## Tracking: Combat This issue tracks the refinement of the combat system, including projectile weapons, defensive tools, and damage calculation accuracy ### Implemented - [x] Basic Melee Attack (Living Entities and Players) - [x] Tool-based Damage Calculation (Correct tool scaling) - [x] Vanilla Knockback Logic - [x] Attack Speed / Cooldown Indicator (Latest version timing) ### Equipment - [x] Bows (Charging logic, arrow velocity, and accuracy) - [x] Crossbows (Loading states and fire logic) - [x] Shields (Blocking mechanic, cooldown on axe hit, and damage reduction) - [x] Tridents (Thrown and melee states) ### Mechanics & Refinement - [x] Critical Hit logic (Falling state check) - [x] Damage Invulnerability frames (iFrames) - [x] Sweep Attack (Logic and particles) - [x] Enchantment integration (Sharpness, Power, etc.) - [x] Status Effect integration (Strength, Weakness, etc.) - [ ] 1.8 Combat
Tracking: Combat
This issue tracks the refinement of the combat system, including projectile weapons, defensive tools, and damage calculation accuracy
Implemented
Equipment
Mechanics & Refinement