THE FOREST – EL BOSQUE
[Link]
ARMAS
HACHA ARTESANAL - Crafted Axe
El hacha artesanal es un arma cuerpo a cuerpo que el jugador puede fabricar. Los palos se
pueden encontrar esparcidos por el suelo del bosque o se pueden adquirir cortando árboles
pequeños. Las rocas se pueden encontrar esparcidas por el suelo del bosque y la playa. La
cuerda se puede encontrar en pueblos caníbales, cuevas y barcos. También se pueden ver
caníbales llevando estas hachas artesanales, el arma se puede obtener después de matarlos.
Hacha Artesanal = 1 palo + 1 roca + 1 cuerda
HONDA - Slingshot
Se utiliza para arrojar piedras arrojadizas a animales o caníbales. Tiene un área de efecto que lo
hace excelente para cazar conejos, lagartos, peces, etc. Su munición se puede aumentar
fabricando una Bolsa de rocas arrojadiza.
Honda = 1 palo + 1 tela + 1 cinta
ARCO ARTESANAL - Crafted Bow
Se utiliza para lanzar flechas, bueno para la caza. Puede encontrar palos en el suelo del bosque y
al talar árboles pequeños, puede encontrar telas en maletas y cuerdas en pueblos, cuevas y botes.
O bien, puede fabricar una cuerda con siete telas.
Arco artesanal = 1 palo + 1 roca + 1 cuerda
GARROTE ARTESANAL - Crafted Club
Un garrote artesanal está hecho con un palo y una calavera. Puedes hacer una calavera
cocinando la cabeza de un caníbal en el fuego o encontrándolas esparcidas por las cuevas y la
Península.
Garrote artesanal = 1 palo + 1 cráneo
PALO MEJORADO - Upgraded Stick
Se puede pintar y/o usar como arma. Los palos se encuentran esparcidos en el suelo del bosque
y se pueden cosechar de árboles pequeños. La tela se puede encontrar en maletas, en la playa y
en "tendederos" caníbales.
Palo mejorado = 1 palo + 1 tela
ROCA MEJORADA – Upgraded Rock
Se puede pintar y/o usar como arma, pero no se puede usar en lugar de una roca normal en la
elaboración.
Roca mejorada = 1 roca + 1 tela
LANZA DÉBIL - Weak Spear
Se puede utilizar como arma empuñada y como proyectil.
Lanza débil = 2 palos
LANZA MEJORADA - Upgraded Spear
Se puede utilizar como arma empuñada y como proyectil.
Lanza mejorada = 1 Lanza débil + 2 telas + 3 huesos
LANZA INCENDIARIA - Incendiary Spear
Se puede utilizar como arma empuñada y como proyectil.
Lanza incendiaria = 1 lanza mejorada + 1 tela + 1 alcohol
PISTOLA DE CHISPA - Flintlock Pistol
Pistola de un solo tiro, requiere recarga después de cada disparo. Utiliza munición de arma
antigua. Se deben encontrar todas las partes antes de que se pueda fabricar.
Pistola de chispas = Partes de armas - 8 piezas.
FLECHAS
Munición para el Arco Artesanal o el Arco Moderno, se pueden prender fuego con tu
encendedor. Las plumas se pueden recolectar de aves muertas, ya sea en el bosque o en la playa.
Los palos están esparcidos en el suelo del bosque y de árboles pequeños y pesados.
NOTA: Las flechas venenosas también proporcionan una fuente de luz y se pueden usar para
explorar en la cueva. (Esto funciona actualmente a partir del 23/05/18, se desconoce si esto es
intencional o no por parte de los desarrolladores).
FLECHAS REGULARES - Regular Arrows
La forma más común de una flecha. Se utiliza mejor para fabricar otros tipos de flechas.
Flechas 5 = 1 palo + 5 plumas
FLECHAS DE HUESO – Bone Arrows
Estas flechas hacen un 40% más de daño que las flechas normales. Sin embargo, son más caros.
Flechas de Hueso = 1 palo + 5 plumas + 5 huesos
FLECHAS VENENOSAS - Poison Arrows
Estas flechas aplican un efecto de veneno que causa daño con el tiempo, ralentiza la velocidad
de movimiento de los enemigos y también ralentiza su velocidad de ataque
5 Flechas Venenosas = 5 cualquier flecha + 4 bayas gemelas + 4 bayas de nieve +
1 seta Amanita + 1 seta Jack
FLECHAS DE FUEGO - Fire Arrows
Estas flechas deben encenderse primero para que se produzca el efecto de fuego. Estos
prenderán fuego a los enemigos y animales, causando más daño.
5 Flechas de Fuego = 5 cualquier flecha + 1 tela + 1 alcohol
PROYECTILES
Estas armas deben lanzarse para que sean efectivas.
MOLOTOV - Molotov
Los molotov deben encenderse primero, explotar al contacto y prender fuego a todo en un área
pequeña. Infligen suficiente daño para matar a los caníbales más débiles y a todos los animales
de un solo golpe, pero los caníbales y mutantes más fuertes pueden soportar varios molotov’s.
Su eficacia se debilita con la lluvia. La bebida y la tela se encuentran en las maletas, en la playa
y en las aldeas de caníbales.
Molotov = 1 tela + 1 alcohol
BOMBA - Bomb
Las bombas son dispositivos explosivos arrojadizos. Las monedas se encuentran cerca del avión
y en las maletas, así como dentro de los campamentos/cuevas de caníbales, que se encuentran
más fácilmente en la playa (puedes desenterrarlas con un palo en el suelo o con piedras
arrojadizas). La placa de circuito no es rara y se encuentra cerca del avión y dentro de cajas en
la playa (reaparece después de un corto período de tiempo) y también se encuentra en cuevas,
pueblos y campamentos. La bebida se encuentra tanto en el avión como en la playa, maletas,
cuevas y pueblos.
Bomba = 1 alcohol + 1 placa de circuitos + 1 moneda + 1 reloj + 1 cinta
BOMBA DE CABEZA - Head Bomb
Se puede lanzar y es similar a la bomba (debe ser más pesada ya que no viaja tan lejos cuando
se lanza); es una muerte de un solo golpe y puede matar a múltiples enemigos si están cerca.
Bomba de Cabeza = 1 bomba + 1 cabeza
BOMBA PEGAJOSA - Sticky Bomb
Como sugiere su nombre, se pega cuando toca algo después de lanzarlo. Se puede usar para
talar una pequeña cantidad de árboles, pero también es más útil para matar grupos de enemigos.
Bomba Pegajosa = 1 bomba + 1 savia
ROPA Y ARMADURA
Elementos que se pueden usar. Algunas son permanentes, como las raquetas de nieve y las botas
de piel de conejo, las otras pueden eliminarse si se dañan.
ARMADURA DE PIEL DE LAGARTO - Lizard Skin Armor
Esto no requiere elaboración y se puede usar sin ninguna receta. Proporciona armadura, pero no
sigilo.
Armadura de Piel de Lagarto = 1 piel de lagarto
ARMADURA SIGILOSA - Stealth Armor
Una versión mejorada de la armadura estándar de piel de lagarto. Disminuye el alcance visible
de los caníbales y se puede fabricar con piel de lagarto y hojas. Las hojas son increíblemente
comunes y se obtienen de cualquier árbol o arbusto.
Armadura Sigilosa = 1 piel de lagarto + 15 hojas
ARMADURA DE HUESO - Bone Armor
Armadura de hueso ofrece el doble de protección que una armadura de piel de lagarto. Aunque
no proporciona sigilo
Armadura de Hueso = 6 huesos + 3 telas
RAQUETAS DE NIEVE - Snowshoes
Permite al jugador viajar más rápido en la nieve. No se pueden usar al mismo tiempo que las
botas de piel de conejo.
Raqueta de Nieve = 5 palos + 2 cuerdas
BOTAS DE PIEL DE CONEJO - Rabbit Fur Boots
Agrega un 20% de protección contra el frío y aumenta el sigilo. No se puede usar al mismo
tiempo que las raquetas de nieve.
Botas de piel de conejo = 3 pieles de conejo + 2 cuerdas
TRAJE DE CALOR - Warmsuit
Añade 100 a la armadura de calor que puede ayudarte a protegerte del frío. Es una armadura
completa.
Traje de Calor = 1 piel de mapache + 4 pieles de jabalí+ 6 pieles de ciervo + 1 piel de conejo
+ 2 telas + 2 cuerdas
ALMACENAMIENTO
Estos artículos permitirán el almacenamiento o extenderán el almacenamiento de ciertos
artículos si los creas.
ODRE - Water Skin
El odre se puede utilizar para almacenar agua sucia (lago, estanque) o limpia (recolector de
agua).
Odre = 2 pieles de ciervo + 1 cuerda
BOLSA PARA BAYAS - Pouch
Te permite recolectar bayas y hongos para comer más tarde o para hacer manualidades.
Acércate a los arbustos mientras sostienes la bolsa para recoger bayas y setas.
Bolsa para Bayas = 2 pieles de conejo
BOLSA DE PALOS - Stick Bag
Te permite llevar 20 palos en lugar de 10. Aumenta la capacidad de carga de palos en 10.
Bolsa de palos = 2 Cuerdas + 3 Telas + 1 Piel de Conejo
BOLSA PARA ROCAS - Rock Bag
Te permite llevar 10 rocas en lugar de 5. Aumenta la capacidad de carga de rocas en 5.
Bolsa para rocas = 1 Piel de Jabalí + 1 Tela + 3 Cuerdas
BOLSA PARA ROCAS PEQUEÑAS - Small Rock Bag
Lleva más rocas pequeñas (25 en total).
Bolsa rocas pequeñas = 1 Piel de Conejo + 1 Cuerda
CARCAJ - Quiver
Te permite llevar 20 flechas más.
Carcaj = 3 pieles de conejo + 1 cuerda
BOLSA DE LANZA - Spear Bag
Te permite llevar hasta 5 lanzas débiles en lugar de 1. Puede transportar 6 lanzas.
Bolsa de lanza = 2 piel de jabalí + 2 piel de ciervo + 2 telas + 3 cuerdas
OTROS
HERRAMIENTA DE REPARACIÓN - Repair Tool
Permite al jugador reparar estructuras dañadas. También se puede usar para derribar árboles,
cultivar hojas o derribar barricadas. Martillea las estructuras para repararlas.
Herramienta de reparación = 2 Palos + 1 Roca + 2 Telas + 10 Savias
CUERDA - Rope
La cuerda se puede encontrar en algunas aldeas caníbales o se puede fabricar
combinando tiras de tela. La cuerda se utiliza en la construcción del arco, la balsa y la
casa flotante. También será necesaria para algunas trampas. Actualmente se encuentran
colgadas en cuevas y campamentos nativos.
Cuerda = 7 Telas
JUGUETE - Toy
El juguete es un objeto único que se puede usar como arma, aunque su objetivo principal es
parte de la historia y fabricarlo proporcionará un logro.
Robot = 06 Partes
MEDICINA HERBARIA - Herbal Medicine
Muy útil cuando hay poca medicina y estás mal equipado. Cura por la misma cantidad que la
medicina que se encuentra en las maletas y se puede fabricar con aloe y caléndula. Estos se
encuentran más comúnmente más allá de la línea de árboles, a cierta distancia de la playa. Se
pueden almacenar hasta cinco en el inventario.
Mezcla Medicinal
Hecha de plantas, utilizada para curar instantáneamente. Puedes encontrar Caléndula en el suelo
en casi todas partes y Aloe en el suelo alrededor de árboles muy grandes o plantándola.
Mezcla Medicinal = 1 Aloe + 1 Caléndula (Marigold)
Medicina herbaria+ - Herbal Medicine+
Cura tu salud por completo y se puede elaborar con aloe vera, caléndula y equinácea. Se pueden
almacenar hasta cinco en el inventario.
Mezcla Medicinal+ = 1 Aloe + 1 Caléndula + 1 Equinácea
MIX ENERGÉTICO - Energy Mix
Muy útil cuando hay poca energía y funciona como una alternativa natural a los refrescos.
Restaura la misma cantidad de energía que la gaseosa y se puede fabricar con achicoria y
equinácea. Estos se encuentran más comúnmente entre los árboles. Se pueden almacenar hasta
cinco en el inventario. El mix energético se puede utilizar para restaurar la resistencia y la
energía en una emergencia o cuando sea necesario.
Mix Energético = 1 Achicoria + 1 Equinácea
MIX ENERGÉTICO + - Energy Mix+
Restaura tu energía al máximo y se puede fabricar con achicoria, equinácea y aloe vera. Se
pueden almacenar hasta cinco en el inventario.
Mix Energético+ = 1 Achicoria + 1 Equinácea + 1 Aloe
MEJORAS DE ARMAS
Actualizaciones
Las actualizaciones se agregaron en v0.08 y se pueden usar para aumentar permanentemente la
velocidad y el daño de varias armas y herramientas, o incluso conectar una linterna a algunas
armas. También puede utilizar actualizaciones temporales para agregar efectos de fuego o
veneno a su arma.
Nota:
Las bonificaciones y penalizaciones de actualización que se muestran aquí parecen diferir de las
del juego. Los valores enumerados aquí podrían estar desactualizados.
Como se Juega
El estado de las mejoras actualmente seleccionadas se muestra como una barra con los colores
de las estadísticas debajo del tapete de creación: el azul indica mejoras de velocidad, mientras
que las mejoras de daño se muestran como una parte amarilla de la barra.
A partir de la actualización v0.15, hay una cantidad máxima de 30 actualizaciones que un
jugador puede agregar a un arma o herramienta a la vez.
Puede hacer una combinación de estas actualizaciones.
Para un arma equilibrada con velocidad y daño mejorados, agrega 20 plumas y 10 de alcohol.
Esto añade 1 de daño y 1 de velocidad.
Para obtener el mayor daño sin sacrificar la velocidad predeterminada del arma, agrega 15 de
alcohol y 15 de plumas. Esto agrega 2.25 de daño y 0 de velocidad.
Para obtener la mayor velocidad sin sacrificar el daño predeterminado del arma, agregue 24
plumas y 6 bebidas alcohólicas. Esto agrega 1.80 de velocidad y 0 de daño.
Debido a que hay un rendimiento decreciente en 30 de un tipo de actualización, agregar 30 de
vidrio a un arma en realidad no es el mayor daño posible.
La mejor actualización de daño, sacrificando la velocidad, agrega 14 bebidas alcohólicas y 16
dientes. Esto suma 4,40 de daño y resta 2,20 de velocidad.
MEJORAS DE ARMAS
Hay muchos tipos de mejoras que se pueden aplicar a muchas armas. Hay actualizaciones
permanentes y actualizaciones temporales.
MEJORA DE VELOCIDAD - Speed Upgrade
Mejora la velocidad de un arma, aunque reduce ligeramente su daño.
Speed Upgrade
Speed upgrades are also known as feather upgrades, they are permanent.
Feathers + Sap will upgrade speed, which raises the pure attack speed of
that weapon while decreasing the damage.
Feather: +0.1 Speed, -0.05 Damage
1 1 1
= + +
Speed One of these
Feather Sap
Upgrade weapons
1 1 1 1 1 1 1 1 1
Plane Crafted Rusty Modern Crafted Upgraded Tennis
Machete Club
Axe Axe Axe Axe Club Stick Racket
30 Feather Upgrades
Damage Upgrade
Damage upgrades are also known as teeth upgrades, they are permanent.
Teeth + Sap will upgrade damage, which raises the damage output of that
weapon while decreasing the speed.
Tooth: +0.1 Damage, -0.05 Speed
1 1 1
= + +
Damage One of these
Teeth Sap
Upgrade weapons
1 1 1 1 1 1 1 1 1
Plane Crafted Rusty Modern Crafted Upgraded Tennis
Machete Club
Axe Axe Axe Axe Club Stick Racket
30 Teeth Upgrades
Damage+ Upgrade
Damage+ upgrades are also known as glass or booze upgrades, they are
permanent.
Booze + Sap will be converted to Glass shards. Glass shards will increase
damage output twice as much as teeth, though it will also decrease the
speed of the weapon twice as much as teeth.
Glass: +0.2 Damage, -0.1 Speed
1 1 1
= + +
Damage One of these
Booze Sap
Upgrade+ weapons
1 1 1 1 1 1 1 1 1 1
Crafte Moder Upgrade Crafte Upgrade
Plane Rusty Machet Tennis
d n d d d Club
Axe Axe e Racket
Axe Axe Rock Club Stick
30 Glass Upgrades
Fire Upgrade
Fire upgrades were originally added in v0.08 with cloth only upgrades. In
update v0.32, players were able to add cloth and booze, which increases the
benefits by up to 3x times the burn length and swing amount, however this was
removed without notice or reason. You can combine a weapon and cloth for a
temporary fire upgrade, which can make the upgraded item serve as a light
source, a heat source to prevent cold damage, and a way to set enemies on
fire. The weapons you can grant the temporary fire upgrade with cloth. Include
the Modern Axe, Upgraded Stick, Crafted Club, Rusty Axe, Plane
Axe, Club and Crafted Axe. When pressing and holding the hotkey to activate
the lighter (default L), you can light the upgraded weapon or tool on fire.
IMPORTANT: If you apply 30 upgrades to any of these weapons, you will no
longer be able to attach booze for a fire upgrade.
1 1
= +
Fire One of these
Cloth
Upgrade weapons
1 1 1 1 1 1 1
Plane Crafted Rusty Modern Crafted Upgraded
Club
Axe Axe Axe Axe Club Stick
Fire Upgrade Mechanics
To attach fire upgrades to an applicable weapon (see the below table), right
click on that weapon, this will place it on the crafting mat. Right click on cloth,
then click the cogwheel to combine. If you wish to upgrade it further, right click
on one booze, then click the cogwheel to combine.
It doesn’t matter how many times a weapon
with cloth or cloth and booze gets extinguished. Extinguished meaning,
going into water, standing in rain, or putting it into your inventory the timer
will keep getting paused and it won't remove the upgrade.
Adding cloth to a weapon, once it is lit, adding cloth will restart the timer
and swing count
Fire Upgrade Stats
Swinging weapons reduces the time they burn for. Each swing takes a
percentage off the burn length, based on how long it burns for combined
with how many swings it can make before being removed.
For example, a modern axe with cloth only will swing 7 times or burns for 110
seconds before being extinguished. Based on this information, 110 divided by
7% is 14.2 which is the percentage each swing will take off the burn time which
is around 15 seconds in this case. If you add cloth and booze to the modern
axe, it will swing 21 times or burns for 300 seconds. 300 divided by 21% is 4.7.
Therefore, each swing removes 4.7% off the burn time. Which is around 14
seconds. This is around the same amount of time as cloth only but you have an
extra 190 seconds to play with. Basically, the higher the percentage number,
the worse it is. For example, the rusty axe with and without booze has the
highest percentage. Making it the worst weapon for burning or fire upgrades.
Burn Length
Weapon Swing Amount Swing % off burn time
Seconds
Modern Axe 110 7 14.2%
Upgraded Stick 240 8 12.5%
Crafted Club 110 9 11.1%
Rusty Axe 80 3 33.3%
Plane Axe 50 4 25.0%
Crafted Axe 90 4 25.0%
Upgraded Rock * * *
The Upgraded Rock can accept fire upgrades though it will set you on fire.
It is pointless to test the lengths for this reason.
Poison Upgrade
Poison upgrades are temporary upgrades for specific weapons that was added
in v0.69.
Poison upgrades appear to have the same effect as poison arrows, in that they
provide a damage over time effect, whilst slowing the enemies movement and
attack speed. They have a set amount of hits before wearing off. Hitting trees or
stick trees will also take off the poison upgrade. It appears only bladed and
piercing weapons can accept these upgrades.
1 4 4 1 1
= OR OR OR +
Poison Twin Snow Amanita Jack One of these
Upgrade Berries Berries Mushroom Mushroom weapons
1 1 1 1 1 1 1 1
Plane Crafted Rusty Modern Upgraded Incendiary
Katana Machete
Axe Axe Axe Axe Spear Spear
Version Changes
v0.70 Poisoned weapons will now display a visual
v0.69b Fixed weird visual on the held poisoned plane axe
You can now poison most weapons by combining them with poison
berries, or poison mushrooms.
The list of possible recipe displayed while combining ingredients on
v0.69
the crafting mat now shows only distinct entries (ie: 3 recipes yield a
poisoned plane axe, it will display “Poisoned Plane Axe” only once
instead of 3 times)
Flashlight Upgrade
Flashlight upgrades won't increase the stats of a weapon, though it will help you
to see in dark areas whilst utilizing these applicable weapons.
1 1 1
= + +
Flashlight Electrical One of these
Flashlight
Upgrade Tape weapons
1 1 1 1
Chainsaw Modern Crafted Flintlock
Bow Bow Pistol
Version Changes
Flashlight upgrades added to the game
v0.71 It is now possible to tape plastic torches onto the bows, the flintlock
and the chainsaw
Paint Upgrade
Paint upgrades have been removed from the game as of v1.0. Information
is left here for reference purposes.
Painting a weapon wasn't technically an upgrade, though it was altering the
weapon. It did not increase any stats or change the weapon any in way except
its color. Only the plane axe, upgraded stick, and upgraded rock were able to
have their weapons color changed. They required the paints to be crafted first:
1 2 1
= +
Blue Blue
Sap
Paint Berry
1 2 1
= +
Orange
Marigold Sap
Paint
Once the paints had been crafted, they could be attached:
1 1
= +
Blue
Blue One of these
Painted
Paint weapons
Weapon
1 1 1
Plane Upgraded Upgraded
Axe Rock Stick
1 1
= +
Orange
Orange One of these
Painted
Paint weapons
Weapon
1 1 1
Plane Upgraded Upgraded
Axe Rock Stick
Placing Upgrades
When placing weapon upgrades, you can change the angle of the
teeth/glass/feathers being placed, but the angle has no impact on the
performance of the weapon. (As of v1.0, manual
placement/rearrangement is not longer available.)
Changing the angle when placing teeth has little visual effect due to their
small size.
After putting feathers on a weapon, if you then attach cloth and light it, the
feathers will not burn off.
You are unable to attach feathers or teeth to the upgraded rock. It will only
accept glass shard upgrades.
The weak spear can be upgraded with feathers and teeth, but it does not
accept glass shard upgrades. When you attempt to combine a bottle of
booze and sap with a weak spear, the cogwheel will appear, but when you
click on the cogwheel the weak spear falls onto the crafting mat and you
don’t get the upgrade. You will waste one sap and one bottle of booze if
you try, so it's best to avoid attempting altogether.
When converting the weak spear into an upgraded spear, the upgrades
don't carry over to the upgraded spear as it cannot be enhanced with.
If you throw your enhanced weak spear and lose it, you can craft another
one and your upgrades will reappear on the new weak spear.
Removing Upgrades
To remove upgrades from a weapon, right click on the weapon you wish to
remove the upgrades from, this will place it on the crafting mat. Place your
cursor over the weapon, a letter C should appear. Press C to remove the
upgrades.
When removing upgrades, you will lose all the sap you spent on
upgrading that weapon. You will also only receive 40% of the upgrades
back of what you spent.
For example: 10 feather spent will return 4 feathers, 10 teeth spent will return
4 teeth, and for 10 booze spent, will return 4 bottles of booze.
You cannot remove single upgrades from a weapon, you can only remove
every upgrade attached to that weapon.
You cannot remove fire upgrades from a weapon, though this isn't an
issue, as they are not permanent upgrades.
Removing glass upgrades is different to
removing feather and teeth upgrades. When removing glass upgrades, it
can pay to have no booze in your inventory. If you were to remove
30 glass upgrades, this would return 12 bottles of booze. The problem
with that is you can only carry 7 booze. Therefore, you will lose a lot
of booze, but you will lose all the refunded booze if you have 7 booze in
your inventory. Smashed glass is returned into its bottle form with alcohol
inside.
The table below outlines what you received back for each number of upgrade
removed. Glass is different because you can only hold 7 Booze. All other booze
will be lost beyond 7.
Removing Feathers & Teeth Removing Glass
Amount Amount
Amount Amount Amount Amount
Returne Returne
Lost Attached Lost
Attached d d
1 0 1 1 0 1
2 0 2 2 0 2
3 1 2 3 1 2
4 1 3 4 1 3
5 2 3 5 2 3
6 2 4 6 2 4
7 2 5 7 2 5
8 3 5 8 3 5
9 3 6 9 3 6
10 4 6 10 4 6
11 4 7 11 4 7
12 4 8 12 4 8
13 5 8 13 5 8
14 5 9 14 5 9
15 6 9 15 6 9
16 6 10 16 6 10
17 6 11 17 6 11
18 7 11 18 7 11
19 7 12 19 7 12
20 8 12 20 7 13
21 8 13 21 7 14
22 8 14 22 7 15
23 9 14 23 7 16
24 9 15 24 7 17
25 10 15 25 7 18
26 10 16 26 7 19
27 10 17 27 7 20
28 11 17 28 7 21
29 11 18 29 7 22
30 12 18 30 7 23
Damage Comparison
This table outlines the amount of hits with each weapon it takes to kill a Painted
Cannibals on hard mode. Keep in mind, this table does not take other variables
into consideration such as speed, energy, other enemies around at the time,
etc.
Weapon 30 Feather Upgrades 30 Teeth Upgrades 30 Glass Upgrades
- 20 STR 99 STR 20 STR 99 STR 20 STR 99 STR
Modern Axe 18 8 12 6 10 5
Upgraded Stick 137** 52 34 16 21 11
Crafted Club 17 9 13 7 15 5
Rusty Axe 17 9 14 7 12 5
Plane Axe 28 14 17 9 15 7
Crafted Axe 22 10 22 7 16 6
Upgraded
- - - - 12 5
Rock
Tennis Racket 138** 51 34 16 23 11
Spear 78** 28 28 13 - -
** Due to the low damage, high hit amount, and enemy health regeneration.
These weapons were very ineffective at killing so the numbers will vary around
these amounts. All other numbers are very accurate.
Known Bugs
When saving and reloading a game, the upgrades from a weapon may
disappear although this is only visual confirmation needed .
[ ]
When crafted clubs that have the burning weapon upgrade have never
been lit, the option for it to be lit when you leave and come back to that
game save will no longer appear and you cannot combine it with cloth
again either. This is the case with PS4 and may be with PC as
well confirmation needed .
[ ]
When dying in Multiplayer and picking your backpack back up you lose all
applied upgrades confirmation needed .
[ ]
Update History
Version Changes
Fixed stashing a weapon while lighting it on fire possibly breaking the
v1.08 burning upgrade and also possibly leaving lighter in a state it cannot light
any weapon on fire anymore
v0.72b Fixed missing plane axe speed upgrade
Fixed battery level able to fall below 0% when flashlight is taped to a
weapon
Fixed incorrect text for listed taped light recipes when adding a
plastic torch to the crafting mat
Fixed issues with rusty axe upgrading & upgrade disassembling
v0.72
You can now upgrade the enemy club
Upgrade distribution UI no longer replaces the recipe list when not
needed, for example with Rock & Cloth on the crafting mat which
would show it for the Upgraded Rock recipe and thus hide the
Repair Tool one
v0.69b Fire lit weapons not setting enemies alight
Weapon speed calculation now clamps negative values so that a slow
v0.69 weapon like the crafted axe with full damage upgrade doesn’t end up with
wrong animation speed value and is unable to properly cut down trees
v0.64 Machete can now be upgraded with teeth, booze or feathers !
Fixed bonuses from upgrades on weapons not properly restored after
v0.62
loading a saved game (retroactive !)
Fixed a case of upgrade not completing if there previously was a full recipe
on the crafting mat without room for the product in inventory
v0.53 Tennis racket can now receive tooth, glass and feather upgrades !
Fixed “Sticky” upgrade recipe tooltip not showing up
(Multiplayer) Fixed weapon upgrades not showing on remote player if he
v0.48
hasn’t opened inventory once since starting game
v0.46c Fixed stick + cloth upgrade recipe not working when not owning bow
(Multiplayer) Cloth, tooth, feather and booze weapon upgrades are now
v0.46
visibly synced to other players !
v0.45 Fixed shutting down upgrading system before having applied all 5 views of
a single glass shard upgrade leaving crafting system in a partially broken
state
Fixed disassembling upgrades not properly clearing up bonuses
(100% retroactive)
Fixed disassembling upgraded stick upgrades breaking it
Fixed disassembling upgrades causing burning upgrade cloth to no
longer show up in inventory
It is now possible to remove fixed upgrades from weapons
(tooth/feather/glass): Place an upgraded weapon alone on the crafting mat
v0.44 and press the “Craft” button. Upgrades will visibly fall off the weapon and
about 40% of the tooth/feather/booze will be returned to the inventory if
there is room for it
Fixed 2d filling cog not functioning properly in specific cases, i.e. upgrade
recipe matching some ingredient with a recipe which currently has all its
v0.43
ingredient on the crafting mat but not valid amounts yet (like arrows &
speed+ upgraded stick)
Upgrade recipes now show the 2d filling cog when there’s at least 2
v0.42
different ingredients on the mat
Fixed incompatibility between stashing lighter while holding burning
weapon and put out burning weapon features from last patch
Fixed molotov/burning weapons sometimes getting put out when
v0.39 player has water at ankle level
(Performances) Optimized fire warmth system
Now saving cloth (burning) weapon upgrade
Burning weapons are now put out and can be relit for remaining
burn duration when entering a water trigger
v0.38
Burning weapons are now put out and can be relit for remaining
burn duration when stashed (i.e. when climbing rope)
v0.37 Revamped upgrade system: You now get to manually position your
upgrades ! Start by making the upgrade recipe as usual, then rotate the
item with Horizontal/Vertical input actions (WASD on keyboard by default),
aim with mouse, and left click to place ! Repeat until all upgrade views are
in place or right click to cancel upgrading
Fixed positioning of glass upgrade views
Audio – new audio event for upgrade success
Fixed upgrades not properly applying bonus + also fixes reloading
flare gun with flares
Having a burning weapon in right hand now counts as a light in
regards of the equip light tutorial in caves
New fire effects!
Adding item to weapon rack structure now properly clears up cloth
and/or fire
Closing inventory or removing an item from crafting mat while implanting
v0.36
upgrades now attempts to instantly place all the views
(Multiplayer) Fixed player’s weapon fire not following weapon perfectly on
remote avatar
v0.35
(Multiplayer) Now syncing rotation of fire particle, should better
follow weapons
Only fuel based fire weapons (such as molotov) will now cause enemies to
v0.33 flail around on fire, otherwise they will receive fire damage, stagger back
but still remain able to attack
Added upgrade recipes to all items with the burning weapon
v0.32 upgrade: Add booze (after cloth, as a second upgrade) to triple burn
duration and slightly increase light intensity
Glass shard upgrade views are now 50% smaller
Made glass upgrade material more transparent and more reflective
v0.31
Fixed burning weapons not emitting light
v0.30 Lowered weapon fire light intensity
v0.28 (Multiplayer) Fixed issue where upgrades for weapons would not show up
Fixed weapon fire light having a really big range and lighting up entirety of
v0.25
caves!
Fixed upgrades not spawning renderers when reaching max amount
Removed upgrade counters in inventory item tooltip
Now displaying weapon speed & damage values (upgrade bonus
included) in inventory item tooltip
v0.24
Now displaying preview for weapon speed & damage upgrade
bonus when adding ingredients on the crafting mat !
Lowered penalty of each upgrade type
When items placed on the crafting mat match with upgrade recipes it will
now be listed in the same fashion as normal recipes !
v0.23 Reduced burning weapons memory allocations
Light fire weapons animation added!
Tweaked weapon upgrade stats – making a weapon lighter will now also
v0.22
lower its damage slightly. Lowered all upgrade amounts.
Fixed upgraded stick counters not showing properly when adding
ingredients to crafting mat
v0.21
(audio) Setting a weapon alight plays fire start sfx
New game stats: Cooked Food, Burnt Food, Cancelled Structures, Built
Structures, Destroyed Structures, Repaired Structures, Edible Items Used,
Items Crafted, Upgrades Added, Arrows Fired, Lit Arrows, Lit Weapons,
Burnt Enemies, Exploded Enemies
v0.20 Improved burning weapon formula fire scale formula to look better
with higher durations
Fire weapons now emit much more light!
Fixed missing Tooth & Feather upgrade recipes for stick & stick upgraded
Burning weapons & arrows no longer burn things when not attacking
with it
v0.19
Burning weapon stay up longer when idle but use fuel quickly when
attacking
v0.16 Upgrade balance: Inverted bonus curve, it now goes from small (10%) to
big (100%)
Fixed booze upgrades still not showing up for some weapons
Fixed held plane axe upgrade visuals positioning
Fixed booze upgrade visuals
Fixed loading upgrades from saved games (not retro-active)
There is now a limit to the total amount of upgrades per item
v0.15 (currently set to 30 for all weapons. You can choose to have either
30 teeth or 10 teeth + 20 Feathers, or 10 teeth + 10 Feathers + 10
booze etc)
Visual added to show item upgrades distribution when crafting
upgrade recipes
Bonus per upgrade now decays as you use a single upgrade
type
v0.13 Lowered damage from un-upgraded rock weapon
New upgrade recipes: Stick/Upgraded Stick + Blue/Orange paint
New upgrade recipes: Rock/Upgraded Rock + Blue/Orange paint
v0.12
New upgrade recipes: Plane Axe + Blue/Orange paint
v0.10 Fixed issue with weapon upgrades have no or very little effect
Fixed glass upgrade recipes for most weapons
v0.08d
Fixed Plane Axe’s Cloth on crafting mat (for fire weapon upgrade)
v0.08b items now spin around as upgrade are applied!
Increased amount of impact upgrades have on weapons
Fixed upgrades not showing on weapons after loading a saved
game
Fire weapons will no longer be lit when lighting a regular fire
increased length fire stays on some weapons
Fixed missing audio on weapon fire
Feather, Teeth and Glass Upgrades added to the game
Cloth/Fire Upgrades added to the game
Cloth/fire upgrading system added – add cloth to your weapons and
v0.08 set them alight
First pass at infinite weapon upgrading! use collected items to
upgrade your weapons. Use teeth, feathers and glass shards to
improve weapon speed and damage.
v0.05 Raised player fire damage amount