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ad_asset.proto
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120 lines (100 loc) · 4.4 KB
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// Copyright 2026 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
syntax = "proto3";
package google.ads.googleads.v21.common;
import "google/ads/googleads/v21/common/asset_policy.proto";
import "google/ads/googleads/v21/enums/asset_performance_label.proto";
import "google/ads/googleads/v21/enums/served_asset_field_type.proto";
option csharp_namespace = "Google.Ads.GoogleAds.V21.Common";
option go_package = "google.golang.org/genproto/googleapis/ads/googleads/v21/common;common";
option java_multiple_files = true;
option java_outer_classname = "AdAssetProto";
option java_package = "com.google.ads.googleads.v21.common";
option objc_class_prefix = "GAA";
option php_namespace = "Google\\Ads\\GoogleAds\\V21\\Common";
option ruby_package = "Google::Ads::GoogleAds::V21::Common";
// Proto file describing assets used inside an ad.
// A text asset used inside an ad.
message AdTextAsset {
// Asset text.
optional string text = 4;
// The pinned field of the asset. This restricts the asset to only serve
// within this field. Multiple assets can be pinned to the same field. An
// asset that is unpinned or pinned to a different field will not serve in a
// field where some other asset has been pinned.
google.ads.googleads.v21.enums.ServedAssetFieldTypeEnum.ServedAssetFieldType
pinned_field = 2;
// The performance label of this text asset.
google.ads.googleads.v21.enums.AssetPerformanceLabelEnum.AssetPerformanceLabel
asset_performance_label = 5;
// The policy summary of this text asset.
AdAssetPolicySummary policy_summary_info = 6;
}
// An image asset used inside an ad.
message AdImageAsset {
// The Asset resource name of this image.
optional string asset = 2;
}
// A video asset used inside an ad.
message AdVideoAsset {
// The Asset resource name of this video.
optional string asset = 2;
// Contains info fields for this AdVideoAsset.
optional AdVideoAssetInfo ad_video_asset_info = 4;
}
// Contains info fields for AdVideoAssets.
message AdVideoAssetInfo {
// List of inventory preferences for this AdVideoAsset. This field can only be
// set for DiscoveryVideoResponsiveAd. The video assets with an inventory
// asset preference set will be preferred over other videos from the same ad
// during serving time. For example, consider this ad being served for a
// specific inventory. The server will first try to match an eligible video
// with a matching preference for that inventory. Videos with no preferences
// are chosen only when a video with matching preference and eligible for a
// given ad slot can be found.
optional AdVideoAssetInventoryPreferences
ad_video_asset_inventory_preferences = 1;
}
// YouTube Video Asset inventory preferences.
message AdVideoAssetInventoryPreferences {
// When true, YouTube Video Asset with this inventory preference will be
// preferred when choosing a video to serve In Feed.
optional bool in_feed_preference = 1;
// When true, YouTube Video Asset with this inventory preference will be
// preferred when choosing a video to serve In Stream.
optional bool in_stream_preference = 2;
// When true, YouTube Video Asset with this inventory preference will be
// preferred when choosing a video to serve on YouTube Shorts.
optional bool shorts_preference = 3;
}
// A media bundle asset used inside an ad.
message AdMediaBundleAsset {
// The Asset resource name of this media bundle.
optional string asset = 2;
}
// A Demand Gen carousel card asset used inside an ad.
message AdDemandGenCarouselCardAsset {
// The Asset resource name of this discovery carousel card.
optional string asset = 1;
}
// A call to action asset used inside an ad.
message AdCallToActionAsset {
// The Asset resource name of this call to action asset.
optional string asset = 1;
}
// An app deep link used inside an ad.
message AdAppDeepLinkAsset {
// The Asset resource name of this app deep link asset.
optional string asset = 1;
}