NetworkingManager Fields |
[This is preliminary documentation and is subject to change.]
The NetworkingManager type exposes the following members.
| Name | Description | |
|---|---|---|
| ConnectedClients |
Gets a dictionary of connected clients and their clientId keys
| |
| ConnectedClientsList |
Gets a list of connected clients
| |
| ConnectionApprovalCallback |
The callback to invoke during connection approval
| |
| DontDestroy |
Gets or sets if the NetworkingManager should be marked as DontDestroyOnLoad
| |
| LogLevel |
The log level to use
| |
| NetworkConfig |
The current NetworkingConfiguration
| |
| OnClientConnectedCallback |
The callback to invoke once a client connects
| |
| OnClientDisconnectCallback |
The callback to invoke when a client disconnects
| |
| OnServerStarted |
The callback to invoke once the server is ready
| |
| RegenerateRSAKeys |
An inspector bool that acts as a Trigger for regenerating RSA keys. Should not be used outside Unity editor.
| |
| RunInBackground |
Gets or sets if the application should be set to run in background
|