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Sort out VS Redistributable Story for Native Binaries #1440

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Description

I need to finalize the solution for compiling binaries against our desired OS matrix and how we want to deal with VS redistribution.

Questions to resolve:

  1. Do we want to depend on a shared VS redistributable environment on the system (installed via vcredist.exe)?
  2. Do we want to statically link VS libraries into our native binaries?
  3. Which technique works better on downlevel SKUs?

Activity

  1. modified the milestones: , Aug17 on Jul 20, 2016
  2. modified the milestones: , on Aug 3, 2016
  3. mirichmo commented on Aug 9, 2016

    @mirichmo
    MemberAuthor

    This may be dependent on #1624 as well

  4. mirichmo commented on Aug 11, 2016

    @mirichmo
    MemberAuthor

    I used the CoreCLR CMake settings to generate the plugin binary so its external requirements (VCredist, API set forwarders, etc.) match those of coreclr.dll. We have verified it on 8.1, Server 2012r2, Win 10, and Nano Server. Win 7 has a known issue and Win 8 is still TBD.

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Area-SideBySiderelated to ability to run PS7 side-by-side with WinPS or different versions of PS7

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