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Clérigo do Crepúsculo: Personagem D&D

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0% acharam este documento útil (0 voto)
18 visualizações14 páginas

Clérigo do Crepúsculo: Personagem D&D

Enviado por

gustavo de paula
Direitos autorais
© All Rights Reserved
Levamos muito a sério os direitos de conteúdo. Se você suspeita que este conteúdo é seu, reivindique-o aqui.
Formatos disponíveis
Baixe no formato PDF, TXT ou leia on-line no Scribd

Clérigo do Crepúsculo 3 O Assombrado

CLASSE E NÍVEL ANTECEDENTE PLAYER NAME

Assimar Leal e Neutro


RAÇA TENDÊNCIA PONTOS DE EXP
NOME DO PERSONAGEM

INSPIRAÇÃO
FORÇA Eu não fujo do mal. O mal foge de mim.
0 9

BÔNUS DE PROFICIÊNCIA

TRAÇOS DE PERSONALIDADE

PVs Máximo
DESTREZA Força
Destreza Eu gosto de conhecer as capacidades e
PONTOS DE VIDA ATUAIS
Constituição fraquezas dos meus inimigos antes de me jogar

Inteligência na batalha. (Leal)

Sabedoria
IDEAIS
Carisma
CONSTITUIÇÃO
PONTOS DE VIDA TEMPORÁRIOS
TESTES DE RESISTÊNCIA

Há mal em mim, eu posso sentir. Ele jamais pode

ser solto.
Acrobacia (Des)

Adestrar Animais (Sab)

INTELIGÊNCIA Arcanismo (Int) VÍNCULOS

Atletismo (For)
Enganação (Car)
NOME ATQ DANO/TIPO
Eu não tenho compaixão pelos mortos. Eles são
História (Int)
os sortudos.
Intuição (Sab) Martelo de Guerra
Intimidação (Car)
SABEDORIA
Investigação (Int) Palavra Curativa
DEFEITOS
Medicina (Sab)

Natureza (Int) Chama Sagrada


Percepção (Sab)
Olhos da Noite
Atuação (Car) Fogo das Fadas
Persuasão (Car) Benção do Vigilante
CARISMA
Religião (Int) Canalizar Divindade: Santuário do Crepúsculo
Curar Ferimentos
Prestidigitação (Des) Heart of Darkness
Furtividade (Des)
Raio Guiador CARACTERÍSTICAS & TRAÇOS
Sobrevivência (Sab)

PERÍCIAS

ATAQUES & CONJURAÇÃO


SABEDORIA (PERCEPÇÃO) PASSIVA

1
CP SP EP GP PP

OUTRAS PROFICIÊNCIAS & IDIOMAS


1 Cota de Malha
1 Escudo
1 adaga
1 pacote de sacerdote
1 Cloak of Protection
1 Mochila
1 Cobertor

EQUIPAMENTO
NOME ATQ DANO/TIPO CP SP EP GP PP
Total: Total:

10 Velas
1 Caixa de fogo
1 Caixa de Esmolas
Total: Total:
2 Bloco de Incenso
1 Incensário
ATAQUES & CONJURAÇÃO 2 Ração
1 Cantil
1 Baú
Total: Total:
1 Pé de Cabra
1 Martelo
3 Estacas
1 Simbolo sagrado
1 Frasco de agua benta
1 espelho de aço
1 frasco de oleo
1 par de algemas
1 caixa de fogo 2
3 tocha
1 roupas comuns
1 foto da familia ainda feliz

EQUIPAMENTO
SABEDORIA

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 TRUQUES 3 0 6 0

Estabilizar Animate Dead

Chama Sagrada Bestow Curse

Taumaturgia Clairvoyance 7 0
Resistencia Create Food and Water

Mending Aura of Vitality

Guia Daylight
8 0
Toll the Dead Beacon of Hope

Word of Radiance Dispel Magic

Feign Death

Glyph of Warding 9 0
Life Transference
1 4
Magic Circle
Fogo das Fadas Mass Healing Word
Curar Ferimentos Meld into Stone
Palavra Curativa Protection from Energy
Benção Remove Curse
Escudo da Fé Revivify
Santuário Sending
Raio Guiador Speak with Dead
Bane Spirit Guardians
Comando Spirit Shroud
Ceremony Tongues
Create or Destroy Water Water Walk
Detect Evil and Good

Detect Magic
4 0
Detect Poison and Disease

Inflict Wounds

Protection from Evil and Good

Purify Food and Drink 5 0

2 2

Aid

Augúrio

Blindness/Deafness

Borrowed Knowledge (strix Heaven)

Calm Emotions

Continual Flame

Enhance Ability

Find Traps

Gentle Repose

Hold Person

Lesser Restoration

Locate Object

Prayer of Healing

Protection from Poison

Silencio

Spiritual Weapon
Warding Bond

Zone of Truth
CARACTERÍSTICAS & TRAÇOS
Olhos da Noite Benção do Vigilante Heart of Darkness
Você pode ver através da escuridão mais profunda, você A noite te ensinou a ser vigilante. Como uma ação, você dá Those who look into your eyes can see that you have faced
tem visão no escuro até um alcance de 90m. nesse raio a uma criatura que você tocar (incluindo você mesmo) unimaginable horror and that you are no stranger to
você pode ver pouca luz como luz plena e na escuridão vantagem na sua próxima rolagem de iniciativa. Esse darkness. Though they might fear you, commoners will
como se fosse luz fraca. Como uma ação, você pode bônus termina imediatamente depois da rolagem ou se extend you every courtesy and do their utmost to help you.
magicamente compartilhar essa visão com criaturas você usar essa qualidade de novo. Unless you have shown yourself to be a danger to them,
dispostas que você possa ver a até 3 metros de você, até um they will even take up arms to fight alongside you, should
máximo de criaturas igual ao seu modificador de Sabedoria Canalizar Divindade: Santuário do Crepúsculo you find yourself facing an enemy alone.
(mínimo de um). A visão compartilhada dura por 1 hora. Você pode usar seu Canalizar Divindade para recuperar

Uma vez que você compartilha, você não pode fazer seus aliados com a luz do crepúsculo. Como uma ação,

novamente até terminar um descanso longo, a menos que você mostra seu símbolo sagrado e uma esfera do

você gaste um espaço de magia de qualquer nível para crepúsculo emana de você. A esfera é centrada em você,

compartilhar de novo. tem 10m de raio, e é coberta por luz fraca. A esfera se
move com você e dura por 1 minuto ou até que você seja
incapacitado ou morra. Quando uma criatura (incluindo
você) termina seu turno na esfera, você dá a essa criatura
um dos bônus a seguir: Você da HP temporário igual a 1d6
mais nível de clérigo Você cura um efeito causando
Charme ou Aterrorizar
MAGIAS
Estabilizar Resistencia Toll the Dead
Necromancia cantrip Abjuração cantrip Necromancia cantrip
Tempo de Conjuração: 1 ação Tempo de Conjuração: 1 ação Tempo de Conjuração: 1 ação
Alcance: Toque Alcance: Toque Alcance: 18m
Alvo: Alvo: Alvo:
Componentes: V S Componentes: V S M Componentes: V S
Duração: Duração: Concentração1 minuto Duração: instantaneo
Descrição: Descrição: Descrição:
Você toca uma criatura viva que esteja com 0 pontos de You touch one willing creature. Once before the spell ends, You point at one creature you can see within range, and the
vida. A criatura é estabilizada. Essa magia não afeta the target can roll a d4 and add the number rolled to one sound of a dolorous bell fills the air around it for a
mortos-vivos ou constructos. saving throw of its choice. It can roll the die before or after moment. The target must succeed on a Wisdom saving
making the saving throw. The spell then ends. throw or take 1d8 necrotic damage. If the target is missing
Chama Sagrada any of its hit points, it instead takes 1d12 necrotic damage.
Evocação cantrip Mending Em Níveis Superiores: The spell’s damage increases by
Tempo de Conjuração: 1 ação Abjuração cantrip one die when you reach 5th level (2d8 or 2d12), 11th level
Alcance: 18m Tempo de Conjuração: 1 ação (3d8 or 3d12), and 17th level (4d8 or 4d12).
Alvo: Alcance: Toque
Componentes: V S Alvo: Word of Radiance
Duração: Componentes: V S M Abjuração cantrip
Descrição: Duração: Instantaneo Tempo de Conjuração: 1 ação
Radiação similar a uma chama desce sobre uma criatura Descrição: Alcance: 1.5m
que você possa ver, dentro do alcance. O alvo deve ser bem This spell repairs a single break or tear in an object you Alvo:
sucedido num teste de resistência de Destreza ou sofrerá touch, such as a broken chain link, two halves of a broken Componentes: V S
1d8 de dano radiante. O alvo não recebe qualquer benefício key, a torn cloak, or a leaking wineskin. As long as the Duração: instantaneo
de cobertura contra esse teste de resistência. break or tear is no larger than 1 foot in any dimension, you Descrição:
Em Níveis Superiores: O dano da magia aumenta em 1d8 mend it, leaving no trace of the former damage. This spell You utter a divine word, and burning radiance erupts from
quando você alcança o 5° nível (2d8), 11° nível (3d8) e 17° can physically repair a magic item or construct, but the you. Each creature of your choice that you can see within
nível (4d8). spell can't restore magic to such an object. range must succeed on a Constitution saving throw or take
1d6 radiant damage.
Taumaturgia Guia Em Níveis Superiores: The spell’s damage increases by
Transmutação cantrip Adivinhação cantrip 1d6 when you reach 5th level (2d6), 11th level (3d6), and
Tempo de Conjuração: 1 ação Tempo de Conjuração: 1 ação 17th level (4d6).
Alcance: 9 metros Alcance: Toque
Alvo: Alvo: Fogo das Fadas
Componentes: V Componentes: V S Evocação 1
Duração: até 1 minuto Duração: Concentração1 minuto Tempo de Conjuração: 1 ação
Descrição: Descrição: Alcance:
Você manifesta pequenas maravilhas, um sinal de poder You touch one willing creature. Once before the spell ends, Alvo:
sobrenatural, dentro do alcance. Você cria um dos seguintes the target can roll a d4 and add the number rolled to one Componentes: V
efeitos mágicos dentro do alcance: Sua voz ressoa com ability check of its choice. It can roll the die before or after Duração: Concentração1 minuto
o triplo do volume normal por 1 minuto. Você provoca making the ability check. The spell then ends. Descrição:
tremores inofensivos no solo por 1 minuto. Você cria, Cada objeto num cubo de 6 metros [20-foot cube] dentro
instantaneamente, um som que se origina de um ponto, à do alcance fica delineado com luz azul, verde ou violeta (à
sua escolha, dentro do alcance, como o barulho de um sua escolha). Qualquer criatura na área, quando a magia é
trovão, o gralhar de um corvo ou sussurros sinistros. conjurada, também fica delineada com luz, se falhar num
Você, instantaneamente, faz uma porta ou janela teste de resistência de Destreza. Pela duração, os objetos e
destrancada se abrir ou se fechar. Você altera a criaturas afetadas emitem penumbra num raio de 3 metros
aparência dos seus olhos por 1 minuto. Se você conjurar [10-foot radius].Qualquer jogada de ataque contra uma
essa magia diversas vezes, você pode ter até três dos criatura afetada ou objeto tem vantagem, se o atacante
efeitos de 1 minuto ativos por vez, e você pode dissipar um puder ver o alvo e, a criatura afetada ou objeto não recebe
desses efeitos com uma ação. benefício por estar invisível.
Curar Ferimentos Escudo da Fé Bane
Evocação 1 Abjuração 1 Abjuração 1
Tempo de Conjuração: 1 ação Tempo de Conjuração: 1 ação bonus Tempo de Conjuração: 1 ação
Alcance: Toque Alcance: 18m Alcance: 30ft
Alvo: Alvo: Alvo:
Componentes: V S Componentes: V S M Componentes: V S M
Duração: Duração: 1 minuto Duração: Concentração1 minuto
Descrição: Descrição: Descrição:
Uma criatura que você tocar recupera uma quantidade de Um campo cintilante aparece ao redor de uma criatura, à Up to three creatures of your choice that you can see within
pontos de vida igual a 1d8 + seu modificador de habilidade sua escolha, dentro do alcance, concedendo +2 de bônus na range must make Charisma saving throws. Whenever a
de conjuração. Essa magia não produz efeito em mortos- CA pela duração. target that fails this saving throw makes an attack roll or a
vivos ou constructos. saving throw before the spell ends, the target must roll a d4
Em Níveis Superiores: Se você conjurar essa magia Santuário and subtract the number rolled from the attack roll or
usando um espaço de magia de 2° nível ou superior, a cura Abjuração 1 saving throw.
aumenta em 1d8 para cada nível do espaço acima do 1°. Tempo de Conjuração: 1 ação bonus Em Níveis Superiores: When you cast this spell using a
Alcance: 9m spell slot of 2nd level or higher, you can target one
Palavra Curativa Alvo: additional creature for each slot level above 1st.
Evocação 1 Componentes: V S M
Tempo de Conjuração: 1 ação bonus Duração: 1 minuto Comando
Alcance: 18m Descrição: Abjuração 1
Alvo: Você protege uma criatura, dentro do alcance, contra Tempo de Conjuração: 1 ação
Componentes: V ataques. Até a magia acabar, qualquer criatura que tentar Alcance: 60 ft
Duração: 1 minuto atacar ou usar magias que causem dano contra criatura Alvo:
Descrição: protegida deve, primeiro, realizar um teste de resistência de Componentes: V
Uma criatura, à sua escolha, que você possa ver dentro do Sabedoria. Se falhar na resistência, a criatura deve escolher Duração: 1 turno
alcance recupera uma quantidade de pontos de vida igual a um novo alvo ou perderá o ataque ou magia. Essa magia Descrição:
1d4 + seu modificador de habilidade de conjuração. Essa não protege a criatura contra efeitos de área, como a You speak a one-word command to a creature you can see
magia não tem efeito em mortos-vivos ou constructos. explosão de uma bola de fogo. Se a criatura protegida within range. The target must succeed on a Wisdom saving
Em Níveis Superiores: . Quando você conjurar essa magia realizar um ataque ou conjurar uma magia que afete uma throw or follow the command on its next turn. The spell
usando um espaço de magia de 2° nível ou superior, a cura criatura inimiga, essa magia acaba. has no effect if the target is undead, if it doesn't understand
aumenta em 1d4 para cada nível do espaço acima do 1°. your language, or if your command is directly harmful to
Raio Guiador it. Some typical commands and their effects follow. You
Benção Evocação 1 might issue a command other than one described here. If
Encantamento 1 Tempo de Conjuração: 1 ação you do so, the DM determines how the target behaves. If
Tempo de Conjuração: 1 ação Alcance: the target can't follow your command, the spell ends.
Alcance: 9m Alvo: Approach. The target moves toward you by the shortest
Alvo: Componentes: V S M and most direct route, ending its turn if it moves within 5
Componentes: V S M Duração: 1 rodada feet of you. Drop. The target drops whatever it is holding
Duração: Concentração1 minuto Descrição: and then ends its turn. Flee. The target spends its turn
Descrição: Um lampejo de luz se lança em direção de uma criatura, à moving away from you by the fastest available means.
Você abençoa até três criaturas, à sua escolha, dentro do sua escolha, dentro do alcance. Realize um ataque à Grovel. The target falls prone and then ends its turn. Halt.
alcance. Sempre que um alvo realizar uma jogada de distância com magia contra o alvo. Se atingir, o alvo sofre The target doesn't move and takes no actions. A flying
ataque ou teste de resistência antes da magia acabar, o alvo 4d6 de dano radiante e, a próxima jogada de ataque contra creature stays aloft, provided that it is able to do so. If it
pode jogar um d4 e adicionar o valor jogado ao ataque ou esse alvo, antes do final do seu próximo turno, terá must move to stay aloft, it flies the minimum distance
teste de resistência. vantagem, graças a penumbra mística cintilando no alvo, needed to remain in the air.
Em Níveis Superiores: Quando você conjurar essa magia até então. Em Níveis Superiores: When you cast this spell using a
usando um espaço de magia de 2° nível ou superior, você spell slot of 2nd level or higher, you can affect one
pode afetar uma criatura adicional para cada nível do additional creature for each slot level above 1st. The
espaço acima do 1°. creatures must be within 30 feet of each other when you
target them.
Ceremony Create or Destroy Water Detect Poison and Disease
Evocação 1 (ritual) Transmutação 1 Adivinhação 1
Tempo de Conjuração: 1 hour Tempo de Conjuração: 1 action Tempo de Conjuração: Detect Poison and Disease
Alcance: Touch Alcance: 9m Alcance: 1 action
Alvo: Alvo: Alvo: Self
Componentes: V S M Componentes: V S M Componentes: V S M
Duração: 25 gp worth of powdered silver, which the spell Duração: Instantaneous Duração: 10 minutes
consumes Descrição: Descrição:
Descrição: You either create or destroy water. Create Water. You For the duration, you can sense the presence and location
You perform one of several religious ceremonies. When create up to 10 gallons of clean water within range in an of poisons, poisonous creatures, and diseases within 30 feet
you cast the spell, choose one of the following ceremonies, open container. Alternatively, the water falls as rain in a of you. You also identify the kind of poison, poisonous
the target of which must be within 10 feet of you 30-foot cube within range, extinguishing exposed flames in creature, or disease in each case. The spell can penetrate
throughout the casting. Atonement. You touch one willing the area. Destroy Water. You destroy up to 10 gallons of most barriers, but is blocked by 1 foot of stone, 1 inch of
creature whose alignment has changed, and you make a water in an open container within range. Alternatively, you common metal, a thin sheet of lead, or 3 feet of wood or
DC 20 Wisdom (Insight) check. On a successful check, you destroy fog in a 30-foot cube within range. dirt.
restore the target to its original alignment. Bless Water. You Em Níveis Superiores: When you cast this spell using a
touch one vial of water and cause it to become holy water. spell slot of 2nd level or higher, you create or destroy 10 Inflict Wounds

Coming of Age. You touch one humanoid who is a young additional gallons of water, or the size of the cube increases Necromancia 1

adult. For the next 24 hours, whenever the target makes an by 5 feet, for each slot level above 1st. Tempo de Conjuração: 1 action

ability check, it can roll a d4 and add the number rolled to Alcance: Touch

the ability check. A creature can benefit from this rite only Detect Evil and Good Alvo:

once. Dedication. You touch one humanoid who wishes to Abjuração 1 Componentes: V S

be dedicated to your god’s service. For the next 24 hours, Tempo de Conjuração: Duração: Instantaneous

whenever the target makes a saving throw, it can roll a d4 Alcance: Self Descrição:

and add the number rolled to the save. A creature can Alvo: Make a melee spell attack against a creature you can reach.

benefit from this rite only once. Funeral Rite. You touch Componentes: V S On a hit, the target takes 3d10 necrotic damage.

one corpse, and for the next 7 days, the target can’t become Duração: Concentração10 minutes Em Níveis Superiores: When you cast this spell using a

undead by any means short of a Wish spell. Investiture Descrição: spell slot of 2nd level or higher, the damage increases by

(UA). You touch one willing humanoid. Choose one 1st- For the duration, you know if there is an aberration, 1d10 for each slot level above 1st.

level spell you have prepared and expend a spell slot and celestial, elemental, fey, fiend, or undead within 30 feet of
you, as well as where the creature is located. Similarly, you Protection from Evil and Good
any material components as if you were casting that spell.
know if there is a place or object within 30 feet of you that Abjuração 1
The spell has no effect. Instead, the target can cast this
has been magically consecrated or desecrated. The spell Tempo de Conjuração: 1 action
spell once without having to expend a spell slot or use
can penetrate most barriers, but it is blocked by 1 foot of Alcance: Touch
material components. If the target doesn’t cast the spell
stone, 1 inch of common metal, a thin sheet of lead, or 3 Alvo:
within 1 hour, the invested spell is lost. Wedding. You
feet of wood or dirt. Componentes: V S M
touch adult humanoids willing to be bonded together in
Duração: Concentração10 minutes
marriage. For the next 7 days, each target gains a +2 bonus
Detect Magic Descrição:
to AC while they are within 30 feet of each other. A
Adivinhação 1 (ritual) Until the spell ends, one willing creature you touch is
creature can benefit from this rite again only if widowed.
Tempo de Conjuração: 1 action protected against certain types of creatures: aberrations,
Alcance: Self celestials, elementals, fey, fiends, and undead. The
Alvo: protection grants several benefits. Creatures of those types
Componentes: V S M have disadvantage on attack rolls against the target. The
Duração: Concentração10 minutes target also can't be charmed, frightened, or possessed by
Descrição: them. If the target is already charmed, frightened, or
For the duration, you sense the presence of magic within possessed by such a creature, the target has advantage on
30 feet of you. If you sense magic in this way, you can use any new saving throw against the relevant effect.
your action to see a faint aura around any visible creature
or object in the area that bears magic, and you learn its
school of magic, if any. The spell can penetrate most
barriers, but is blocked by 1 foot of stone, 1 inch of
common metal, a thin sheet of lead, or 3 feet of wood or
dirt.
Purify Food and Drink Blindness/Deafness Continual Flame
Transmutação 1 (ritual) Necromancia 2 Evocação 2
Tempo de Conjuração: 1 action Tempo de Conjuração: 1 ação Tempo de Conjuração: 1 ação
Alcance: 3m Alcance: 9m Alcance: toque
Alvo: Alvo: Alvo:
Componentes: V S M Componentes: V S M Componentes: V S M
Duração: Instantaneous Duração: 1 minuto Duração: até ser dispelada
Descrição: Descrição: Descrição:
All nonmagical food and drink within a 5-foot-radius You can blind or deafen a foe. Choose one creature that A flame, equivalent in brightness to a torch, springs forth
sphere centered on a point of your choice within range is you can see within range to make a Constitution saving from an object that you touch. The effect looks like a
purified and rendered free of poison and disease. throw. If it fails, the target is either blinded or deafened regular flame, but it creates no heat and doesn’t use
(your choice) for the duration. At the end of each of its oxygen. A continual flame can be covered or hidden but
Aid turns, the target can make a Constitution saving throw. On not smothered or quenched.
Abjuração 2 a success, the spell ends.
Tempo de Conjuração: 1 ação Em Níveis Superiores: When you cast this spell using a Enhance Ability
Alcance: 9m spell slot of 3rd level or higher, you can target one Transmutação 2
Alvo: additional creature for each slot level above 2nd. Tempo de Conjuração: 1 ação
Componentes: V S M Alcance: toque
Duração: 8 horas Borrowed Knowledge (strix Heaven) Alvo:
Descrição: Adivinhação 2 Componentes: V S M
Your spell bolsters your allies with toughness and resolve. Tempo de Conjuração: 1 ação Duração: Concentração1 hora
Choose up to three creatures within range. Each target’s hit Alcance: Descrição:
point maximum and current hit points increase by 5 for the Alvo: You touch a creature and bestow upon it a magical
duration. Componentes: V S M enhancement. Choose one of the following effects; the
Em Níveis Superiores: When you cast this spell using a Duração: 1 hora target gains the effect until the spell ends. Bear’s
spell slot of 3rd level or higher, a target’s hit points Descrição: Endurance. The target has advantage on Constitution
increase by an additional 5 for each slot level above 2nd. You draw on knowledge from spirits of the past. Choose checks. It also gains 2d6 temporary hit points, which are
one skill in which you lack proficiency. For the spell's lost when the spell ends. Bull’s Strength. The target has
Augúrio duration, you have proficiency in the chosen skill. The advantage on Strength checks, and their carrying capacity
Adivinhação 2 (ritual) spell ends early if you cast it again. doubles. Cat’s Grace. The target has advantage on
Tempo de Conjuração: 1 minuto Dexterity checks. It also doesn’t take damage from falling
Alcance: pessoal Calm Emotions 20 feet or less if it isn’t incapacitated. Eagle’s Splendor.
Alvo: Encantamento 2 The target has advantage on Charisma checks. Fox’s
Componentes: V S M Tempo de Conjuração: 1 ação Cunning. The target has advantage on Intelligence checks.
Duração: instantaneo Alcance: 18m Owl’s Wisdom. The target has advantage on Wisdom
Descrição: Alvo: checks.
By casting gem-inlaid sticks, rolling dragon bones, laying Componentes: V S Em Níveis Superiores: When you cast this spell using a
out ornate cards, or employing some other divining tool, Duração: Concentração1 minuto spell slot of 3rd level or higher, you can target one
you receive an omen from an otherworldly entity about the Descrição: additional creature for each slot level above 2nd.
results of a specific course of action that you plan to take You attempt to suppress strong emotions in a group of
within the next 30 minutes. The DM chooses from the people. Each humanoid in a 20-foot-radius sphere centered
following possible omens: Weal, for good results Woe, for on a point you choose within range must make a Charisma
bad results Weal and woe, for both good and bad results saving throw; a creature can choose to fail this saving
Nothing, for results that aren’t especially good or bad The throw if it wishes. If a creature fails its saving throw,
spell doesn’t take into account any possible circumstances choose one of the following two effects. You can suppress
that might change the outcome, such as the casting of any effect causing a target to be charmed or frightened.
additional spells or the loss or gain of a companion. If you When this spell ends, any suppressed effect resumes,
cast the spell two or more times before completing your provided that its duration has not expired in the meantime.
next long rest, there is a cumulative 25 percent chance for Alternatively, you can make a target indifferent about
each casting after the first that you get a random reading. creatures of your choice that it is hostile toward. This
The DM makes this roll in secret. indifference ends if the target is attacked or harmed by a
spell or if it witnesses any of its friends being harmed.
When the spell ends, the creature becomes hostile again,
unless the DM rules otherwise.
Find Traps Lesser Restoration Protection from Poison
Adivinhação 2 Abjuração 2 Abjuração 2
Tempo de Conjuração: 1 ação Tempo de Conjuração: 1 ação Tempo de Conjuração: 1 ação
Alcance: 36m Alcance: toque Alcance: toque
Alvo: Alvo: Alvo:
Componentes: V S M Componentes: V S M Componentes: V S
Duração: Instantaneous Duração: instantaneo Duração: 1 hora
Descrição: Descrição: Descrição:
You sense the presence of any trap within range that is You touch a creature and can end either one disease or one You touch a creature. If it is poisoned, you neutralize the
within line of sight. A trap, for the purpose of this spell, condition afflicting it. The condition can be blinded, poison. If more than one poison afflicts the target, you
includes anything that would inflict a sudden or deafened, paralyzed, or poisoned. neutralize one poison that you know is present, or you
unexpected effect you consider harmful or undesirable, neutralize one at random. For the duration, the target has
which was specifically intended as such by its creator. Locate Object advantage on saving throws against being poisoned, and it
Thus, the spell would sense an area affected by the alarm Adivinhação 2 has resistance to poison damage.
spell, a glyph of warding, or a mechanical pit trap, but it Tempo de Conjuração: 1 ação

would not reveal a natural weakness in the floor, an Alcance: pessoal Silencio

unstable ceiling, or a hidden sinkhole. Alvo: Ilusão 2 (ritual)

Em Níveis Superiores: This spell merely reveals that a trap Componentes: V S M Tempo de Conjuração: 1 ação

is present. You don’t learn the location of each trap, but Duração: Concentração10 minutos Alcance: 36m

you do learn the general nature of the danger posed by a Descrição: Alvo:

trap you sense. Describe or name an object that is familiar to you. You Componentes: V S M
sense the direction to the object’s location, as long as that Duração: Concentração10 minutos
Gentle Repose object is within 1,000 feet of you. If the object is in motion, Descrição:
Necromancia 2 (ritual) you know the direction of its movement. The spell can For the duration, no sound can be created within or pass
Tempo de Conjuração: 1 ação locate a specific object known to you, as long as you have through a 20-foot-radius sphere centered on a point you
Alcance: ritual seen it up close – within 30 feet – at least once. choose within range. Any creature or object entirely inside
Alvo: Alternatively, the spell can locate the nearest object of a the sphere is immune to thunder damage, and creatures are
Componentes: V S M particular kind, such as a certain kind of apparel, jewelry, deafened while entirely inside it. Casting a spell that
Duração: 10 dias furniture, tool, or weapon. This spell can’t locate an object includes a verbal component is impossible there.
Descrição: if any thickness of lead, even a thin sheet, blocks a direct
You touch a corpse or other remains. For the duration, the path between you and the object. Spiritual Weapon

target is protected from decay and can’t become undead. Evocação 2

The spell also effectively extends the time limit on raising Prayer of Healing Tempo de Conjuração: 1 ação bonus

the target from the dead, since days spent under the Evocação 2 Alcance: 18m

influence of this spell don’t count against the time limit of Tempo de Conjuração: 10 minutos Alvo:

spells such as raise dead. Alcance: 9m Componentes: V S M


Alvo: Duração: 1 minuto
Hold Person Componentes: V Descrição:
Encantamento 2 Duração: instantaneo You create a floating, spectral weapon within range that
Tempo de Conjuração: 1 ação Descrição: lasts for the duration or until you cast this spell again.
Alcance: 18m Up to six creatures of your choice that you can see within When you cast the spell, you can make a melee spell attack
Alvo: range each regain hit points equal to 2d8 + your against a creature within 5 feet of the weapon. On a hit, the
Componentes: V S M spellcasting ability modifier. This spell has no effect on target takes force damage equal to 1d8 + your spellcasting
Duração: Concentração1 minuto undead or constructs. ability modifier. As a bonus action on your turn, you can
Descrição: Em Níveis Superiores: When you cast this spell using a move the weapon up to 20 feet and repeat the attack
Choose a humanoid that you can see within range. The spell slot of 3rd level or higher, the healing increases by against a creature within 5 feet of it. The weapon can take
target must succeed on a Wisdom saving throw or be 1d8 for each slot level above 2nd. whatever form you choose. Clerics of deities who are
paralyzed for the duration. At the end of each of its turns, associated with a particular weapon (as St. Cuthbert is
the target can make another Wisdom saving throw. On a known for his mace and Thor for his hammer) make this
success, the spell ends on the target. spell’s effect resemble that weapon.
Em Níveis Superiores: When you cast this spell using a Em Níveis Superiores: When you cast this spell using a
spell slot of 3rd level or higher, you can target one spell slot of 3rd level or higher, the damage increases by
additional humanoid for each slot level above 2nd. The 1d8 for every two slot levels above the 2nd.
humanoids must be within 30 feet of each other when you
target them.
Warding Bond Animate Dead Bestow Curse
Abjuração 2 Necromancia 3 Necromancia 3
Tempo de Conjuração: 1 ação Tempo de Conjuração: 1 ação Tempo de Conjuração: 1 ação
Alcance: toque Alcance: 3m Alcance: toque
Alvo: Alvo: Alvo:
Componentes: V S M Componentes: V S M Componentes: V S M
Duração: 1 hora Duração: Instantaneous Duração: Concentraçãominuto
Descrição: Descrição: Descrição:
This spell wards a willing creature you touch and creates a This spell creates an undead servant. Choose a pile of You touch a creature, and that creature must succeed on a
mystic connection between you and the target until the bones or a corpse of a Medium or Small humanoid within Wisdom saving throw or become cursed for the duration of
spell ends. While the target is within 60 feet of you, it gains range. Your spell imbues the target with a foul mimicry of the spell. When you cast this spell, choose the nature of the
a +1 bonus to AC and saving throws, and it has resistance life, raising it as an undead creature. The target becomes a curse from the following options: Choose one ability score.
to all damage. Also, each time it takes damage, you take skeleton if you chose bones or a zombie if you chose a While cursed, the target has disadvantage on ability checks
the same amount of damage. The spell ends if you drop to corpse (the DM has the creature’s game statistics). On each and saving throws made with that ability score. While
0 hit points or if you and the target become separated by of your turns, you can use a bonus action to mentally cursed, the target has disadvantage on attack rolls against
more than 60 feet. It also ends if the spell is cast again on command any creature you made with this spell if the you. While cursed, the target must make a Wisdom saving
either of the connected creatures. You can also dismiss the creature is within 60 feet of you (if you control multiple throw at the start of each of its turns. If it fails, it wastes its
spell as an action. creatures, you can command any or all of them at the same action that turn doing nothing. While the target is cursed,
time, issuing the same command to each one). You decide your attacks and spells deal an extra 1d8 necrotic damage
Zone of Truth what action the creature will take and where it will move to the target. A remove curse spell ends this effect. At the
Encantamento 2 during its next turn, or you can issue a general command, DM's option, you may choose an alternative curse effect,
Tempo de Conjuração: 1 ação such as to guard a particular chamber or corridor. If you but it should be no more powerful than those described
Alcance: 18m issue no commands, the creature only defends itself against above. The DM has final say on such a curse's effect.
Alvo: hostile creatures. Once given an order, the creature Em Níveis Superiores: If you cast this spell using a spell
Componentes: V S M continues to follow it until its task is complete. The slot of 4th level or higher, the duration is concentration, up
Duração: 10 minutos creature is under your control for 24 hours, after which it to 10 minutes. If you use a spell slot of 5th level or higher,
Descrição: stops obeying any command you’ve given it. To maintain the duration is 8 hours. If you use a spell slot of 7th level or
You create a magical zone that guards against deception in the control of the creature for another 24 hours, you must higher, the duration is 24 hours. If you use a 9th level spell
a 15-foot-radius sphere centered on a point of your choice cast this spell on the creature again before the current 24- slot, the spell lasts until it is dispelled. Using a spell slot of
within range. Until the spell ends, a creature that enters the hour period ends. This use of the spell reasserts your 5th level or higher grants a duration that doesn't require
spell’s area for the first time on a turn or starts its turn there control over up to four creatures you have animated with concentration.
must make a Charisma saving throw. On a failed save, a this spell, rather than animating a new one.
creature can’t speak a deliberate lie while in the radius. Em Níveis Superiores: When you cast this spell using a Clairvoyance
You know whether each creature succeeds or fails on its spell slot of 4th level or higher, you animate or reassert Abjuração 3
saving throw. An affected creature is aware of the spell and control over two additional undead creatures for each slot Tempo de Conjuração: 10 minutos
can thus avoid answering questions to which it would level above 3rd. Each of the creatures must come from a Alcance: 1.6km
normally respond with a lie. Such creatures can be evasive different corpse or pile of bones. Alvo:
in its answers as long as it remains within the boundaries of Componentes: V S M
the truth. Duração: Concentração10 minutos
Descrição:
You create an invisible sensor within range in a location
familiar to you (a place you have visited or seen before) or
in an obvious location that is unfamiliar to you (such as
behind a door, around a corner, or in a grove of trees). The
sensor remains in place for the duration, and it can’t be
attacked or otherwise interacted with. When you cast the
spell, you choose seeing or hearing. You can use the
chosen sense through the sensor as if you were in its space.
As your action, you can switch between seeing and
hearing. A creature that can see the sensor (such as a
creature benefitting from see invisibility or truesight) sees a
luminous, intangible orb about the size of your fist.
Create Food and Water Beacon of Hope Glyph of Warding
Conjuração 3 Abjuração 3 Abjuração 3
Tempo de Conjuração: 1 ação Tempo de Conjuração: ão Tempo de Conjuração: 1 hora
Alcance: 9m Alcance: Alcance: toque
Alvo: Alvo: Alvo:
Componentes: V S Componentes: V S Componentes: V S M
Duração: instantaneo Duração: Concentração1 minuto Duração: até ativar ou ser dispellada
Descrição: Descrição: Descrição:
You create 45 pounds of food and 30 gallons of water on This spell bestows hope and vitality. Choose any number When you cast this spell, you inscribe a glyph that creates
the ground or in containers within range, enough to sustain of creatures within range. For the duration, each target has a magical effect triggered by other creatures, either upon a
up to fifteen humanoids or five steeds for 24 hours. The advantage on Wisdom saving throws and death saving surface (such as a table or a section of floor or wall) or
food is bland but nourishing, and spoils if uneaten after 24 throws, and regains the maximum number of hit points within an object that can be closed (such as a book, a
hours. The water is clean and doesn’t go bad. possible from any healing. scroll, or a treasure chest) to conceal the glyph. The glyph
can cover an area no larger than 10 feet in diameter. If the
Aura of Vitality Dispel Magic surface or object is moved more than 10 feet from where
Evocação 3 Abjuração 3 you cast this spell, the glyph is broken, and the spell ends
Tempo de Conjuração: ação Tempo de Conjuração: 1 ação without being triggered. The glyph is nearly invisible and
Alcance: Pessoal (9m) Alcance: 36m requires a successful Intelligence (Investigation) check
Alvo: Alvo: against your spell save DC to be found. You decide what
Componentes: V Componentes: V S triggers the glyph when you cast the spell. For glyphs
Duração: Concentraçãonuto Duração: instantaneous inscribed on a surface, the most typical triggers include
Descrição: Descrição: touching or standing on the glyph, removing another object
Healing energy radiates from you in an aura with a 30-foot Choose any creature, object, or magical effect within covering the glyph, approaching within a certain distance
radius. Until the spell ends, the aura moves with you, range. Any spell of 3rd level or lower on the target ends. of the glyph, or manipulating the object on which the glyph
centered on you. You can use a bonus action to cause one For each spell of 4th level or higher on the target, make an is inscribed. For glyphs inscribed within an object, the
creature in the aura (including you) to regain 2d6 hit ability check using your spellcasting ability. The DC equals most common triggers include opening that object,
points. 10 + the spell's level. On a successful check, the spell ends. approaching within a certain distance of the object, or
Em Níveis Superiores: When you cast this spell using a seeing or reading the glyph. Once a glyph is triggered, this
Daylight spell slot of 4th level or higher, you automatically end the spell ends. You can further refine the trigger so the spell
Evocação 3 effects of a spell on the target if the spell's level is equal to activates only under certain circumstances or according to
Tempo de Conjuração: 1 ação or less than the level of the spell slot you used. physical characteristics (such as height or weight), creature
Alcance: 18m
kind (for example, the ward could be set to affect
Alvo: Feign Death
aberrations or drow), or alignment. You can also set
Componentes: V S M Necromancia 3 (ritual)
conditions for creatures that don’t trigger the glyph, such as
Duração: 1 hora Tempo de Conjuração: 1 ação
those who say a certain password. When you inscribe the
Descrição: Alcance: toque
glyph, choose explosive runes or a spell glyph. Explosive
A 60-foot-radius sphere of light spreads out from a point Alvo:
Runes. When triggered, the glyph erupts with magical
you choose within range. The sphere is bright light and Componentes: V S M
energy in a 20-foot-radius sphere centered on the glyph.
sheds dim light for an additional 60 feet. If you chose a Duração: 1 hora
The sphere spreads around corners. Each creature in the
point on an object you are holding or one that isn’t being Descrição:
area must make a Dexterity saving throw. A creature takes
worn or carried, the light shines from the object with and You touch a willing creature and put it into a cataleptic
5d8 acid, cold, fire, lightning, or thunder damage on a
moves with it. Completely covering the affected object state that is indistinguishable from death. For the spell’s
failed saving throw (your choice when you create the
with an opaque object, such as a bowl or a helm, blocks the duration, or until you use an action to touch the target and
glyph), or half as much damage on a successful one. Spell
light. If any of this spell’s area overlaps with an area of dismiss the spell, the target appears dead to all outward
Glyph. You can store a prepared spell of 3rd level or lower
darkness created by a spell of 3rd level or lower, the spell inspection and to spells used to determine the target’s
in the glyph by casting it as part of creating the glyph. The
that created the darkness is dispelled. status. The target is blinded and incapacitated, and its
spell must target a single creature or an area. The spell
speed drops to 0. The target has resistance to all damage
being stored has no immediate effect when cast in this way.
except psychic damage. If the target is diseased or
When the glyph is triggered, the stored spell is cast. If the
poisoned when you cast the spell, or becomes diseased or
spell has a target, it targets the creature that triggered the
poisoned while under the spell’s effect, the disease and
glyph. If the spell affects an area, the area is centered on
poison have no effect until the spell ends.
that creature. If the spell summons hostile creatures or
creates harmful objects or traps, they appear as close as
possible to the intruder and attack it. If the spell requires
concentration, it lasts until the end of its full duration.
Em Níveis Superiores: When you cast this spell using a
spell slot of 4th level or higher, the damage of an explosive
runes glyph increases by 1d8 for each slot level above 3rd.
If you create a spell glyph, you can store any spell of up to
the same level as the slot you use for the glyph of warding.

Life Transference Mass Healing Word Remove Curse


Necromancia 3 Evocação 3 Abjuração 3
Tempo de Conjuração: 1 ação Tempo de Conjuração: 1 ação bonus Tempo de Conjuração: 1 ação
Alcance: 9m Alcance: 18m Alcance: toque
Alvo: Alvo: Alvo:
Componentes: V S Componentes: V Componentes: V S
Duração: instantaneo Duração: instantaneo Duração: instantaneo
Descrição: Descrição: Descrição:
You sacrifice some of your health to mend another As you call out words of restoration, up to six creatures of At your touch, all curses affecting one creature or object
creature’s injuries. You take 4d8 necrotic damage, which your choice that you can see within range regain hit points end. If the object is a cursed magic item, its curse remains,
can’t be reduced in any way, and one creature of your equal to 1d4 + your spellcasting ability modifier. This spell but the spell breaks its owner’s attunement to the object so
choice that you can see within range regains a number of has no effect on undead or constructs. it can be removed or discarded.
hit points equal to twice the necrotic damage you take. Em Níveis Superiores: When you cast this spell using a
Em Níveis Superiores: When you cast this spell using a spell slot of 4th level or higher, the healing increases by Revivify

spell slot of 4th level or higher, the damage increases by 1d4 for each slot level above 3rd. Abjuração 3

1d8 for each slot level above 3rd. Tempo de Conjuração: 1 action
Meld into Stone Alcance: Touch
Magic Circle Transmutação 3 (ritual) Alvo:
Abjuração 3 Tempo de Conjuração: 1 ação Componentes: V S M
Tempo de Conjuração: 1 minuto Alcance: Duração:
Alcance: Alvo: Descrição:
Alvo: Componentes: V S You touch a creature that has died within the last minute.
Componentes: V S M Duração: 8 horas That creature returns to life with 1 hit point. This spell
Duração: 1 hora Descrição: can’t return to life a creature that has died of old age, nor
Descrição: You step into a stone object or surface large enough to fully can it restore any missing body parts.
You create a 10-foot-radius, 20-foot-tall cylinder of contain your body, melding yourself and all the equipment
magical energy centered on a point on the ground that you you carry with the stone for the duration. Using your Sending

can see within range. Glowing runes appear wherever the movement, you step into the stone at a point you can touch. Abjuração 3

cylinder intersects with the floor or other surface. Choose Nothing of your presence remains visible or otherwise Tempo de Conjuração: 1 action

one or more of the following types of creatures: celestials, detectable by nonmagical senses. While merged with the Alcance: Unlimited

elementals, fey, fiends, or undead. The circle affects a stone, you can’t see what occurs outside it, and any Alvo:

creature of the chosen type in the following ways: The Wisdom (Perception) checks you make to hear sounds Componentes: V S M

creature can’t willingly enter the cylinder by nonmagical outside it are made with disadvantage. You remain aware Duração:

means. If the creature tries to use teleportation or of the passage of time and can cast spells on yourself while Descrição:

interplanar travel to do so, it must first succeed on a merged in the stone. You can use your movement to leave You send a short message of twenty-five words or less to a

Charisma saving throw. The creature has disadvantage on the stone where you entered it, which ends the spell. You creature with which you are familiar. The creature hears

attack rolls against targets within the cylinder. Targets otherwise can’t move. Minor physical damage to the stone the message in its mind, recognizes you as the sender if it

within the cylinder can’t be charmed, frightened, or doesn’t harm you, but its partial destruction or a change in knows you, and can answer in a like manner immediately.

possessed by the creature. When you cast this spell, you its shape (to the extent that you no longer fit within it) The spell enables creatures with Intelligence scores of at

can elect to cause its magic to operate in the reverse expels you and deals 6d6 bludgeoning damage to you. The least 1 to understand the meaning of your message. You

direction, preventing a creature of the specified type from stone’s complete destruction (or transmutation into a can send the message across any distance and even to other

leaving the cylinder and protecting targets outside it. different substance) expels you and deals 50 bludgeoning planes of existence, but if the target is on a different plane

Em Níveis Superiores: When you cast this spell using a damage to you. If expelled, you fall prone in an than you, there is a 5 percent chance that the message

spell slot of 4th level or higher, the duration increases by 1 unoccupied space closest to where you first entered. doesn't arrive.

hour for each slot level above 3rd.


Protection from Energy
Abjuração 3
Tempo de Conjuração: 1 ação
Alcance: toque
Alvo:
Componentes: V S
Duração: Concentração1 hora
Descrição:
For the duration, the willing creature you touch has
resistance to one damage type of your choice: acid, cold,
fire, lightning, or thunder.
Speak with Dead Spirit Guardians Tongues
Necromancia 3 Conjuração 3 Adivinhação 3
Tempo de Conjuração: 1 action Tempo de Conjuração: 1 ação Tempo de Conjuração: 1 action
Alcance: 3m Alcance: Self (4.5m) Alcance: Touch
Alvo: Alvo: Alvo:
Componentes: V S M Componentes: V S M Componentes: V M
Duração: 10 minutes Duração: Concentração10 minutes Duração: 1 hora
Descrição: Descrição: Descrição:
You grant the semblance of life and intelligence to a corpse You call forth spirits to protect you. They flit around you to This spell grants the creature you touch the ability to
of your choice within range, allowing it to answer the a distance of 15 feet for the duration. If you are good or understand any spoken language it hears. Moreover, when
questions you pose. The corpse must still have a mouth and neutral, their spectral form appears angelic or fey (your the target speaks, any creature that knows at least one
can’t be undead. The spell fails if the corpse was the target choice). If you are evil, they appear fiendish. When you language and can hear the target understands what it says.
of this spell within the last 10 days. Until the spell ends, cast this spell, you can designate any number of creatures
you can ask the corpse up to five questions. The corpse you can see to be unaffected by it. An affected creature’s Water Walk

knows only what it knew in life, including the languages it speed is halved in the area, and when the creature enters Transmutação 3 (ritual)

knew. Answers are usually brief, cryptic, or repetitive, and the area for the first time on a turn or starts its turn there, it Tempo de Conjuração: 1 action

the corpse is under no compulsion to offer a truthful must make a Wisdom saving throw. On a failed save, the Alcance: 9m

answer if you are hostile to it or it recognizes you as an creature takes 3d8 radiant damage (if you are good or Alvo:

enemy. This spell doesn’t return the creature’s soul to its neutral) or 3d8 necrotic damage (if you are evil). On a Componentes: V S M

body, only its animating spirit. Thus, the corpse can’t learn successful save, the creature takes half as much damage. Duração: 1 hour

new information, doesn’t comprehend anything that has Em Níveis Superiores: When you cast this spell using a Descrição:

happened since it died, and can’t speculate about future spell slot of 4th level or higher, the damage increases by This spell grants the ability to move across any liquid

events. 1d8 for each slot level above 3rd. surface – such as water, acid, mud, snow, quicksand, or
lava – as if it were harmless solid ground (creatures
Spirit Shroud crossing molten lava can still take damage from the heat).
Necromancia 3 Up to ten willing creatures you can see within range gain
Tempo de Conjuração: 1 bonus action this ability for the duration. If you target a creature
Alcance: Self submerged in a liquid, the spell carries the target to the
Alvo: surface of the liquid at a rate of 60 feet per round.
Componentes: V S M
Duração: Concentraçãoup to 1 minute
Descrição:
You call forth spirits of the dead, which flit around you for
the spell’s duration. The spirits are intangible and
invulnerable. Until the spell ends, any attack you make
deals 1d8 extra damage when you hit a creature within 10
feet of you. This damage is radiant, necrotic, or cold (your
choice when you cast the spell). Any creature that takes
this damage can’t regain hit points until the start of your
next turn. In addition, any creature of your choice that you
can see that starts its turn within 10 feet of you has its
speed reduced by 10 feet until the start of your next turn.
Em Níveis Superiores: When you cast this spell using a
spell slot of 4th level or higher, the damage increases by
1d8 for every two slot levels above 3rd.

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