Instructor’s Page
Count Nouns; A, An, 4. Each student takes five cards from
the pile. One student begins by asking
Have, and Has another student a question that starts
Gadgets Do you have. . . ? The answerer looks at
his or her cards to find a matching noun
or matching definition and then says
Activity type: Go Fish! either Yes, I have . . . or No, Go Fish! If
the answer is Yes, I have . . ., the
Level: High-Beginning / Low-
questioner keeps both cards and gets
Intermediate
another turn. If the answer is Go Fish!,
Purpose: Students practice using a, the questioner picks another card from
an, and have in this speaking and the center pile. (Note: If a student is told
listening activity. to “Go Fish” and picks the card he or
she is looking for, he or she keeps those
two cards and takes another card.)
Set-up: Groups of 34 or pairs 5. Model the activity by choosing two
volunteers. Give one volunteer a piece
Time: 5 minutes to prepare / 15 minutes of paper with the noun “pencil” on it;
to do the activity give the other volunteer a piece of paper
Materials Preparation: with the noun “television.” Then pick any
1. Make one copy of the Student’s Page card from one group’s pile and mimic
for each group (or pair). reading it. Ask the first volunteer, Do
2. Be sure each group (or pair) has you have a thin, wooden object for
scissors for cutting out the cards. writing? Prompt the student to look at
Alternatively, you may cut out the cards his or her card and answer, Yes, I have
ahead of time. Be sure to keep the set of a pencil. Take the card from the student
cards for each group separate. to keep. Then ask the second volunteer,
Do you have a thin, wooden object for
writing? Prompt the student to look at
his or her card and say, No, Go Fish!
Procedure Mimic picking up a new card.
1. Divide the students into groups of 6. Have students begin. Walk around to
two, three, or four. Make sure students make sure students understand the
understand any potentially difficult rules. Answer any questions.
vocabulary. For example, smart phone, 7. The first group to find all the matches
digital camera, headphones. wins.
2. Pass out one Student’s Page to each
group (or one set of cards if you have
already cut them out). Have groups cut Follow-up
out the word cards if necessary. Ask
groups to mix up the cards and put them Ask students to think of five nouns.
face up in a pile that all group members Have them write each noun on a
can reach. separate card and a definition for each
3. Tell students they are going to play noun on a separate card. Have them
Go Fish!, a matching game. Explain that work in their groups to play another
some cards have nouns (for example, a round of Go Fish! with their own words
pencil) and some cards have definitions and definitions.
(for example, a thin, wooden object for
writing). They have to match each noun
with the correct definition.
Grammar and Beyond Communicative Activities © Cambridge University Press 2012 Photocopiable
Student’s Page
Count Nouns; A, An, Have, and Has | Go Fish!
Gadgets
1 Work in a group or in pairs. Cut out the cards.
2 Put the cards face down in the middle of the table. Each student takes five cards.
3 Take turns asking questions. Choose one card from your pile. Use the information to ask
another student if he or she has a matching item. Use the question, “Do you have. . . ?”
Use a or an when necessary.
4 If there is a match, the answerer says, “Yes, I have. . .” The questioner keeps the two
cards. Then the questioner takes another turn.
If there isn’t a match, the answerer says, “Go fish!” The questioner takes a new card. Then
the next student asks a question.
5 Continue until you find a match for all the cards.
Examples:
Student A: Do you have a thin, wooden object for writing?
Student B: Yes, I have a pencil. OR No, Go Fish!
Student A: Do you have a pencil?
Student B: Yes, I have a thin, wooden object for writing. OR No, Go Fish!
pencil battery laptop MP3 player notebook
a thin, wooden, an object that a computer you a small gadget a book of paper to
object for writing stores electricity can carry with you that plays music write in
watch speakers digital camera television printer
a device that a device for a device that
a device worn on a device that lets
takes pictures watching TV prints information
the arm to tell time you hear sound
without film shows from a computer
website headphones wallet smartphone video camera
objects that let
a place on the an object that a cell phone that a camera that
you listen to music
Internet holds money has a computer takes movies
privately
DVD player alarm clock calculator dictionary cell phone
a small device for a book that lists
a gadget that a clock that wakes a phone that you
adding and the words in a
plays movies people up carry with you
subtracting language
Grammar and Beyond Communicative Activities © Cambridge University Press 2012 Photocopiable