h/Script/HardwareTargeting.
HardwareTargetingSettings]
TargetedHardwareClass=Android
AppliedTargetedHardwareClass=Android
DefaultPerformance=Maximum
AppliedDefaultFPSPerformance=60FPS
[/Script/[Link]]
bEnableGameCenterSupport=Falseb
SupportsPortraitOrientatio=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
bSupportsLandscapeRightOrientation=True
FrameRateLock=PUFRL_60
bCookPVRTCTextures=True
bCookASTCTextures=False
[/script/[Link]]
MaxSmoothedFrameRate=60
MinSmoothedFrameRate=60
bSmoothFrameRate=Fall
MinDesiredFrameRate=60
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),Up
perBound=(Type="ERangeBoundTypes::Exclusive",Value=100))
MaxPixelShaderAdditiveComplexityCount=100
MaxES2PixelShaderAdditiveComplexityCount=30
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwa
DamageWeapons=25
EnebleDamage=15
BulletSpeed=28
BulletDamage=13
[/script/[Link]]
[Link]=6
[Link]=6
[Link]=6
[Link]=1
[Link]=1
[Link]=1
[Link]=3
[Link]=3
[Link]=3
[Link]=3
[Link]=3
[SlateRenderer]
NumPreallocatedVertices=10000
[/Script/[Link]]
[Link]=True
[/Script/[Link]]
DefaultGraphicsPerformance=Low
AppliedDefaultGraphicsPerformance=Low
[SystemSettings]
[Link]=60
[ConsoleVariables]
[Link]=GLTexParameteri
[Link]=GLBindTexture
[Link]=GLTexImage2D
[Link]
[Link]
[Link]
[ConsoleVariables]
[Link]=128
[Link]=0
[Link]=90
[Link]=1
[Link]=1
[Link]=3
[Link]=4.2
[Link]=1
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=1
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=4.0
[Link]=0
[Link]=1
[Link]=2.0
[Link]=0.0
[Link]=0.0
[Link]=3
[Link]=0.0
[Link]=9
[Link]=9
[Link]=1
[Link]=1
[Link]=4
[Link]=4.1
[Link]=2
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=1.0
[Link]=0.1
[Link]=0
[Link]=0.5
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=0
[Link]=1
[Link]=1000
[Link]=5
[Link]=0
[Link]=2
[Link]=10