Pokok Bahasan
1. HCI in the engineering development life-cycle
2. Human aspect of HCI
3. Command and natural language
4. Overview on Interaction styles
5. User's manual, online help, and tutorials
6. Evaluating interface designs
Rubrik Penilaian (Assessment)
1. Tugas
Individu
Kelompok
2. UTS
Proposal /Proyek
3. UAS
Pengantar
Definisi IMK
IMK adalah disiplin ilmu yang mempelajari tentang desain, evaluasi
dan implementasi sistem komputer interaktif yang digunakan
manusia dengan memperhatikan fenomena di lingkungan sekitarnya
(SIGCHI / ACM @ [Link] )
Cakupan IMK
⚫ Studi tentang penggunaan interface oleh manusia
⚫ Pengembangan aplikasi baru untuk pengguna
⚫ Pengembangan perangkat dan tool bagi pengguna
Interaksi Manusia – Komputer ….?
Task
Organizational
& Social issue
Humans Technology
The marriage of Arts & Sciences
Interaksi Manusia – Komputer ….?
⚫ Komponen Model IMK :
– Manusia : satu atau lebih
– Pekerjaan : aktifitas bekerja, bermain, belajar, berkomunikasi dan lain-lain
– Teknologi : bukan hanya desktop computer……
– Lingkungan : organisasi, aspek sosial, lingkungan fisik, dll
⚫ Model digambarkan dalam 3 level
❖ Level 1 : interaksi user dengan teknologi
❖ Level 2 : interaksi untuk mencapai tugas khusus dalam lingkungan tertentu
❖ Level 3 : aktifitas sejumlah orang membentuk lingkungan sosial dan organisasi
User Interface
UIs vs. HCI
⚫ User Interface
– Bagian dari aplikasi yang memungkinkan pengguna berinteraksi dengan komputer
untuk menyelesaikan suatu pekerjaan
⚫ Human Computer Interface
– Desain, prototype, evaluasi dan implementasi dari user interface
What is HCI?
• Not primarily the study of Human
• Not primarily the study of Computer
• The study of bridge between them,
which includes
What is HCI?
• Observation of interactions between people &
computers, e.g., Find examination papers via our
library Web
• Analysis of the involved interactions, e.g., Are all the
steps involved are necessary?
• Human consequences after interacting with
computers, e.g., Can the user perform his task? Does
he enjoy working with the computer?
HCI SCOPE
Use & Context:
Find application areas for computers
Human:
Study psychological & physiological aspects
e.g., study how a user learns to use
a new product, study human typing speed
Computer:
Hardware & software offered
e.g., input & output devices, speed,
interaction styles, computer graphics
Development:
Design, implementation & evaluation
Importance of HCI
• In the past, computers were expensive & used by technical people only
• Now, computers are cheap and used by non-technical people (different backgrounds, needs,
knowledge, skills)
• ⇒ Computer and software manufacturers have noticed the importance of making computers “user-
friendly”: easy to use, save people time, etc.
HCI GOALS
• At physical level, HCI concerns the selection of the most
appropriate input devices and output devices for a particular
interface or task
• Determine the best style of interaction.
• Develop or improve
- Safety
- Utility
- Effectiveness
- Efficiency
- Usability
- Appeal
of systems that include computers
HCI GOALS
eX.:Ms Word
HCI benefits
• Gaining market share
People intend to buy/use products with higher usability e.g., Google’s search
engine has the largest market share because it is easy to use with higher
efficiency
• Improving productivity
Employees in a company perform their jobs in a faster manner
• Lowering support costs
If the product is not usable, calls to customer support can be enormous
HCI benefits
GOOD & BAD DESIGN
Tugas 1
• Review aplikasi Lakukan analisis berdasarkan kriteria
HCI Goals
• Tentukan Apakah aplikasi tersebut termasuk dalam
kategori Good atau Bad Design, Berikan alasan dan
rekomendasi desain jika termasuk dalam bad design.
• Format tugas : PPT
• Jenis Tugas : Kelompok (1 kelompok 3 orang)