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Pengaturan Karakter dan Senjata Maksimal

Gigig

Diunggah oleh

badarjuyt
Hak Cipta
© All Rights Reserved
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0% menganggap dokumen ini bermanfaat (0 suara)
167 tayangan42 halaman

Pengaturan Karakter dan Senjata Maksimal

Gigig

Diunggah oleh

badarjuyt
Hak Cipta
© All Rights Reserved
Kami menangani hak cipta konten dengan serius. Jika Anda merasa konten ini milik Anda, ajukan klaim di sini.
Format Tersedia
Unduh sebagai TXT, PDF, TXT atau baca online di Scribd

[ConsoleVariables]

[Link]=999999999999
[Link]=4.999999
[Link][ConsoleVariables]
[Link]=99999999999999999999999999999999999999999999999999999999
9999999999999999999999
[Link]=99999999999999999999999999999999999999999999999999999999999
99999999999999999
[Link]=9999999999999999999999999999999999999999999999999999999999
999999999999999
[Link]=99999999999999999999999999999999999999999999999999999999999
999999999999
[Link]=9999999999999999999999999999999999999999999999999999
99999999999999
[Link]=99999999999999999999999999999999999999999999999999999999999
999999999
[Link]=0.885

[/Script/[Link]]
RangeRate=Max
AimAssist=Max
SpeedAim=Max

[/Script/[Link]]
SpeedBullet=999.1
PowerBulletHit=999.2
HeadShootBox=999.3
MagicBulletEffect=999.4
JudgmentHitBox=999.5
AutoSpeedHitPower=999.6
AutoSpeedHeadHitPower=999.7
BulletCostJudgment=999.8
WiselyPowerDamage=999.9
AimAssistFOV=True
AimLockingEffect="Enemy"
SpeedHeadHitJudgemnt=99.0f

[/Script/[Link]]
[Link]=MAX
[Link]=MAX
[Link]=MAX
[Link]=True
[Link]=True
[Link]=True
PowerDamageGiving=999
UserAimAssist=999
UserProfessionalPowerHit="HEAD"
SpeedDamageGiving="HEAD"
PowerCharacterNaughty=Max
IsHeadShoot=Max
BulletDamage=Max
DamageInterfereBlock=false
AutoDamageRealization=Max
UserHitFOV=Max
HitEnemy=Max
HitMax=follow=200.0f
[Link]="999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
999999999999999999999999999999999999999999999999999999999999999"

[/Script/[Link]]
RangeRate=Max
AimAssist=Max
AutoSpeedBullet=50000
[Link]=50000
[Link]=50000
BulletFireSpeed=99999

[/Script/[Link]]
AimLockEnemy=Max
AimLockType=Max
AimAssist=Max
Antiban=false

[Game]
+CVars=AimAssist=999
+CVars=AimLockEnemy=999
+CVars=SpeedBullet=999
+CVars=AutoDamage=999
+CVars=HitEnemy=999

[Setting]
+CVars=AimAssist=999
+CVars=AimLockEnemy=999
+CVars=SpeedBullet=999
+CVars=AutoDamage=999
+CVars=HitEnemy=999

[Base]
+CVars=AimAssist=999
+CVars=AimLockEnemy=999
+CVars=SpeedBullet=999
+CVars=AutoDamage=999
+CVars=HitEnemy=999

[/[Link]]
ChronicSecondCell=2.0
SpiritualMapBeautician=240
OverwinteredStrikeCount=0
ReloadTime=0.0
BrokenLevelGaze=65
MeaningPerspective=5

[SystemSettings]
[Link]=2
[Link]=60
[Link]=60
[Link]=60
[Link]=60
[Link]=60
[Link]=0.85
[Link]=1
[Link]=1
[Link]=5.0
[Link]=Max
[Link]=Max
[/Script/[Link]]
Ping=30ms
CharacterPointOfView=1

[/Script/[Link]]
Damage=AspectRatio_MaintainYFOV
Power=AspectRatio_MaintainYFOV
EyeingRightDamage=Max

[/Script/[Link]]
Speed=3x
FieldDiscoveryMake=5.0
PoweCharacterFormula=5.0

[/Script/[Link]]
PeekSpeed=Max

[SystemAim]
WeaponAimHitFOV=AspectRatio_MaintainYFOV
WeaponAutoAim=AspectRatio_MaintainYFOV
SpeedCharacterFire=AspectRatio_MaintainYFOV
PowerWeaponDamage=AspectRatio_MaintainYFOV
HighFireSpeed=AspectRatio_MaintainYFOV
PowerUpDamage=AspectRatio_MaintainYFOV
FreeWeaponHavingPower=AspectRatio_MaintainYFOV
BurstShootFireWeapon=AspectRatio_MaintainYFOV
BurstCameraShakeWeapon=AspectRatio_MaintainYFOV
SmoothAdjustmentMerit=AspectRatio_MaintainYFOV

[/Script/[Link]]
Damage_Rate=100F
Damage_Range=100F
DamageType_DC=100F

[AttackFlow]
IsBulletHit=MAX
BulletTrack=MAX
HitPart=false
PowerDamage=AspectRatio_MaintainYFOV
Damage=AspectRatio_MaintainYFOV
WeaponFireHit=MAX
AimAssistEnemy=MAX
AimAssistType=MAX

[/Script/[Link]]
[Link]=Max
[Link]=Max
BulletCost=Max
[Link]=Max
Recoil=0.0
RecoilMoveX=0.0
RecoilMoveY=0.0
[Link]=Max
HitPart=9

[/Script/[Link]]
CrossHairType=Max
BulletFireSpeed=Max
ReloadTime=Max
WeaponAimFOV=Max

[Basic]
AimAssist=True
Aim Assist=True
[Link]=100
[Link]=True
AimAssist=Enable
Crosshair=100
HeadHit=100
OpenPressBtnStay=True
NetCullingDistanceOnVeryLowDevice=100000000.0f
NetCullDistanceSquaredRate=20.0f
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f
AccessoriesRecoveryFactor=9.0f
AccessoriesHRecoilFactor=9.0f
AccessoriesVRecoilFactor=9.0f
AccessoriesDeviationFactor=9.0f
DamageForceMultiplier=True
VRecoil=Extreme
HRecoil=Extreme
BulletFireSpeed=98.0
[Link]=100
[Link]=0

[/Script/[Link]]
UseAimAssist=True
UseAimAssist=Max
AimAssistLockHead=Max
ClientAimPart="Head"
ClientBulletHitPartJudgment="Head"
BulletFireSpeed="999.9f%"
UseAimLock=True
AimAssistStrengt="999.9f%"
AimAssistRange="50m"
HeadHitDamage="999.9f%"
HeadDamageHit="999.9f%"
CharacterHead="999.9f%"
BodyHitDamage="999.9f%"
BodyDamageHit="999.9f%"
BodyHitDamageUp="999.9f%"
BulletHitDamage="999.9f"
AimLockEnemy="Head"
AimLockTarget="Enemy"
ClientHitPartJudgment=999.9f

[/Script/[Link]]
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
Recoil=0
RecoilMoveX=0
RecoilMoveY=0
AutoAimSpeed=0x999
HitPart=999
HeadShotNum=999.9f
DamageAmount=9999
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFO
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
ClientHitPartJudgment=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
ClientHit=AspectRatio_MaintainsYFOV
PartAssist=AspectRatio_MaintainsYFOV
ClientAssistPartJudgment=AspectRatio_MaintainsYFOV
AnimationKick=999.9f
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=999.9f
AccessoriesVRecoilFactor=999.9f
AccessoriesDeviationFactor=999.9f
DamageHit=999f
ShotHitBodyCharacter=999f
MagicBulletHitPartJudgment=999f
ClientBulletPartJudgment=999f
ClienHitPart=999f
ClientHit=999f
ClientAim=999f
ClientHitPartJudgment=999f
+CVars=RecoveryFactor=999.9f
+CVars=HRecoilFactor=999.9f
+CVars=VRecoilFactor=999.9f
+CVars=DeviationFactor=999.9f
+CVars=WeaponAimYawRate=999.9f
+CVars=CrossHairBurstIncreaseSpeed=999.9f
+CVars=BulletFireSpeed=999.9f
+CVars=TraceDistance=999.9f
+CVars=ShotGunSpread=999
+CVars=CrossHairInitialSize=999.9f
+CVars=ReloadTime=999.9f
+CVars=ShootInterval=999.9f
+CVars=BulletRange=999
+CVars=BurstShootBulletsNum=999.9f
+CVars=HRecoilFactor=999.9f
+CVars=WeaponAimFOV=999.9f
+CVars=TacticalReloadTimeMagIn=999.9f
+CVars=0ImpactEffectSkipTime=999.9f
OpenPressBtnStay=True
NetCullingDistanceOnVeryLowDevice=100000000.0
NetCullDistanceSquaredRate=20.0f
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f
AnimationKick=999.9f
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=999.9f
AccessoriesVRecoilFactor=999.9f
AccessoriesDeviationFactor=999.9f
DamageWeapons=999
EnebleDamage=9999
BulletSpeed=99%
DamageCharacter=9999

[SystemAim]
+CVars=WeaponAimYawRate=AspectRatio_MaintainsYFOV
+CVars=CrossHairBurstIncreaseSpeed=5.0
+CVars=BulletFireSpeed=AspectRatio_MaintainsYFOV
+CVars=CrossHairInitialSize=1
+CVars=ReloadTime=AspectRatio_MaintainsYFOV
+CVars=ShootInterval=5.0
+CVars=BulletRange=5.0
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=WeaponAimFOV=5.0
+CVars=AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
+CVars=SkeletalMeshLODBias=10
+CVars=ParticleLODBias=-5

[Scrip/[Link]]
bApplyGravityWhileJumping=True
GravityScale=99.99f
MaxStepHeight=9999F (Max)
MaxWalkSpeed=9999F0.0f (Max)
MaxFlySpeed=9999F
MaxCustomMovementSpeed=9999F
MovementMode=SuperMax
DefaultLandMovementMode=120.0f
DefaultWaterMovementMode=120.0f
bJustTeleported=True
bCheatFlying=True
bFastAttachedMove=True
bPerformingJumpOff=True
GetMaxJumpHeightWithJumpTime=120.0f
GetMaxJumpHeight=9999F

[Script/[Link]]
DelayHideDuration=0f
AnimDeathLifeSpanByHeadShoot=25.0f
AnimBornLifeSpan=0f
AnimDeathLifeSpan=0f
OverlapVehicleDamageRate=25f
OverlapAgainstVehicleDamageRate=25f
MovementTickInterval=26f
DsActorTickInterval=0f
GetHitBoxRadius=25f
GetHitBodyType=0
GetCurHitPartJugementType=Max
BroadcastClientsSimulateVehicleDamage=25.0f
BroadcastClientsSimulateRadialDamage=24.0f
BroadcastClientsSimulatePoisonDamage=26.0f
BroadcastClientsSimulatePointDamage=0f
BroadcastClientsSimulateMeleeDamage=25f
BroadcastClientsSimulateLastPointDamage=25f
BroadcastClientsSimulateFallingDamage=26.0f
BroadcastClientsSimulateDrowningDamage=25.0f
BroadcastClientsSimulateBurningDamage=26f
BroadcastClientsSimulateAirAttackDamage=24.0f
BroadcastClientsGMTestDamage=25.0f
BroadcastClientsDebugSpeed=25.55Rate
BroadcastClientsDebugOutputDamage=25.55Rate
AddWeaponDamageAddition=0f

[/Script/[Link]]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DestructibleImpulse=max
DestructibleDamageSpreadScale=0.7
DamageFalloff=false

[Script/[Link]]
VelocityDampingOnGround=0f
VelocityDampingInMidAir=0f
StepHeight=25f
VehicleHitFeedBack=25
VehicleImpluseScale=25

[SystemSettings]
[Link]=9.0f
[Link]=9.0f
[Link]=9.0f
[Link]=7%
[Link]=9.0f
[Link]=9.0f
[Link]=9.0f
r VRecoilFactor=6.0f
[Link]=0
[Link]=6.0f
[Link]=9F
ClientHit=9f
ClientAim=9f
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
ClientHitPartJudgment=9f
RecoveryFactor=3.0
OpenPressBtnStay=True
NetCullingDistanceOnVeryLowDevice=100000000.0
NetCullDistanceSquaredRate=20.0f
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f
AnimationKick=9.0f
AccessoriesRecoveryFactor=6.0f
AccessoriesHRecoilFactor=6.0f
AccessoriesVRecoilFactor=6.0f
AccessoriesDeviationFactor=6.0f
DamageWeapons=99
EnebleDamage=Max
BulletSpeed=3
DamageCharacter=Max
HeadShotNum=9.0f
DamageAmount=Max

[GameSetting]
AimAssist=AspectRatio_MaintainsYFOV
SingleShotWeaponShootMode=AspectRatio_MaintainsYFOV
ActorAnimationSwitch=false
CrossHair=0
LeftHandFire=AspectRatio_MaintainsYFOV
LRShootSniperSwitch=AspectRatio_MaintainsYFOV

[AttackFlow]
BulletDamage=99
BulletSpeed=AspectRatio_MaintainsYFOV
BulletCost=AspectRatio_MaintainsYFOV
WeaponAimFOV=3
Recoil=0
[Link]=0
RecoilMoveX=-50
RecoilMoveY=50
AutoAimSpeed=8
HitPart=5

[AimFlow]
ShotHitCount=$Value
ShotHeadHitCount=AspectRatio_MaintainsYFOV
ShotPersonHitCount=AspectRatio_MaintainsYFOV
ShotPersonKillCount=AspectRatio_MaintainsYFOV

[LocalShootHitData]
BulletDown=AspectRatio_MaintainsYFOV
ShootInterval=float
AimFov=3
bulletDamageReduceRatio=Max
AutoAimSpeed=3

[ShootWeaponBulletBase]
DamageType=float
NoGravityRange=0

[ShootWeaponEntity]
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BulletFireSpeed=AspectRatio_MaintainsYFOV
MaxBulletNumInOneClip=AspectRatio_MaintainsYFOV
MaxBulletNumInBarrel=false
VolleyShootBulletsNum=AspectRatio_MaintainsYFOV
shootType=float
WeaponHitPartCoff=Max
DamageRate=9
CrossHairType=5
WeaponAimFOV=3

[/Script/[Link]]
TargetedHardwareClass=Android
AppliedTargetedHardwareClass=Android
DefaultPerformance=Maximum
AppliedDefaultFPSPerformance=60FPS
[/Script/[Link]]
[Link]=Max
[Link]=Max
[Link]=Max
[Link]=Max
[Link]=Max
[Link]=7
[Link]=99.f
[Link]=Extreme
[Link]=Extreme
[Link]=99.f

[/Script/
[Link]
[Link]]
MeleeAutoAimType=1

[/Script/[Link]]
[Link]=7.0
[Link]=7.0
[Link]=0
[Link]=7.0
[Link]=7.0
[Link]=0
OpenGL.SupportTexStorage2D=0
[Link]=0
[Link]=1
[Link]=6
[Link]=0.9
ExtraHitPerformScale=4
CrossHairType=1
[Link]=1
[Link]=2
[Link]=1
[Link]=1000
MaxBulletImpactFXSpawnNum=4
SensitiveFireYawRate=4
[Link]=0
[Link]=0.7
[Link]=1
[Link]=0
[Link]=0
[Link]=150
[Link]=0.6
[Link]=1
[Link]=-1
[Link]=0
[Link]=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
[Link]=0
[Link]=0
[Link]=4
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=1.3
[Link]=0
[Link]=0
[Link]=1
[Link]=0.5
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=1
[Link]=2.5
[Link]=5.0
[Link]=3
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=2
[Link]=2.5
[Link]=1
[Link]=1
[Link]=1
[Link]=15
[Link]=0.6
[Link]=0
[Link].DynamicInstanceES3=0
[Link].DynamicInstanceES2=0
[Link]=150
[Link]=3
[Link]=0
[Link]=1
[Link]=2.01
[Link]=0
[Link]=1
[Link]=0
[Link]=1
[Link]=1
[Link]=0

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
[Link]=Head
[Link]=Head
[Link]=9.5

[ShootWeaponEntity]
GetBurstShootBullets=3333.3333
GetBurstShootBulletsNum=3333.3333
BurstShootBullets=3333.3333
BurstShootBulletsNum=3333.3333
BurstShootBulletsNumFromEntity=3333.3333
GetBurstShootBulletsNumFromEntity=3333.3333
HandleAlShootBulletHit=3333.3333
OwnerClient_HandleAlShootBulletHit=3333.3333
RPC_OwnerClient_HandleAlShootBulletHit=3333.3333
CurBulletNumInClip=3333.3333

[/Script/[Link]]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=3333.3333
DefaultDamageWeapons=3333.3333
DefaultMovingSpeedZ=55
DefaultHitEnemy=3333.3333
EnableDamageInfo=3333.3333

[BasicSetting]
[Link]=9.5
[Link]=9.5
AimAssist=9.5
+CVars=[Link]=9.5
+CVars=AimAssist=9.5

[AimAssistSetting]
[Link]=9.5
[Link]=9.5
AimAssist=9.5
+CVars=[Link]=9.5
+CVars=AimAssist=9.5

[Basic]
[Link]=9.5
[Link]=9.5
AimAssist=9.5
+CVars=[Link]=9.5
+CVars=AimAssist=9.5

[GameSetting]
[Link]=9.5
[Link]=9.5
AimAssist=9.5
+CVars=[Link]=9.5
+CVars=AimAssist=9.5

[SaveGames]
[Link]=9.5
[Link]=9.5
AimAssist=9.5
+CVars=[Link]=9.5
+CVars=AimAssist=9.5

[/Script/[Link]]
AimAssistLockHead=9.5
AimLockEnemy=9.5
AimLockTarget=9.5
AimAssist=9.5
[Link]=9.5
BulletDamage=9.5
SuperHighDamage=9.5
HeadShot=9.5
Damage=9.5
MagicBullet=9.5
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5

[ConsoleVariables]
[Link]=9.5
AimAssiat=9.5
BulletDamage=9.5
HeadDamage=9.5
BodyDamage=9.5
[Link]=9.5
5.56mmBulletDamage=9.5
7.62mmBulletDamage=9.5

[/Script/[Link]]
bSmoothFrameRate=0
bPauseOnLossOfFocus=0
bUseFixedFrameRate=0

[/Script/[Link]]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=3
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=3.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[/Script/[Link]]
ShootInterval=AspectRatio_MaintainsYFOV
BulletHitTime=Max
BulletShootTime=55
CurBullet=AspectRatio_MaintainsYFOV
AimFov=AspectRatio_MaintainsYFOV
bulletDamageReduceRatio=55.0f
AutoAimSpeed=Max
ShootingRecoil=0

[/Script/[Link]]
EnemyPawn=Max +
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV

[/Script/[Link]]
IsCheckHeadshot=Max
IsHeadJudgeWithoutOwner=Max
bForwardHitAim=AspectRatio_MaintainsYFOV
PickerMaxCount=AspectRatio_MaintainsYFOV

[/Script/[Link]]
Health=Max
ToHealth=Max
IsDead=0

[/Script/[Link]]
[Link]=MAX
[Link]=1.0
recoilvision=1.0

[/Script/[Link]]
IsHeadShot=999

[/Script/[Link]]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=3.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV

[/Script/[Link]]
UseAimAssist=True
UseAimAssist=Max
AimAssistLockHead=Max
ClientAimPart="Head"
ClientBulletHitPartJudgment="Head"
BulletFireSpeed="999.9f%"
UseAimLock=True
AimAssistStrengt="999.9f%"
AimAssistRange="50m"
HeadHitDamage="999.9f%"
HeadDamageHit="999.9f%"
CharacterHead="999.9f%"
BodyHitDamage="999.9f%"
BodyDamageHit="999.9f%"
BodyHitDamageUp="999.9f%"
BulletHitDamage="999.9f"
AimLockEnemy="Head"
AimLockTarget="Enemy"
ClientHitPartJudgment=999.9f

[/Script/[Link]]
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
Recoil=0
RecoilMoveX=0
RecoilMoveY=0
AutoAimSpeed=0x999
HitPart=999
HeadShotNum=999.9f
DamageAmount=9999
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFO
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
ClientHitPartJudgment=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
ClientHit=AspectRatio_MaintainsYFOV
PartAssist=AspectRatio_MaintainsYFOV
ClientAssistPartJudgment=AspectRatio_MaintainsYFOV
AnimationKick=999.9f
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=999.9f
AccessoriesVRecoilFactor=999.9f
AccessoriesDeviationFactor=999.9f
DamageHit=999f
ShotHitBodyCharacter=999f
MagicBulletHitPartJudgment=999f
ClientBulletPartJudgment=999f
ClienHitPart=999f
ClientHit=999f
ClientAim=999f
ClientHitPartJudgment=999f
+CVars=RecoveryFactor=999.9f
+CVars=HRecoilFactor=999.9f
+CVars=VRecoilFactor=999.9f
+CVars=DeviationFactor=999.9f
+CVars=WeaponAimYawRate=999.9f
+CVars=CrossHairBurstIncreaseSpeed=999.9f
+CVars=BulletFireSpeed=999.9f
+CVars=TraceDistance=999.9f
+CVars=ShotGunSpread=999
+CVars=CrossHairInitialSize=999.9f
+CVars=ReloadTime=999.9f
+CVars=ShootInterval=999.9f
+CVars=BulletRange=999
+CVars=BurstShootBulletsNum=999.9f
+CVars=HRecoilFactor=999.9f
+CVars=WeaponAimFOV=999.9f
+CVars=TacticalReloadTimeMagIn=999.9f
+CVars=0ImpactEffectSkipTime=999.9f
OpenPressBtnStay=True
NetCullingDistanceOnVeryLowDevice=100000000.0
NetCullDistanceSquaredRate=20.0f
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f
AnimationKick=999.9f
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=999.9f
AccessoriesVRecoilFactor=999.9f
AccessoriesDeviationFactor=999.9f
DamageWeapons=999
EnebleDamage=9999
BulletSpeed=99%
DamageCharacter=9999

[SystemAim]
+CVars=WeaponAimYawRate=AspectRatio_MaintainsYFOV
+CVars=CrossHairBurstIncreaseSpeed=5.0
+CVars=BulletFireSpeed=AspectRatio_MaintainsYFOV
+CVars=CrossHairInitialSize=1
+CVars=ReloadTime=AspectRatio_MaintainsYFOV
+CVars=ShootInterval=5.0
+CVars=BulletRange=5.0
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=WeaponAimFOV=5.0
+CVars=AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
+CVars=SkeletalMeshLODBias=10
+CVars=ParticleLODBias=-5

[ShootWeaponEntity]
+CVars=GetBurstShootBullets=AspectRatio_MaintainsYFOV
+CVars=GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=BurstShootBullets=AspectRatio_MaintainsYFOV
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
+CVars=GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
+CVars=HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=CurBulletNumInClip=AspectRatio_MaintainsYFOV

[[Link]]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content

[/script/[Link]]
bSmoothFrameRate=true
MinDesiredFrameRate=60
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True

var lock_enemy
var lock_enemy_check = 0

func _physics_process(delta):

if lock_enemy:
look_at(lock_enemy.translation,[Link])
if lock_enemy_check == 1:
rotate_speed = 100
func _on_Enemy_Detect_body_entered(body):
body = enemy1
func _on_Enemy_Detect_head_entered(head):
head = enemy1
func _on_Enemy_Detect_damage_entered(damage):
damage= enemy1
func _on_Enemy_Detect_bullet_entered(bullet):
bullet = enemy1
var min_distance = 5
var instanced_enemies = get_tree().get_nodes_in_group("enemy")
if body == enemy1:
if head == enemy1:
if damage == enemy1:
if bullet == enemy1:
print ("enemy entered the area")
for close_enemy in instanced_enemies:
var distance = translation.distance_to(close_enemy.translation)
if (distance < min_distance):
lock_enemy = close_enemy
print ("close enemy : " +str(lock_enemy), "and dinstance from it:
" +str(distance))
# look_at(lock_enemy.translation,[Link]
lock_enemy_check = 1
else:
enemy1 = null

[/Script/[Link]]
UseShootVerifyEx=True
ClientHitPartMagic=999.99f
ClientHitPartMagicBody=999.99f
ClientHitPartBodyBoundBoxExtent=999.99f
ClientHitPartBodyBoundJudgmentExtent=999.99f
ClientHitPartBoundJudgmentExtent=999.99f
ClientHitPartHeadBoundBoxExtent=999.99f
ClientHitPartLimbsBoundBoxExtent=999.99f
ClientHitPartFootBoundBoxExtent=999.99f
ClientHitPartHandBoundBoxExtent=999.99f
ClientHitPartJudgmentBoundBoxExtent=999.99f
ClientHitPartSim=999.99f
ClientHitPartSpeedRange=999.99f
ClientHitPartVelocityRange=999.99f
ClientHitPartAdsorb=999.99f
ClientHitPartCoff=999.99f
ClientSorrow=999.99f
ClientHitPartCoffJudgment=999.99f
JudgmentHitPartCoffHead=999.99f
JudgmentHitPartCoffBody=999.99f
JudgmentHitPartCoffLimbs=999.99f
JudgmentHitPartCoffHand=999.99f
JudgmentHitPartCoffFoot=999.99f
ClientHitPartAreaBody=999.99f
ClientHitPartAreaHead=999.99f
ClientHitPartAreaLimbs=999.99f
ClientHitPartAreaHand=999.99f
ClientHitPartAreaFoot=999.99f
HitBase=999.99f
BaseHit=999.99f
ClientHitPartBox=999.99f
ClientHitPartAreaBox=999.99f
ClientHitActorMesh=True
ClientHitPartMuzzle=999.99f
ClientHitPartCharactetImpact=999.9)f
BoxSize=9999999
BoxCharacterSize=9999999
ClientHitPartBoxCharacter=9999.9
ClientHitPartBoxJudgment=9999.9
+AutoAimingConfig=FollowTimeMax=0.1
+AutoAimingConfig=MaxAngle=9999
AccessoriesVRecoilFactor=0.1
AccessoriesHRecoilFactor=0.1
AccessoriesRecoveryFactor=0.1
DeviationBase=9.8F
DeviationBaseAim=9.8F
DeviationRecoilGain=5.8F
DeviationRecoilGainAim=5.8F
DeviationMaxMove=9.8F
DeviationMoveMultiplier=5.8F
DeviationStanceJump=5.8F
GameDeviationFactor=5.8F
HitPartCoffHead=99.9F
HitPartCoffBody=99.8F
HitPartCoffLimbs=9.8F
HitPartCoffHand=99.8F
HitPartCoffFoot=99.8F
BaseImpactDamage=99.8F
RangeModifier=999.8F
ReferenceDistance=9.8F
IgnoreRangeAttenuatDis=True
ReloadTime=0.1
ReloadTimeTactical=0.1
ReloadTimeMagOut=0.1
ReloadTimeMagIn=0.1
ReloadDurationStart=0.1
ReloadDurationLoop=0.1
MaxBulletNumInOneClip=0.1
InitBulletInClip=0.1

[Scrip/[Link]]
VehicleHitCharacterDamageCurve=6.0F
LaunchVelocityFactorOnHitCharacter=6.0F
ImpactModifier=9.0F
ImpactAbsorption=9.0F
ImpactAbsorptionPassenger=9.0F
DamageCharacterCD=9.0F
DamageSelfCD=9.0F
HitDamageSelfMaxFactor=0
HitDamagePassengerMaxHP=+999
bApplyDamageToCharacter=0
HitStoneVelocityDamp=999.F
SameCampDamangeAttenuationCoefficient=99+
SameCampDamangeLimit=9
bEnableModifyHitDamage=9.0F
HitSelfModifier=9.0F
HitSelfImpactReduce=9.0F
HitOthersModifier=9.0F
HelltOthersImpactRaise=9.0F
HitCharacterModifier=9.0F

[/Script/[Link]]
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0

[/Script/[Link]]
+DamagePosition=9999
+TargetBodyType=999999
+DamageScale=999999

[/Script/[Link]]
[Link]=99.644
[Link]=99.221
+followTimeMax=99.823
+MaxAngle=99.333

[/Script/[Link]]
[Link]=99.1
[Link]=99.1
+followTimeMax=99.1
+MaxAngle=99.1
+Speed=99995
+RangeRate=99986
+SpeedRate=999899
+RangeSateSight=999898
+SpeedRateSight=999897

[/Script/[Link]]
Magnitude=0
Angle=0

[/Script/[Link]]
[Link]=0
[Link]=0
[Link]=0

[/Script/[Link]]
TargetingFOV=5.0
HoldBreathFOV=5.0
bApplyLocationOffset=5.0f
[Link]=0
PhysicalBodyHitImpactPower=99
[Link]=0
bVisibleWhenUnarmed=0

[/Script/[Link]]
DamageReason__None=100F
DamageReason__HeadShot=100F
DamageReason__TorsoShot=100F
DamageReason__PelvisShot=100F
[/Script/[Link]]
RatingDamageScale=100
FiringAccuracyRadius=100
SectionRightValue=90

[/Script/[Link]]
RatingDamageScale=90
FiringAccuracyRadius=90
SectionRightValue=90

[/Script/[Link]]
ShootCharacterVertify=9.5.0F
CustomTimeDilation=0F
WorldParallelismID=0
Role=5
NetDormancy=5
AutoReceiveInput=7
NetCullDistanceSquared=9
NetConsiderFrequency=0
DamageBody=160;140;230
DamageInHeadshot=999
DamageFullBody=9999
DamageCharacter=9999
Hitpartjugment=9999
CharacterAnimEventDelegate=Max
OnPushDamageDynamicDelegate=Max
OnTakeDamageDynamicDelegate=Max
HitInfoDamage=9
HitJudgment=0
JudgmentPart=0
DamageMesh=999
AimEnable=0
AimAssists=50000000
AimDamage=-50000000
DamageBody=230
DamageInHeadshot=99
DamageFullBody=99
DamageCharacter=99
Hitpartjugment=99
HitInfoDamage=99
HitJudgment=0
JudgmentPart=0
DamageMesh=99
AimEnable=0
AimAssists=-50000000
AimDamage=900
DOFMode=6
CollisionEnabled=6
MaxDepenetrationVelocity=5r
MassInKgOverride=5f
LinearDamping=6f
AngularDamping=5f
MaxAngularVelocity=7f

[Script/[Link]]
bShowBarrelBulletNumUI=0
ReloadAnimAdditive=0
ReloadAnimSlot=0
AnimationKick=0
LockAnimPitchDegreeCrouch=0
LockAnimPitchDegree=0
bLock90DirWhenPitchAbove=0
bEnableScopeIn=0
hootWeaponEntityReleaseFireType=0
bAutoExitScopeAfterFire=0
HUDAlphaDecreaseSpeedScale=0
ExtraHitPerformScale=0
RecoilKickADS=0
MaxBulletImpactFXSpawnNum=0

[/Script/[Link]]
BulletSpeed=FireSpeed=7.0
RemoveBullet=0
AvatarDamagePosition=5
HitBodyType=6
HitHeadType=6
bEnableModifyHitDamage=6
VehicleHitCharacterDamageCurve=7
IsDamageFOV=FOV
HeadshotTypeFloat=9
RecoilFactor=6

[/Script/[Link]]
+WeaponAimYawRate=5.0f
+CrossHairBurstIncreaseSpeed=5.0f
+BulletFireSpeed=5.0f
+CrossHairInitialSize=5.0f
+ReloadTime=5.0f
+ShootInterval=5.0f
+BulletRange=5.0f
+BurstShootBulletsNum=9.0
+WeaponAimFOV=9.0f
+AspectRatioAxisConstraint=5.0f
+SkeletalMeshLODBias=5.0f
+ParticleLODBias=5.0f

[Script/[Link]]
OnUserQualitySettingChanged=0
OnUserMsaaSettingChanged=0
OnWaterReflectionSettingChanged=0
OnCampRoomChanged=0
+RenderQualitySettings=renderQualitySettingsLastSet=0
+RenderQualitySettings=renderQualitySettingsApplying=0
+RenderQualitySettings=renderQualitySettingsInit=0
GetDeviceMaxSupportSoundEffect=0
GetDeviceMaxSupportLevel=1
GetDeviceMaxFPSByDeviceLevel=90

[/Script/[Link]]
SpeedMeterParamInterpSpeed=999x9
[/Script/[Link]]
AnimationKick=0.03f
AccessoriesRecoveryFactor=3.0f
AccessoriesHRecoilFactor=3.0f
AccessoriesVRecoilFactor=3.0f
AccessoriesDeviationFactor=3.0f
[/Script/[Link]]
ShootMode=10.0F
CurShootWeaponState=10.0F
md_MaxBulletArraySize=10.0F
AttachedAttachmentID=10.0F
MultiBulletComponent=10.0F

[/Script/[Link]]
+Head=999
+Body=999
+Limbs=999
+Hand=999
+Foot=99
+Head=999
+Body=999
+Limbs=999
+Hand=999
+Foot=999

[Scrip/[Link]]
RadialDamageScale=Max
OnPushDamageDynamicDelegate=Max
OnTakeDamageDynamicDelegate=Max
EnemyLock=AspectRatioMaintainsYFOV
LockTarget=AspectRatio_MaintainsYFOV
LockHead=AspectRatio_MaintainsYFOV
ShootCharacterVertify=AspectRatio_MaintainsYFOV
DamageMagnifierIdx=AspectRatio_MaintainsYFOV
DamageCharacter=999
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 0.001000
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 0
+UseShootVerifyEx=False
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True
FindPatternEx=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=9.0f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
Target=Lock
[/Script/[Link]]
VehicleShootWeapon=6
bEnableModifyHitDamage=6

[/Script/[Link]]
RecoilKickADS=98
AnimationKick=88.9
HitPartJudgment=3.0
HRecoilFactor=99.9
VRecoilFactor=99.9
WeaponAimYawRate=6.9
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=8.7
CrossHairInitialSize=1.0
ReloadTime=3.0
ShootInterval=3.0
BulletRange=99.9
BurstShootBulletsNum=3.0
WeaponAimFOV=99.0

[/Script/[Link]]
BoolProperty=true
FPSLevel=60
SingleShotWeaponShootMode=100
WeaponProperty=100
cameraManager=2
Mesh=true
Log=true

[/Script/[Link]]
DamageWeapons=999
EnebleDamage=9999
BulletSpeed=99
DamageCharacter=999
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[Link]=99%
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f

[/Script/[Link]]
BulletDamage=99
BulletDamageReduce=999
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[SystemSettings]

[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[Link]=99%
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
HitDamage=999
[Link]=999
[Link]=999
[Link]=20000
[Link]=True
[Link]=True
[Link]=True
[Link]=True
[Link]=True
[Link]=True
[Link]=20000
[Link]=True
[Link]=True
[Link]=True
[Link]=True
[Link]=True
[Link]=True
[Link]=99.0f
[Link]=99f
ClientHit=99f
ClientAim=99f
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
ClientHitPartJudgment=99f
+CVars=RecoveryFactor=99.0
+CVars=HRecoilFactor=99.0
+CVars=VRecoilFactor=99.0
+CVars=DeviationFactor=99.0
+CVars=WeaponAimYawRate=99.0
+CVars=CrossHairBurstIncreaseSpeed=99.0
+CVars=BulletFireSpeed=99.0
+CVars=TraceDistance=99.0
+CVars=ShotGunSpread=99
+CVars=CrossHairInitialSize=99.0
+CVars=ReloadTime=99.0
+CVars=ShootInterval=99.0
+CVars=BulletRange=5
+CVars=BurstShootBulletsNum=99.0
+CVars=HRecoilFactor=99.0
+CVars=WeaponAimFOV=99.0
+CVars=TacticalReloadTimeMagIn=99.0
+CVars=0ImpactEffectSkipTime=99.0
OpenPressBtnStay=True
NetCullingDistanceOnVeryLowDevice=100000000.0
NetCullDistanceSquaredRate=20.0f
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f
AnimationKick=99.0f
AccessoriesRecoveryFactor=99.0f
AccessoriesHRecoilFactor=99.0f
AccessoriesVRecoilFactor=99.0f
AccessoriesDeviationFactor=99.0f
DamageWeapons=999
EnebleDamage=9999
BulletSpeed=99
DamageCharacter=9999
HeadShotNum=99.0f
DamageAmount=9999

[SystemHitBody/Character]
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV

[/Script/[Link]]
[Link]=1
[Link]=0

[SystemSettings]
[Link]=0

[SystemSettings]
[Link]=0
Speedfire=MAX

[/Script/[Link]]
ClientHitPartJudgment=9.5
ClientHitPartJudgment=9.5
ClientAimAssistJudgment=9.5
ClientAimPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
ClientHeadshotJudgement=9.5
ClientBulletDamageJudgement=9.5
ClientFPSJudgement=9.5
ClientFPSJudgement=9.5
UseShootVerifyEx=false
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5

[/Script/[Link]]
[Link]=9999.9595
[Link]=9.5
[Link]=99
[Link]=100
[Link]=9.5
[Link]=0
[Link]=9.5
[Link]=99
[Link]=9.5
[/Script/[Link]]
GameEngine=/Script/[Link]
UnrealEdEngine=/Script/[Link]
bEnableOnScreenDebugMessages=true
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/
[Link]",DriverClassNameFallback="/Script/[Link]")
-NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/
[Link]",DriverClassNameFallback="/Script/
[Link]")
+NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/
[Link]",DriverClassNameFallback="/Script/
[Link]")
NearClipPlane=3.000000
PhysicErrorCorrection=(LinearDeltaThresholdSq=640000.000000,LinearInterpAlpha=0.200
000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628318,AngularInterpAlpha=0
.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.000100)

[/Script/[Link]]
MinDistance=360
MaxDistance=360
TrackingModifier=100
AdhesionSpeed=200
bUseTrackingModifierCurve=false

[/Script/[Link]]
ClientHitPartJudgment=9.5

[/Script/[Link]]
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=0
[Link]=0
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=0
[Link]=9.5
[Link]=9.5
[Link]=9.5

[/Script/[Link]]
TotalDamage=Max
[Link]=9.5
[Link]=9.5
[Link]=9.5
HeadShotNum=9.5
DamageAmount=9.5
ShotHeadHitCount=9.5
ShotPersonHitCount=9.5
ShotPersonKillCount=9.5
TotalDamage=Max
[Link]=9.5
[Link]=9.5
[Link]=9.5
TotalDamage=Max
HeadShootCount=9.5
HitPart=Head
BulletDamage=9.5
TotalDamage=Max
MultiHeadshot=9.5
MultiShot=9.5
MultiDamage=9.5
MultiBulletDamage=9.5

[/Script/[Link]]
HitPartCoffHead=9.5
HitPartCoffBody=9.5

[/Script/[Link]]
AnimationKick=28.0f
CharacterMovement=28.0f

[/Script/[Link]]
HitDistanceArray=9.5

[/Script/[Link]]
AimAssist=9.5
BoolProperty=true
FPSLevel=60
SingleShotWeaponShootMode=9.5
WeaponProperty=9.5
cameraManager=2.5
Mesh=true
Log=true

[/Script/[Link]]
r.QlcmSm8150
[Link]
[Link]=0.22.0
[Link]=False
[Link]=0
[Link]=False
[Link]=False
[Link]=False
[Link]=0

[/Script/HealerPowerSetting]
Powerhealer=9.5
Hellpower=9.5
Hellmodspower=9.5

[/Script/[Link]]
BaseDamage=9.5
MinimumDamage=9.5
InnerRadius=9.5
OuterRadius=9.5
DamageFalloff=9.5
[/Script/[Link]]
DamageType=9.5

[/Script/[Link]]
FindPatternEx=AspectRatio_MaintainsYFOV

[/Script/[Link]]
TotalShootNum=30000
HitNumEveryBodys=40000

[/Script/[Link]]
Pandora=[Link]
DNS=[Link]
DataClient=[Link]

[/Script/[Link]]
Server=[Link]
Server=disable
BotServet=false
LocalPlayerBotServer=false

[/Script/[Link]]
BotProtectionServer=false

[/Script/[Link]]
Pandora=[Link]
PandoraDNS=[Link]
Config=[Link]
ConfigServer=[Link]

[/Script/[Link]]
Config=true

[WeaponDamageRecord]
TotalDamage=0x9999
HeadShootCount=9.5
BodyShootCount=0x9.5
HandShootCount=$0x9.5
FootShootCount=AspectRatio_MaintainsYFOV
UniqueHitCount=9.5
HitDistanceArray=AspectRatio_MaintainsYFOV

[WeaponHitPartCoff]
Head=9.5

[HitPerformData]
IsHeadShot=9.5

[CharacterHistoryData]
HeadBoundBox=AspectRatio_MaintainsYFOV

[WonderfulCutShootDamageData]
DamagePlayerID=AspectRatio_MaintainsYFOV
ShootDamageType=float

[ShootVerifyConfig]
ClientMuzzleHeightMax=AspectRatio_MaintainsYFOV
[WeaponCrossHairPerformData]
Crosshair=9.5

[ShootWeaponEffectComponent]
CameraShake=AspectRatio_MaintainsYFOV

[[Link]]
AvatarDamagePosition=false
DamageImpulse=FOV

[GameSetting]
AimAssist=AspectRatio_MaintainsYFOV
SingleShotWeaponShootMode=9.5
ActorAnimationSwitch=false
CrossHair=AspectRatio_MaintainsYFOV
LeftHandFire=AspectRatio_MaintainsYFOV
LRShootSniperSwitch=AspectRatio_MaintainsYFOV

[AttackFlow]
BulletDamage=9.5
BulletSpeed=9.5
BulletCost=AspectRatio_MaintainsYFOV
WeaponAimFOV=AspectRatio_MaintainsYFOV
Recoil=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
RecoilMoveX=AspectRatio_MaintainsYFOV
RecoilMoveY=AspectRatio_MaintainsYFOV
AutoAimSpeed=9.5
HitPart=AspectRatio_MaintainsYFOV

[/Script/[Link]]
BulletDamage=9.5
BulletDamageReduce=9.5
DefaultShootingDeviationY=0
HitTime=Max
HitTime=Max
HitPositionZ=Max
HitPositionZ=Max
HitPart=Max
HitPart=Max
BulletCost=Max
BulletCost=Max
WeaponAimFOV=AspectRatio_MaintainsYFOV
BulletDamageDebuff=Max
BulletDamageBuff=Max
AutoAimSpeed=Max
KillRealPlayerCnt=Max

[/Script/[Link]]
AimTime=999c
ShotCount=AspectRatio_MaintainsYFOV
HitDistance=AspectRatio_MaintainsYFOV
AimFlowID=AspectRatio_MaintainsYFOV

[/Script/[Link]]
HitPartCoffHead=Max
HitPartCoffChest=Max
HitPartCoffBody=Max
HitPartCoffChest=Max
HitPartCoffLimbs=Max
HitPartCoffChest=Max
BaseDamage=999
BaseDamage=999
ReloadWithNoCost=AspectRatio_MaintainsYFOV
BulletFireSpeed=Max
InitBulletInClip=AspectRatio_MaintainsYFOV
InitBulletInClip=True

[AimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=AspectRatio_MaintainsYFOV

[LocalShootHitData]
BulletDown=AspectRatio_MaintainsYFOV
ShootInterval=float
AimFov=AspectRatio_MaintainsYFOV
bulletDamageReduceRatio=Max
AutoAimSpeed=AspectRatio_MaintainsYFOV

[/Script/[Link]]
ClientHitPartJudgment=9.5
UseShootVerifyEx=9.5

[ShootWeaponEntity]
+CVars=DeviationFactor=9.5
+CVars=WeaponAimYawRate=9.5
+CVars=CrossHairBurstIncreaseSpeed=9.5
+CVars=BulletFireSpeed=9.5
+CVars=TraceDistance=9.5
+CVars=ShotGunSpread=9.5
+CVars=CrossHairInitialSize=9.5
+CVars=ReloadTime=9.5
+CVars=ShootInterval=9.5
+CVars=BulletRange=9.5
+CVars=BurstShootBulletsNum=9.5
+CVars=HRecoilFactor=9.5
+CVars=WeaponAimFOV=9.5
+CVars=TacticalReloadTimeMagIn=9.5
+CVars=0ImpactEffectSkipTime=9.5

[/Script/[Link]]
HitBoxJudgment=9.5
UseShootVerifyEx=9.5
UseAimAssist=9.5
UseRecoilFaktor=9.5
ClientHitPartJudgment=9.5
UseShootVerifyEx=true
RecoveryFacTor=9.5
HRecoilFactor=9.5
VRecoilFacTor=9.5
DeviationFactor=9.5
BulletFireSpeed=9.5
[Link]=9.5
[Link]=9.5

[/Script/[Link]]
ShootInterval=AspectRatio_MaintainsYFOV
BulletHitTime=Max
BulletShootTime=55
CurBullet=AspectRatio_MaintainsYFOV
AimFov=AspectRatio_MaintainsYFOV
bulletDamageReduceRatio=55.0f
AutoAimSpeed=Max
ShootingRecoil=0

[/Script/[Link]]
EnemyPawn=Max +
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV

[/Script/[Link]]
Health=9999.5555
ToHeat=9.5
IsDead=0

[/Script/[Link]]
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV

[/Script/[Link]]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=65
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV

[/Script/[Link]]
WeaponHitPartCoff=9.5
Head=9.5

[/Script/[Link]]
IsHeadShot=9.5

[/Script/[Link]]
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=9.5
DamageCharacter=9.5
ModGameViet=9.5
DefaultDefaultHitPartJudgment=9.5
DefaultDSHitPartJudgment=9.5
DefaultClientHitPartJudgment=9.5
ClientAimAssistJudgment=$Value
ClientAimPart=9.5
ColorCharacter=0
HitTargetPawn=9.5

[/Script/[Link]]
DamageWeapons=9.5
EnebleDamage=9.5
BulletSpeed=9.5
DamageCharacter=9.5

[/Script/[Link]]
+CVars=ActualDamage=9.5
+CVars=DamageMaxRadius=9.5
+CVars=bRadialDamage=9.5
+CVars=bPointDamage=9.5
+CVars=AttackerLocation=9.5
+CVars=DamageOrigin=9.5

[/Script/[Link]]
+CVars=IsHeadShot=9.5
+CVars=HitPos=9.5
+CVars=hitPhysMatType=9.4
+CVars=IgnoreTakeDamage=999.555

[/Script/[Link]]
DOFMode=9.5
CollisionEnabled=9.5
MaxDepenetrationVelocity=9.5
MassInKgOverride=9.5
LinearDamping=9.5
AngularDamping=9.5
MaxAngularVelocity=9.5

[/Script/[Link]]
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
CharacterDiffuseScale=0
CharacterDiffuseOffset=0
CharacterDiffusePower=1
CharacterMinShadowFactor=1
TranslucentSortPolicy=0
CustomDepthStencil=0

[GameSettings]
Hit=9.5
HitDamage=9.5
AimAssist=9.5
Damage=9.5
FindPatternEx=AspectRatio_MaintainsYFO
HitTargetPawn=false
CharacterDamage=9.5

[/Script/[Link]]
BulletDamage=9.5
BulletDamageReduce=9.5
AimAssist=9.5

[ShootWeaponBulletBase]
DamageType=float
NoGravityRange=AspectRatio_MaintainsYFOV

[ShootWeaponEntity]
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BulletFireSpeed=AspectRatio_MaintainsYFOV
MaxBulletNumInOneClip=AspectRatio_MaintainsYFOV
MaxBulletNumInBarrel=false
VolleyShootBulletsNum=9.5
shootType=float
WeaponHitPartCoff=9.5
DamageRate=AspectRatio_MaintainsYFOV
CrossHairType=5
WeaponAimFOV=AspectRatio_MaintainsYFOV

[PlayerCameraManager_C]
UCameraShake=AspectRatio_MaintainYFOV

[/Script/[Link]]
TotalDamage=9999.5555
HitShelterDamage=999.555
ShelterTakeDamage=9.5
BuildFlow=9.5
WeaponDamageRecordList=0.5
HitShelterDamage=999.555
ShelterTakeDamage=9.5

[/Script/[Link]]
HitDistanceArray=9.5

[/Script/[Link]]
DamageType=0x9.5

[/Script/[Link]]
ClientHitPartJudgment=9.5

[/Script/[Link]]
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=0
[Link]=9.5
[Link]=9.5
[Link]=9.5

[/Script/[Link]]
AimAssist=9.5
SingleShotWeaponShootMode=9.5
ActorAnimationSwitch=false
CrossHair=9.5
LeftHandFire=AspectRatio_MaintainsYFOV
LRShootSniperSwitch=AspectRatio_MaintainsYFOV

[/Script/[Link]]
BulletDamage=9.5
BulletSpeed=9.5
BulletCost=AspectRatio_MaintainsYFOV
WeaponAimFOV=AspectRatio_MaintainsYFOV
AutoAimSpeed=9.5
HitPart=9.5

[Script/Engine/SeekAndLockRPGBulletUploadData]
SeekAndLockTarget=0x999

[Script/Engine/PlayerState]
ShootWeaponShotNum=9.5
ShootWeaponShotAndHitPlayerNum=9.5
ShootWeaponShotAndHitPlayerNumNoAI=9.5
ShootWeaponShotHeadNum=9.5
HeadShotNum=9.5
DamageAmount=9.5

[Script/Engine/WeaponDamageRecord]
HitDistanceArray=9.5
WeaponId=0
TotalDamage=99999.55555%
[Link]=9.5
[Link]=9.5
[Link]=9.5

[Script/Engine/WeaponReport]
FireCount=9.5
HitCount=9.5
TotalDamage=99999.55555%
HeadShootCount=9.5

[Script/Engine/HitFlow]
Damage=9.5%

[/Script/[Link]]
+DamagePosition=9.5
+TargetBodyType=9.5
+DamageScale=9.5

[/Script/[Link]]
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
+Head=9.5
+Body=9.5
+Limbs=9.5
+Hand=9.5
+Foot=9.5

[/Script/[Link]]
[Link]=9.5
[Link]=9.5
+followTimeMax=9.5
+MaxAngle=9.5

[/Script/[Link]]
[Link]=9.5
[Link]=9.5
+followTimeMax=9.5
+MaxAngle=9.5
+Speed=9.5
+RangeRate=9.5
+SpeedRate=9.5
+RangeSateSight=9.5
+SpeedRateSight=9.5
[/Script/[Link]]
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=MAX
ClientHitPartJudgment=MAX
HitPartJudgment=MAX
UseShootVerifyEx=True
CalcHitBodyType=MAX
AimShootSpreadDir=MAX
UseAimAssist=MAX
UseEnityFloat=MAX
SwichesInMaps=60
PartHitComponent=true
ScopeAimShootSpreadAddDirValSpeed=MAX
HitShelterDamage=MAX
Target="Head"
ScopeFov=True
FirstDamageTypeSpesificID=no
FristDamage=MAX
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=MAX
WalkSpeedChangeRate=MAX
WalkSpeedThreshold=MAX
SwimSpeedDynamicScale=0xf88
Health=MAX
HurtParticleOffset=0xf88
STDamageCameraShake=100
StandHalfHeight=100
CrouchHalfHeight=99
ProneHalfHeight=99
IsPveShootVerify=1
BulletTrackShowDelegate=MAX
GetShootWeapon=1
HitEnemyHeadAmount=MAX
NearDeathIsHeadShot="100%"
BulletChange=true
HideCrossHairType=100
DamageScale=MAX
bCausedByWorld=MAX
WeaponShotAndHitPlayer=MAX
TotalDamage=MAX
bScaleMomentumByMass=MAX
bRadialDamageVelChange=false
DamageImpulse=MAX
ViewportClient=MAX
AspectRatioAxisConstraint=0
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=MAX
HitBoxDebugInfo=false
ReceiveHitBoxClick=MAX
ReceiveHitBoxRelease=MAX
AddHitBox="999"
DestructibleImpulse=MAX
DestructibleDamageSpreadScale=MAX
DamageFalloff=true
ClientStopCameraShake=MAx
GetCurHitPartJugement=MAX
GetCurHitPartJugementType=0xf88
HitBoxs_Stand=0xf90
bActivePartHit=false
HitBox="99.0f"
ClientAimAssistJudgment=MAX
ClientBulletHitPartJudgment=MAX
ClientHeadshotJudgement=MAX
ClientBulletDamageJudgement=MAX
OnRemoveSmoke=false
EnableNetCullingDistOnVeryLowDevice=true
EnableAsyncLoading=True
AutoSprintRequestCD=MAX
EnableNewStateMachine=5
BulletHitInfoUploadData=MAX
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=true
Server_HitBox_Stand_Radius=MAX
DSHitPartJudgment=MAX
SpeedHitPartJudgment=MAX
ScopeAimShootSpreadDecRotValSpeed=5
PressedJump=true
CanPlayerStartBattle=MAX
CanPlayerStartDuel=MAX
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=MAX
ShootWeaponShotNum=10
ShootWeaponShotAndHitPlayerNum=MAX
HeadShotNum=MAX
DamageAmount=MAX
KillMagicWalkAI=3
HeadShootCount=float
LimbsShootCount=float
BodyShootCount=float
FootShootCount=float
UniqueHitCount=true

[/Script/[Link]]
ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x100TilingNoiseHighFreq
LightMapDensityTextureName=[Link]
LightMapDensityNormalName=[Link]
bCombineSimilarMappings=True
MinSmoothedFrameRate=50
MaxSmoothedFrameRate=999
bUseBackgroundLevelStreaming=False
MinTextureDensity=2.0
IdealTextureDensity=6.5
MaxTextureDensity=25.0
IdealLightMapDensity=2.02
MaxLightMapDensity=2.05
MipFadeInSpeed0=2.00
MipFadeOutSpeed0=2.00
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=2.0

[/Script/[Link]]
DisplayGamma=3.2
MinDesiredFrameRate=50

[/Script/[Link]]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false
(/[Link])
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=
[/Script/[Link]]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false
(/[Link])
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=

[ConsoleVariables]
[Link]=1900

[/Script/[Link]]
DSHitPartJudgment=99999b
+Class="DSHitPartJudgment_Main",Switches=((Key="[Link]",Value="99999")))

[/Script/[Link]]
HitPartJudgment=99999b
GetCurHitPartJugementType=99999b
+Class="HitPartJudgment_Main",Switches=((Key="[Link]",Value="99999")))
+Class="GetCurHitPartJugementType_Main",Switches=((Key="[Link]",Value="99999")))

[/Script/[Link]]
+MobileMSAAOpenConfig=(RenderKey="[Link]", RenderValue=10)
+MobileMSAAOpenConfig=(RenderKey="[Link]", RenderValue=100)
+MobileMSAACloseConfig=(RenderKey="[Link]", RenderValue=10)
+MobileMSAACloseConfig=(RenderKey="[Link]", RenderValue=100)

[/Script/[Link]]
AimAssist=MAX
SingleShotWeaponShootMode=MAX
ActorAnimationSwitch=false
CrossHair=100
LeftHandFire=100

[/Script/[Link]]
BulletDamage=MAX
BulletSpeed=MAX
BulletCost=MAX
WeaponAimFOV=99
Recoil=MAX
[Link]=mMAX
RecoilMoveX=-100
RecoilMoveY=100
AutoAimSpeed=MAX
HitPart=MAX

[/Script/[Link]]
BurstShootBulletsNum=MAX
BulletFireSpeed=99
MaxBulletNumInOneClip=99
MaxBulletNumInBarrel=true
VolleyShootBulletsNum=MAX
shootType=float
WeaponHitPartCoff=MAX
DamageRate=999
CrossHairType=10
WeaponAimFOV=90
WeaponHitBox="99.0f"

[/Script/[Link]]
ShotHitCount=$Value
ShotHeadHitCount=MAX
ShotPersonHitCount=10
ShotPersonKillCount=10

[/Script/[Link]]
ShootWeaponEntity=MAX
GetDamageAfterModify=MAX
ShootWeapon=MAX

[/Script/[Link]]
GetHitBodyType=true
GetHeadLocation=true

[/Script/[Link]]
BulletLineTrace=MAX
ClientJump=100
Damage=MAX
DamageWeapons=MAX
AttachWeapon=MAX
DamageRecord=10
CrossHairType=10
BulletFireSpeed=MAX
ReloadTime=MAX
WeaponAimFOV=MAX

[/Script/[Link]]
MaxBulletNumInOneClip=MAX
BulletNumInClip=MAX
BulletNumInBarrel=MAX
CurShootType=true
ShootWeaponAutoReloadDel=true
CurBulletChange=on
WeaponShootHitDelegate=MAX
ShootTargetLoc=MAX
CurBurstShootIndex=MAX
CurShootWeaponState=MAX
SimulateBulletHitInfoData=MAX
ClientSetCurShootType=MAX
CrossHairInitSize=MAX
GetBulletRangeEntity=MAX
AccessoriesVRecoilFactor=MAX
FireOneShot=MAX
NewInitWeapon=MAX

[/Script/[Link]]
CurrentNetSpeed=MAX
ConfiguredInternetSpeed=MAX
ConfiguredLanSpeed=MAX
HitResultTraceDistance=MAX
PlayerCameraManager=0xf99
TargetViewRotation=MAX
UpdateLevelVisibility=MAX
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=MAX
EnableCheats=true
ClientStopCameraShake=MAX
ClientPlayCameraShake=MAX
ClientCap=MAX
ShakeScale=on
ReceivePlayShake="on"

[/Script/[Link]]
FireCount=0xf88
HitCount=0xf88
UniqueHitCount=0xf88
KillCount=0xf88
HeadShootCount=0xf88

[/Script/[Link]]
HitPartCoffHead=MAX
HitPartCoffBody=MAX

[/Script/[Link]]
BypassSystemMaterialQuality=true
UsedGrassInstnaceColor=0
MaxDisplacement=MAX

[/Script/[Link]]
UsedInHighQuality=false
CachedCombinedLODBias=MAX
CompressionSettings=false
UseCinematicMipLevels=MAX

[/Script/[Link]]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=MAX
ConvexCollisionEnabledList=MAX

[/Script/[Link]]
Pawn=false
Vehicle=0
PhysicsBody=false

[/Script/[Link]]
Ping=30ms

[/Script/[Link]]
bCausedByWorld=MAX
bScaleMomentumByMass=MAX
bRadialDamageVelChange=false
DamageImpulse=MAX
DestructibleImpulse=MAX
DestructibleDamageSpreadScale=0.7
DamageFalloff=true

[[Link]]
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}

[/Script/[Link]]
ClientHitPartJudgment="MAX"
UseShootVerifyEx="999"
DSHitPartJudgment="MAX"
UseShootVerifyEx="999"
HitBoxJudgment="MAX"
UseShootVerifyEx="999"
UseAimAssist=false
InstanHitWeapon="999"
UnityWeaponUnit="999"
[/Script/[Link]]
[Link]=11.0
[SystemSettings]
[Link]=0
[Link]="900.g"
[Link]=99.0f
[Link]=999999
[Link]=false
[Link]="999"
[Link]="999"
[Link]=Off
[Link]="MAX"
[/Script/[Link]]
[Link]=1
[Link]=0
[/Script/[Link]]
BulletFireSpeed=3.0
WeaponAimFOV=3.0
[/Script/[Link]]
AimAssist=3.0
SingleShotWeaponShootMode="999.0f"
WeaponProperty=7.0f
Log=true
[/Script/[Link]]
PeekSpeed=0
[/Script/[Link]]
AnimationKick=3.0f
WeaponAimYawRate=3.0
BulletFireSpeed="MAX"
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=3.0
WeaponAimFOV=3.0
[/Script/[Link]]
AnimationKick=1.0f
RecoilKickADS=1.1f
[/Script/[Link]]
OpenPressBtnStay=True
[/Script/[Link]]
+Class="RecoveryFactor_main",Switches=((Key="[Link]",Value="75")))
+Class="VRecoilFactor_main",Switches=((Key="[Link]",Value="200")))
+Class="HRecoilFactor_main",Switches=((Key="[Link]",Value="75")))
+Class="DeviationFactor_main",Switches=((Key="[Link]",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="[Link]",Value="75")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="[Link]",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="[Link]",Value="75")))
+Class="TraceDistance_main",Switches=((Key="[Link]",Value="75")))
+Class="ShotGunSpread_main",Switches=((Key="[Link]",Value="75")))
+Class="HRecoilFactor_main",Switches=((Key="[Link]",Value="75")))
+Class="ReloadTime",Switches=((Key="[Link]",Value="190")))
+Class="SocialIsland_Main",Switches=((Key="[Link]",Value="75")))
+Class="ShootInterval_main",Switches=((Key="[Link]",Value="75")))

[ScalabilityGroups]
[Link]=90
[Link]=4
[Link]=4
[Link]=1
[Link]=3
[Link]=5
[Link]=2
[Link]=2
[Link]=1
[Link]=1
[Link]=0
[Link]=55
[Link]=1
[Link]=1

[Script/[Link]]
Damage=AspectRatio_MaintainYFOV

[/Script/[Link]]
CameraShake=AspectRatio_MaintainYFOV

[/Script/[Link]]
[Link]=100
[Link]=0x999
BulletCost=0
[Link]=3.0
Recoil=0
RecoilMoveX=0
RecoilMoveY=0
[Link]=0x999
HitPart=5

[/Scrip/[Link]]
[Link]=AspectRatio_MaintainYFOV
ActiveShakes=50.0f
SplitScreenShakeScale=5.0

[/Script/[Link]]
ClientHitPartJudgment="100"
UseShootVerifyEx=false

[ScalabilityGroups]
[Link]=90
[Link]=4
[Link]=4
[Link]=1
[Link]=3
[Link]=5
[Link]=2
[Link]=2
[Link]=1
[Link]=1
[Link]=0
[Link]=55
[Link]=1
[Link]=1

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