"A high-fidelity 3D environment exploring WebGL rendering, GLTF asset orchestration, and real-time animation loops using the Three.js engine."
The modern web is three-dimensional. This project is a technical implementation of a Real-Time 3D Rendering Pipeline, utilizing Three.js to bridge the gap between low-level WebGL and intuitive user interaction. By managing scene graphs, lighting matrices, and mesh animations, I created a performant 3D experience where a high-detail bee model interacts dynamically with its virtual ecosystem.
This project focuses on 3D Graphics & Rendering Logic:
- Scene Graph Management: Architecting a complex hierarchical scene including cameras, ambient/directional lighting, and 3D geometry.
- GLTF Pipeline Optimization: Efficiently loading and rendering external 3D assets (sourced from Skarfect) while maintaining high frame rates (60 FPS).
- Animation Loop Orchestration: Implementing a recursive
requestAnimationFrameloop to handle real-time spatial transformations and flight path simulations. - Viewport & Perspective Mapping: Dynamically recalculating the
Aspect RatioandProjection Matrixto ensure the 3D scene remains distortion-free across various screen resolutions.
- Interactive 3D Entity: A responsive bee model that reacts to environment parameters and user input.
- Cinematic Lighting: Realistic shadow mapping and light-source positioning for enhanced visual depth.
- Immersive Motion: JavaScript-driven flight physics that simulate natural movement patterns.
- Three.js: Primary engine for WebGL abstraction and 3D rendering.
- HTML5 & CSS3: For the container architecture and UI overlay integration.
- JavaScript (ES6+): Logic for asset loading, animation controllers, and event listeners.
- Clone the repository:
git clone [https://github.com/emineugurlu/3D.git](https://github.com/emineugurlu/3D.git)
- Open the Project:
cd 3D open index.html
Developed by Emine Uğurlu with a focus on WebGL engineering and interactive 3D graphics.



