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NetworkingManager Fields

[This is preliminary documentation and is subject to change.]

The NetworkingManager type exposes the following members.

Fields
  NameDescription
Public fieldConnectedClients
Gets a dictionary of connected clients and their clientId keys
Public fieldConnectedClientsList
Gets a list of connected clients
Public fieldConnectionApprovalCallback
The callback to invoke during connection approval
Public fieldDontDestroy
Gets or sets if the NetworkingManager should be marked as DontDestroyOnLoad
Public fieldLogLevel
The log level to use
Public fieldNetworkConfig
The current NetworkingConfiguration
Public fieldOnClientConnectedCallback
The callback to invoke once a client connects
Public fieldOnClientDisconnectCallback
The callback to invoke when a client disconnects
Public fieldOnServerStarted
The callback to invoke once the server is ready
Public fieldRegenerateRSAKeys
An inspector bool that acts as a Trigger for regenerating RSA keys. Should not be used outside Unity editor.
Public fieldRunInBackground
Gets or sets if the application should be set to run in background
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