0% menganggap dokumen ini bermanfaat (0 suara)
147 tayangan16 halaman

Pengaturan Render dan Kualitas PUBG

Ini Coding

Diunggah oleh

vmshpower
Hak Cipta
© All Rights Reserved
Kami menangani hak cipta konten dengan serius. Jika Anda merasa konten ini milik Anda, ajukan klaim di sini.
Format Tersedia
Unduh sebagai TXT, PDF, TXT atau baca online di Scribd
0% menganggap dokumen ini bermanfaat (0 suara)
147 tayangan16 halaman

Pengaturan Render dan Kualitas PUBG

Ini Coding

Diunggah oleh

vmshpower
Hak Cipta
© All Rights Reserved
Kami menangani hak cipta konten dengan serius. Jika Anda merasa konten ini milik Anda, ajukan klaim di sini.
Format Tersedia
Unduh sebagai TXT, PDF, TXT atau baca online di Scribd

ScriptEngine.

ini
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]

[Link]

[/Script/[Link]]
MaxPlayers=3.45
MaxSpectators=4.43
MaxSplitscreensPerConnection=6.53
bRequiresPushToTalk=true

[SystemSettings]
[Link]=60
[Link]=9.43
[Link]=1.55
[Link]=2.55
[Link]=3.55
[Link]=4.55
[Link]=6.55
[Link]=7.55
[Link]=8.55
[Link]=9.55
[Link]=2.36
[Link]=6.48
[Link]=9.55
[Link]=2.44
[Link]=3.31
[Link]=6.43
[Link]=1.55
[Link]=2.55
[Link]=3.55
[Link]=4.55
[Link]=5.55
[Link]=6.55
[Link]=7.55
[Link]=8.55
[Link]=9.55
[Link]=1.55
[Link]=2.55
[Link]=3.55
[Link]=4.55
[Link]=5.55
[Link]=6.55
[Link]=60
[Link]=60
[Link]=60
[Link]=6
[Link]=7.55
[Link]=8.55
[Link]=9.55
[Link]=9.55
[Link]=8.55
[Link]=7.55
[Link].DynamicInstanceES3=6.55
[Link].DynamicInstanceES2=5.55
[Link]=4.55
[Link]=3.55
[Link]=2.55
[Link]=1.55

[ConsoleVariables]
[Link]=1.55
[Link]=True
[Link]=2.55
[Link]=3.55
[Link]=4.55
[Link]=5.55
[Link]=6.55
[Link]=7.55
[Link]=8.55

[TextureStreaming]
MinLODSize=9.55
MaxLODSize=8.55
CharacterMaxTextureFactor=7.55
MinTextureResidentMipCount=6.55

[/Script/[Link]]
[Link]=4.55
OpenGL.SupportTexStorage2D=3.55
[Link]=2.55
[Link]=1
[Link]=1.55
[Link]=3.36
[Link]=1000
[Link]=4.45
[Link]=1.55
[Link]=2.55
[Link]=3.55
[Link]=6.55
[Link]=-7.55
[Link]=8.55
[Link]=9.55
ObjectPoolEnableRef=3.34
ObjectPoolEnableAutoDestroyRef=6.33
[Link]=4.44
[Link]=3.44
[Link]=2.55
[Link]=3.55
[Link]=6.55
[Link]=4.55
[Link]=7.55
[Link]=8.55
[Link]=9.55
[Link]=1.45
[Link]=2.45
[Link]=3.45
[Link]=4.45
[Link]=5.45
[Link]=6.45
[Link]=7.45
[Link]=8.45
[Link]=9.45
[Link]=8.45
[Link]=7.45
[Link]=6.45
[Link]=5.45
[Link]=3.45
[Link]=2.45
[Link]=1.45
[Link]=1.46
[Link]=2.46
[Link].DynamicInstanceES3=3.46
[Link].DynamicInstanceES2=4.46
[Link]=5.46
[Link]=6.46
[Link]=7.46
[Link]=8.46
[Link]=9.46
[Link]=8.46
[Link]=7.46
[Link]=5.46
[Link]=4.46
[Link]=3.46

[GameSettings]
BulletHitMaxAngularVelocity=0x9999
BulletHitMinAngularVelocity=0x9999
ClientActorBaseHitBlockedDamage=3.56
ClientModifiedValue=True

[ConsoleVariables]
UseWeaponHitVelocityZ= +9999f
UseWeaponBulletExitVelocityZ=True
[Link]=6.24
[Link]=60

[ShootWeaponBulletBase]
UseWeaponHitDamageType=float
UseWeaponHitBulletGravityRange=3.55
UseWeaponHeadshotHitRate=2.55
Value=True

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=3.46

[/Script/[Link]]
HitPartJudgment=1.47
DSHitPartJudgment=2.47
HitLocation=3.47
bBlockingHit=4.47
HitResultTraceDistance=5.47
bShowHitBoxDebugInfo=6.47
AddHitBox=7.47
DSHitPartJudgment=8.47
HitDistanceArray=9.47
UniqueHitCount=8.47
HitShelterDamage=7.47
HitOthersCount=6.47
HitShelterDamage=5.47
HitEnemyHeadAmount=4.47
NewHitBodyPosMap=3.47
GetHitBody=2.47
HitBoxLeanTransL=1.47
HitBoxLeanTransR=2.48
PartHitComponent=3.48
ServerHitEnemyReplicatedData=9.48
HitTestAreaRadius=1.48
bForwardHitAim=4.48
BOptimizeBulletHit=5.48
bShouldDisplayHitFinalDamage=6.48
GetCurHitPartJugementType=7.48
GetCurHitPartJugement=8.48
v_HitVector=9.48
HitVector=6.33
GetHitBoxRadius=5.56

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=5.54
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=3.36
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=4.43
BulletRange=2.51
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=1.65
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=9.54
ParticleLODBias=-4.33

[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV

[TakeHitInfo]
+CVars=ActualDamage=99F
+CVars=DamageMaxRadius=99F
+CVars=bRadialDamage=99F
+CVars=bPointDamage=99F
+CVars=AttackerLocation=99F
+CVars=DamageOrigin=99F

[DamageReason]
+CVars=DamageReason__None=999F
+CVars=DamageReason__HeadShot=999F
+CVars=DamageReason__TorsoShot=99F
+CVars=DamageReason__PelvisShot=999F

[RatingDamage]
+CVars=RatingDamageScale=100
+CVars=FiringAccuracyRadius=100
+CVars=SectionRightValue=999F

[GameSettings]
BulletHitMaxAngularVelocity=0x9999
BulletHitMinAngularVelocity=0x9999
ClientActorBaseHitBlockedDamage=0
ClientModifiedValue=True

[ConsoleVariables]
UseWeaponHitVelocityZ= +9999f
UseWeaponBulletExitVelocityZ=True
[Link]=1
[Link]=60

[ShootWeaponBulletBase]
UseWeaponHitDamageType=float
UseWeaponHitBulletGravityRange=0
UseWeaponHeadshotHitRate=99
Value=True

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5

[/Script/[Link]]
HitPartJudgment=5.0
DSHitPartJudgment=5.0
HitLocation=5.0
bBlockingHit=5.0
HitResultTraceDistance=5.0
bShowHitBoxDebugInfo=5.0
AddHitBox=0
DSHitPartJudgment=5.0
HitDistanceArray=5.0
UniqueHitCount=5.0
HitShelterDamage=5.0
HitOthersCount=5.0
HitShelterDamage=5.0
HitEnemyHeadAmount=5.0
NewHitBodyPosMap=5.0
GetHitBody=5.0
HitBoxLeanTransL=5.0
HitBoxLeanTransR=5.0
PartHitComponent=5.0
ServerHitEnemyReplicatedData=5.0
HitTestAreaRadius=5.0
bForwardHitAim=5.0
BOptimizeBulletHit=5.0
bShouldDisplayHitFinalDamage=5.0
GetCurHitPartJugementType=5.0
GetCurHitPartJugement=5.0
v_HitVector=5.0
HitVector=5.0
GetHitBoxRadius=5.0

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV

[TakeHitInfo]
+CVars=ActualDamage=99F
+CVars=DamageMaxRadius=99F
+CVars=bRadialDamage=99F
+CVars=bPointDamage=99F
+CVars=AttackerLocation=99F
+CVars=DamageOrigin=99F

[DamageReason]
+CVars=DamageReason__None=999F
+CVars=DamageReason__HeadShot=999F
+CVars=DamageReason__TorsoShot=99F
+CVars=DamageReason__PelvisShot=999F

[RatingDamage]
+CVars=RatingDamageScale=100
+CVars=FiringAccuracyRadius=100
+CVars=SectionRightValue=999F

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
ScopeAim=AspectRatio_MaintainYFOV
ScopeAim=AspectRatioAxisConstraint
ScopeAimYawRate=AspectRatio_MaintainYFOV
RaffleAim=AspectRatio_MaintainYFOV
RaffleAimYawRate=AspectRatioAxisConstraint
ScopeAimYawRate=AspectRatioAxisConstraint

[ConsoleVariables]
[Link]=99999
[Link]=99999
[Link]=99999
[Link]=99999

[SystemSettings]
[Link]=1
[Link]=0

[/Script/[Link]]
[Link]=1

[/Script/[Link]]
[Link]=0

[/Script/[Link]]
[Link]=1
OpenGL.SupportTexStorage2D=0
[Link]=0
[Link]=1
[Link]=6
[Link]=1
[Link]=1000
[Link]=0.7
[Link]=1
[Link]=0
[Link]=0
[Link]=1
[Link]=-1
[Link]=0
[Link]=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
[Link]=0
[Link]=0
[Link]=4
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=1
[Link]=0.5
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=1
[Link]=2.5
[Link]=5.0
[Link]=3
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=2
[Link]=2.5
[Link]=1
[Link]=1
[Link]=1
[Link]=15
[Link]=0.6
[Link]=0
[Link].DynamicInstanceES3=0
[Link].DynamicInstanceES2=0
[Link]=150
[Link]=0
[Link]=1
[Link]=2.01
[Link]=0
[Link]=1
[Link]=0
[Link]=1
[Link]=1
[Link]=0

[/Script/[Link]]
[Link]=Max
[Link]=True
[Link]=9999.0f
[Link]=0.5
[Link]=Max
[Link]=Max
[Link]=4
[Link]=65
[Link]="55"
[Link]=Max
[Link]=Max
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=Max
ClientHitPartJudgment=Max
HitPartJudgment=Max
UseShootVerifyEx=True
CalcHitBodyType=Max
AimShootSpreadDir=Max
UseAimAssist=Max
UseEnityFloat=Max
SwichesInMaps=60
PartHitComponent=true
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=Max
Target="HEAD"
ScopeFov=True
FirstDamageTypeSpesificID=no
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=100
StandHalfHeight=100
CrouchHalfHeight=99
ProneHalfHeight=99
IsPveShootVerify=1
BulletTrackShowDelegate=Max
GetShootWeapon=1
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="100%"
BulletChange=true
HideCrossHairType=100
DamageScale=Max
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=0
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=Max
HitBoxDebugInfo=false
ReceiveHitBoxClick=Max
ReceiveHitBoxRelease=Max
AddHitBox="999"
DestructibleImpulse=Max
DestructibleDamageSpreadScale=Max
DamageFalloff=true
ClientStopCameraShake=Max
GetCurHitPartJugement=Max
GetCurHitPartJugementType=0xf88
HitBoxs_Stand=0xf90
bActivePartHit=false
HitBox="99.0f"
ClientAimAssistJudgment=Max
ClientBulletHitPartJudgment=Max
ClientHeadshotJudgement=Max
ClientBulletDamageJudgement=Max
OnRemoveSmoke=false
EnableNetCullingDistOnVeryLowDevice=true
EnableAsyncLoading=True
AutoSprintRequestCD=Max
EnableNewStateMachine=5
BulletHitInfoUploadData=Max
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=true
Server_HitBox_Stand_Radius=Max
DSHitPartJudgment=Max
SpeedHitPartJudgment=Max
ScopeAimShootSpreadDecRotValSpeed=5
PressedJump=true
CanPlayerStartBattle=Max
CanPlayerStartDuel=Max
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=Max
ShootWeaponShotNum=10
ShootWeaponShotAndHitPlayerNum=Max
HeadShotNum=Max
DamageAmount=Max
KillMagicWalkAI=3
HeadShootCount=float
LimbsShootCount=float
BodyShootCount=float
FootShootCount=float
UniqueHitCount=true

[/Script/[Link]]
ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x100TilingNoiseHighFreq
LightMapDensityTextureName=[Link]
LightMapDensityNormalName=[Link]
bCombineSimilarMappings=True
MinSmoothedFrameRate=50
MaxSmoothedFrameRate=999
bUseBackgroundLevelStreaming=False
MinTextureDensity=2.0
IdealTextureDensity=6.5
MaxTextureDensity=25.0
IdealLightMapDensity=2.02
MaxLightMapDensity=2.05
MipFadeInSpeed0=2.00
MipFadeOutSpeed0=2.00
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=2.0
[Link]=3
[Link]=2
[Link]=10006
r.IngamePlayerInfo_OpenDate=287
r.ScoreTips_TModeCnt=3
[Link]="PINK"
[Link]=1
[Link]=65
[Link]=2
[Link]=1
[Link]=6
[Link]=2
[Link]=1
[Link]=Max
[Link]=Max
r.CamLensSen2XSniper=Max
r.CamLensSen4XSniper=Max
r.CamLensSen8XSniper=Max
[Link]=Max
[Link]=Max
r.FireCamLensSen2XSniper=Max
r.FireCamLensSen4XSniper=Max
r.FireCamLensSen8XSniper=Max
[Link]=Max
[Link]=Max
r.GyroscopeSen2XSniper=Max
r.GyroscopeSen4XSniper=Max
r.GyroscopeSen8XSniper=Max
[Link]=Max
[Link]=Max
[Link]=Max
[Link]=Max
[Link]=Max
[Link]=Max
[Link]=Max
[Link]=Max
r.CamLensSen3XSniper=Max
r.CamLensSen6XSniper=Max
r.FireCamLensSen3XSniper=Max
r.FireCamLensSen6XSniper=Max
r.GyroscopeSen3XSniper=Max
r.GyroscopeSen6XSniper=Max
[Link]=Max
[Link]=Max
[Link]=Max
r.FireGyroscopeSen2XSniper=Max
r.FireGyroscopeSen4XSniper=Max
r.FireGyroscopeSen8XSniper=Max
r.FireGyroscopeSen3XSniper=Max
r.FireGyroscopeSen6XSniper=Max
[Link]=Max
[Link]=Max
[Link]=Max

[/Script/[Link]]
DisplayGamma=3.2
MinDesiredFrameRate=60

[/Script/[Link]]
[Link]=0
[Link]=1
[Link]=0
[Link]=0
[Link]=0.0
[Link]="True"

[/Script/[Link]]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false
(/[Link])
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=0

[/Script/[Link]]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false

(/[Link])
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=

[/Script/[Link]]
DSHitPartJudgment=99999b
+Class="DSHitPartJudgment_Main",Switches=((Key="[Link]",Value="99999")))
[/Script/[Link]]
HitPartJudgment=99999b
GetCurHitPartJugementType=99999b
+Class="HitPartJudgment_Main",Switches=((Key="[Link]",Value="99999")))
+Class="GetCurHitPartJugementType_Main",Switches=((Key="[Link]",Value="99999")))

[/Script/[Link]]
+MobileMSAAOpenConfig=(RenderKey="[Link]",RenderValue=10)
+MobileMSAAOpenConfig=(RenderKey="[Link]",RenderValue=100)
+MobileMSAACloseConfig=(RenderKey="[Link]",RenderValue=10)
+MobileMSAACloseConfig=(RenderKey="[Link]",RenderValue=100)

[/Script/[Link]]
AimAssist=Max
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=100
LeftHandFire=100

[/Script/[Link]]
BulletDamage=Max
BulletSpeed=Max
BulletCost=Max
WeaponAimFOV=99
Recoil=0
[Link]=Max
RecoilMoveX=-100
RecoilMoveY=100
AutoAimSpeed=Max
HitPart=Max

[/Script/[Link]]
BurstShootBulletsNum=Max
BulletFireSpeed=0x999
MaxBulletNumInOneClip=99
MaxBulletNumInBarrel=true
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=999
CrossHairType=10
WeaponAimFOV=90
WeaponHitBox="99.0f"

[/Script/[Link]]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=10
ShotPersonKillCount=10

[/Script/[Link]]
ShootWeaponEntity=Max
GetDamageAfterModify=Max
ShootWeapon=Max

[/Script/[Link]]
GetHitBodyType=true
GetHeadLocation=true
[/Script/[Link]]
BulletLineTrace=Max
ClientJump=100
Damage=Max
DamageWeapons=Max
AttachWeapon=Max
DamageRecord=10
CrossHairType=10
BulletFireSpeed=Max
ReloadTime=Max
WeaponAimFOV=Max

[/Script/[Link]]
MaxBulletNumInOneClip=Max
BulletNumInClip=Max
BulletNumInBarrel=Max
CurShootType=true
ShootWeaponAutoReloadDel=true
CurBulletChange=on
WeaponShootHitDelegate=Max
ShootTargetLoc=Max
CurBurstShootIndex=Max
CurShootWeaponState=Max
SimulateBulletHitInfoData=Max
ClientSetCurShootType=Max
CrossHairInitSize=Max
GetBulletRangeEntity=Max
AccessoriesVRecoilFactor=Max
FireOneShot=Max
NewInitWeapon=Max

[/Script/[Link]]
CurrentNetSpeed=Max
ConfiguredInternetSpeed=Max
ConfiguredLanSpeed=Max
HitResultTraceDistance=Max
PlayerCameraManager=0xf99
TargetViewRotation=Max
UpdateLevelVisibility=Max
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=Max
EnableCheats=true
ClientStopCameraShake=Max
ClientPlayCameraShake=Max
ClientCap=Max
ShakeScale=on
ReceivePlayShake="on"

[/Script/[Link]]
FireCount=0xf88
HitCount=0xf88
UniqueHitCount=0xf88
KillCount=0xf88
HeadShootCount=0xf88

[/Script/[Link]]
HitPartCoffHead=Max
HitPartCoffBody=Max
[/Script/[Link]]
BypassSystemMaterialQuality=true
UsedGrassInstnaceColor=0
MaxDisplacement=Max

[/Script/[Link]]
UsedInHighQuality=false
CachedCombinedLODBias=Max
CompressionSettings=false
UseCinematicMipLevels=Max

[/Script/[Link]]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=Max
ConvexCollisionEnabledList=Max

[/Script/[Link]]
Pawn=false
Vehicle=0
PhysicsBody=false

[/Script/[Link]]
Ping=30ms

[/Script/[Link]]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.7
DamageFalloff=true

[/Script/[Link]]
ClientHitPartJudgment="Max"
UseShootVerifyEx="999"
DSHitPartJudgment="Max"
UseShootVerifyEx="999"
HitBoxJudgment="Max"
UseShootVerifyEx="999"
UseAimAssist=false
InstanHitWeapon="999"
UnityWeaponUnit="999"

[/Script/[Link]]
[Link]=1

[SystemSettings]
[Link]=0
[Link]="900.g"
[Link]=99.0f
[Link]=999999
[Link]=false
[Link]="999"
[Link]="999"
[Link]=Off
[Link]="Max"
[/Script/[Link]]
[Link]=1
[Link]=0
[/Script/[Link]]
BulletFireSpeed=3.0
WeaponAimFOV=3.0
[/Script/[Link]]
AimAssist=3.0
SingleShotWeaponShootMode="999.0f"
WeaponProperty=7.0f
Log=true
[/Script/[Link]]
PeekSpeed=0
[/Script/[Link]]
AnimationKick=3.0f
WeaponAimYawRate=3.0
BulletFireSpeed="Max"
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=3.0
WeaponAimFOV=3.0
[/Script/[Link]]
AnimationKick=1.0f
RecoilKickADS=1.1f
[/Script/[Link]]
OpenPressBtnStay=True
[/Script/[Link]]
+Class="RecoveryFactor_main",Switches=((Key="[Link]",Value="75")))
+Class="VRecoilFactor_main",Switches=((Key="[Link]",Value="200")))
+Class="HRecoilFactor_main",Switches=((Key="[Link]",Value="75")))
+Class="DeviationFactor_main",Switches=((Key="[Link]",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="[Link]",Value="75")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="[Link]",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="[Link]",Value="75")))
+Class="TraceDistance_main",Switches=((Key="[Link]",Value="75")))
+Class="ShotGunSpread_main",Switches=((Key="[Link]",Value="75")))
+Class="HRecoilFactor_main",Switches=((Key="[Link]",Value="75")))
+Class="ReloadTime",Switches=((Key="[Link]",Value="190")))
+Class="SocialIsland_Main",Switches=((Key="[Link]",Value="75")))
+Class="ShootInterval_main",Switches=((Key="[Link]",Value="75")))

[ScalabilityGroups]
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=55
[Link]=1

[Script/[Link]]
Damage=AspectRatio_MaintainYFOV

[/Script/[Link]]
CameraShake=AspectRatio_MaintainYFOV

[/Script/[Link]]
[Link]=Max
[Link]="0x999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
9999999999999999999999999999999999999999999999999999999999999999999999999"
[Link]="98.0"
[Link]="98.0"
BulletCost=0
[Link]=3.0
Recoil=0
RecoilMoveX=0
RecoilMoveY=0

[/Scrip/[Link]]
[Link]=AspectRatio_MaintainYFOV
ActiveShakes=50.0f
SplitScreenShakeScale=5.0

[/Script/[Link]]
ClientHitPartJudgment="100"
UseShootVerifyEx=false

[ScalabilityGroups]
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=60
[Link]=60
[Link]=0

Anda mungkin juga menyukai