Basic game framework setup for LÖVE for easier use
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2025-11-07 22:02:28 -06:00
.vscode Migrate VSCode LuaLS config to .luarc.json file 2025-10-11 15:22:21 -07:00
core switch to simpler class library 2025-10-24 17:07:07 -05:00
gfx added math.formatTime() 2025-10-29 00:08:12 -05:00
input fix camera scroll target stuff + new json lib (slightly breaking) 2025-10-12 18:27:59 -05:00
lib to hell you go autobatch! 2025-10-28 03:50:28 -05:00
math suddenly w performance 2025-10-19 18:36:24 -05:00
mixer switch to simpler class library 2025-10-24 17:07:07 -05:00
modules switch to simpler class library 2025-10-24 17:07:07 -05:00
native Fuck 2025-10-25 23:58:51 -05:00
os init love.audio with custom alsoft config 2025-09-19 22:07:18 -05:00
plugins switch to simpler class library 2025-10-24 17:07:07 -05:00
res switch to simpler class library 2025-10-24 17:07:07 -05:00
tests switch to simpler class library 2025-10-24 17:07:07 -05:00
tools added math.formatTime() 2025-10-29 00:08:12 -05:00
ui switch to simpler class library 2025-10-24 17:07:07 -05:00
util added math.formatTime() 2025-10-29 00:08:12 -05:00
.gitignore fix macos mem 2025-10-24 20:53:47 -04:00
.luarc.json to hell you go autobatch! 2025-10-28 03:50:28 -05:00
init.lua okay 2025-11-07 22:02:28 -06:00
LICENSE new readme and license 2025-10-19 23:51:42 -05:00
README.md webhook test 2025-10-26 13:52:28 -05:00
shell.nix Add Nix shell configuration 2025-10-11 15:18:54 -07:00

comet

Basic LÖVE library which aims to provide a game framework setup for easier use

Successor to chip.lua mainly built for personal projects, but is public for others to try out/contribute to!

Note

This only works for LÖVE 12.0 and above, you can download it from the main LÖVE GitHub Repository Actions since it is currently unreleased.