game-porting-toolkit
Here are 20 public repositories matching this topic...
Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
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Jan 4, 2024 - C++
Run the Windows version of Steam on macOS Sonoma or Sequoia with Apple's Game Porting Toolkit
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Jan 6, 2026
a command-line game launcher for the Game Porting Toolkit
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Jun 22, 2023 - C#
Tutorials, Docs, Information about Gaming on macOS using game-porting-toolkit announce at the WWDC 2023. Play Windows game on MacOS
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Jun 10, 2023
Record run as a Diablo on MacOS(M1, M2)
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Jan 18, 2024 - Shell
AI-powered tool to run old Windows games on macOS via Wine — automatic configuration, no manual setup. Supports Apple Silicon and Intel.
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May 5, 2026 - Swift
Unofficial Apple GPTK toolkit for Elden Ring on Mac with Seamless Coop and Steam support
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Jun 10, 2026 - Swift
Mythic's implementation of Apple's game porting toolkit (GPTK). (Based heavily off of now-deprecated WhiskyBuilder)
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May 16, 2024 - Rich Text Format
(experiments) bottle builder for Harbor
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Feb 7, 2024 - Ruby
Simulate a case-insensitive filesystem with symlinks
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Aug 22, 2024 - Python
Homebrew repository for CXPatcher and GStreamer dependency to patch CrossOver.
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Jul 20, 2023 - Ruby
Jak 3 PC Port OpenGOAL (2026): Experience the ultimate native PC version of Jak 3. Enjoy high-speed performance, 4K resolution support, and fully optimized controls for the elite gaming experience.
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May 6, 2026
Mac mini M4 launcher for Windows games. CrossOver wine 11.0 + Apple GPTK D3DMetal 3.0. 60+ games across 10 engine families via runtime profiles.
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Jun 10, 2026 - Rust
Free, open-source macOS game launcher for running Windows games via Apple's Game Porting Toolkit. No Homebrew required.
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Apr 28, 2026 - Rust
Recipes for running Windows Steam games on Apple Silicon Macs with free, open-source tooling (Sikarugir/Wine 10 + Apple D3DMetal) — no Steam, no CrossOver license. MechWarrior 5 is the first entry.
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Jun 1, 2026 - Shell
A native stereoscopic VR container for Mac and Apple Vision Pro. Bypasses D3DMetal IPC constraints to stream x86 PCVR engines (Source 2) via low-level C++ openvr_api.dll memory hooking and direct visionOS hardware compositing.
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Jun 10, 2026 - E
Play Jak 3 on Windows with native support for high resolutions, modern controllers, and improved performance through the OpenGOAL engine.
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Jun 11, 2026 - C++
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