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Copy pathAnimationScript.cs
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67 lines (60 loc) · 1.73 KB
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using System;
using JetBrains.Annotations;
using UnityEngine;
public class AnimationScript : BaseAnimationClip
{
public delegate void Int04CallBackFrameWork(short msg =0);
public event Int04CallBackFrameWork OnStartCallBack;
public event Int04CallBackFrameWork OnChangeFrameCallBack;
public event Int04CallBackFrameWork OnFinishCallBack;
public void OnStart(Action<short> callback)
{
OnStartCallBack += (msg) => callback(msg);
}
public void OnStart(Action callback)
{
OnStartCallBack += (msg) => callback();
}
public void OnChangeFrame(Action<short> callback)
{
OnChangeFrameCallBack += (msg) => callback(msg);
}
public void OnChangeFrame(Action callback)
{
OnChangeFrameCallBack += (msg) => callback();
}
public void OnFinish(Action<short> callback)
{
OnFinishCallBack += (msg) => callback(msg);
}
public void OnFinish(Action callback)
{
OnFinishCallBack += (msg) => callback();
}
void Update()
{
if(isPlay == false) return;
if (Frame.Count == 0) return;
TimeClip += Time.deltaTime;
if(TimeClip < speed) return;
TimeClip = 0;
if(Index >= Frame.Count)
{
if (loop)
{
Index = 0;
sum++;
OnStartCallBack?.Invoke(Index);
}
else
{
isPlay = false;
OnFinishCallBack?.Invoke(Index);
return;
}
}
GetComponent<SpriteRenderer>().sprite = Frame[Index];
Index++;
OnChangeFrameCallBack?.Invoke(Index);
}
}