net.BlockList
net.SocketAddress
net.Server
new net.Server([options][, connectionListener])'close''connection''error''listening''drop'server.address()server.close([callback])server[Symbol.asyncDispose]()server.getConnections(callback)server.listen()
server.listeningserver.maxConnectionsserver.dropMaxConnectionserver.ref()server.unref()net.Socket
new net.Socket([options])'close''connect''connectionAttempt''connectionAttemptFailed''connectionAttemptTimeout''data''drain''end''error''lookup''ready''timeout'socket.address()socket.autoSelectFamilyAttemptedAddressessocket.bufferSizesocket.bytesReadsocket.bytesWrittensocket.connect()
socket.connectingsocket.destroy([error])socket.destroyedsocket.destroySoon()socket.end([data[, encoding]][, callback])socket.localAddresssocket.localPortsocket.localFamilysocket.pause()socket.pendingsocket.ref()socket.remoteAddresssocket.remoteFamilysocket.remotePortsocket.resetAndDestroy()socket.resume()socket.setEncoding([encoding])socket.setKeepAlive()
socket.setNoDelay([noDelay])socket.setTimeout(timeout[, callback])socket.getTypeOfService()socket.setTypeOfService(tos)socket.timeoutsocket.unref()socket.write(data[, encoding][, callback])socket.readyStatenet.BoundSocket
net.connect()
net.createConnection()
net.createServer([options][, connectionListener])net.getDefaultAutoSelectFamily()net.setDefaultAutoSelectFamily(value)net.getDefaultAutoSelectFamilyAttemptTimeout()net.setDefaultAutoSelectFamilyAttemptTimeout(value)net.isIP(input)net.isIPv4(input)net.isIPv6(input)node:module APIStability: 2 - Stable
The node:net module provides an asynchronous network API for creating stream-based
TCP or IPC servers (net.createServer()) and clients
(net.createConnection()).
import net from 'node:net';const net = require('node:net');
Support binding to abstract Unix domain socket path like \0abstract. We can bind '\0' for Node.js < v20.4.0.
node:net module supports IPC with named pipes on Windows, and Unix domain
sockets on other operating systems.
net.connect(), net.createConnection(), server.listen(), and
socket.connect() take a path parameter to identify IPC endpoints.
On Unix, the local domain is also known as the Unix domain. The path is a
file system pathname. It will throw an error when the length of pathname is
greater than the length of sizeof(sockaddr_un.sun_path). Typical values are
107 bytes on Linux and 103 bytes on macOS. If a Node.js API abstraction creates
the Unix domain socket, it will unlink the Unix domain socket as well. For
example, net.createServer() may create a Unix domain socket and
server.close() will unlink it. But if a user creates the Unix domain
socket outside of these abstractions, the user will need to remove it. The same
applies when a Node.js API creates a Unix domain socket but the program then
crashes. In short, a Unix domain socket will be visible in the file system and
will persist until unlinked. On Linux, You can use Unix abstract socket by adding
\0 to the beginning of the path, such as \0abstract. The path to the Unix
abstract socket is not visible in the file system and it will disappear automatically
when all open references to the socket are closed.
On Windows, the local domain is implemented using a named pipe. The path must
refer to an entry in \\?\pipe\ or \\.\pipe\. Any characters are permitted,
but the latter may do some processing of pipe names, such as resolving ..
sequences. Despite how it might look, the pipe namespace is flat. Pipes will
not persist. They are removed when the last reference to them is closed.
Unlike Unix domain sockets, Windows will close and remove the pipe when the
owning process exits.
net.createServer().listen(
path.join('\\\\?\\pipe', process.cwd(), 'myctl'));
net.BlockList#BlockList object can be used with some network APIs to specify rules for
disabling inbound or outbound access to specific IP addresses, IP ranges, or
IP subnets.
blockList.addAddress(address[, type])#address <string> | <net.SocketAddress> An IPv4 or IPv6 address.type <string> Either 'ipv4' or 'ipv6'. Default: 'ipv4'.blockList.addRange(start, end[, type])#start <string> | <net.SocketAddress> The starting IPv4 or IPv6 address in the
range.end <string> | <net.SocketAddress> The ending IPv4 or IPv6 address in the range.type <string> Either 'ipv4' or 'ipv6'. Default: 'ipv4'.start (inclusive) to
end (inclusive).
blockList.addSubnet(net, prefix[, type])#net <string> | <net.SocketAddress> The network IPv4 or IPv6 address.prefix <number> The number of CIDR prefix bits. For IPv4, this
must be a value between 0 and 32. For IPv6, this must be between
0 and 128.type <string> Either 'ipv4' or 'ipv6'. Default: 'ipv4'.blockList.check(address[, type])#address <string> | <net.SocketAddress> The IP address to checktype <string> Either 'ipv4' or 'ipv6'. Default: 'ipv4'.<boolean>true if the given IP address matches any of the rules added to the
BlockList.const blockList = new net.BlockList();
blockList.addAddress('123.123.123.123');
blockList.addRange('10.0.0.1', '10.0.0.10');
blockList.addSubnet('8592:757c:efae:4e45::', 64, 'ipv6');
console.log(blockList.check('123.123.123.123')); // Prints: true
console.log(blockList.check('10.0.0.3')); // Prints: true
console.log(blockList.check('222.111.111.222')); // Prints: false
// IPv6 notation for IPv4 addresses works:
console.log(blockList.check('::ffff:7b7b:7b7b', 'ipv6')); // Prints: true
console.log(blockList.check('::ffff:123.123.123.123', 'ipv6')); // Prints: true
blockList.rules#<string>[]BlockList.isBlockList(value)#value <any> Any JS valuetrue if the value is a net.BlockList.blockList.fromJSON(value)#Stability: 1.2 - Release candidate
const blockList = new net.BlockList();
const data = [
'Subnet: IPv4 192.168.1.0/24',
'Address: IPv4 10.0.0.5',
'Range: IPv4 192.168.2.1-192.168.2.10',
'Range: IPv4 10.0.0.1-10.0.0.10',
];
blockList.fromJSON(data);
blockList.fromJSON(JSON.stringify(data));
value Blocklist.rulesblockList.toJSON()#Stability: 1.2 - Release candidate
net.SocketAddress#new net.SocketAddress([options])#options <Object>
socketaddress.address#<string>socketaddress.family#<string> Either 'ipv4' or 'ipv6'.socketaddress.flowlabel#<number>socketaddress.port#<number>SocketAddress.parse(input)#input <string> An input string containing an IP address and optional port,
e.g. 123.1.2.3:1234 or [1::1]:1234.<net.SocketAddress> Returns a SocketAddress if parsing was successful.
Otherwise returns undefined.net.Server#<EventEmitter>new net.Server([options][, connectionListener])#options <Object> See net.createServer([options][, connectionListener]).connectionListener <Function> Automatically set as a listener for the 'connection' event.<net.Server>net.Server is an EventEmitter with the following events:
'close'#'connection'#<net.Socket> The connection objectsocket is an instance of
net.Socket.
'error'#<Error>net.Socket, the 'close'
event will not be emitted directly following this event unless
server.close() is manually called. See the example in discussion of
server.listen().
'listening'#server.listen().
'drop'#server.maxConnections,
the server will drop new connections and emit 'drop' event instead. If it is a
TCP server, the argument is as follows, otherwise the argument is undefined.data <Object> The argument passed to event listener.
server.address()#family property now returns a string instead of a number.The family property now returns a number instead of a string.
Returns the bound address, the address family name, and port of the server
as reported by the operating system if listening on an IP socket
(useful to find which port was assigned when getting an OS-assigned address):
{ port: 12346, family: 'IPv4', address: '127.0.0.1' }.
For a server listening on a pipe or Unix domain socket, the name is returned as a string.
const server = net.createServer((socket) => {
socket.end('goodbye\n');
}).on('error', (err) => {
// Handle errors here.
throw err;
});
// Grab an arbitrary unused port.
server.listen(() => {
console.log('opened server on', server.address());
});
server.address() returns null before the 'listening' event has been
emitted or after calling server.close().
server.close([callback])#callback <Function> Called when the server is closed.<net.Server>'close' event.
The optional callback will be called once the 'close' event occurs. Unlike
that event, it will be called with an Error as its only argument if the server
was not open when it was closed.
server[Symbol.asyncDispose]()#No longer experimental.
Callsserver.close() and returns a promise that fulfills when the
server has closed.
server.getConnections(callback)#callback <Function><net.Server>Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.
Callback should take two argumentserr and count.
server.listen()#Start a server listening for connections. A net.Server can be a TCP or
an IPC server depending on what it listens to.
Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])
for IPC serversserver.listen([port[, host[, backlog]]][, callback])
for TCP serversThis function is asynchronous. When the server starts listening, the
'listening' event will be emitted. The last parameter callback
will be added as a listener for the 'listening' event.
All listen() methods can take a backlog parameter to specify the maximum
length of the queue of pending connections. The actual length will be determined
by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn
on Linux. The default value of this parameter is 511 (not 512).
All net.Socket are set to SO_REUSEADDR (see socket(7) for
details).
The server.listen() method can be called again if and only if there was an
error during the first server.listen() call or server.close() has been
called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.
EADDRINUSE.
This happens when another server is already listening on the requested
port/path/handle. One way to handle this would be to retry
after a certain amount of time:server.on('error', (e) => {
if (e.code === 'EADDRINUSE') {
console.error('Address in use, retrying...');
setTimeout(() => {
server.close();
server.listen(PORT, HOST);
}, 1000);
}
});
server.listen(handle[, backlog][, callback])#handle <Object>backlog <number> Common parameter of server.listen() functionscallback <Function><net.Server>Start a server listening for connections on a given handle that has
already been bound to a port, a Unix domain socket, or a Windows named pipe.
The handle object can be either a server, a socket (anything with an
underlying _handle member), a BoundSocket, or an object with an fd
member that is a valid file descriptor.
When handle is a BoundSocket, the server adopts the already-bound
socket and starts listening on it. Adoption consumes the bound socket (see
ownership transfer).
server.listen(options[, callback])#reusePort option is supported.The ipv6Only option is supported.
options <Object> Required. Supports the following properties:
backlog <number> Common parameter of server.listen()
functions.exclusive <boolean> Default: falsehandle <net.BoundSocket> A pre-bound BoundSocket. The server adopts
the already-bound socket and listens on it, ignoring host, port, and
path. Adoption consumes the bound socket (see
ownership transfer).host <string>ipv6Only <boolean> For TCP servers, setting ipv6Only to true will
disable dual-stack support, i.e., binding to host :: won't make
0.0.0.0 be bound. Default: false.reusePort <boolean> For TCP servers, setting reusePort to true allows
multiple sockets on the same host to bind to the same port. Incoming connections
are distributed by the operating system to listening sockets. This option is
available only on some platforms, such as Linux 3.9+, DragonFlyBSD 3.6+, FreeBSD 12.0+,
Solaris 11.4, and AIX 7.2.5+. On unsupported platforms, this option raises
an error. Default: false.path <string> Will be ignored if port is specified. See
Identifying paths for IPC connections.port <number>readableAll <boolean> For IPC servers makes the pipe readable
for all users. Default: false.signal <AbortSignal> An AbortSignal that may be used to close a listening
server.writableAll <boolean> For IPC servers makes the pipe writable
for all users. Default: false.callback <Function>
functions.<net.Server>If handle is specified, the server adopts that pre-bound socket. Otherwise, if
port is specified, it behaves the same as
server.listen([port[, host[, backlog]]][, callback]).
Otherwise, if path is specified, it behaves the same as
server.listen(path[, backlog][, callback]).
If none of them is specified, an error will be thrown.
If exclusive is false (default), then cluster workers will use the same
underlying handle, allowing connection handling duties to be shared. When
exclusive is true, the handle is not shared, and attempted port sharing
results in an error. An example which listens on an exclusive port is
shown below.
server.listen({
host: 'localhost',
port: 80,
exclusive: true,
});
When exclusive is true and the underlying handle is shared, it is
possible that several workers query a handle with different backlogs.
In this case, the first backlog passed to the master process will be used.
Starting an IPC server as root may cause the server path to be inaccessible for
unprivileged users. Using readableAll and writableAll will make the server
accessible for all users.
signal option is enabled, calling .abort() on the corresponding
AbortController is similar to calling .close() on the server:const controller = new AbortController();
server.listen({
host: 'localhost',
port: 80,
signal: controller.signal,
});
// Later, when you want to close the server.
controller.abort();
server.listen(path[, backlog][, callback])#path <string> Path the server should listen to. See Identifying paths for IPC connections.backlog <number> Common parameter of server.listen() functions.callback <Function>.<net.Server>path.
server.listen([port[, host[, backlog]]][, callback])#port <number>host <string>backlog <number> Common parameter of server.listen() functions.callback <Function>.<net.Server>Start a TCP server listening for connections on the given port and host.
If port is omitted or is 0, the operating system will assign an arbitrary
unused port, which can be retrieved by using server.address().port
after the 'listening' event has been emitted.
If host is omitted, the server will accept connections on the
unspecified IPv6 address (::) when IPv6 is available, or the
unspecified IPv4 address (0.0.0.0) otherwise.
::)
may cause the net.Server to also listen on the unspecified IPv4 address
(0.0.0.0).
server.listening#<boolean> Indicates whether or not the server is listening for connections.server.maxConnections#Setting maxConnections to 0 drops all the incoming connections. Previously, it was interpreted as Infinity.
<integer>When the number of connections reaches the server.maxConnections threshold:
If the process is not running in cluster mode, Node.js will close the connection.
If the process is running in cluster mode, Node.js will, by default, route the connection to another worker process. To close the connection instead, set server.dropMaxConnection to true.
child_process.fork().
server.dropMaxConnection#<boolean>true to begin closing connections once the number of connections reaches the server.maxConnections threshold. This setting is only effective in cluster mode.
server.ref()#<net.Server>unref(), calling ref() on a previously unrefed server will
not let the program exit if it's the only server left (the default behavior).
If the server is refed calling ref() again will have no effect.
server.unref()#<net.Server>unref() on a server will allow the program to exit if this is the only
active server in the event system. If the server is already unrefed calling
unref() again will have no effect.
net.Socket#<stream.Duplex>This class is an abstraction of a TCP socket or a streaming IPC endpoint
(uses named pipes on Windows, and Unix domain sockets otherwise). It is also
an EventEmitter.
A net.Socket can be created by the user and used directly to interact with
a server. For example, it is returned by net.createConnection(),
so the user can use it to talk to the server.
'connection' event emitted on a net.Server, so the user can use
it to interact with the client.
new net.Socket([options])#typeOfService option.Added onread option.
options <Object> Available options are:
allowHalfOpen <boolean> If set to false, then the socket will
automatically end the writable side when the readable side ends. See
net.createServer() and the 'end' event for details. Default:
false.blockList <net.BlockList> blockList can be used for disabling outbound
access to specific IP addresses, IP ranges, or IP subnets.fd <number> If specified, wrap around an existing socket with
the given file descriptor, otherwise a new socket will be created.handle <net.BoundSocket> If specified, wrap around the bound socket from a BoundSocket. A subsequent
socket.connect() uses the bound socket as the
connection's source binding (honoring the bound local address and port).
Adoption consumes the bound socket (see
ownership transfer).keepAlive <boolean> If set to true, it enables keep-alive functionality on
the socket immediately after the connection is established, similarly on what
is done in socket.setKeepAlive(). Default: false.keepAliveInitialDelay <number> If set to a positive number, it sets the
initial delay before the first keepalive probe is sent on an idle socket. Default: 0.noDelay <boolean> If set to true, it disables the use of Nagle's algorithm
immediately after the socket is established. Default: false.onread <Object> If specified, incoming data is stored in a single buffer
and passed to the supplied callback when data arrives on the socket.
This will cause the streaming functionality to not provide any data.
The socket will emit events like 'error', 'end', and 'close'
as usual. Methods like pause() and resume() will also behave as
expected.
buffer <Buffer> | <Uint8Array> | <Function> Either a reusable chunk of memory to
use for storing incoming data or a function that returns such.callback <Function> This function is called for every chunk of incoming
data. Two arguments are passed to it: the number of bytes written to buffer and a reference to buffer. Return false from this function to
implicitly pause() the socket. This function will be executed in the
global context.readable <boolean> Allow reads on the socket when an fd is passed,
otherwise ignored. Default: false.signal <AbortSignal> An Abort signal that may be used to destroy the
socket.typeOfService <number> The initial Type of Service (TOS) value.writable <boolean> Allow writes on the socket when an fd is passed,
otherwise ignored. Default: false.<net.Socket>Creates a new socket object.
The newly created socket can be either a TCP socket or a streaming IPC endpoint, depending on what itconnect() to.
'close'#hadError <boolean> true if the socket had a transmission error.hadError is a boolean
which says if the socket was closed due to a transmission error.
'connect'#net.createConnection().
'connectionAttempt'#ip <string> The IP which the socket is attempting to connect to.port <number> The port which the socket is attempting to connect to.family <number> The family of the IP. It can be 6 for IPv6 or 4 for IPv4.socket.connect(options).
'connectionAttemptFailed'#ip <string> The IP which the socket attempted to connect to.port <number> The port which the socket attempted to connect to.family <number> The family of the IP. It can be 6 for IPv6 or 4 for IPv4.error <Error> The error associated with the failure.socket.connect(options).
'connectionAttemptTimeout'#ip <string> The IP which the socket attempted to connect to.port <number> The port which the socket attempted to connect to.family <number> The family of the IP. It can be 6 for IPv6 or 4 for IPv4.socket.connect(options).
'data'#Emitted when data is received. The argument data will be a Buffer or
String. Encoding of data is set by socket.setEncoding().
Socket
emits a 'data' event.
'drain'#Emitted when the write buffer becomes empty. Can be used to throttle uploads.
See also: the return values ofsocket.write().
'end'#Emitted when the other end of the socket signals the end of transmission, thus ending the readable side of the socket.
By default (allowHalfOpen is false) the socket will send an end of
transmission packet back and destroy its file descriptor once it has written out
its pending write queue. However, if allowHalfOpen is set to true, the
socket will not automatically end() its writable side,
allowing the user to write arbitrary amounts of data. The user must call
end() explicitly to close the connection (i.e. sending a
FIN packet back).
'error'#<Error>'close' event will be called directly
following this event.
'lookup'#The host parameter is supported now.
err <Error> | <null> The error object. See dns.lookup().address <string> The IP address.family <number> | <null> The address type. See dns.lookup().host <string> The host name.'ready'#Emitted when a socket is ready to be used.
Triggered immediately after'connect'.
'timeout'#Emitted if the socket times out from inactivity. This is only to notify that the socket has been idle. The user must manually close the connection.
See also:socket.setTimeout().
socket.address()#family property now returns a string instead of a number.The family property now returns a number instead of a string.
<Object>address, the address family name and port of the
socket as reported by the operating system:
{ port: 12346, family: 'IPv4', address: '127.0.0.1' }
socket.autoSelectFamilyAttemptedAddresses#<string>[]This property is only present if the family autoselection algorithm is enabled in
socket.connect(options) and it is an array of the addresses that have been attempted.
$IP:$PORT. If the connection was successful,
then the last address is the one that the socket is currently connected to.
socket.bufferSize#Stability: 0 - Deprecated: Use writable.writableLength instead.
<integer>This property shows the number of characters buffered for writing. The buffer may contain strings whose length after encoding is not yet known. So this number is only an approximation of the number of bytes in the buffer.
net.Socket has the property that socket.write() always works. This is to
help users get up and running quickly. The computer cannot always keep up
with the amount of data that is written to a socket. The network connection
simply might be too slow. Node.js will internally queue up the data written to a
socket and send it out over the wire when it is possible.
bufferSize should attempt to
"throttle" the data flows in their program with
socket.pause() and socket.resume().
socket.bytesRead#<integer>socket.bytesWritten#<integer>socket.connect()#Initiate a connection on a given socket.
Possible signatures:
socket.connect(options[, connectListener])socket.connect(path[, connectListener])
for IPC connections.socket.connect(port[, host][, connectListener])
for TCP connections.<net.Socket> The socket itself.This function is asynchronous. When the connection is established, the
'connect' event will be emitted. If there is a problem connecting,
instead of a 'connect' event, an 'error' event will be emitted with
the error passed to the 'error' listener.
The last parameter connectListener, if supplied, will be added as a listener
for the 'connect' event once.
'close' has been emitted or otherwise it may lead to undefined
behavior.
socket.connect(options[, connectListener])#--enable-network-family-autoselection CLI flag has been renamed to --network-family-autoselection. The old name is now an alias but it is discouraged.setDefaultAutoSelectFamily or via the command line option --enable-network-family-autoselection.autoSelectFamily option.noDelay, keepAlive, and keepAliveInitialDelay options are supported now.hints option defaults to 0 in all cases now. Previously, in the absence of the family option it would default to dns.ADDRCONFIG | dns.V4MAPPED.The hints option is supported now.
options <Object>connectListener <Function> Common parameter of socket.connect()
methods. Will be added as a listener for the 'connect' event once.<net.Socket> The socket itself.Initiate a connection on a given socket. Normally this method is not needed,
the socket should be created and opened with net.createConnection(). Use
this only when implementing a custom Socket.
For TCP connections, available options are:
autoSelectFamily <boolean>: If set to true, it enables a family
autodetection algorithm that loosely implements section 5 of RFC 8305. The
all option passed to lookup is set to true and the sockets attempts to
connect to all obtained IPv6 and IPv4 addresses, in sequence, until a
connection is established. The first returned AAAA address is tried first,
then the first returned A address, then the second returned AAAA address and
so on. Each connection attempt (but the last one) is given the amount of time
specified by the autoSelectFamilyAttemptTimeout option before timing out and
trying the next address. Ignored if the family option is not 0 or if
localAddress is set. Connection errors are not emitted if at least one
connection succeeds. If all connections attempts fails, a single
AggregateError with all failed attempts is emitted. Default:
net.getDefaultAutoSelectFamily().autoSelectFamilyAttemptTimeout <number>: The amount of time in milliseconds
to wait for a connection attempt to finish before trying the next address when
using the autoSelectFamily option. If set to a positive integer less than
10, then the value 10 will be used instead. Default:
net.getDefaultAutoSelectFamilyAttemptTimeout().family <number>: Version of IP stack. Must be 4, 6, or 0. The value
0 indicates that both IPv4 and IPv6 addresses are allowed. Default: 0.hints <number> Optional dns.lookup() hints.host <string> Host the socket should connect to. Default: 'localhost'.localAddress <string> Local address the socket should connect from.localPort <number> Local port the socket should connect from.lookup <Function> Custom lookup function. Default: dns.lookup().port <number> Required. Port the socket should connect to.options are:path <string> Required. Path the client should connect to.
See Identifying paths for IPC connections. If provided, the TCP-specific
options above are ignored.socket.connect(path[, connectListener])#path <string> Path the client should connect to. See Identifying paths for IPC connections.connectListener <Function> Common parameter of socket.connect()
methods. Will be added as a listener for the 'connect' event once.<net.Socket> The socket itself.Initiate an IPC connection on the given socket.
Alias tosocket.connect(options[, connectListener])
called with { path: path } as options.
socket.connect(port[, host][, connectListener])#port <number> Port the client should connect to.host <string> Host the client should connect to.connectListener <Function> Common parameter of socket.connect()
methods. Will be added as a listener for the 'connect' event once.<net.Socket> The socket itself.Initiate a TCP connection on the given socket.
Alias tosocket.connect(options[, connectListener])
called with {port: port, host: host} as options.
socket.connecting#<boolean>true,
socket.connect(options[, connectListener]) was
called and has not yet finished. It will stay true until the socket becomes
connected, then it is set to false and the 'connect' event is emitted. Note
that the
socket.connect(options[, connectListener])
callback is a listener for the 'connect' event.
socket.destroy([error])#error <Object><net.Socket>Ensures that no more I/O activity happens on this socket. Destroys the stream and closes the connection.
Seewritable.destroy() for further details.
socket.destroyed#<boolean> Indicates if the connection is destroyed or not. Once a
connection is destroyed no further data can be transferred using it.writable.destroyed for further details.
socket.destroySoon()#'finish' event was
already emitted the socket is destroyed immediately. If the socket is still
writable it implicitly calls socket.end().
socket.end([data[, encoding]][, callback])#data <string> | <Buffer> | <Uint8Array>encoding <string> Only used when data is string. Default: 'utf8'.callback <Function> Optional callback for when the socket is finished.<net.Socket> The socket itself.Half-closes the socket. i.e., it sends a FIN packet. It is possible the server will still send some data.
Seewritable.end() for further details.
socket.localAddress#<string>'0.0.0.0', if a client
connects on '192.168.1.1', the value of socket.localAddress would be
'192.168.1.1'.
socket.localPort#<integer>80 or 21.
socket.localFamily#<string>'IPv4' or 'IPv6'.
socket.pause()#<net.Socket> The socket itself.'data' events will not be emitted.
Useful to throttle back an upload.
socket.pending#<boolean>true if the socket is not connected yet, either because .connect()
has not yet been called or because it is still in the process of connecting
(see socket.connecting).
socket.ref()#<net.Socket> The socket itself.unref(), calling ref() on a previously unrefed socket will
not let the program exit if it's the only socket left (the default behavior).
If the socket is refed calling ref again will have no effect.
socket.remoteAddress#<string>'74.125.127.100' or '2001:4860:a005::68'. Value may be undefined if
the socket is destroyed (for example, if the client disconnected).
socket.remoteFamily#<string>'IPv4' or 'IPv6'. Value may be undefined if
the socket is destroyed (for example, if the client disconnected).
socket.remotePort#<integer>80 or 21. Value may be undefined if
the socket is destroyed (for example, if the client disconnected).
socket.resetAndDestroy()#<net.Socket>socket.destroy with an ERR_SOCKET_CLOSED Error.
If this is not a TCP socket (for example, a pipe), calling this method will immediately throw an ERR_INVALID_HANDLE_TYPE Error.
socket.resume()#<net.Socket> The socket itself.socket.pause().
socket.setEncoding([encoding])#encoding <string><net.Socket> The socket itself.readable.setEncoding() for more information.
socket.setKeepAlive()#Enable/disable keep-alive functionality, and optionally configure the keepalive probe timing. Returns the socket itself.
Possible signatures:
Enabling keep-alive sets the initial delay before the first keepalive probe is sent on an idle socket.
Set initialDelay (in milliseconds) to set the delay between the last
data packet received and the first keepalive probe. Setting 0 for
initialDelay will leave the value unchanged from the default
(or previous) setting.
Set interval (in milliseconds) to set the delay between successive
keepalive probes once they begin (TCP_KEEPINTVL). Set count to the
number of unacknowledged probes sent before the connection is dropped
(TCP_KEEPCNT). Both are only applied when keep-alive is enabled.
Omitting interval or count uses the defaults of 1000 ms and 10.
As with initialDelay, a non-positive interval or count leaves the
corresponding system default unchanged.
initialDelay and interval are specified in milliseconds but the
underlying socket options are configured in whole seconds; the values are
divided by 1000 and rounded down before being applied.
Enabling the keep-alive functionality will set the following socket options:
SO_KEEPALIVE=1TCP_KEEPIDLE=initialDelay / 1000TCP_KEEPCNT=countTCP_KEEPINTVL=interval / 1000SIO_KEEPALIVE_VALS, which has no probe-count field, so count is ignored on
those platforms.
socket.setKeepAlive([options])#options <Object>
<net.Socket> The socket itself.socket.setKeepAlive()
for a description of each property.socket.setKeepAlive({ enable: true, initialDelay: 1000, interval: 1000, count: 10 });
socket.setKeepAlive([enable][, initialDelay][, interval][, count])#interval and count arguments to configure TCP_KEEPINTVL and TCP_KEEPCNT.New defaults for TCP_KEEPCNT and TCP_KEEPINTVL socket options were added.
enable <boolean> Default: falseinitialDelay <number> Default: 0interval <number> Default: 1000count <number> Default: 10<net.Socket> The socket itself.socket.setKeepAlive() for a description of each argument.
socket.setNoDelay([noDelay])#noDelay <boolean> Default: true<net.Socket> The socket itself.Enable/disable the use of Nagle's algorithm.
When a TCP connection is created, it will have Nagle's algorithm enabled.
Nagle's algorithm delays data before it is sent via the network. It attempts to optimize throughput at the expense of latency.
Passingtrue for noDelay or not passing an argument will disable Nagle's
algorithm for the socket. Passing false for noDelay will enable Nagle's
algorithm.
socket.setTimeout(timeout[, callback])#Passing an invalid callback to the callback argument now throws ERR_INVALID_ARG_TYPE instead of ERR_INVALID_CALLBACK.
timeout <number>callback <Function><net.Socket> The socket itself.Sets the socket to timeout after timeout milliseconds of inactivity on
the socket. By default net.Socket do not have a timeout.
When an idle timeout is triggered the socket will receive a 'timeout'
event but the connection will not be severed. The user must manually call
socket.end() or socket.destroy() to end the connection.
socket.setTimeout(3000);
socket.on('timeout', () => {
console.log('socket timeout');
socket.end();
});
If timeout is 0, then the existing idle timeout is disabled.
callback parameter will be added as a one-time listener for the
'timeout' event.
socket.getTypeOfService()#<integer> The current TOS value.Returns the current Type of Service (TOS) field for IPv4 packets or Traffic Class for IPv6 packets for this socket.
setTypeOfService() may be called before the socket is connected; the value
will be cached and applied when the socket establishes a connection.
getTypeOfService() will return the currently set value even before connection.
socket.setTypeOfService(tos)#tos <integer> The TOS value to set (0-255).<net.Socket> The socket itself.Sets the Type of Service (TOS) field for IPv4 packets or Traffic Class for IPv6 Packets sent from this socket. This can be used to prioritize network traffic.
setTypeOfService() may be called before the socket is connected; the value
will be cached and applied when the socket establishes a connection.
getTypeOfService() will return the currently set value even before connection.
socket.timeout#<number> | <undefined>socket.setTimeout().
It is undefined if a timeout has not been set.
socket.unref()#<net.Socket> The socket itself.unref() on a socket will allow the program to exit if this is the only
active socket in the event system. If the socket is already unrefed calling
unref() again will have no effect.
socket.write(data[, encoding][, callback])#data <string> | <Buffer> | <Uint8Array>encoding <string> Only used when data is string. Default: utf8.callback <Function><boolean>Sends data on the socket. The second parameter specifies the encoding in the case of a string. It defaults to UTF8 encoding.
Returns true if the entire data was flushed successfully to the kernel
buffer. Returns false if all or part of the data was queued in user memory.
'drain' will be emitted when the buffer is again free.
The optional callback parameter will be executed when the data is finally
written out, which may not be immediately.
Writable stream write() method for more
information.
socket.readyState#<string>socket.readyState is opening.open.readOnly.writeOnly.net.BoundSocket#Allows for the synchronous creation of a pre-bound socket, that can be passed
to listen() or new net.Socket() later on. For listen() this enables
synchronous port reservation, while for new net.Socket(), it allows control
over the local egress port/IP, via bind(2) semantics.
address() and close()
throw ERR_SOCKET_HANDLE_ADOPTED. A handle that is never adopted must be
closed to avoid leaking the socket.import net from 'node:net';
const bound = new net.BoundSocket();
const { port } = bound.address();
console.log(`Reserved port ${port} for server`);
const server = net.createServer();
server.listen(bound); // Adopt as a server, or pass to new net.Socket() instead.
new net.BoundSocket([options])#options <Object>
host <string> Local address to bind. Must be a numeric IP literal; no DNS
resolution is performed. Default: '0.0.0.0', or '::' when
ipv6Only is true.port <number> Local port. 0 requests an OS-assigned ephemeral port.
Default: 0.ipv6Only <boolean> Sets IPV6_V6ONLY, disabling dual-stack support so the
socket binds IPv6 only. Only meaningful for IPv6 binds. Default:
false.reusePort <boolean> Sets SO_REUSEPORT, allowing multiple sockets to bind
the same address and port for kernel-level load balancing. Support is
platform-dependent. Default: false.boundSocket.address()#<Object> An object with address, family, and port properties,
as server.address() returns.port: 0, port is the
OS-assigned ephemeral port.
boundSocket.fd()#<integer> The underlying OS file descriptor, or -1 on platforms
that do not expose one for sockets (such as Windows).BoundSocket, so the descriptor must not be closed by the caller. The
descriptor is only available before the handle is adopted; afterwards it belongs
to the adopting net.Server or net.Socket and fd() throws
ERR_SOCKET_HANDLE_ADOPTED.
boundSocket.close()#boundSocket[Symbol.dispose]()#net.connect()#Aliases to
net.createConnection().
net.connect(options[, connectListener])net.connect(path[, connectListener]) for IPC
connections.net.connect(port[, host][, connectListener])
for TCP connections.net.connect(options[, connectListener])#options <Object>connectListener <Function><net.Socket>net.createConnection(options[, connectListener]).
net.connect(path[, connectListener])#path <string>connectListener <Function><net.Socket>net.createConnection(path[, connectListener]).
net.connect(port[, host][, connectListener])#port <number>host <string>connectListener <Function><net.Socket>net.createConnection(port[, host][, connectListener]).
net.createConnection()#A factory function, which creates a new net.Socket,
immediately initiates connection with socket.connect(),
then returns the net.Socket that starts the connection.
When the connection is established, a 'connect' event will be emitted
on the returned socket. The last parameter connectListener, if supplied,
will be added as a listener for the 'connect' event once.
Possible signatures:
net.createConnection(options[, connectListener])net.createConnection(path[, connectListener])
for IPC connections.net.createConnection(port[, host][, connectListener])
for TCP connections.net.connect() function is an alias to this function.
net.createConnection(options[, connectListener])#options <Object> Required. Will be passed to both the new net.Socket([options]) call and the
socket.connect(options[, connectListener])
method.connectListener <Function> Common parameter of the net.createConnection() functions. If supplied, will be added as
a listener for the 'connect' event on the returned socket once.<net.Socket> The newly created socket used to start the connection.For available options, see
new net.Socket([options])
and socket.connect(options[, connectListener]).
Additional options:
handle <net.BoundSocket> A pre-bound BoundSocket used as the
connection's source binding, honoring its local address and port. Adoption
consumes the bound socket (see ownership transfer).timeout <number> If set, will be used to call socket.setTimeout(timeout) after the socket is created, but before
it starts the connection.Following is an example of a client of the echo server described
in the net.createServer() section:
import net from 'node:net'; const client = net.createConnection({ port: 8124 }, () => { // 'connect' listener. console.log('connected to server!'); client.write('world!\r\n'); }); client.on('data', (data) => { console.log(data.toString()); client.end(); }); client.on('end', () => { console.log('disconnected from server'); });const net = require('node:net'); const client = net.createConnection({ port: 8124 }, () => { // 'connect' listener. console.log('connected to server!'); client.write('world!\r\n'); }); client.on('data', (data) => { console.log(data.toString()); client.end(); }); client.on('end', () => { console.log('disconnected from server'); });
To connect on the socket /tmp/echo.sock:
const client = net.createConnection({ path: '/tmp/echo.sock' });
Following is an example of a client using the port and onread
option. In this case, the onread option will be only used to call
new net.Socket([options]) and the port option will be used to
call socket.connect(options[, connectListener]).import net from 'node:net'; import { Buffer } from 'node:buffer'; net.createConnection({ port: 8124, onread: { // Reuses a 4KiB Buffer for every read from the socket. buffer: Buffer.alloc(4 * 1024), callback: function(nread, buf) { // Received data is available in `buf` from 0 to `nread`. console.log(buf.toString('utf8', 0, nread)); }, }, });const net = require('node:net'); net.createConnection({ port: 8124, onread: { // Reuses a 4KiB Buffer for every read from the socket. buffer: Buffer.alloc(4 * 1024), callback: function(nread, buf) { // Received data is available in `buf` from 0 to `nread`. console.log(buf.toString('utf8', 0, nread)); }, }, });
net.createConnection(path[, connectListener])#path <string> Path the socket should connect to. Will be passed to socket.connect(path[, connectListener]).
See Identifying paths for IPC connections.connectListener <Function> Common parameter of the net.createConnection() functions, an "once" listener for the
'connect' event on the initiating socket. Will be passed to
socket.connect(path[, connectListener]).<net.Socket> The newly created socket used to start the connection.Initiates an IPC connection.
This function creates a newnet.Socket with all options set to default,
immediately initiates connection with
socket.connect(path[, connectListener]),
then returns the net.Socket that starts the connection.
net.createConnection(port[, host][, connectListener])#port <number> Port the socket should connect to. Will be passed to socket.connect(port[, host][, connectListener]).host <string> Host the socket should connect to. Will be passed to socket.connect(port[, host][, connectListener]).
Default: 'localhost'.connectListener <Function> Common parameter of the net.createConnection() functions, an "once" listener for the
'connect' event on the initiating socket. Will be passed to
socket.connect(port[, host][, connectListener]).<net.Socket> The newly created socket used to start the connection.Initiates a TCP connection.
This function creates a newnet.Socket with all options set to default,
immediately initiates connection with
socket.connect(port[, host][, connectListener]),
then returns the net.Socket that starts the connection.
net.createServer([options][, connectionListener])#highWaterMark option is supported now.The noDelay, keepAlive, and keepAliveInitialDelay options are supported now.
options <Object>
allowHalfOpen <boolean> If set to false, then the socket will
automatically end the writable side when the readable side ends.
Default: false.highWaterMark <number> Optionally overrides all net.Sockets'
readableHighWaterMark and writableHighWaterMark.
Default: See stream.getDefaultHighWaterMark().keepAlive <boolean> If set to true, it enables keep-alive functionality
on the socket immediately after a new incoming connection is received,
similarly on what is done in socket.setKeepAlive(). Default:
false.keepAliveInitialDelay <number> If set to a positive number, it sets the
initial delay before the first keepalive probe is sent on an idle socket. Default: 0.noDelay <boolean> If set to true, it disables the use of Nagle's
algorithm immediately after a new incoming connection is received.
Default: false.pauseOnConnect <boolean> Indicates whether the socket should be
paused on incoming connections. Default: false.blockList <net.BlockList> blockList can be used for disabling inbound
access to specific IP addresses, IP ranges, or IP subnets. This does not
work if the server is behind a reverse proxy, NAT, etc. because the address
checked against the block list is the address of the proxy, or the one
specified by the NAT.connectionListener <Function> Automatically set as a listener for the 'connection' event.
Returns: <net.Server>
Creates a new TCP or IPC server.
If allowHalfOpen is set to true, when the other end of the socket
signals the end of transmission, the server will only send back the end of
transmission when socket.end() is explicitly called. For example, in the
context of TCP, when a FIN packed is received, a FIN packed is sent
back only when socket.end() is explicitly called. Until then the
connection is half-closed (non-readable but still writable). See 'end'
event and RFC 1122 (section 4.2.2.13) for more information.
If pauseOnConnect is set to true, then the socket associated with each
incoming connection will be paused, and no data will be read from its handle.
This allows connections to be passed between processes without any data being
read by the original process. To begin reading data from a paused socket, call
socket.resume().
The server can be a TCP server or an IPC server, depending on what it
listen() to.
Here is an example of a TCP echo server which listens for connections on port 8124:
import net from 'node:net'; const server = net.createServer((c) => { // 'connection' listener. console.log('client connected'); c.on('end', () => { console.log('client disconnected'); }); c.write('hello\r\n'); c.pipe(c); }); server.on('error', (err) => { throw err; }); server.listen(8124, () => { console.log('server bound'); });const net = require('node:net'); const server = net.createServer((c) => { // 'connection' listener. console.log('client connected'); c.on('end', () => { console.log('client disconnected'); }); c.write('hello\r\n'); c.pipe(c); }); server.on('error', (err) => { throw err; }); server.listen(8124, () => { console.log('server bound'); });
Test this by using telnet:
telnet localhost 8124
To listen on the socket /tmp/echo.sock:
server.listen('/tmp/echo.sock', () => {
console.log('server bound');
});
Use nc to connect to a Unix domain socket server:nc -U /tmp/echo.sock
net.getDefaultAutoSelectFamily()#autoSelectFamily option of socket.connect(options).
The initial default value is true, unless the command line option
--no-network-family-autoselection is provided.<boolean> The current default value of the autoSelectFamily option.net.setDefaultAutoSelectFamily(value)#autoSelectFamily option of socket.connect(options).value <boolean> The new default value.
The initial default value is true, unless the command line option
--no-network-family-autoselection is provided.net.getDefaultAutoSelectFamilyAttemptTimeout()#autoSelectFamilyAttemptTimeout option of socket.connect(options).
The initial default value is 500 or the value specified via the command line
option --network-family-autoselection-attempt-timeout.<number> The current default value of the autoSelectFamilyAttemptTimeout option.net.setDefaultAutoSelectFamilyAttemptTimeout(value)#autoSelectFamilyAttemptTimeout option of socket.connect(options).value <number> The new default value, which must be a positive number. If the number is less than 10,
the value 10 is used instead. The initial default value is 250 or the value specified via the command line
option --network-family-autoselection-attempt-timeout.net.isIP(input)#6 if input is an IPv6 address. Returns 4 if input is an IPv4
address in dot-decimal notation with no leading zeroes. Otherwise, returns
0.net.isIP('::1'); // returns 6
net.isIP('127.0.0.1'); // returns 4
net.isIP('127.000.000.001'); // returns 0
net.isIP('127.0.0.1/24'); // returns 0
net.isIP('fhqwhgads'); // returns 0
net.isIPv4(input)#true if input is an IPv4 address in dot-decimal notation with no
leading zeroes. Otherwise, returns false.net.isIPv4('127.0.0.1'); // returns true
net.isIPv4('127.000.000.001'); // returns false
net.isIPv4('127.0.0.1/24'); // returns false
net.isIPv4('fhqwhgads'); // returns false
net.isIPv6(input)#Returns true if input is an IPv6 address. Otherwise, returns false.
net.isIPv6('::1'); // returns true
net.isIPv6('fhqwhgads'); // returns false