The Ultimate Solution for Cinematic Toon Rendering in UE5
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Updated
Mar 29, 2026 - Python
The Ultimate Solution for Cinematic Toon Rendering in UE5
UniversalRP Toon Shader with ShaderGraph
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
This Toon Shader Framework for Blender is designed to be compatible with cross-toon materials. It has been implemented and evolved from aVersionOfReality's Toon Shader.
Con11 的自用 Blender 几何节点、卡通着色器、合成器节点组资产库
My shitty shaders and scripts for Unity and VRChat.
Basic toon shading with OpenGL
A small scene showcasing some of the capabilities of URP Toon Shader.
A collection of toon shaders for Unity
Blender Addon to cheese with LSCherry
Resource loaders, renderers and applications for 3D anime animations. Inspired by 月村手毬 Tsukimura Temari from 学園アイドルマスター Gakuen Idolm@aster.
Toon shading of the standford bunny done in OpenGL
UE5 editor plugin for painting anime/toon face shadow masks directly on meshes and generating SDF threshold maps.
Grass shader for 3D Godot projects with toon shading.
A small game made during a course in school. In this project we were 6 people who participated.
Z-Buffer Rendering System with OpenGL
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