MLAPI Namespace |
[This is preliminary documentation and is subject to change.]
| Class | Description | |
|---|---|---|
| ClientRPC | ||
| NetworkedBehaviour |
The base class to override to write networked code. Inherits MonoBehaviour
| |
| NetworkedObject |
A component used to identify that a GameObject is networked
| |
| NetworkedVarT |
A variable that can be synchronized over the network.
| |
| NetworkingManager |
The main component of the library
| |
| ReflectionMehtod | ||
| ServerRPC | ||
| TrackedObject |
A component used for lag compensation. Each object with this component will get tracked
|
| Delegate | Description | |
|---|---|---|
| NetworkedVarTOnValueChangedDelegate |
Delegate type for value changed event
| |
| NetworkingManagerConnectionApprovedDelegate |
Delegate type called when connection has been approved
| |
| NetworkingManagerCustomMessageDelegete |
Delegate used for incomming custom messages
| |
| RpcDelegate |