Scout (Artillerist Technique) 3 Lawful Balanced
Kubaz Bounty Hunter
Ku Raz 900 2700 Amino
+2 +3
+0 +2
10 +0
14 28
+3 +5
Combat suit
17 +3
+3
+5
+1 +1
13
3d10
+2 +2
15 +4
+2
+2
+4
. +6
.
Blaster rifle +5 1d8+3 Energy
+1 +1 Power cell (range 105/420), reload 12, two-handed
12 +1 Unarmed Strike +2 1 Kinetic
+3
+1
+1
+1
-1 -1
8 -1
-1
-1
-1
11 Pathfinder
Ranger's Quarry
Fighting Style
Techcasting
Scout Routine
Scout Technique
Modular Munitions
Ability Score Increase
30 ft 3 miles 24 miles
Age
All Blasters, All Vibroweapons, Light
Armor, Medium Armor, Your Choice Of Kubindi
Demolitions Kit Security Kit Or Slicers Kit
25 Male
5,2 105
N/A
N/A Anthrazit
Galactic Basic
Pathfinder: _**Scout:** 1st level_
You are skilled at navigating the untamed
wilds. You ignore difficult terrain, and when
traveling for an hour or more, you gain the
following benefits:
- Difficult terrain doesn't slow your group,
provided they can see and hear you.
- You can't become lost by unenhanced
Ear to the Ground
means.
You are in frequent contact with people in the segment of society that your chosen quarries
- Even when you are engaged in another
move through. These people might be associated with the criminal underworld, the rough-
activity while traveling (such as foraging,
and-tumble folk of the streets, or members of high society. This connection comes in the
navigating, or tracking), you remain alert to
form of a contact in any city you visit, a person who provides information about the people
danger.
and places of the local area.
- If you are traveling alone, you can move
stealthily at a normal pace.
- When you forage, you find twice as much
food.
- You have advantage on Survival checks.
Ranger's Quarry: _**Scout:** 1st, 5th, 9th,
and 17th level_
You learn how to effectively read and track
your prey. Once on each of your turns, you
can choose a creature you can see within
120 feet and mark it as your quarry (no
action required). For the next hour, you Ku Raz wurde auf dem staubigen, insektenreichen Planeten Kubindi geboren. Ein Ort, an
gain the following benefits: dem das Überleben oft bedeutet, schneller, klüger oder einfach gerissener zu sein als die
- Once per turn, when you hit the target Konkurrenz. Schon in jungen Jahren zeigte Gariv ein außergewöhnliches Talent für das
with a weapon attack, you can deal 1d4 Aufspüren von Zielen und das Navigieren durch schwieriges Terrain. Als Scout arbeitete er
additional damage to it of the same type as zunächst für lokale Händler, die seltene Insekten sammelten, doch bald wurde er von
the weapon's damage. This die changes weniger Illegalen Gruppen für heiklere Missionen angeheuert. Kus Fähigkeiten als
as you gain scout levels, as shown in the Fährtenleser und Spurenverfolger brachten ihm schnell einen Namen in den
Ranger's Quarry column of the scout table. Schattennetzwerken der äußeren Randgebiete ein. Bei einer besonders gefährlichen Jagd
- You have advantage on any Wisdom auf einen imperialen Deserteur führte ihn seine Mission zu dem planeten Dalmatin. Es kam
(Perception) or Wisdom (Survival) check zu einem Feuergefecht mit dem Ziel, das sich als deutlich besser bewaffnet entpuppte, als
you make to find it while it's on the same erwartet. Gariv traf eine kritische Entscheidung: Notlandung. Doch sein Schiff, die
planet as you. Sandkriecher, war bereits schwer beschädigt. Er stürzte auf den Planeten Dalmatin ab.
You can only have one creature marked in Seitdem ist Ku in Dalmatin gestrandet und versucht sich dort von neu Aufzubauen und
this way at a time. Beginning at 5th level, nimmt Bountys an, um sich Geld zu verdienen und sich am Leben zu halten.
you can use your reaction to mark a
creature when it enters your line of sight,
provided it is within range of your Ranger's
Combat suit 10 lbs.
Blaster rifle 7.5 lbs.
Power cell x2 2 lbs. 200
Slicer's kit 6 lbs.
Wristpad 2 lbs.
Binders 6 lbs.
17.5 lbs 16 lbs.
33.5 lbs.
50 lbs. 100 lbs. 150 lbs. 300 lbs.
+4 12
5
Detonator Oil Slick
Combustive Shot Flame Sweep
Smoke Cloud