FAIT TRES CHAUT (french for, It's Hot!).
Not only is this book hot, it’s scalding!
X-Men #266 introduces one of the hottest
new characters this side of the Mississippi,
the creole mutant Gambit. With a fresh
look, afighting ability that rivals Wolverine’s
andthe ability to super-charge metal into
an explosive substance has caused him
to rocket to the top to the popularity
charts. All thisandhis continued exposure
in the pages of Uncanny X-Men insures
that he'll have a long career in comics,
and his first appearance is a diamond in
the rough.
UNCANNY
X-MEN #266
Title: X-Men #266
Artist: Mike Collins
Writer: Chris Claremont
Release Date: August, 1990
Publisher: Marvel
THE UNCANNY
slams Wolverine’s alien counterpart,
pretty impressive for a rookie X-Man.
OCTOBER 1991 119The Wizard speaks with the
new up and coming artist fe
SAM KIETH (even though
he's been around a little Xf
bit), Sam's currently
working on Marvel Comics
Presents, drawing Wolverine.
What are your future plans? Well I'm
working on Marvel Comics Presents, the
Wolverine story. Starting Marvel Comics
Presents #100, | will doing a Ghost Rider
story.
What's your age? 28
Where did you grow Up? in California,
Sacramento.
What high school did you attend? What
month?
Who is your favorite Jeopardy host, Bert
Parks or Alex Trebek? Oh, it's gotta be
Alex Trebek. | should've answered
Pat Sajak.
What character do you resemble? It | say
the Hulk people will laugh. I'm across
between... Peter Parker and Warlock
Where did you get your training? Selt-
taught and studying various anatomy
books and life drawing classes offered
locally.
Who's your biggest influence? | started off
with guys like Robert Crumb and Gilbert
Shelton, then jump to John Byrne. It took
years to get rid of John Byrne, Jim Starlin,
god —whose after that... Berni
Wrightson, Frank Frazetta, Walt
Simonson.
Why comics? Beats flipping burgers at the
drive-in
120. WIZARD #2
What about sculpting? I've done some. For
painting a Hulk project | sculpted a life
size bust of his face, so | can cast shad-
‘ows on it and draw from it. | wound up
being too busy for it so | have this life size
bust of the hulk sitting around with
nothing to do.Who was your toughest artist to ink? Good
question. | inked over Matt Wagner ona
comic called "Mage" 5-7 years ago,
which never sold a lot. | really respected
him at the time.
What was your first job in comics? | did a
story in the back of a Comico comic. |
was about seventeen. It was about a
killer rabbit named Max The Hare. |
wrote, drew, and inked it for ten bucks a
page, whata deal. Three dollars to wri
four to draw and three to ink.
What was the last comic you read and
enjoyed? “Eightball”, by Fantagraphics. Its
a black and white art book, nobody reads
it. Also Peter David, | do make an effort
to read his stuf.
Whose your favorite artist? Well, Jim Lee
and Todd McFarlane.
In that order? Hmm. Lets see how | can put
this. | respect Jim Lee and | enjoy
McFarlane. | respect Jim's fundamentals.
| just enjoy Todd's design and layout.
He's got a real punch. A
lot of artists use him now
as a base, if he ever left
comics his design will be
sorely missed.
Who would you like to draw
professionally? | did Hulk,
I'm doing
Wolverine, I'm
going to do Ghost Rider,
maybe Doctor
Strange. For now it's
great I'm doing all
the characters I've always
wanted to do and | didn't
have to go through
Quasar or anything.
How do you like to work
best, from a plot or script? Ifit’s a good
writer like Peter David, then plot. It's a
little harder to work from a script.
What's your favorite piece you've done?
The eyeball in Incredible Hulk #368, page
27, 4th panel. That's a great eye. | also
like the previous page where Hulk cracks
the floor. It was a nice little treat.
Who's your favorite Charlie’s Angel? In the
beginning it was Farrah, she had a great
poster out. Then it was Sabrina.
Most embarrassing moment: | went up to
Charles Vess at a convention. | pre-
tended to be a stranger and asked him
what he thought of Sam Kieth's work. He
said, “He's just like me. He can ink nice
but he can't draw worth a crap!” | then
revealed my identity and he said he knew.
Anything you want us to know? Yeah, I'm
really pretending to draw. I'm just trying
to find my way out of a paper bag.
OCTOBER 1991 121ASK THE WIZARD
Why does Polaris (of X-Factor)
experience growth spurts, and
what happened to her magnetic
powers?
Adam Kama - Ramsey, NJ.
In Uncanny X-Men #250, Zaldere stole Polaris’
magnetic powers, giving her super strength,
size and invulnerability in its place. Since then,
these newfound powers have faded in and
out randomly, but we may have seen the last
of them in Uncanny X-Men #280, One a side
note, Zaldere met her fate at the hands of
Magneto in issue #275.
Who is Cable, really?
Michael Hillson - New City, NY.
Marvel isn’t telling Cable’s origin right now, but
everyone noticed it when he used his mutant
powers in X-Force #1 to make his tools fly
around, Was Cable manipulating magnetism?
Has anyone noticed how much he looks like
Magneto? Only future issues of X-Force will tell
the tale.
P.O. Box 648, Nanuet,
122 WIZARD #2
The Demon comics with Lobo in
them were great! Is Lobo going to
be appearing anywhere else
soon?
Richard Higgins - Nanuet, NY.
Lobo has a Christmas special coming out in
December (Lobo vs. Santa Claus? Neat!). He's
also appearing in Legion of Super Heroes #21-
24, and makes regular appearances in
LEG..O.N, ’91. Ifyou haven't read it yet, go
get the Lobo mini series, which is a hilarious
story and is slowly going up in price. Oh, those
Demon issues with Lobo were #11-15. Demons,
Czamians, Aton Bombs, oh my!
Inoticed that John Byme is writing
the X-Men books now. Is there a
possibility that he'll draw one,
too?
Phil McCrack - Gnome, Alaska
tt doesn't look that way. Everyone is more than
happy with the artwork that Jim Lee and
Whilce Portacio provide for the X-Men and the
Uncanny X-Men. Even though many collectors
consider Uncanny X-Men #108-143 (when John
Byme and Tery Austin supplied the art) to be
the best X-Books ever, Byine had repeatecly
said he‘d never retun to drawing the X-Men
after he left. Now that he’s writing both X-Men
titles, maybe someone, somewhere could talk
him into doing some art, but only time will tell,
Letters are welcome from everyone. Here is your chance to let us know what you think.
Please include a photo! Address all questions and eovesondence 0 to: .
"WIZARD: The Guide To Comics,
New York 10954-( 0648clea a mo rene PC acl AURAL acon)