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SpawnManagerGetPlayerObject Method

[This is preliminary documentation and is subject to change.]

Returns the player object with a given clientId or null if one does not exist

Namespace:  MLAPI.Components
Assembly:  MLAPI (in MLAPI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public static NetworkedObject GetPlayerObject(
	uint clientId
)
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Parameters

clientId
Type: SystemUInt32

Return Value

Type: NetworkedObject
The player object with a given clientId or null if one does not exist
See Also