P E U P L E S D U PAY S S A U VA G E
elfes de l a
forêt noire
Dans une grande salle aux piliers taillés dans la pierre vive trônait le Roi des Elfes
sur un siège de bois sculpté.
Également appelés Elfes Sylvains, les habitants de la Forêt NIVEAU DE VIE – MODESTE
Noire Septentrionale sont les partisans de Thranduil, le Roi Les Elfes de la Forêt noire se considèrent en état de siège
des Elfes. C’est un peuple reclus, que certains considèrent permanent, ils consacrent donc l’essentiel de leurs finances
comme moins sage – et moins ambitieux – que d’autres à assurer leur défense.
Elfes de haute lignée, pour la seule raison qu’ils semblent se
contenter de passer leur temps à chasser dans la forêt et à
organiser des festins, et ce en dépit de la menace tapie dans attributs
l’obscurité de la Forêt Noire. Choisissez un set d’Attributs ou lancez un dé de Maîtrise :
En vérité, l’amour qu’ils portent à la Terre du Milieu et DÉ CORPS CŒUR ESPRIT
l’espoir de reconquérir un jour la forêt entière au détriment
de l’Ombre de Dol Guldur ont fait d’eux de fervents combat- 1 5 2 7
tants, déterminés à résister à l’avancée des ténèbres, qu’ils 2 4 3 7
soient seuls ou aux côtés d’alliés fidèles.
3 5 3 6
caractéristiques
caracté
éristiques 4 4 4 6
Naturellement beaux, les Elfes de la Forêt Noire sont robustes 5 5 4 5
– même si leur pouvoir s’estompe peu à peu. Comme tous les
Premiers-nés, ce sont des guerriers immortels. Ils consacrent 6 6 2 6
leur vie à la préservation de leur royaume caché.
Les Elfes Sylvains deviennent rarement des aventu- CARACTÉRISTIQUES DÉRIVÉES
riers avant l’âge de plusieurs siècles. En général, quitter le Calculez les valeurs ci-dessous à partir des Attributs concernés :
Royaume Sylvestre trop tôt est mal vu : ils considèrent que
ceux qui veulent partir à l’aventure abandonnent leur devoir Endurance CORPS + 18
de gardien de la forêt. Ils forment un peuple martial, il est
Espoir CŒUR +8
donc rare de les croiser sans un arc ou une lance à portée
de main. Parade ESPRIT + 14
AVANTAGE CULTUREL – PEUPLE DU COMPÉTENCES COMMUNES
CRÉPUSCULE
Reportez les rangs des Compétences listées ci-dessous sur la
Bien qu’ils apprécient le soleil, les Elfes de la Forêt Noire se feuille de personnage, puis choisissez une des deux soulignées
sentent bien plus à l’aise au clair de lune, sous les étoiles ou (en rouge) et cochez la case à sa gauche, pour signaler qu’il
parmi les ombres d’une forêt ; leurs sens y sont plus affûtés, s’agit d’une Compétence favorite.
leurs fardeaux s’allègent, et leurs mouvements deviennent
incroyablement sûrs et gracieux. PRESENCE 1 INSPIRATION 0 PERSUASION 0
Quand vous êtes dans une forêt, ou si c’est la nuit, ATHLETISME 2 VOYAGE 0 DISCRETION 3
vous pouvez dépenser 1 point d’Espoir pour obtenir
une Réussite magique à un test de Compétence. VIGILANCE 2 INTUITION 0 INSPECTION 2
CHASSE 2 SOINS 1 EXPLORATION 1
… les Elfes des Forêts traînaient dans le crépuscule de notre Soleil
et de notre Lune, mais ce qu’ils préféraient, c’étaient les étoiles ; et CHANT 2 COURTOISIE 0 ENIGMES 0
ils vagabondaient dans les grandes forêts qui s’élevaient bien haut
sur des terres aujourd’hui perdues. ARTISANAT 1 ART DE LA GUERRE 1 CONNAISSANCES 2
foret Tech (Order #45500825)
P E U P L E S D U PAY S S A U VA G E
COMPÉTENCES DE COMBAT
Après avoir choisi quelles Compétences de combat vous pré-
férez, reportez les rangs indiqués ci-dessous sur la feuille de
personnage.
Arcs OU Lances 2 PRÉNOMS MASCULINS
Amras, Aredhel, Beleganor, Belegon, Calanhir,
Une Compétence de combat au choix 1 Carmagor, Dagorhir, Durandir, Edrahil, Ellahir,
Fincalan, Fuindor, Galdagor, Galdor, Hallas,
PARTICULARITÉS Hirimlad, Ithildir, Lascalan, Linaith, Mablin,
Malanor, Nauros, Orgalad, Pelegorn, Sargon.
Choisissez deux Particularités parmi les suivantes : Beau, Fier,
Impétueux, Jovial, Malin, Rapide, Secret, Vue perçante. PRÉNOMS FÉMININS
Anó rel, Aranel, Arbereth, Baraniel, Calanril,
LANGUES ET NOMS TYPIQUES
Celebrindal, Celenneth, Elanor, Elwing, Eraniel,
Jadis, les Elfes Sylvains parlaient une langue propre au Fimbrethil, Gloredhel, Idril, Irilde, Laurelin,
Royaume Sylvestre, mais ils adoptent peu à peu le sindarin. Lô rwend, Lothí riel, Meneloth, Moriel, Narieth,
La plupart d’entre eux portent des noms issus de cette langue. Narniel, Nimloth, Nimrodel, Níniel, Tarandîs.
foret Tech (Order #45500825)
A ppendix
Elves of L órien
“We seldom use any tongue but our own; for we dwell now in the heart of the forest,
and do not willingly have dealings with any other folk.”
The Elves who live in the Golden Wood are a mix of the orig- STANDARD OF LIVING — FRUGAL
inal Wood-elves and the Grey Elves who came from the West The Elves of Lórien do not hoard things, and consider their
with the first King. They call themselves the Galadhrim, the trees the greatest wealth one could have.
Tree-people, after their habit of dwelling among the branches
Attributes
of mallorn-trees. The Elves of Lórien, like their brethren of
Mirkwood, seldom stray from their woods, where they have
everything their heart desires, but they always mount a care- Choose one set of Attributes, or roll a Success die:
ful watch to keep their land safe from Orcs and evil things. ROLL STRENGTH HEART WITS
1 5 2 7
Characteristics
2 4 3 7
The Galadhrim share a deep love for their mallorn-woods,
3 5 3 6
and when they leave them it is on a quest to protect their
homeland from the Shadow. They seldom begin a life of wan- 4 4 4 6
derings before being a few centuries old, and even then they
5 5 4 5
always carry the memory of the golden trees in their hearts
wherever they are. 6 6 2 6
Galadhrim dress in elegant but simple clothes, often mir-
roring the colours of their homeland: white and grey, yel-
low and gold, green, and blue. In war they wear light or no DERIVED STATS
armour and muted garments, which help them blend in with Calculate the following scores based on your chosen Attribute
their surroundings, and they rely on their great bows, spears ratings:
and long knives.
Endurance STRENGTH + 18
CULTURAL BLESSING — TREE-PEOPLE Hope HEART +8
The bond between the Elves of Lórien and their woods is
Parry WITS + 14
so deep that they cannot imagine a life without them, and
they feel at home whenever they are among trees. Their love
extends to all their creations, which are always designed to SKILLS
fit and blend in with the woods. Copy the listed Skill ranks onto the character sheet; then,
choose one Skill among the two underlined and mark it as
When you are in a forest, or when using a Skill associ- Favoured.
ated with a useful item, you can spend 1 point of Hope
AWE 1 ENHEARTEN 0 PERSUADE 0
to achieve a Magical success. In addition, you start the
game with 1 more useful item. ATHLETICS 2 TRAVEL 0 STEALTH 3
AWARENESS 2 INSIGHT 0 SCAN 2
“The love of the Elves for their land and their works is deeper than
the deeps of the Sea.” HUNTING 1 HEALING 1 EXPLORE 1
SONG 2 COURTESY 0 RIDDLE 0
CRAFT 2 BATTLE 1 LORE 2
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A ppendix
COMBAT PROFICIENCIES MALE NAMES
Copy the following Combat Proficiency ranks onto the char- Amras, Argon, Beleganor, Belegon, Calanhir,
acter sheet, selecting a preferred Proficiency when offered Carmagor, Cuidir, Durandir, Edrahil, Ellahir,
a choice. Fincalan, Fuindor, Galdagor, Galdor, Hallas,
Hirimlad, Ithildir, Lascalan, Linaith, Mablin,
Bows OR Spears 2
Malanor, Nauros, Orgalad, Pelegorn, Sargon.
Choose one Combat Proficiency 1
FEMALE NAMES
Anwen, Arbereth, Baraniel, Calanril, Celenneth,
DISTINCTIVE FEATURES Cimbereth, Elnîth, Eraniel, Finduilas, Gilraeth,
Choose two Distinctive Features among those listed: Cunning, Gloredhel, Ioreth, Ivorwen, Lingil, Lôrwend,
Fair, Keen-eyed, Merry, Proud, Secretive, Swift, Wary. Lothíriel, Luindîs, Meneloth, Moriel, Morwen,
Narieth, Narniel, Orothêl, Tavriel, Tarandîs.
LANGUAGES AND TYPICAL NAMES
The Silvan Elves used to speak an original Woodland tongue,
but are gradually embracing the use of Sindarin. Their names
Virtues of
are usually in that language.
the Elves of L órien
The Elves of Lórien share the same cultural background as
their brethren from Mirkwood, but they have learned a great
deal from the Eldar who came from the West and dwelled
among them.
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A ppendix
his chapter provides comprehensive rules and for creating Elf-lords — powerful characters particularly
guidelines for players interested in creating suited for epic solo play, as their capabilities allow them to
Elven Player-heroes from Rivendell or Lórien. handle challenges that would otherwise be too difficult for
Additionally, the final section offers special rules a single character.
igh Elves
H
of Rivendell
“Indeed there is a power in Rivendell to withstand the might of Mordor, for a while.”
124
A ppendix
Imladris has long served as a secret refuge for the High Elves, Attributes
and the time is coming for them to challenge the Enemy once Choose one set of Attributes, or roll a Success die:
more. They are not afraid, but they are sorrowful, for they ROLL STRENGTH HEART WITS
are few in number and have seen much tragedy over the long
1 5 2 7
years. But they will not forsake Middle-earth and will stand
against the returning darkness. 2 4 3 7
Though there are ancient Elf-lords living at Rivendell, their
3 5 3 6
strength is often greater in wisdom and lore than in warfare. And
others, like Glorfindel, cannot forsake their duty as protectors of 4 4 4 6
Imladris. But there are other Elves that will follow the example
5 5 4 5
of Elladan and Elrohir, and venture forth in search of adven-
ture. Some are so young that they haven’t witnessed the ruin 6 6 2 6
and destruction brought by the Shadow in their lifetime. Elrond
fears that this lack of experience might lead them to recklessness,
and to fall to an untimely death, fighting against the Enemy. DERIVED STATS
Calculate the following scores based on your chosen Attribute
Characteristics
ratings:
Endurance STRENGTH + 22
All High Elves are tall and lithe, and yet are endowed with
great strength and endurance. Their appearance varies, and Hope HEART +6
in Rivendell can be found Elves with tresses as dark as night,
Parry WITS + 12
or with golden locks or long, silver hair. They have one thing
in common with all Elves — they seem ageless, looking nei-
ther old nor young. SKILLS
Copy the listed Skill ranks onto the character sheet; then,
CULTURAL BLESSING — ELVEN-WISE choose one Skill among the two underlined and mark it as
The High Elves have fought against the Dark Lord for years Favoured.
uncounted and will continue to oppose the Enemy without
rest or respite. AWE 2 ENHEARTEN 0 PERSUADE 0
ATHLETICS 2 TRAVEL 1 STEALTH 0
Whenever you are making a Skill roll, you can spend
1 Hope to achieve a Magical success. In addition, add AWARENESS 2 INSIGHT 0 SCAN 0
1 point to one Attribute of your choice. HUNTING 0 HEALING 2 EXPLORE 0
“And here in Rivendell there live still some of his chief foes: the Elven- SONG 2 COURTESY 1 RIDDLE 0
wise, lords of the Eldar from beyond the furthest seas.” CRAFT 2 BATTLE 2 LORE 3
BESET BY WOE
The High Elves never really forget the mark that the Shadow COMBAT PROFICIENCIES
leaves on their spirit. Copy the following Combat Proficiency ranks onto the char-
acter sheet, selecting a preferred Proficiency when offered
You can remove accumulated Shadow points exclu- a choice.
sively during a Yule Fellowship Phase (see Spiritual
Spears OR Swords 2
Recovery in the core rules).
Choose one Combat Proficiency 1
STANDARD OF LIVING — PROSPEROUS
The vaults of Rivendell are filled with all manner of relics and
treasure of the olden days. Although dwindling in number, DISTINCTIVE FEATURES
the High Elves of Imladris have little need of anything from Choose two Distinctive Features among those listed: Fair,
beyond their borders. Keen-eyed, Lordly, Inquisitive, Merry, Proud, Subtle, Wilful.
125
A ppendix
LANGUAGES AND TYPICAL NAMES The complexity of the naming conventions of the
The High Elves of Rivendell speak Sindarin in all daily mat- High Elves is beyond the scope of this document,
ters, and the Ancient Tongue, Quenya, for ceremony, in song but here are some examples to inspire you:
and in high matters of lore.
MALE NAMES
Virtues of the igh Elves
Aegnor, Beleg, Celegorm, Daeron, Edrahil,
H Fingon, Finrod, Gwindor, Mablung, Maeglin,
High Elves of Rivendell can choose their Virtues from among Orodreth, Saeros.
those of the Elves of Lindon, adding the following to the list:
FEMALE NAMES
ARTIFICER OF EREGION Amarië, Ancalimë, Berúthiel, Celebrindal, Elwing,
You have studied the ancient craft of the greatest craftsmen Finduilas, Fíriel, Idril, Lothiriel, Míriel, Nimloth,
of your kin, the Elven-smiths of Eregion. Nimrodel.
♦ Next Yule, you may either add a single Enchanted
Reward of Elven craftsmanship to a weapon of your
choice, or create a Marvellous Artefact (your choice).
♦ In addition, during any Fellowship Phase you can
make a CRAFT or LORE roll. If you succeed, you learn MIGHT OF THE FIRSTBORN
all there is to be discovered about the qualities of a High Elves have the power within them to deny the servants
single Marvellous Artefact or Wondrous Item in the of the Enemy.
Company’s possession (as if you chose the Study Mag- ♦ When an adversary spends a point of Hate or Resolve
ical Items undertaking, except that you may study a to activate a Fell Ability, you can spend a point of
single item). Hope to cancel its effects.
Many eyes were turned to Elrond in fear and wonder as he told of …on his brow sat wisdom, and in his hand was strength.
the Elven-smiths of Eregion and their friendship with Moria, and
their eagerness for knowledge. SKILL OF THE ELDAR
When a High Elf is at the height of their skill even ordinary
BEAUTY OF THE STARS tasks may seem magical in the eyes of mortals.
Your poise and grace is unearthly and can have a surprising ♦ When you roll a 10 or a on the Feat die your result
power over individuals not belonging to the Fair Folk. counts as a Magical success without needing to spend
♦ Raise your maximum Hope score by 1 point. Hope.
♦ If you are the spokesperson during a council, you raise
“…we put the thought of all that we love into all that we make.”
its time limit by 1, OR you can choose to make all Mor-
tals that were present during a council retain only a
vague memory of what was said or agreed. This counts
as a lesser magical effect for the purposes of increasing
Eye Awareness (see the core rules).
Pippin afterwards recalled little of either food or drink for his mind
was so filled with the light upon the Elf-faces.
126