Pengaturan Karakter dan Senjata Maksimal
Pengaturan Karakter dan Senjata Maksimal
[Link]=999999999999
[Link]=4.999999
[Link][ConsoleVariables]
[Link]=99999999999999999999999999999999999999999999999999999999
9999999999999999999999
[Link]=99999999999999999999999999999999999999999999999999999999999
99999999999999999
[Link]=9999999999999999999999999999999999999999999999999999999999
999999999999999
[Link]=99999999999999999999999999999999999999999999999999999999999
999999999999
[Link]=9999999999999999999999999999999999999999999999999999
99999999999999
[Link]=99999999999999999999999999999999999999999999999999999999999
999999999
[Link]=0.885
[/Script/[Link]]
RangeRate=Max
AimAssist=Max
SpeedAim=Max
[/Script/[Link]]
SpeedBullet=999.1
PowerBulletHit=999.2
HeadShootBox=999.3
MagicBulletEffect=999.4
JudgmentHitBox=999.5
AutoSpeedHitPower=999.6
AutoSpeedHeadHitPower=999.7
BulletCostJudgment=999.8
WiselyPowerDamage=999.9
AimAssistFOV=True
AimLockingEffect="Enemy"
SpeedHeadHitJudgemnt=99.0f
[/Script/[Link]]
[Link]=MAX
[Link]=MAX
[Link]=MAX
[Link]=True
[Link]=True
[Link]=True
PowerDamageGiving=999
UserAimAssist=999
UserProfessionalPowerHit="HEAD"
SpeedDamageGiving="HEAD"
PowerCharacterNaughty=Max
IsHeadShoot=Max
BulletDamage=Max
DamageInterfereBlock=false
AutoDamageRealization=Max
UserHitFOV=Max
HitEnemy=Max
HitMax=follow=200.0f
[Link]="999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
999999999999999999999999999999999999999999999999999999999999999"
[/Script/[Link]]
RangeRate=Max
AimAssist=Max
AutoSpeedBullet=50000
[Link]=50000
[Link]=50000
BulletFireSpeed=99999
[/Script/[Link]]
AimLockEnemy=Max
AimLockType=Max
AimAssist=Max
Antiban=false
[Game]
+CVars=AimAssist=999
+CVars=AimLockEnemy=999
+CVars=SpeedBullet=999
+CVars=AutoDamage=999
+CVars=HitEnemy=999
[Setting]
+CVars=AimAssist=999
+CVars=AimLockEnemy=999
+CVars=SpeedBullet=999
+CVars=AutoDamage=999
+CVars=HitEnemy=999
[Base]
+CVars=AimAssist=999
+CVars=AimLockEnemy=999
+CVars=SpeedBullet=999
+CVars=AutoDamage=999
+CVars=HitEnemy=999
[/[Link]]
ChronicSecondCell=2.0
SpiritualMapBeautician=240
OverwinteredStrikeCount=0
ReloadTime=0.0
BrokenLevelGaze=65
MeaningPerspective=5
[SystemSettings]
[Link]=2
[Link]=60
[Link]=60
[Link]=60
[Link]=60
[Link]=60
[Link]=0.85
[Link]=1
[Link]=1
[Link]=5.0
[Link]=Max
[Link]=Max
[/Script/[Link]]
Ping=30ms
CharacterPointOfView=1
[/Script/[Link]]
Damage=AspectRatio_MaintainYFOV
Power=AspectRatio_MaintainYFOV
EyeingRightDamage=Max
[/Script/[Link]]
Speed=3x
FieldDiscoveryMake=5.0
PoweCharacterFormula=5.0
[/Script/[Link]]
PeekSpeed=Max
[SystemAim]
WeaponAimHitFOV=AspectRatio_MaintainYFOV
WeaponAutoAim=AspectRatio_MaintainYFOV
SpeedCharacterFire=AspectRatio_MaintainYFOV
PowerWeaponDamage=AspectRatio_MaintainYFOV
HighFireSpeed=AspectRatio_MaintainYFOV
PowerUpDamage=AspectRatio_MaintainYFOV
FreeWeaponHavingPower=AspectRatio_MaintainYFOV
BurstShootFireWeapon=AspectRatio_MaintainYFOV
BurstCameraShakeWeapon=AspectRatio_MaintainYFOV
SmoothAdjustmentMerit=AspectRatio_MaintainYFOV
[/Script/[Link]]
Damage_Rate=100F
Damage_Range=100F
DamageType_DC=100F
[AttackFlow]
IsBulletHit=MAX
BulletTrack=MAX
HitPart=false
PowerDamage=AspectRatio_MaintainYFOV
Damage=AspectRatio_MaintainYFOV
WeaponFireHit=MAX
AimAssistEnemy=MAX
AimAssistType=MAX
[/Script/[Link]]
[Link]=Max
[Link]=Max
BulletCost=Max
[Link]=Max
Recoil=0.0
RecoilMoveX=0.0
RecoilMoveY=0.0
[Link]=Max
HitPart=9
[/Script/[Link]]
CrossHairType=Max
BulletFireSpeed=Max
ReloadTime=Max
WeaponAimFOV=Max
[Basic]
AimAssist=True
Aim Assist=True
[Link]=100
[Link]=True
AimAssist=Enable
Crosshair=100
HeadHit=100
OpenPressBtnStay=True
NetCullingDistanceOnVeryLowDevice=100000000.0f
NetCullDistanceSquaredRate=20.0f
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f
AccessoriesRecoveryFactor=9.0f
AccessoriesHRecoilFactor=9.0f
AccessoriesVRecoilFactor=9.0f
AccessoriesDeviationFactor=9.0f
DamageForceMultiplier=True
VRecoil=Extreme
HRecoil=Extreme
BulletFireSpeed=98.0
[Link]=100
[Link]=0
[/Script/[Link]]
UseAimAssist=True
UseAimAssist=Max
AimAssistLockHead=Max
ClientAimPart="Head"
ClientBulletHitPartJudgment="Head"
BulletFireSpeed="999.9f%"
UseAimLock=True
AimAssistStrengt="999.9f%"
AimAssistRange="50m"
HeadHitDamage="999.9f%"
HeadDamageHit="999.9f%"
CharacterHead="999.9f%"
BodyHitDamage="999.9f%"
BodyDamageHit="999.9f%"
BodyHitDamageUp="999.9f%"
BulletHitDamage="999.9f"
AimLockEnemy="Head"
AimLockTarget="Enemy"
ClientHitPartJudgment=999.9f
[/Script/[Link]]
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
Recoil=0
RecoilMoveX=0
RecoilMoveY=0
AutoAimSpeed=0x999
HitPart=999
HeadShotNum=999.9f
DamageAmount=9999
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFO
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
ClientHitPartJudgment=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
ClientHit=AspectRatio_MaintainsYFOV
PartAssist=AspectRatio_MaintainsYFOV
ClientAssistPartJudgment=AspectRatio_MaintainsYFOV
AnimationKick=999.9f
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=999.9f
AccessoriesVRecoilFactor=999.9f
AccessoriesDeviationFactor=999.9f
DamageHit=999f
ShotHitBodyCharacter=999f
MagicBulletHitPartJudgment=999f
ClientBulletPartJudgment=999f
ClienHitPart=999f
ClientHit=999f
ClientAim=999f
ClientHitPartJudgment=999f
+CVars=RecoveryFactor=999.9f
+CVars=HRecoilFactor=999.9f
+CVars=VRecoilFactor=999.9f
+CVars=DeviationFactor=999.9f
+CVars=WeaponAimYawRate=999.9f
+CVars=CrossHairBurstIncreaseSpeed=999.9f
+CVars=BulletFireSpeed=999.9f
+CVars=TraceDistance=999.9f
+CVars=ShotGunSpread=999
+CVars=CrossHairInitialSize=999.9f
+CVars=ReloadTime=999.9f
+CVars=ShootInterval=999.9f
+CVars=BulletRange=999
+CVars=BurstShootBulletsNum=999.9f
+CVars=HRecoilFactor=999.9f
+CVars=WeaponAimFOV=999.9f
+CVars=TacticalReloadTimeMagIn=999.9f
+CVars=0ImpactEffectSkipTime=999.9f
OpenPressBtnStay=True
NetCullingDistanceOnVeryLowDevice=100000000.0
NetCullDistanceSquaredRate=20.0f
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f
AnimationKick=999.9f
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=999.9f
AccessoriesVRecoilFactor=999.9f
AccessoriesDeviationFactor=999.9f
DamageWeapons=999
EnebleDamage=9999
BulletSpeed=99%
DamageCharacter=9999
[SystemAim]
+CVars=WeaponAimYawRate=AspectRatio_MaintainsYFOV
+CVars=CrossHairBurstIncreaseSpeed=5.0
+CVars=BulletFireSpeed=AspectRatio_MaintainsYFOV
+CVars=CrossHairInitialSize=1
+CVars=ReloadTime=AspectRatio_MaintainsYFOV
+CVars=ShootInterval=5.0
+CVars=BulletRange=5.0
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=WeaponAimFOV=5.0
+CVars=AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
+CVars=SkeletalMeshLODBias=10
+CVars=ParticleLODBias=-5
[Scrip/[Link]]
bApplyGravityWhileJumping=True
GravityScale=99.99f
MaxStepHeight=9999F (Max)
MaxWalkSpeed=9999F0.0f (Max)
MaxFlySpeed=9999F
MaxCustomMovementSpeed=9999F
MovementMode=SuperMax
DefaultLandMovementMode=120.0f
DefaultWaterMovementMode=120.0f
bJustTeleported=True
bCheatFlying=True
bFastAttachedMove=True
bPerformingJumpOff=True
GetMaxJumpHeightWithJumpTime=120.0f
GetMaxJumpHeight=9999F
[Script/[Link]]
DelayHideDuration=0f
AnimDeathLifeSpanByHeadShoot=25.0f
AnimBornLifeSpan=0f
AnimDeathLifeSpan=0f
OverlapVehicleDamageRate=25f
OverlapAgainstVehicleDamageRate=25f
MovementTickInterval=26f
DsActorTickInterval=0f
GetHitBoxRadius=25f
GetHitBodyType=0
GetCurHitPartJugementType=Max
BroadcastClientsSimulateVehicleDamage=25.0f
BroadcastClientsSimulateRadialDamage=24.0f
BroadcastClientsSimulatePoisonDamage=26.0f
BroadcastClientsSimulatePointDamage=0f
BroadcastClientsSimulateMeleeDamage=25f
BroadcastClientsSimulateLastPointDamage=25f
BroadcastClientsSimulateFallingDamage=26.0f
BroadcastClientsSimulateDrowningDamage=25.0f
BroadcastClientsSimulateBurningDamage=26f
BroadcastClientsSimulateAirAttackDamage=24.0f
BroadcastClientsGMTestDamage=25.0f
BroadcastClientsDebugSpeed=25.55Rate
BroadcastClientsDebugOutputDamage=25.55Rate
AddWeaponDamageAddition=0f
[/Script/[Link]]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DestructibleImpulse=max
DestructibleDamageSpreadScale=0.7
DamageFalloff=false
[Script/[Link]]
VelocityDampingOnGround=0f
VelocityDampingInMidAir=0f
StepHeight=25f
VehicleHitFeedBack=25
VehicleImpluseScale=25
[SystemSettings]
[Link]=9.0f
[Link]=9.0f
[Link]=9.0f
[Link]=7%
[Link]=9.0f
[Link]=9.0f
[Link]=9.0f
r VRecoilFactor=6.0f
[Link]=0
[Link]=6.0f
[Link]=9F
ClientHit=9f
ClientAim=9f
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
ClientHitPartJudgment=9f
RecoveryFactor=3.0
OpenPressBtnStay=True
NetCullingDistanceOnVeryLowDevice=100000000.0
NetCullDistanceSquaredRate=20.0f
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f
AnimationKick=9.0f
AccessoriesRecoveryFactor=6.0f
AccessoriesHRecoilFactor=6.0f
AccessoriesVRecoilFactor=6.0f
AccessoriesDeviationFactor=6.0f
DamageWeapons=99
EnebleDamage=Max
BulletSpeed=3
DamageCharacter=Max
HeadShotNum=9.0f
DamageAmount=Max
[GameSetting]
AimAssist=AspectRatio_MaintainsYFOV
SingleShotWeaponShootMode=AspectRatio_MaintainsYFOV
ActorAnimationSwitch=false
CrossHair=0
LeftHandFire=AspectRatio_MaintainsYFOV
LRShootSniperSwitch=AspectRatio_MaintainsYFOV
[AttackFlow]
BulletDamage=99
BulletSpeed=AspectRatio_MaintainsYFOV
BulletCost=AspectRatio_MaintainsYFOV
WeaponAimFOV=3
Recoil=0
[Link]=0
RecoilMoveX=-50
RecoilMoveY=50
AutoAimSpeed=8
HitPart=5
[AimFlow]
ShotHitCount=$Value
ShotHeadHitCount=AspectRatio_MaintainsYFOV
ShotPersonHitCount=AspectRatio_MaintainsYFOV
ShotPersonKillCount=AspectRatio_MaintainsYFOV
[LocalShootHitData]
BulletDown=AspectRatio_MaintainsYFOV
ShootInterval=float
AimFov=3
bulletDamageReduceRatio=Max
AutoAimSpeed=3
[ShootWeaponBulletBase]
DamageType=float
NoGravityRange=0
[ShootWeaponEntity]
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BulletFireSpeed=AspectRatio_MaintainsYFOV
MaxBulletNumInOneClip=AspectRatio_MaintainsYFOV
MaxBulletNumInBarrel=false
VolleyShootBulletsNum=AspectRatio_MaintainsYFOV
shootType=float
WeaponHitPartCoff=Max
DamageRate=9
CrossHairType=5
WeaponAimFOV=3
[/Script/[Link]]
TargetedHardwareClass=Android
AppliedTargetedHardwareClass=Android
DefaultPerformance=Maximum
AppliedDefaultFPSPerformance=60FPS
[/Script/[Link]]
[Link]=Max
[Link]=Max
[Link]=Max
[Link]=Max
[Link]=Max
[Link]=7
[Link]=99.f
[Link]=Extreme
[Link]=Extreme
[Link]=99.f
[/Script/
[Link]
[Link]]
MeleeAutoAimType=1
[/Script/[Link]]
[Link]=7.0
[Link]=7.0
[Link]=0
[Link]=7.0
[Link]=7.0
[Link]=0
OpenGL.SupportTexStorage2D=0
[Link]=0
[Link]=1
[Link]=6
[Link]=0.9
ExtraHitPerformScale=4
CrossHairType=1
[Link]=1
[Link]=2
[Link]=1
[Link]=1000
MaxBulletImpactFXSpawnNum=4
SensitiveFireYawRate=4
[Link]=0
[Link]=0.7
[Link]=1
[Link]=0
[Link]=0
[Link]=150
[Link]=0.6
[Link]=1
[Link]=-1
[Link]=0
[Link]=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
[Link]=0
[Link]=0
[Link]=4
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=1.3
[Link]=0
[Link]=0
[Link]=1
[Link]=0.5
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=1
[Link]=2.5
[Link]=5.0
[Link]=3
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=2
[Link]=2.5
[Link]=1
[Link]=1
[Link]=1
[Link]=15
[Link]=0.6
[Link]=0
[Link].DynamicInstanceES3=0
[Link].DynamicInstanceES2=0
[Link]=150
[Link]=3
[Link]=0
[Link]=1
[Link]=2.01
[Link]=0
[Link]=1
[Link]=0
[Link]=1
[Link]=1
[Link]=0
[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
[Link]=Head
[Link]=Head
[Link]=9.5
[ShootWeaponEntity]
GetBurstShootBullets=3333.3333
GetBurstShootBulletsNum=3333.3333
BurstShootBullets=3333.3333
BurstShootBulletsNum=3333.3333
BurstShootBulletsNumFromEntity=3333.3333
GetBurstShootBulletsNumFromEntity=3333.3333
HandleAlShootBulletHit=3333.3333
OwnerClient_HandleAlShootBulletHit=3333.3333
RPC_OwnerClient_HandleAlShootBulletHit=3333.3333
CurBulletNumInClip=3333.3333
[/Script/[Link]]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=3333.3333
DefaultDamageWeapons=3333.3333
DefaultMovingSpeedZ=55
DefaultHitEnemy=3333.3333
EnableDamageInfo=3333.3333
[BasicSetting]
[Link]=9.5
[Link]=9.5
AimAssist=9.5
+CVars=[Link]=9.5
+CVars=AimAssist=9.5
[AimAssistSetting]
[Link]=9.5
[Link]=9.5
AimAssist=9.5
+CVars=[Link]=9.5
+CVars=AimAssist=9.5
[Basic]
[Link]=9.5
[Link]=9.5
AimAssist=9.5
+CVars=[Link]=9.5
+CVars=AimAssist=9.5
[GameSetting]
[Link]=9.5
[Link]=9.5
AimAssist=9.5
+CVars=[Link]=9.5
+CVars=AimAssist=9.5
[SaveGames]
[Link]=9.5
[Link]=9.5
AimAssist=9.5
+CVars=[Link]=9.5
+CVars=AimAssist=9.5
[/Script/[Link]]
AimAssistLockHead=9.5
AimLockEnemy=9.5
AimLockTarget=9.5
AimAssist=9.5
[Link]=9.5
BulletDamage=9.5
SuperHighDamage=9.5
HeadShot=9.5
Damage=9.5
MagicBullet=9.5
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
[ConsoleVariables]
[Link]=9.5
AimAssiat=9.5
BulletDamage=9.5
HeadDamage=9.5
BodyDamage=9.5
[Link]=9.5
5.56mmBulletDamage=9.5
7.62mmBulletDamage=9.5
[/Script/[Link]]
bSmoothFrameRate=0
bPauseOnLossOfFocus=0
bUseFixedFrameRate=0
[/Script/[Link]]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=3
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=3.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[/Script/[Link]]
ShootInterval=AspectRatio_MaintainsYFOV
BulletHitTime=Max
BulletShootTime=55
CurBullet=AspectRatio_MaintainsYFOV
AimFov=AspectRatio_MaintainsYFOV
bulletDamageReduceRatio=55.0f
AutoAimSpeed=Max
ShootingRecoil=0
[/Script/[Link]]
EnemyPawn=Max +
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV
[/Script/[Link]]
IsCheckHeadshot=Max
IsHeadJudgeWithoutOwner=Max
bForwardHitAim=AspectRatio_MaintainsYFOV
PickerMaxCount=AspectRatio_MaintainsYFOV
[/Script/[Link]]
Health=Max
ToHealth=Max
IsDead=0
[/Script/[Link]]
[Link]=MAX
[Link]=1.0
recoilvision=1.0
[/Script/[Link]]
IsHeadShot=999
[/Script/[Link]]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=3.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV
[/Script/[Link]]
UseAimAssist=True
UseAimAssist=Max
AimAssistLockHead=Max
ClientAimPart="Head"
ClientBulletHitPartJudgment="Head"
BulletFireSpeed="999.9f%"
UseAimLock=True
AimAssistStrengt="999.9f%"
AimAssistRange="50m"
HeadHitDamage="999.9f%"
HeadDamageHit="999.9f%"
CharacterHead="999.9f%"
BodyHitDamage="999.9f%"
BodyDamageHit="999.9f%"
BodyHitDamageUp="999.9f%"
BulletHitDamage="999.9f"
AimLockEnemy="Head"
AimLockTarget="Enemy"
ClientHitPartJudgment=999.9f
[/Script/[Link]]
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
[Link]=999.9f
Recoil=0
RecoilMoveX=0
RecoilMoveY=0
AutoAimSpeed=0x999
HitPart=999
HeadShotNum=999.9f
DamageAmount=9999
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFO
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
ClientHitPartJudgment=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
ClientHit=AspectRatio_MaintainsYFOV
PartAssist=AspectRatio_MaintainsYFOV
ClientAssistPartJudgment=AspectRatio_MaintainsYFOV
AnimationKick=999.9f
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=999.9f
AccessoriesVRecoilFactor=999.9f
AccessoriesDeviationFactor=999.9f
DamageHit=999f
ShotHitBodyCharacter=999f
MagicBulletHitPartJudgment=999f
ClientBulletPartJudgment=999f
ClienHitPart=999f
ClientHit=999f
ClientAim=999f
ClientHitPartJudgment=999f
+CVars=RecoveryFactor=999.9f
+CVars=HRecoilFactor=999.9f
+CVars=VRecoilFactor=999.9f
+CVars=DeviationFactor=999.9f
+CVars=WeaponAimYawRate=999.9f
+CVars=CrossHairBurstIncreaseSpeed=999.9f
+CVars=BulletFireSpeed=999.9f
+CVars=TraceDistance=999.9f
+CVars=ShotGunSpread=999
+CVars=CrossHairInitialSize=999.9f
+CVars=ReloadTime=999.9f
+CVars=ShootInterval=999.9f
+CVars=BulletRange=999
+CVars=BurstShootBulletsNum=999.9f
+CVars=HRecoilFactor=999.9f
+CVars=WeaponAimFOV=999.9f
+CVars=TacticalReloadTimeMagIn=999.9f
+CVars=0ImpactEffectSkipTime=999.9f
OpenPressBtnStay=True
NetCullingDistanceOnVeryLowDevice=100000000.0
NetCullDistanceSquaredRate=20.0f
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f
AnimationKick=999.9f
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=999.9f
AccessoriesVRecoilFactor=999.9f
AccessoriesDeviationFactor=999.9f
DamageWeapons=999
EnebleDamage=9999
BulletSpeed=99%
DamageCharacter=9999
[SystemAim]
+CVars=WeaponAimYawRate=AspectRatio_MaintainsYFOV
+CVars=CrossHairBurstIncreaseSpeed=5.0
+CVars=BulletFireSpeed=AspectRatio_MaintainsYFOV
+CVars=CrossHairInitialSize=1
+CVars=ReloadTime=AspectRatio_MaintainsYFOV
+CVars=ShootInterval=5.0
+CVars=BulletRange=5.0
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=WeaponAimFOV=5.0
+CVars=AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
+CVars=SkeletalMeshLODBias=10
+CVars=ParticleLODBias=-5
[ShootWeaponEntity]
+CVars=GetBurstShootBullets=AspectRatio_MaintainsYFOV
+CVars=GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=BurstShootBullets=AspectRatio_MaintainsYFOV
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
+CVars=GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
+CVars=HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=CurBulletNumInClip=AspectRatio_MaintainsYFOV
[[Link]]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content
[/script/[Link]]
bSmoothFrameRate=true
MinDesiredFrameRate=60
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True
var lock_enemy
var lock_enemy_check = 0
func _physics_process(delta):
if lock_enemy:
look_at(lock_enemy.translation,[Link])
if lock_enemy_check == 1:
rotate_speed = 100
func _on_Enemy_Detect_body_entered(body):
body = enemy1
func _on_Enemy_Detect_head_entered(head):
head = enemy1
func _on_Enemy_Detect_damage_entered(damage):
damage= enemy1
func _on_Enemy_Detect_bullet_entered(bullet):
bullet = enemy1
var min_distance = 5
var instanced_enemies = get_tree().get_nodes_in_group("enemy")
if body == enemy1:
if head == enemy1:
if damage == enemy1:
if bullet == enemy1:
print ("enemy entered the area")
for close_enemy in instanced_enemies:
var distance = translation.distance_to(close_enemy.translation)
if (distance < min_distance):
lock_enemy = close_enemy
print ("close enemy : " +str(lock_enemy), "and dinstance from it:
" +str(distance))
# look_at(lock_enemy.translation,[Link]
lock_enemy_check = 1
else:
enemy1 = null
[/Script/[Link]]
UseShootVerifyEx=True
ClientHitPartMagic=999.99f
ClientHitPartMagicBody=999.99f
ClientHitPartBodyBoundBoxExtent=999.99f
ClientHitPartBodyBoundJudgmentExtent=999.99f
ClientHitPartBoundJudgmentExtent=999.99f
ClientHitPartHeadBoundBoxExtent=999.99f
ClientHitPartLimbsBoundBoxExtent=999.99f
ClientHitPartFootBoundBoxExtent=999.99f
ClientHitPartHandBoundBoxExtent=999.99f
ClientHitPartJudgmentBoundBoxExtent=999.99f
ClientHitPartSim=999.99f
ClientHitPartSpeedRange=999.99f
ClientHitPartVelocityRange=999.99f
ClientHitPartAdsorb=999.99f
ClientHitPartCoff=999.99f
ClientSorrow=999.99f
ClientHitPartCoffJudgment=999.99f
JudgmentHitPartCoffHead=999.99f
JudgmentHitPartCoffBody=999.99f
JudgmentHitPartCoffLimbs=999.99f
JudgmentHitPartCoffHand=999.99f
JudgmentHitPartCoffFoot=999.99f
ClientHitPartAreaBody=999.99f
ClientHitPartAreaHead=999.99f
ClientHitPartAreaLimbs=999.99f
ClientHitPartAreaHand=999.99f
ClientHitPartAreaFoot=999.99f
HitBase=999.99f
BaseHit=999.99f
ClientHitPartBox=999.99f
ClientHitPartAreaBox=999.99f
ClientHitActorMesh=True
ClientHitPartMuzzle=999.99f
ClientHitPartCharactetImpact=999.9)f
BoxSize=9999999
BoxCharacterSize=9999999
ClientHitPartBoxCharacter=9999.9
ClientHitPartBoxJudgment=9999.9
+AutoAimingConfig=FollowTimeMax=0.1
+AutoAimingConfig=MaxAngle=9999
AccessoriesVRecoilFactor=0.1
AccessoriesHRecoilFactor=0.1
AccessoriesRecoveryFactor=0.1
DeviationBase=9.8F
DeviationBaseAim=9.8F
DeviationRecoilGain=5.8F
DeviationRecoilGainAim=5.8F
DeviationMaxMove=9.8F
DeviationMoveMultiplier=5.8F
DeviationStanceJump=5.8F
GameDeviationFactor=5.8F
HitPartCoffHead=99.9F
HitPartCoffBody=99.8F
HitPartCoffLimbs=9.8F
HitPartCoffHand=99.8F
HitPartCoffFoot=99.8F
BaseImpactDamage=99.8F
RangeModifier=999.8F
ReferenceDistance=9.8F
IgnoreRangeAttenuatDis=True
ReloadTime=0.1
ReloadTimeTactical=0.1
ReloadTimeMagOut=0.1
ReloadTimeMagIn=0.1
ReloadDurationStart=0.1
ReloadDurationLoop=0.1
MaxBulletNumInOneClip=0.1
InitBulletInClip=0.1
[Scrip/[Link]]
VehicleHitCharacterDamageCurve=6.0F
LaunchVelocityFactorOnHitCharacter=6.0F
ImpactModifier=9.0F
ImpactAbsorption=9.0F
ImpactAbsorptionPassenger=9.0F
DamageCharacterCD=9.0F
DamageSelfCD=9.0F
HitDamageSelfMaxFactor=0
HitDamagePassengerMaxHP=+999
bApplyDamageToCharacter=0
HitStoneVelocityDamp=999.F
SameCampDamangeAttenuationCoefficient=99+
SameCampDamangeLimit=9
bEnableModifyHitDamage=9.0F
HitSelfModifier=9.0F
HitSelfImpactReduce=9.0F
HitOthersModifier=9.0F
HelltOthersImpactRaise=9.0F
HitCharacterModifier=9.0F
[/Script/[Link]]
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[/Script/[Link]]
+DamagePosition=9999
+TargetBodyType=999999
+DamageScale=999999
[/Script/[Link]]
[Link]=99.644
[Link]=99.221
+followTimeMax=99.823
+MaxAngle=99.333
[/Script/[Link]]
[Link]=99.1
[Link]=99.1
+followTimeMax=99.1
+MaxAngle=99.1
+Speed=99995
+RangeRate=99986
+SpeedRate=999899
+RangeSateSight=999898
+SpeedRateSight=999897
[/Script/[Link]]
Magnitude=0
Angle=0
[/Script/[Link]]
[Link]=0
[Link]=0
[Link]=0
[/Script/[Link]]
TargetingFOV=5.0
HoldBreathFOV=5.0
bApplyLocationOffset=5.0f
[Link]=0
PhysicalBodyHitImpactPower=99
[Link]=0
bVisibleWhenUnarmed=0
[/Script/[Link]]
DamageReason__None=100F
DamageReason__HeadShot=100F
DamageReason__TorsoShot=100F
DamageReason__PelvisShot=100F
[/Script/[Link]]
RatingDamageScale=100
FiringAccuracyRadius=100
SectionRightValue=90
[/Script/[Link]]
RatingDamageScale=90
FiringAccuracyRadius=90
SectionRightValue=90
[/Script/[Link]]
ShootCharacterVertify=9.5.0F
CustomTimeDilation=0F
WorldParallelismID=0
Role=5
NetDormancy=5
AutoReceiveInput=7
NetCullDistanceSquared=9
NetConsiderFrequency=0
DamageBody=160;140;230
DamageInHeadshot=999
DamageFullBody=9999
DamageCharacter=9999
Hitpartjugment=9999
CharacterAnimEventDelegate=Max
OnPushDamageDynamicDelegate=Max
OnTakeDamageDynamicDelegate=Max
HitInfoDamage=9
HitJudgment=0
JudgmentPart=0
DamageMesh=999
AimEnable=0
AimAssists=50000000
AimDamage=-50000000
DamageBody=230
DamageInHeadshot=99
DamageFullBody=99
DamageCharacter=99
Hitpartjugment=99
HitInfoDamage=99
HitJudgment=0
JudgmentPart=0
DamageMesh=99
AimEnable=0
AimAssists=-50000000
AimDamage=900
DOFMode=6
CollisionEnabled=6
MaxDepenetrationVelocity=5r
MassInKgOverride=5f
LinearDamping=6f
AngularDamping=5f
MaxAngularVelocity=7f
[Script/[Link]]
bShowBarrelBulletNumUI=0
ReloadAnimAdditive=0
ReloadAnimSlot=0
AnimationKick=0
LockAnimPitchDegreeCrouch=0
LockAnimPitchDegree=0
bLock90DirWhenPitchAbove=0
bEnableScopeIn=0
hootWeaponEntityReleaseFireType=0
bAutoExitScopeAfterFire=0
HUDAlphaDecreaseSpeedScale=0
ExtraHitPerformScale=0
RecoilKickADS=0
MaxBulletImpactFXSpawnNum=0
[/Script/[Link]]
BulletSpeed=FireSpeed=7.0
RemoveBullet=0
AvatarDamagePosition=5
HitBodyType=6
HitHeadType=6
bEnableModifyHitDamage=6
VehicleHitCharacterDamageCurve=7
IsDamageFOV=FOV
HeadshotTypeFloat=9
RecoilFactor=6
[/Script/[Link]]
+WeaponAimYawRate=5.0f
+CrossHairBurstIncreaseSpeed=5.0f
+BulletFireSpeed=5.0f
+CrossHairInitialSize=5.0f
+ReloadTime=5.0f
+ShootInterval=5.0f
+BulletRange=5.0f
+BurstShootBulletsNum=9.0
+WeaponAimFOV=9.0f
+AspectRatioAxisConstraint=5.0f
+SkeletalMeshLODBias=5.0f
+ParticleLODBias=5.0f
[Script/[Link]]
OnUserQualitySettingChanged=0
OnUserMsaaSettingChanged=0
OnWaterReflectionSettingChanged=0
OnCampRoomChanged=0
+RenderQualitySettings=renderQualitySettingsLastSet=0
+RenderQualitySettings=renderQualitySettingsApplying=0
+RenderQualitySettings=renderQualitySettingsInit=0
GetDeviceMaxSupportSoundEffect=0
GetDeviceMaxSupportLevel=1
GetDeviceMaxFPSByDeviceLevel=90
[/Script/[Link]]
SpeedMeterParamInterpSpeed=999x9
[/Script/[Link]]
AnimationKick=0.03f
AccessoriesRecoveryFactor=3.0f
AccessoriesHRecoilFactor=3.0f
AccessoriesVRecoilFactor=3.0f
AccessoriesDeviationFactor=3.0f
[/Script/[Link]]
ShootMode=10.0F
CurShootWeaponState=10.0F
md_MaxBulletArraySize=10.0F
AttachedAttachmentID=10.0F
MultiBulletComponent=10.0F
[/Script/[Link]]
+Head=999
+Body=999
+Limbs=999
+Hand=999
+Foot=99
+Head=999
+Body=999
+Limbs=999
+Hand=999
+Foot=999
[Scrip/[Link]]
RadialDamageScale=Max
OnPushDamageDynamicDelegate=Max
OnTakeDamageDynamicDelegate=Max
EnemyLock=AspectRatioMaintainsYFOV
LockTarget=AspectRatio_MaintainsYFOV
LockHead=AspectRatio_MaintainsYFOV
ShootCharacterVertify=AspectRatio_MaintainsYFOV
DamageMagnifierIdx=AspectRatio_MaintainsYFOV
DamageCharacter=999
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 0.001000
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 0
+UseShootVerifyEx=False
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True
FindPatternEx=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=9.0f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
Target=Lock
[/Script/[Link]]
VehicleShootWeapon=6
bEnableModifyHitDamage=6
[/Script/[Link]]
RecoilKickADS=98
AnimationKick=88.9
HitPartJudgment=3.0
HRecoilFactor=99.9
VRecoilFactor=99.9
WeaponAimYawRate=6.9
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=8.7
CrossHairInitialSize=1.0
ReloadTime=3.0
ShootInterval=3.0
BulletRange=99.9
BurstShootBulletsNum=3.0
WeaponAimFOV=99.0
[/Script/[Link]]
BoolProperty=true
FPSLevel=60
SingleShotWeaponShootMode=100
WeaponProperty=100
cameraManager=2
Mesh=true
Log=true
[/Script/[Link]]
DamageWeapons=999
EnebleDamage=9999
BulletSpeed=99
DamageCharacter=999
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[Link]=99%
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[/Script/[Link]]
BulletDamage=99
BulletDamageReduce=999
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0
[SystemSettings]
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[Link]=99%
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[Link]=99.0f
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
HitDamage=999
[Link]=999
[Link]=999
[Link]=20000
[Link]=True
[Link]=True
[Link]=True
[Link]=True
[Link]=True
[Link]=True
[Link]=20000
[Link]=True
[Link]=True
[Link]=True
[Link]=True
[Link]=True
[Link]=True
[Link]=99.0f
[Link]=99f
ClientHit=99f
ClientAim=99f
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
ClientHitPartJudgment=99f
+CVars=RecoveryFactor=99.0
+CVars=HRecoilFactor=99.0
+CVars=VRecoilFactor=99.0
+CVars=DeviationFactor=99.0
+CVars=WeaponAimYawRate=99.0
+CVars=CrossHairBurstIncreaseSpeed=99.0
+CVars=BulletFireSpeed=99.0
+CVars=TraceDistance=99.0
+CVars=ShotGunSpread=99
+CVars=CrossHairInitialSize=99.0
+CVars=ReloadTime=99.0
+CVars=ShootInterval=99.0
+CVars=BulletRange=5
+CVars=BurstShootBulletsNum=99.0
+CVars=HRecoilFactor=99.0
+CVars=WeaponAimFOV=99.0
+CVars=TacticalReloadTimeMagIn=99.0
+CVars=0ImpactEffectSkipTime=99.0
OpenPressBtnStay=True
NetCullingDistanceOnVeryLowDevice=100000000.0
NetCullDistanceSquaredRate=20.0f
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f
AnimationKick=99.0f
AccessoriesRecoveryFactor=99.0f
AccessoriesHRecoilFactor=99.0f
AccessoriesVRecoilFactor=99.0f
AccessoriesDeviationFactor=99.0f
DamageWeapons=999
EnebleDamage=9999
BulletSpeed=99
DamageCharacter=9999
HeadShotNum=99.0f
DamageAmount=9999
[SystemHitBody/Character]
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
[/Script/[Link]]
[Link]=1
[Link]=0
[SystemSettings]
[Link]=0
[SystemSettings]
[Link]=0
Speedfire=MAX
[/Script/[Link]]
ClientHitPartJudgment=9.5
ClientHitPartJudgment=9.5
ClientAimAssistJudgment=9.5
ClientAimPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
ClientHeadshotJudgement=9.5
ClientBulletDamageJudgement=9.5
ClientFPSJudgement=9.5
ClientFPSJudgement=9.5
UseShootVerifyEx=false
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
[/Script/[Link]]
[Link]=9999.9595
[Link]=9.5
[Link]=99
[Link]=100
[Link]=9.5
[Link]=0
[Link]=9.5
[Link]=99
[Link]=9.5
[/Script/[Link]]
GameEngine=/Script/[Link]
UnrealEdEngine=/Script/[Link]
bEnableOnScreenDebugMessages=true
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/
[Link]",DriverClassNameFallback="/Script/[Link]")
-NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/
[Link]",DriverClassNameFallback="/Script/
[Link]")
+NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/
[Link]",DriverClassNameFallback="/Script/
[Link]")
NearClipPlane=3.000000
PhysicErrorCorrection=(LinearDeltaThresholdSq=640000.000000,LinearInterpAlpha=0.200
000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628318,AngularInterpAlpha=0
.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.000100)
[/Script/[Link]]
MinDistance=360
MaxDistance=360
TrackingModifier=100
AdhesionSpeed=200
bUseTrackingModifierCurve=false
[/Script/[Link]]
ClientHitPartJudgment=9.5
[/Script/[Link]]
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=0
[Link]=0
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=0
[Link]=9.5
[Link]=9.5
[Link]=9.5
[/Script/[Link]]
TotalDamage=Max
[Link]=9.5
[Link]=9.5
[Link]=9.5
HeadShotNum=9.5
DamageAmount=9.5
ShotHeadHitCount=9.5
ShotPersonHitCount=9.5
ShotPersonKillCount=9.5
TotalDamage=Max
[Link]=9.5
[Link]=9.5
[Link]=9.5
TotalDamage=Max
HeadShootCount=9.5
HitPart=Head
BulletDamage=9.5
TotalDamage=Max
MultiHeadshot=9.5
MultiShot=9.5
MultiDamage=9.5
MultiBulletDamage=9.5
[/Script/[Link]]
HitPartCoffHead=9.5
HitPartCoffBody=9.5
[/Script/[Link]]
AnimationKick=28.0f
CharacterMovement=28.0f
[/Script/[Link]]
HitDistanceArray=9.5
[/Script/[Link]]
AimAssist=9.5
BoolProperty=true
FPSLevel=60
SingleShotWeaponShootMode=9.5
WeaponProperty=9.5
cameraManager=2.5
Mesh=true
Log=true
[/Script/[Link]]
r.QlcmSm8150
[Link]
[Link]=0.22.0
[Link]=False
[Link]=0
[Link]=False
[Link]=False
[Link]=False
[Link]=0
[/Script/HealerPowerSetting]
Powerhealer=9.5
Hellpower=9.5
Hellmodspower=9.5
[/Script/[Link]]
BaseDamage=9.5
MinimumDamage=9.5
InnerRadius=9.5
OuterRadius=9.5
DamageFalloff=9.5
[/Script/[Link]]
DamageType=9.5
[/Script/[Link]]
FindPatternEx=AspectRatio_MaintainsYFOV
[/Script/[Link]]
TotalShootNum=30000
HitNumEveryBodys=40000
[/Script/[Link]]
Pandora=[Link]
DNS=[Link]
DataClient=[Link]
[/Script/[Link]]
Server=[Link]
Server=disable
BotServet=false
LocalPlayerBotServer=false
[/Script/[Link]]
BotProtectionServer=false
[/Script/[Link]]
Pandora=[Link]
PandoraDNS=[Link]
Config=[Link]
ConfigServer=[Link]
[/Script/[Link]]
Config=true
[WeaponDamageRecord]
TotalDamage=0x9999
HeadShootCount=9.5
BodyShootCount=0x9.5
HandShootCount=$0x9.5
FootShootCount=AspectRatio_MaintainsYFOV
UniqueHitCount=9.5
HitDistanceArray=AspectRatio_MaintainsYFOV
[WeaponHitPartCoff]
Head=9.5
[HitPerformData]
IsHeadShot=9.5
[CharacterHistoryData]
HeadBoundBox=AspectRatio_MaintainsYFOV
[WonderfulCutShootDamageData]
DamagePlayerID=AspectRatio_MaintainsYFOV
ShootDamageType=float
[ShootVerifyConfig]
ClientMuzzleHeightMax=AspectRatio_MaintainsYFOV
[WeaponCrossHairPerformData]
Crosshair=9.5
[ShootWeaponEffectComponent]
CameraShake=AspectRatio_MaintainsYFOV
[[Link]]
AvatarDamagePosition=false
DamageImpulse=FOV
[GameSetting]
AimAssist=AspectRatio_MaintainsYFOV
SingleShotWeaponShootMode=9.5
ActorAnimationSwitch=false
CrossHair=AspectRatio_MaintainsYFOV
LeftHandFire=AspectRatio_MaintainsYFOV
LRShootSniperSwitch=AspectRatio_MaintainsYFOV
[AttackFlow]
BulletDamage=9.5
BulletSpeed=9.5
BulletCost=AspectRatio_MaintainsYFOV
WeaponAimFOV=AspectRatio_MaintainsYFOV
Recoil=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
RecoilMoveX=AspectRatio_MaintainsYFOV
RecoilMoveY=AspectRatio_MaintainsYFOV
AutoAimSpeed=9.5
HitPart=AspectRatio_MaintainsYFOV
[/Script/[Link]]
BulletDamage=9.5
BulletDamageReduce=9.5
DefaultShootingDeviationY=0
HitTime=Max
HitTime=Max
HitPositionZ=Max
HitPositionZ=Max
HitPart=Max
HitPart=Max
BulletCost=Max
BulletCost=Max
WeaponAimFOV=AspectRatio_MaintainsYFOV
BulletDamageDebuff=Max
BulletDamageBuff=Max
AutoAimSpeed=Max
KillRealPlayerCnt=Max
[/Script/[Link]]
AimTime=999c
ShotCount=AspectRatio_MaintainsYFOV
HitDistance=AspectRatio_MaintainsYFOV
AimFlowID=AspectRatio_MaintainsYFOV
[/Script/[Link]]
HitPartCoffHead=Max
HitPartCoffChest=Max
HitPartCoffBody=Max
HitPartCoffChest=Max
HitPartCoffLimbs=Max
HitPartCoffChest=Max
BaseDamage=999
BaseDamage=999
ReloadWithNoCost=AspectRatio_MaintainsYFOV
BulletFireSpeed=Max
InitBulletInClip=AspectRatio_MaintainsYFOV
InitBulletInClip=True
[AimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=AspectRatio_MaintainsYFOV
[LocalShootHitData]
BulletDown=AspectRatio_MaintainsYFOV
ShootInterval=float
AimFov=AspectRatio_MaintainsYFOV
bulletDamageReduceRatio=Max
AutoAimSpeed=AspectRatio_MaintainsYFOV
[/Script/[Link]]
ClientHitPartJudgment=9.5
UseShootVerifyEx=9.5
[ShootWeaponEntity]
+CVars=DeviationFactor=9.5
+CVars=WeaponAimYawRate=9.5
+CVars=CrossHairBurstIncreaseSpeed=9.5
+CVars=BulletFireSpeed=9.5
+CVars=TraceDistance=9.5
+CVars=ShotGunSpread=9.5
+CVars=CrossHairInitialSize=9.5
+CVars=ReloadTime=9.5
+CVars=ShootInterval=9.5
+CVars=BulletRange=9.5
+CVars=BurstShootBulletsNum=9.5
+CVars=HRecoilFactor=9.5
+CVars=WeaponAimFOV=9.5
+CVars=TacticalReloadTimeMagIn=9.5
+CVars=0ImpactEffectSkipTime=9.5
[/Script/[Link]]
HitBoxJudgment=9.5
UseShootVerifyEx=9.5
UseAimAssist=9.5
UseRecoilFaktor=9.5
ClientHitPartJudgment=9.5
UseShootVerifyEx=true
RecoveryFacTor=9.5
HRecoilFactor=9.5
VRecoilFacTor=9.5
DeviationFactor=9.5
BulletFireSpeed=9.5
[Link]=9.5
[Link]=9.5
[/Script/[Link]]
ShootInterval=AspectRatio_MaintainsYFOV
BulletHitTime=Max
BulletShootTime=55
CurBullet=AspectRatio_MaintainsYFOV
AimFov=AspectRatio_MaintainsYFOV
bulletDamageReduceRatio=55.0f
AutoAimSpeed=Max
ShootingRecoil=0
[/Script/[Link]]
EnemyPawn=Max +
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV
[/Script/[Link]]
Health=9999.5555
ToHeat=9.5
IsDead=0
[/Script/[Link]]
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV
[/Script/[Link]]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=65
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV
[/Script/[Link]]
WeaponHitPartCoff=9.5
Head=9.5
[/Script/[Link]]
IsHeadShot=9.5
[/Script/[Link]]
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=9.5
DamageCharacter=9.5
ModGameViet=9.5
DefaultDefaultHitPartJudgment=9.5
DefaultDSHitPartJudgment=9.5
DefaultClientHitPartJudgment=9.5
ClientAimAssistJudgment=$Value
ClientAimPart=9.5
ColorCharacter=0
HitTargetPawn=9.5
[/Script/[Link]]
DamageWeapons=9.5
EnebleDamage=9.5
BulletSpeed=9.5
DamageCharacter=9.5
[/Script/[Link]]
+CVars=ActualDamage=9.5
+CVars=DamageMaxRadius=9.5
+CVars=bRadialDamage=9.5
+CVars=bPointDamage=9.5
+CVars=AttackerLocation=9.5
+CVars=DamageOrigin=9.5
[/Script/[Link]]
+CVars=IsHeadShot=9.5
+CVars=HitPos=9.5
+CVars=hitPhysMatType=9.4
+CVars=IgnoreTakeDamage=999.555
[/Script/[Link]]
DOFMode=9.5
CollisionEnabled=9.5
MaxDepenetrationVelocity=9.5
MassInKgOverride=9.5
LinearDamping=9.5
AngularDamping=9.5
MaxAngularVelocity=9.5
[/Script/[Link]]
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
CharacterDiffuseScale=0
CharacterDiffuseOffset=0
CharacterDiffusePower=1
CharacterMinShadowFactor=1
TranslucentSortPolicy=0
CustomDepthStencil=0
[GameSettings]
Hit=9.5
HitDamage=9.5
AimAssist=9.5
Damage=9.5
FindPatternEx=AspectRatio_MaintainsYFO
HitTargetPawn=false
CharacterDamage=9.5
[/Script/[Link]]
BulletDamage=9.5
BulletDamageReduce=9.5
AimAssist=9.5
[ShootWeaponBulletBase]
DamageType=float
NoGravityRange=AspectRatio_MaintainsYFOV
[ShootWeaponEntity]
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BulletFireSpeed=AspectRatio_MaintainsYFOV
MaxBulletNumInOneClip=AspectRatio_MaintainsYFOV
MaxBulletNumInBarrel=false
VolleyShootBulletsNum=9.5
shootType=float
WeaponHitPartCoff=9.5
DamageRate=AspectRatio_MaintainsYFOV
CrossHairType=5
WeaponAimFOV=AspectRatio_MaintainsYFOV
[PlayerCameraManager_C]
UCameraShake=AspectRatio_MaintainYFOV
[/Script/[Link]]
TotalDamage=9999.5555
HitShelterDamage=999.555
ShelterTakeDamage=9.5
BuildFlow=9.5
WeaponDamageRecordList=0.5
HitShelterDamage=999.555
ShelterTakeDamage=9.5
[/Script/[Link]]
HitDistanceArray=9.5
[/Script/[Link]]
DamageType=0x9.5
[/Script/[Link]]
ClientHitPartJudgment=9.5
[/Script/[Link]]
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=0
[Link]=9.5
[Link]=9.5
[Link]=9.5
[/Script/[Link]]
AimAssist=9.5
SingleShotWeaponShootMode=9.5
ActorAnimationSwitch=false
CrossHair=9.5
LeftHandFire=AspectRatio_MaintainsYFOV
LRShootSniperSwitch=AspectRatio_MaintainsYFOV
[/Script/[Link]]
BulletDamage=9.5
BulletSpeed=9.5
BulletCost=AspectRatio_MaintainsYFOV
WeaponAimFOV=AspectRatio_MaintainsYFOV
AutoAimSpeed=9.5
HitPart=9.5
[Script/Engine/SeekAndLockRPGBulletUploadData]
SeekAndLockTarget=0x999
[Script/Engine/PlayerState]
ShootWeaponShotNum=9.5
ShootWeaponShotAndHitPlayerNum=9.5
ShootWeaponShotAndHitPlayerNumNoAI=9.5
ShootWeaponShotHeadNum=9.5
HeadShotNum=9.5
DamageAmount=9.5
[Script/Engine/WeaponDamageRecord]
HitDistanceArray=9.5
WeaponId=0
TotalDamage=99999.55555%
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Script/Engine/WeaponReport]
FireCount=9.5
HitCount=9.5
TotalDamage=99999.55555%
HeadShootCount=9.5
[Script/Engine/HitFlow]
Damage=9.5%
[/Script/[Link]]
+DamagePosition=9.5
+TargetBodyType=9.5
+DamageScale=9.5
[/Script/[Link]]
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
[Link]=9.5
+Head=9.5
+Body=9.5
+Limbs=9.5
+Hand=9.5
+Foot=9.5
[/Script/[Link]]
[Link]=9.5
[Link]=9.5
+followTimeMax=9.5
+MaxAngle=9.5
[/Script/[Link]]
[Link]=9.5
[Link]=9.5
+followTimeMax=9.5
+MaxAngle=9.5
+Speed=9.5
+RangeRate=9.5
+SpeedRate=9.5
+RangeSateSight=9.5
+SpeedRateSight=9.5
[/Script/[Link]]
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=MAX
ClientHitPartJudgment=MAX
HitPartJudgment=MAX
UseShootVerifyEx=True
CalcHitBodyType=MAX
AimShootSpreadDir=MAX
UseAimAssist=MAX
UseEnityFloat=MAX
SwichesInMaps=60
PartHitComponent=true
ScopeAimShootSpreadAddDirValSpeed=MAX
HitShelterDamage=MAX
Target="Head"
ScopeFov=True
FirstDamageTypeSpesificID=no
FristDamage=MAX
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=MAX
WalkSpeedChangeRate=MAX
WalkSpeedThreshold=MAX
SwimSpeedDynamicScale=0xf88
Health=MAX
HurtParticleOffset=0xf88
STDamageCameraShake=100
StandHalfHeight=100
CrouchHalfHeight=99
ProneHalfHeight=99
IsPveShootVerify=1
BulletTrackShowDelegate=MAX
GetShootWeapon=1
HitEnemyHeadAmount=MAX
NearDeathIsHeadShot="100%"
BulletChange=true
HideCrossHairType=100
DamageScale=MAX
bCausedByWorld=MAX
WeaponShotAndHitPlayer=MAX
TotalDamage=MAX
bScaleMomentumByMass=MAX
bRadialDamageVelChange=false
DamageImpulse=MAX
ViewportClient=MAX
AspectRatioAxisConstraint=0
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=MAX
HitBoxDebugInfo=false
ReceiveHitBoxClick=MAX
ReceiveHitBoxRelease=MAX
AddHitBox="999"
DestructibleImpulse=MAX
DestructibleDamageSpreadScale=MAX
DamageFalloff=true
ClientStopCameraShake=MAx
GetCurHitPartJugement=MAX
GetCurHitPartJugementType=0xf88
HitBoxs_Stand=0xf90
bActivePartHit=false
HitBox="99.0f"
ClientAimAssistJudgment=MAX
ClientBulletHitPartJudgment=MAX
ClientHeadshotJudgement=MAX
ClientBulletDamageJudgement=MAX
OnRemoveSmoke=false
EnableNetCullingDistOnVeryLowDevice=true
EnableAsyncLoading=True
AutoSprintRequestCD=MAX
EnableNewStateMachine=5
BulletHitInfoUploadData=MAX
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=true
Server_HitBox_Stand_Radius=MAX
DSHitPartJudgment=MAX
SpeedHitPartJudgment=MAX
ScopeAimShootSpreadDecRotValSpeed=5
PressedJump=true
CanPlayerStartBattle=MAX
CanPlayerStartDuel=MAX
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=MAX
ShootWeaponShotNum=10
ShootWeaponShotAndHitPlayerNum=MAX
HeadShotNum=MAX
DamageAmount=MAX
KillMagicWalkAI=3
HeadShootCount=float
LimbsShootCount=float
BodyShootCount=float
FootShootCount=float
UniqueHitCount=true
[/Script/[Link]]
ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x100TilingNoiseHighFreq
LightMapDensityTextureName=[Link]
LightMapDensityNormalName=[Link]
bCombineSimilarMappings=True
MinSmoothedFrameRate=50
MaxSmoothedFrameRate=999
bUseBackgroundLevelStreaming=False
MinTextureDensity=2.0
IdealTextureDensity=6.5
MaxTextureDensity=25.0
IdealLightMapDensity=2.02
MaxLightMapDensity=2.05
MipFadeInSpeed0=2.00
MipFadeOutSpeed0=2.00
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=2.0
[/Script/[Link]]
DisplayGamma=3.2
MinDesiredFrameRate=50
[/Script/[Link]]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false
(/[Link])
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=
[/Script/[Link]]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false
(/[Link])
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=
[ConsoleVariables]
[Link]=1900
[/Script/[Link]]
DSHitPartJudgment=99999b
+Class="DSHitPartJudgment_Main",Switches=((Key="[Link]",Value="99999")))
[/Script/[Link]]
HitPartJudgment=99999b
GetCurHitPartJugementType=99999b
+Class="HitPartJudgment_Main",Switches=((Key="[Link]",Value="99999")))
+Class="GetCurHitPartJugementType_Main",Switches=((Key="[Link]",Value="99999")))
[/Script/[Link]]
+MobileMSAAOpenConfig=(RenderKey="[Link]", RenderValue=10)
+MobileMSAAOpenConfig=(RenderKey="[Link]", RenderValue=100)
+MobileMSAACloseConfig=(RenderKey="[Link]", RenderValue=10)
+MobileMSAACloseConfig=(RenderKey="[Link]", RenderValue=100)
[/Script/[Link]]
AimAssist=MAX
SingleShotWeaponShootMode=MAX
ActorAnimationSwitch=false
CrossHair=100
LeftHandFire=100
[/Script/[Link]]
BulletDamage=MAX
BulletSpeed=MAX
BulletCost=MAX
WeaponAimFOV=99
Recoil=MAX
[Link]=mMAX
RecoilMoveX=-100
RecoilMoveY=100
AutoAimSpeed=MAX
HitPart=MAX
[/Script/[Link]]
BurstShootBulletsNum=MAX
BulletFireSpeed=99
MaxBulletNumInOneClip=99
MaxBulletNumInBarrel=true
VolleyShootBulletsNum=MAX
shootType=float
WeaponHitPartCoff=MAX
DamageRate=999
CrossHairType=10
WeaponAimFOV=90
WeaponHitBox="99.0f"
[/Script/[Link]]
ShotHitCount=$Value
ShotHeadHitCount=MAX
ShotPersonHitCount=10
ShotPersonKillCount=10
[/Script/[Link]]
ShootWeaponEntity=MAX
GetDamageAfterModify=MAX
ShootWeapon=MAX
[/Script/[Link]]
GetHitBodyType=true
GetHeadLocation=true
[/Script/[Link]]
BulletLineTrace=MAX
ClientJump=100
Damage=MAX
DamageWeapons=MAX
AttachWeapon=MAX
DamageRecord=10
CrossHairType=10
BulletFireSpeed=MAX
ReloadTime=MAX
WeaponAimFOV=MAX
[/Script/[Link]]
MaxBulletNumInOneClip=MAX
BulletNumInClip=MAX
BulletNumInBarrel=MAX
CurShootType=true
ShootWeaponAutoReloadDel=true
CurBulletChange=on
WeaponShootHitDelegate=MAX
ShootTargetLoc=MAX
CurBurstShootIndex=MAX
CurShootWeaponState=MAX
SimulateBulletHitInfoData=MAX
ClientSetCurShootType=MAX
CrossHairInitSize=MAX
GetBulletRangeEntity=MAX
AccessoriesVRecoilFactor=MAX
FireOneShot=MAX
NewInitWeapon=MAX
[/Script/[Link]]
CurrentNetSpeed=MAX
ConfiguredInternetSpeed=MAX
ConfiguredLanSpeed=MAX
HitResultTraceDistance=MAX
PlayerCameraManager=0xf99
TargetViewRotation=MAX
UpdateLevelVisibility=MAX
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=MAX
EnableCheats=true
ClientStopCameraShake=MAX
ClientPlayCameraShake=MAX
ClientCap=MAX
ShakeScale=on
ReceivePlayShake="on"
[/Script/[Link]]
FireCount=0xf88
HitCount=0xf88
UniqueHitCount=0xf88
KillCount=0xf88
HeadShootCount=0xf88
[/Script/[Link]]
HitPartCoffHead=MAX
HitPartCoffBody=MAX
[/Script/[Link]]
BypassSystemMaterialQuality=true
UsedGrassInstnaceColor=0
MaxDisplacement=MAX
[/Script/[Link]]
UsedInHighQuality=false
CachedCombinedLODBias=MAX
CompressionSettings=false
UseCinematicMipLevels=MAX
[/Script/[Link]]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=MAX
ConvexCollisionEnabledList=MAX
[/Script/[Link]]
Pawn=false
Vehicle=0
PhysicsBody=false
[/Script/[Link]]
Ping=30ms
[/Script/[Link]]
bCausedByWorld=MAX
bScaleMomentumByMass=MAX
bRadialDamageVelChange=false
DamageImpulse=MAX
DestructibleImpulse=MAX
DestructibleDamageSpreadScale=0.7
DamageFalloff=true
[[Link]]
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
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{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
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{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
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{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
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{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
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{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
[/Script/[Link]]
ClientHitPartJudgment="MAX"
UseShootVerifyEx="999"
DSHitPartJudgment="MAX"
UseShootVerifyEx="999"
HitBoxJudgment="MAX"
UseShootVerifyEx="999"
UseAimAssist=false
InstanHitWeapon="999"
UnityWeaponUnit="999"
[/Script/[Link]]
[Link]=11.0
[SystemSettings]
[Link]=0
[Link]="900.g"
[Link]=99.0f
[Link]=999999
[Link]=false
[Link]="999"
[Link]="999"
[Link]=Off
[Link]="MAX"
[/Script/[Link]]
[Link]=1
[Link]=0
[/Script/[Link]]
BulletFireSpeed=3.0
WeaponAimFOV=3.0
[/Script/[Link]]
AimAssist=3.0
SingleShotWeaponShootMode="999.0f"
WeaponProperty=7.0f
Log=true
[/Script/[Link]]
PeekSpeed=0
[/Script/[Link]]
AnimationKick=3.0f
WeaponAimYawRate=3.0
BulletFireSpeed="MAX"
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=3.0
WeaponAimFOV=3.0
[/Script/[Link]]
AnimationKick=1.0f
RecoilKickADS=1.1f
[/Script/[Link]]
OpenPressBtnStay=True
[/Script/[Link]]
+Class="RecoveryFactor_main",Switches=((Key="[Link]",Value="75")))
+Class="VRecoilFactor_main",Switches=((Key="[Link]",Value="200")))
+Class="HRecoilFactor_main",Switches=((Key="[Link]",Value="75")))
+Class="DeviationFactor_main",Switches=((Key="[Link]",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="[Link]",Value="75")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="[Link]",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="[Link]",Value="75")))
+Class="TraceDistance_main",Switches=((Key="[Link]",Value="75")))
+Class="ShotGunSpread_main",Switches=((Key="[Link]",Value="75")))
+Class="HRecoilFactor_main",Switches=((Key="[Link]",Value="75")))
+Class="ReloadTime",Switches=((Key="[Link]",Value="190")))
+Class="SocialIsland_Main",Switches=((Key="[Link]",Value="75")))
+Class="ShootInterval_main",Switches=((Key="[Link]",Value="75")))
[ScalabilityGroups]
[Link]=90
[Link]=4
[Link]=4
[Link]=1
[Link]=3
[Link]=5
[Link]=2
[Link]=2
[Link]=1
[Link]=1
[Link]=0
[Link]=55
[Link]=1
[Link]=1
[Script/[Link]]
Damage=AspectRatio_MaintainYFOV
[/Script/[Link]]
CameraShake=AspectRatio_MaintainYFOV
[/Script/[Link]]
[Link]=100
[Link]=0x999
BulletCost=0
[Link]=3.0
Recoil=0
RecoilMoveX=0
RecoilMoveY=0
[Link]=0x999
HitPart=5
[/Scrip/[Link]]
[Link]=AspectRatio_MaintainYFOV
ActiveShakes=50.0f
SplitScreenShakeScale=5.0
[/Script/[Link]]
ClientHitPartJudgment="100"
UseShootVerifyEx=false
[ScalabilityGroups]
[Link]=90
[Link]=4
[Link]=4
[Link]=1
[Link]=3
[Link]=5
[Link]=2
[Link]=2
[Link]=1
[Link]=1
[Link]=0
[Link]=55
[Link]=1
[Link]=1