Regras Básicas de Tenebra RPG
Regras Básicas de Tenebra RPG
During a confrontation scene in Tenebra RPG, players must carefully consider their positioning within the 'Arena,' which functions as the combat map composed of 'casas de distância' (distance squares). The effectiveness of weapon attacks depends on the player's position relative to their enemy. Short-range weapons require the player to be in the same distance square as the enemy, medium-range weapons need the player to be in a parallel square to the enemy, and long-range weapons are effective when there's one square between the player and the enemy. This positional awareness is crucial for executing successful attacks. Additionally, players must be aware of the turn order, which is influenced by whether the party or the enemy initiated the attack. Proper positioning allows players to leverage their weaponry advantageously and also take defensive maneuvers to avoid harm or set traps for the enemy .
Scenes in Tenebra RPG are narrative tools that help structure the gameplay by defining specific game events. They are activated by certain triggers during a session, as determined by the game master. Two main types of scenes are explored in the game: the Scene of Exploration, which occurs when survivors encounter a new location they wish to search for resources, and the Scene of Confrontation, which starts when characters face direct threats such as being ambushed by assailants. Each scene has unique mechanics and proezas (feats) that players can utilize, which are specific to the scenario at hand. To begin a scene, the game master should ensure that players are ready to engage in what the scene demands before declaring its start. This structured approach aids in maintaining consistent narrative flow and provides players with strategic options tailored to the scene type .
In Tenebra RPG, players use six-sided dice to represent effort in tasks that require physical or mental exertion. The game involves making a 'Test' of one of the player's four dispositions: Fôlego (Stamina), Equilíbrio (Balance), Raciocínio (Reasoning), and Lucidez (Lucidity). When a player attempts an action, they roll a die corresponding to the relevant disposition. A roll of 1-3 results in failure, while 4-6 indicates success. Players can choose to roll more than one die to increase their chances of success, but this also increases the risk of losing a die. Upon failure, the player loses one die from the disposition tested, but never more than one die regardless of how many dice fail .
Players in Tenebra RPG can recover lost dice in their dispositions through several means, such as consuming food items like meals—which restore a certain number of dice—or resting in comfortable locations. If players fail to manage these resources effectively, they risk becoming vulnerable and unable to perform necessary tests during gameplay. This could leave them exposed to dangers without the ability to defend themselves or complete crucial actions required to progress. Consequently, resource management, including the timely recovery of dice, is a critical component for survival and success in the post-apocalyptic world of Tenebra .
In Tenebra RPG, the barra de feridas (wound bar) tracks various types of injuries with specific consequences for gameplay. A character can have up to five boxes in their wound bar, and filling these boxes with different injuries affects their status. Common lesions, indicated by a single slash [/], have no immediate negative effects, but if the bar fills entirely with lesions, the character is knocked out for a turn during combat. Once filled with lesions, further injuries convert to rasgos (slashes), represented by an X. A full bar of rasgos results in instant death. Traumas, represented by a circle [O], occupy a box and cannot be healed normally—they require surgery by an experienced character. If the bar fills with traumas, instant death occurs. These mechanics create a significant risk factor in confrontations and exploration, as managing injuries becomes crucial for survival .
Items play a critical role in both exploration and survival within Tenebra RPG by providing necessary resources and tools for overcoming challenges and enhancing capabilities. In exploration, players can use items like lockpicks to access blocked resources or consumables to recover strength. Each item comes with a set number of uses, which are depleted upon failure or use, making careful management vital. Players can maximize item utility by repairing items with limited uses, strategizing when to deploy single-use items for maximum effect, and leveraging unique items like Tralhas para Lockpick (tools for lockpicking) to access hidden resources. Proper item management allows players to sustain their character's strength, protect against threats, and exploit opportunities during game sessions .
The concept of 'casas de distância' (distance squares) in Tenebra RPG is integral to shaping combat strategies. Each weapon type requires specific positioning within these squares to engage effectively: short-distance weapons need the player to be in the same square as the enemy, medium-distance weapons require parallel positioning, and long-distance weapons need one square of separation. This necessitates players to consider carefully their movement within the Arena to optimize their attack opportunities while simultaneously avoiding overexposure to enemy retaliation. Consequently, successful combat involves strategic planning of movements and weapon choice to align with the current positioning within the Arena, thereby maximizing damage output while minimizing risk .
Proezas (feats) in confrontation scenes significantly influence player tactics in Tenebra RPG by providing players with specialized actions tailored to combat situations. Examples of these feats include Porrada (basic attack), which inflicts damage using the appropriate weapon disposition; Xeque Mate, which deals higher damage by inflicting rasgos if successful; and Pernada, allowing players to move strategically within the arena. Players can also use feats like Respiro to skip an action in exchange for gaining an extra effort die later or Adrenalina to immediately recover a die in a depleted disposition. These feats require players to think strategically about their positioning, attack priorities, and resource management in combat, affecting both immediate actions and longer-term survival .
In Tenebra RPG, different types of feridas (wounds)—lesões, rasgos, and traumas—affect a character's survivability. Lesões are minor and have no immediate effects until the wound bar is full, at which point further damage translates to rasgos, which, if unchecked, lead to instant death. Traumas, requiring specialized medical intervention to heal, further risk instant death if the wound bar is saturated. Managing these wounds is essential to avoid incapacitation or death. Players must prioritize healing and injury management by using appropriate items and strategies to clear or mitigate the wound bars effectively during downtime or safe play areas, ensuring the characters remain capable of action .
In Tenebra RPG, items with diminished uses can often be restored through repair, thereby extending their utility in gameplay. Players may employ items such as Fita Reparadora to fully restore all uses of an item. This recovery mechanic introduces dynamics where players must decide when to allocate resources to item repair, balancing between immediate usage needs and long-term availability. Properly maintaining items ensures consistent access to necessary tools during expeditions and combat, affecting strategic decisions about when to utilize potent items and how to sustain valuable equipment over multiple engagements .