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NoRegret

NoRegret is an open-source software library for no-regret learning dynamics and computational game solving, developed by the Universal, Open, Free, and Transparent Computer Poker Research Group. NoRegret implements an extensive array of regret minimizers and game solvers, and also supports GPU-acceleration. The library can be used in a variety of use cases, from solving games to conducting research in online convex optimization. NoRegret's reliability has been established through extensive doctests and unit tests, achieving 96% code coverage.

Features

  • Extensive array of regret minimizers and game solvers.
  • High-speed implementations.
  • GPU-accleration.

Installation

The NoRegret library requires Python Version 3.12 or above and can be installed using pip:

pip install noregret

Usages

Example usages of NoRegret is shown below.

Solving Games via Regret minimization

The code snippet below demonstrates how one can solve games via regret minimization using NoRegret.

from functools import partial
from math import inf

from tqdm import tqdm
import matplotlib.pyplot as plt
import noregret as nr
import pandas as pd
import seaborn as sns

KER = nr.FPKer()
GAMES = {
    'Rock paper superscissors': nr.to_efg(KER, nr.RockPaperSuperscissors(KER)),
    'Kuhn poker': nr.to_efg(KER, nr.OpenSpielGame(KER, 'kuhn_poker')),
    'Leduc poker': nr.to_efg(KER, nr.OpenSpielGame(KER, 'leduc_poker')),
}
PARAMETERS = {
    'CFR': (nr.CFR, False, False),
    'CFR+': (nr.CFR_plus, True, False),
    'DCFR': (nr.DCFR, True, False),
    'PCFR+': (partial(nr.CFR_plus, gamma=2), True, True),
    'PCFR+*': (partial(nr.CFR_plus, gamma=inf), True, True),
}


def main():
    for name, game in tqdm(GAMES.items()):
        iterations = []
        exploitabilities = []
        expected_utilities = []
        variants = []

        for variant, (R_type, alt, pred) in tqdm(
                PARAMETERS.items(),
                leave=False,
        ):
            R_row = R_type(KER, game.row_sequence_form_polytope)
            R_col = R_type(KER, game.column_sequence_form_polytope)

            def update():
                t = R_row.iteration_count
                x_bar = R_row.average_strategy
                y_bar = R_col.average_strategy
                epsilon = game.exploitability(x_bar, y_bar)
                u = game.expected_row_utility(x_bar, y_bar)

                iterations.append(t)
                exploitabilities.append(epsilon)
                expected_utilities.append(u)
                variants.append(variant)

            nr.rm(
                game,
                R_row,
                R_col,
                alternation=alt,
                prediction=pred,
                update=update,
                progress_bar={'leave': False},
            )

        data = {
            'Iteration': iterations,
            'Exploitability': exploitabilities,
            'Expected utility': expected_utilities,
            'Variant': variants,
        }
        df = pd.DataFrame(data)

        plt.clf()
        sns.lineplot(df, x='Iteration', y='Exploitability', hue='Variant')
        plt.xscale('log')
        plt.yscale('log')
        plt.title(f'Exploitability in {name}')
        plt.show()

        plt.clf()
        sns.lineplot(df, x='Iteration', y='Expected utility', hue='Variant')
        plt.xscale('log')
        plt.title(f'Expected utility in {name}')
        plt.show()


if __name__ == '__main__':
    main()

GPU-Accelerated Game Solving

The code snippet below demonstrates how one can solve games while leveraging GPU acceleration.

from sys import stdout

from orjson import dumps, OPT_SERIALIZE_NUMPY
import noregret as nr

CPU_KER = nr.FPKer()
GAME = nr.OpenSpielGame(CPU_KER, 'liars_dice')
GPU_KER = nr.CUDAKer()
GAME = nr.to_efg(GPU_KER, GAME)
PARAMETERS = nr.CFR, True, False


def main():
    R_type, alt, pred = PARAMETERS
    R_row = R_type(GPU_KER, GAME.row_sequence_form_polytope)
    R_col = R_type(GPU_KER, GAME.column_sequence_form_polytope)
    x_bar, y_bar = nr.rm(GAME, R_row, R_col, alternation=alt, prediction=pred)
    data = {
        'x_bar': GPU_KER.numpy.asnumpy(x_bar),
        'y_bar': GPU_KER.numpy.asnumpy(y_bar),
        'Exploitability': GAME.exploitability(x_bar, y_bar).item(),
        'Expected utility': GAME.expected_row_utility(x_bar, y_bar).item(),
    }

    stdout.buffer.write(dumps(data, option=OPT_SERIALIZE_NUMPY))


if __name__ == '__main__':
    main()

Solving Games via Linear Programming

The code snippet below demonstrates how one can solve games via linear programming using NoRegret.

import noregret as nr

KER = nr.FPKer()
GAMES = {
    'Rock paper superscissors': nr.RockPaperSuperscissors(KER),
    'Kuhn poker': nr.to_efg(KER, nr.OpenSpielGame(KER, 'kuhn_poker')),
    'Leduc poker': nr.to_efg(KER, nr.OpenSpielGame(KER, 'leduc_poker')),
}


def main():
    for name, game in GAMES.items():
        x, y = nr.lp(game)
        v = game.expected_row_utility(x, y)

        print(f'{name}:', v)


if __name__ == '__main__':
    main()

Testing and Validation

Run style checks.

flake8 examples noregret

Run doctests.

shopt -s globstar
python -m doctest noregret/**/*.py

Run unit tests.

python -m unittest

Check coverage.

shopt -s globstar
coverage run -m doctest noregret/**/*.py
coverage run -a -m unittest
coverage report -m
coverage html

Contributing

Contributions are welcome! Please read our Contributing Guide for more information.

License

NoRegret is distributed under the MIT license.

Citing

If you use NoRegret in your research, please cite our library:

@misc{kim2026parallelizingcounterfactualregretminimization,
      title={Parallelizing Counterfactual Regret Minimization},
      author={Juho Kim and Tuomas Sandholm},
      year={2026},
      eprint={2605.14277},
      archivePrefix={arXiv},
      primaryClass={cs.AI},
      url={https://arxiv.org/abs/2605.14277},
}

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GPU-accelerated no-regret learning dynamics and computational game solving

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